Beispiel #1
0
class Pinky(Ghost):
    imagespl = image_helper(color='p', direction='l')
    imagespr = image_helper(color='p', direction='r')
    imagespu = image_helper(color='p', direction='u')
    imagespd = image_helper(color='p', direction='d')

    timer_dict = TimerDict(dict_frames={
        'left': imagespl,
        'right': imagespr,
        'up': imagespu,
        'down': imagespd
    },
                           first_key='left')

    def __init__(self, game, v=Vector(1, 0)):
        super().__init__(game,
                         v=v,
                         grid_pt=game.maze.location(5, 4),
                         grid_pt_next=game.maze.location(5, 5),
                         timer=Pinky.timer_dict,
                         name="Pinky (pink ghost)")
        self.look_right()

    def calc_next(self):
        super().calc_next(['left', 'right', 'straight', 'reverse'])
Beispiel #2
0
class Inky(Ghost):
    imagesbl = image_helper(color='b', direction='l')
    imagesbr = image_helper(color='b', direction='r')
    imagesbu = image_helper(color='b', direction='u')
    imagesbd = image_helper(color='b', direction='d')

    timer_dict = TimerDict(dict_frames={
        'left': imagesbl,
        'right': imagesbr,
        'up': imagesbu,
        'down': imagesbd
    },
                           first_key='left')

    def __init__(self, game, v=Vector(-1, 0)):
        super().__init__(game,
                         v=v,
                         grid_pt=game.maze.location(5, 6),
                         grid_pt_next=game.maze.location(5, 5),
                         timer=Inky.timer_dict,
                         name="Inky (blue ghost)")
        self.look_left()

    def calc_next(self):
        super().calc_next(['right', 'reverse', 'left', 'straight'])
Beispiel #3
0
class Clyde(Ghost):
    imagesol = image_helper(color='o', direction='l')
    imagesor = image_helper(color='o', direction='r')
    imagesou = image_helper(color='o', direction='u')
    imagesod = image_helper(color='o', direction='d')

    timer_dict = TimerDict(dict_frames={
        'left': imagesol,
        'right': imagesor,
        'up': imagesou,
        'down': imagesod
    },
                           first_key='left')

    def __init__(self, game, v=Vector(0, -1)):
        super().__init__(game,
                         v=v,
                         grid_pt=game.maze.location(5, 5),
                         grid_pt_next=game.maze.location(6, 5),
                         timer=Clyde.timer_dict,
                         name="Clyde (orange ghost)")
        self.look_down()

    def calc_next(self):
        super().calc_next(['straight', 'right', 'reverse', 'left'])
Beispiel #4
0
class Blinky(Ghost):
    imagesrl = image_helper(color='r', direction='l')
    imagesrr = image_helper(color='r', direction='r')
    imagesru = image_helper(color='r', direction='u')
    imagesrd = image_helper(color='r', direction='d')

    timer_dict = TimerDict(dict_frames={
        'left': imagesrl,
        'right': imagesrr,
        'up': imagesru,
        'down': imagesrd
    },
                           first_key='left')

    def __init__(self, game, v=Vector(-1, 0)):
        super().__init__(game,
                         v=v,
                         grid_pt=game.maze.location(6, 5),
                         grid_pt_next=game.maze.location(6, 4),
                         timer=Blinky.timer_dict,
                         name="Blinky (red ghost)")
        self.look_left()

    def calc_next(self):
        super().calc_next(['straight', 'left', 'right', 'reverse'])