Beispiel #1
0
def parseData(data):
    aspects = data['aspects']
    data['Player'] = structures.Model(
        "Player",
        data=[structures.Variable("playerName", str, "Player's Name")])
    if 'timer' in aspects:
        import timerAspect
        timerAspect.install(data)
    data['Player'].addData(data['playerData'])
    data['Player'].addFunctions(data['playerFunctions'])
    models = []
    globals = data['globals']
    constants = data['constants']
    animations = []
    gameName = data['gameName']

    for i in data.values():
        if isinstance(i, structures.Model):
            insertModel(models, i)
        elif isinstance(i, structures.Animation):
            animations.append(i)
    if 'modelOrder' in data:
        models = [data[i] for i in data['modelOrder']]
    return {
        'models': models,
        'globals': globals,
        'constants': constants,
        'animations': animations,
        'aspects': aspects,
        'gameName': gameName
    }
Beispiel #2
0
def parseData():
  aspects = data.aspects

  if 'timer' in aspects:
    import timerAspect
    timerAspect.install(data)

  models = []
  globals = data.globals
  constants = data.constants
  animations = []
  for i in members(data):
    if isinstance(i, structures.Model):
      insertModel(models, i)
    elif isinstance(i, structures.Animation):
      animations.append(i)
  return {'models':models, 'globals':globals, 'constants':constants, 'animations':animations, 'aspects':aspects}
Beispiel #3
0
def parseData(data):
  aspects = data['aspects']
  data['Player'] = structures.Model("Player", data=[structures.Variable("playerName", str, "Player's Name")])
  if 'timer' in aspects:
    import timerAspect
    timerAspect.install(data)
  data['Player'].addData(data['playerData'])
  data['Player'].addFunctions(data['playerFunctions'])
  models = []
  globals = data['globals']
  constants = data['constants']
  animations = []
  gameName = data['gameName']

  for i in data.values():
    if isinstance(i, structures.Model):
      insertModel(models, i)
    elif isinstance(i, structures.Animation):
      animations.append(i)
  return {'models':models, 'globals':globals, 'constants':constants, 'animations':animations, 'aspects':aspects, 'gameName':gameName}
    Variable('toFile', int, 'The final file location'),
    Variable('toRank', int, 'The final rank location'),
    Variable('promoteType', int, 'The type of the piece for pawn promotion. Q=Queen, B=Bishop, N=Knight, R=Rook'),
    ],
  doc = 'A chess move',
  )
  
move = Animation('move',
  data = [ Variable('fromFile', int),
    Variable('fromRank', int),
    Variable('toFile', int),
    Variable('toRank', int),
    Variable('promoteType', int),
    ],
  )

globals = [
  Variable('turnNumber', int, 'How many turns it has been since the beginning of the game'),
  Variable('playerID', int, 'Player Number; either 0 or 1'),
  Variable('gameNumber', int, 'What number game this is for the server'),
  Variable('TurnsToStalemate', int, 'How many turns until the game ends because no pawn has moved and no piece has been taken'),
  ]

constants = [
  Variable('player0Name', str, 'Player 0\'s name'),
  Variable('player1Name', str, 'Player 1\'s name'),
  ]

import timerAspect
timerAspect.install()