Beispiel #1
0
class MultiTouchInput:
    current_state = 0
    current_state_counter = [0] * 12
    touch_timer = None

    def __init__(self, ipcon, key_queue):
        if not config.UID_MULTI_TOUCH_BRICKLET:
            print("Not Configured: Multi Touch")
            return

        self.key_queue = key_queue
        self.ipcon = ipcon
        self.mt = MultiTouch(config.UID_MULTI_TOUCH_BRICKLET, self.ipcon)

        try:
            self.mt.get_electrode_sensitivity()
            print("Found: Multi Touch ({0})").format(
                config.UID_MULTI_TOUCH_BRICKLET)
        except:
            print("Not Found: Multi Touch ({0})").format(
                config.UID_MULTI_TOUCH_BRICKLET)
            return

        self.mt.set_electrode_sensitivity(100)
        self.mt.register_callback(self.mt.CALLBACK_TOUCH_STATE,
                                  self.cb_touch_state)

        self.touch_timer = RepeatedTimer(0.1, self.touch_tick)

    def stop(self):
        if self.touch_timer is not None:
            self.touch_timer.stop()

    def state_to_queue(self, state):
        for item in config.KEYMAP_MULTI_TOUCH.items():
            if state & (1 << item[0]):
                self.key_queue.put(item[1])

    def touch_tick(self):
        state = 0
        for i in range(12):
            if self.current_state & (1 << i):
                self.current_state_counter[i] += 1
            else:
                self.current_state_counter[i] = 0

            if self.current_state_counter[i] > 5:
                state |= (1 << i)

        if state != 0:
            self.state_to_queue(state)

    def cb_touch_state(self, state):
        changed_state = self.current_state ^ state
        self.current_state = state

        self.state_to_queue(changed_state & self.current_state)
Beispiel #2
0
class MultiTouchInput:
    current_state = 0
    current_state_counter = [0]*12
    touch_timer = None

    def __init__(self, ipcon, key_queue):
        if not config.UID_MULTI_TOUCH_BRICKLET:
            print("Not Configured: Multi Touch")
            return

        self.key_queue = key_queue
        self.ipcon = ipcon
        self.mt = MultiTouch(config.UID_MULTI_TOUCH_BRICKLET, self.ipcon)

        try:
            self.mt.get_electrode_sensitivity()
            print("Found: Multi Touch ({0})").format(config.UID_MULTI_TOUCH_BRICKLET)
        except:
            print("Not Found: Multi Touch ({0})").format(config.UID_MULTI_TOUCH_BRICKLET)
            return

        self.mt.set_electrode_sensitivity(100)
        self.mt.register_callback(self.mt.CALLBACK_TOUCH_STATE, self.cb_touch_state)

        self.touch_timer = RepeatedTimer(0.1, self.touch_tick)

    def stop(self):
        if self.touch_timer is not None:
            self.touch_timer.stop()

    def state_to_queue(self, state):
        for item in config.KEYMAP_MULTI_TOUCH.items():
            if state & (1 << item[0]):
                self.key_queue.put(item[1])

    def touch_tick(self):
        state = 0
        for i in range(12):
            if self.current_state & (1 << i):
                self.current_state_counter[i] += 1
            else:
                self.current_state_counter[i] = 0

            if self.current_state_counter[i] > 5:
                state |= (1 << i)

        if state != 0:
            self.state_to_queue(state)

    def cb_touch_state(self, state):
        changed_state = self.current_state ^ state
        self.current_state = state

        self.state_to_queue(changed_state & self.current_state)