import sys
from multiprocessing import Lock

import rospy

import message_filters as mf

from tools.enum import enum

from hand_eye_calibration.msg import Command as CommandMsg
from hand_eye_calibration.msg import Reply as ReplyMsg

COMMAND = enum(PING=CommandMsg.PING,
               ENABLE=CommandMsg.ENABLE,
               DISABLE=CommandMsg.DISABLE,
               START=CommandMsg.START,
               STOP=CommandMsg.STOP,
               RESET=CommandMsg.RESET,
               CUSTOM=CommandMsg.CUSTOM)

REPLY = enum(PONG=ReplyMsg.PONG,
             ACK=ReplyMsg.ACK,
             SUCCESS=ReplyMsg.SUCCESS,
             ERROR=ReplyMsg.ERROR,
             CUSTOM=ReplyMsg.CUSTOM)

ALL = []


def synchronized(func):
    def f(self, *args, **kwargs):
Beispiel #2
0
from tools.enum import enum

# Identificadores de estado reservados
# Ide = 0 (Estado Inicial)
# Ide = 1 (Estado Final)
# Ide = 2 (Estado Agente)
# Ide = 3 (Neutro)
# Ide = 4 (Excelente)
# Ide = 5 (Bueno)
# Ide = 6 (Malo)
# Ide = 7 (Pared)
TIPOESTADO = enum(INICIAL=0,
                  FINAL=1,
                  AGENTE=2,
                  NEUTRO=3,
                  EXCELENTE=4,
                  BUENO=5,
                  MALO=6,
                  PARED=7)


class TipoEstado(object):
    """Clase TipoEstado"""
    def __init__(self, ide, recompensa, nombre, letra="", color="#FFFFFF", icono=None):
        """
        :param ide: Identificador del estado
        :param recompensa: Recompensa devuelta
        :param nombre: Texto indicando el tipo de estado
        :param letra: Letra a mostrar en el GridWorld
        :param color: Color a mostrar en el GridWorld
        :param icono: Icono a mostrar en el GridWorld
			if(vObj.name == objectName):
				return vObj.description
		# if it doesn't find one
		return "There is no " + objectName + " in here..."
	
	def Pickup(self, itemName):
		for itm in self.item:
			if(itm.name == itemName):
				self.item.remove(itm)
				return itm
		# if it doesn't find one
		return None

# Movement Direction Enum
from tools.enum import enum
Direc = enum('N', 'S', 'E', 'W')

class Level:
	def __init__(self, idx):
		self.num = idx
		
	room = []
	item = []
	vObject = []
	startRoom = None
			
# character superclass
class Character(BaseObject):
	health = 3

class NPC(Character):
Beispiel #4
0
# /usr/bin/env python

from tools.plugin_loader import PluginLoader
from solver.SolverInterface import SolverInterface

from tools.enum import enum

TYPE = enum(ALL=None, AXXB="AXXB", AXYB="AXYB")
METHOD = enum(ALL=None, R="rotation", T="translation", RT="rototranslation")
REPRESENTATION = enum(ALL=None,
                      AXIS="axisangle",
                      QUAT="quaternion",
                      KRON="kronecker")


class SolverPlugins(PluginLoader):
    @classmethod
    def __match(self,
                plugin,
                name=None,
                type=None,
                method=None,
                representation=None):
        clazz = self.split(plugin)
        if name is not None and not re.match(name, clazz[-1]): return False
        if type is not None and type != clazz[1]: return False
        if method is not None and method != clazz[2]: return False
        if representation is not None and representation != clazz[3]:
            return False
        return True