Beispiel #1
0
    def setup_window(self):
        from tkinter import Canvas
        self.master.bind('<Destroy>', self.on_destroy)
        if self.is_test:
            self.master.bind('<Left>', lambda x: self.cmd_turn_car(self.car_orn - .1))
            self.master.bind('<Right>', lambda x: self.cmd_turn_car(self.car_orn + .1))
            self.master.bind('<Up>', lambda x: self.cmd_move_car(m2d.add(self.car_pos, m2d.mul(m2d.make_polar(self.car_orn), 5))))
            self.master.bind('<Down>', lambda x: self.cmd_move_car(m2d.add(self.car_pos, m2d.mul(m2d.make_polar(self.car_orn), -5))))

        self.canvas = Canvas(self.master, width=512, height=512)
        self.canvas.pack(fill="both", expand=True)
        self.canvas.bind('<Configure>', self.on_resize)
        self.width = self.canvas.winfo_width()
        self.height = self.canvas.winfo_height()
        return True
Beispiel #2
0
    def __init__(self, master, send_q, resp_q, floor_file, walls_file, is_test=True):
        self.master = master
        master.title("PathfinderSim Display Window")
        master.geometry("512x600")

        # Parse the input files
        self.floors = OBJModel(floor_file)
        self.walls = OBJModel(walls_file)
        self.floors.parse()
        self.walls.parse()
        self.walls_AABB = self.walls.model_AABB()       # cache this
        self.floors_AABB = self.floors.model_AABB()     # cached
        self.floor_polys = []
        self.floors_seen = [False] * self.floors.get_prim_count()
        self.floors_id = []

        # Intercept the destroy event so we can shutdown gracefully
        master.bind("<Destroy>", self.on_destroy)

        self.is_test = is_test
        if is_test:
            master.bind('<Left>', lambda x: self.cmd_turn_car(self.car_orn - .1))
            master.bind('<Right>', lambda x: self.cmd_turn_car(self.car_orn + .1))
            master.bind('<Up>', lambda x: self.cmd_move_car(m2d.add(self.car_pos, m2d.mul(m2d.make_polar(self.car_orn), 5))))
            master.bind('<Down>', lambda x: self.cmd_move_car(m2d.add(self.car_pos, m2d.mul(m2d.make_polar(self.car_orn), -5))))

        self.canvas = Canvas(master, width=512, height=512)
        self.canvas.pack(fill="both", expand=True)
        self.canvas.bind('<Configure>', self.on_resize)
        self.width = self.canvas.winfo_width()
        self.height = self.canvas.winfo_height()

        self.car_pos = [100, 100]
        self.car_orn = 0
        self.car_rays = 12
        self.ray_dtheta = 2.*math.pi/self.car_rays

        # Async comms to class in separate thread
        self.command_q = send_q
        self.response_q = resp_q
        self.shutdown_flag = False

        self.button = Button(master, text="Quit", command=self.shutdown)
        self.button.pack()

        self.draw_map()

        self.car = self.build_car(self.car_pos, 12)