Beispiel #1
0
def example_face_ortho(filename_actor, filename_obj, filename_3dmarkers=None):

    D = detector_landmarks.detector_landmarks(
        '..//_weights//shape_predictor_68_face_landmarks.dat',
        filename_3dmarkers)
    image_actor = cv2.imread(filename_actor)

    R = tools_GL3D.render_GL3D(filename_obj=filename_obj,
                               W=image_actor.shape[1],
                               H=image_actor.shape[0],
                               is_visible=False,
                               projection_type='O',
                               scale=(1, 1, 1))
    R.inverce_transform_model('Z')
    L = D.get_landmarks(image_actor)
    L3D = D.model_68_points

    rvec, tvec, scale_factor = D.get_pose_ortho(image_actor,
                                                L,
                                                L3D,
                                                R.mat_trns,
                                                do_debug=True)
    print('[ %1.2f, %1.2f, %1.2f], [%1.2f,  %1.2f,  %1.2f], [%1.2f,%1.2f]' %
          (rvec[0], rvec[1], rvec[2], tvec[0], tvec[1], tvec[2],
           scale_factor[0], scale_factor[1]))

    image_3d = R.get_image_ortho(rvec, tvec, scale_factor, do_debug=True)
    clr = (255 * numpy.array(R.bg_color)).astype(numpy.int)
    result = tools_image.blend_avg(image_actor, image_3d, clr, weight=0)
    cv2.imwrite('./images/output/face_GL_ortho.png', result)
    cv2.imwrite('./images/output/face_image_3d.png', image_3d)

    return
Beispiel #2
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def example_ray(filename_in, folder_out):
    W, H = 800, 800
    empty = numpy.full((H, W, 3), 32, dtype=numpy.uint8)
    rvec, tvec = numpy.array((0, 0.1, 0)), numpy.array((0, 1, 5))
    R = tools_GL3D.render_GL3D(filename_obj=filename_in,
                               W=W,
                               H=H,
                               is_visible=False,
                               do_normalize_model_file=True,
                               projection_type='P')
    object = tools_wavefront.ObjLoader()
    object.load_mesh(filename_in, do_autoscale=True)
    points_3d = object.coord_vert

    mat_camera = tools_pr_geom.compose_projection_mat_3x3(W, H)

    cv2.imwrite(folder_out + 'cube_GL.png',
                R.get_image_perspective(rvec, tvec))
    cv2.imwrite(
        folder_out + 'cube_CV.png',
        tools_render_CV.draw_cube_numpy(empty, mat_camera, numpy.zeros(4),
                                        rvec, tvec))
    cv2.imwrite(
        folder_out + 'cube_CV_MVP.png',
        tools_render_CV.draw_cube_numpy_MVP(
            numpy.full((H, W, 3), 76, dtype=numpy.uint8), R.mat_projection,
            R.mat_view, R.mat_model, R.mat_trns))
    cv2.imwrite(
        folder_out + 'points_MVP.png',
        tools_render_CV.draw_points_numpy_MVP(
            points_3d, numpy.full((H, W, 3), 76, dtype=numpy.uint8),
            R.mat_projection, R.mat_view, R.mat_model, R.mat_trns))

    point_2d = (W - 500, 500)
    ray_begin, ray_end = tools_render_CV.get_ray(point_2d, mat_camera,
                                                 R.mat_view, R.mat_model,
                                                 R.mat_trns)
    ray_inter1 = tools_render_CV.line_plane_intersection(
        (1, 0, 0), (-1, 0, 1), ray_begin - ray_end, ray_begin)
    ray_inter2 = tools_render_CV.line_plane_intersection(
        (1, 0, 0), (+1, 0, 1), ray_begin - ray_end, ray_begin)
    points_3d_ray = numpy.array([ray_begin, ray_end, ray_inter1, ray_inter2])

    result = tools_draw_numpy.draw_ellipse(
        empty, ((W - point_2d[0] - 10, point_2d[1] - 10, W - point_2d[0] + 10,
                 point_2d[1] + 10)), (0, 0, 90))
    result = tools_render_CV.draw_points_numpy_MVP(points_3d_ray,
                                                   result,
                                                   R.mat_projection,
                                                   R.mat_view,
                                                   R.mat_model,
                                                   R.mat_trns,
                                                   color=(255, 255, 255))
    cv2.imwrite(folder_out + 'points_MVP.png', result)

    return
Beispiel #3
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def example_face_perspective(filename_actor,
                             filename_obj,
                             filename_3dmarkers=None,
                             do_debug=False):

    D = detector_landmarks.detector_landmarks(
        '..//_weights//shape_predictor_68_face_landmarks.dat',
        filename_3dmarkers)

    image_actor = cv2.imread(filename_actor)
    image_actor = tools_image.smart_resize(image_actor, 640, 640)

    R = tools_GL3D.render_GL3D(filename_obj=filename_obj,
                               W=image_actor.shape[1],
                               H=image_actor.shape[0],
                               is_visible=False,
                               projection_type='P',
                               scale=(1, 1, 0.25))

    L = D.get_landmarks(image_actor)
    L3D = D.model_68_points
    L3D[:, 2] = 0

    rvec, tvec = D.get_pose_perspective(image_actor, L, L3D, R.mat_trns)

    print('[ %1.2f, %1.2f, %1.2f], [%1.2f,  %1.2f,  %1.2f]' %
          (rvec[0], rvec[1], rvec[2], tvec[0], tvec[1], tvec[2]))

    image_3d = R.get_image_perspective(rvec, tvec, do_debug=do_debug)
    clr = (255 * numpy.array(R.bg_color)).astype(numpy.int)
    result = tools_image.blend_avg(image_actor, image_3d, clr, weight=0)
    cv2.imwrite('./images/output/face_GL.png', result)

    M = pyrr.matrix44.multiply(pyrr.matrix44.create_from_eulers(rvec),
                               pyrr.matrix44.create_from_translation(tvec))
    R.mat_model, R.mat_view = tools_pr_geom.decompose_model_view(M)
    result = tools_render_CV.draw_points_numpy_MVP(L3D, image_actor,
                                                   R.mat_projection,
                                                   R.mat_view, R.mat_model,
                                                   R.mat_trns)
    result = D.draw_landmarks_v2(result, L)
    cv2.imwrite('./images/output/face_CV_MVP.png', result)

    return
Beispiel #4
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def example_ray_interception(filename_in):
    W, H = 800, 800
    rvec, tvec = (0, 0, 0), (0, 0, 5)
    point_2d = (W - 266, 266)
    R = tools_GL3D.render_GL3D(filename_obj=filename_in,
                               W=W,
                               H=H,
                               is_visible=False,
                               do_normalize_model_file=True,
                               projection_type='P')
    cv2.imwrite('./images/output/cube_GL.png',
                R.get_image_perspective(rvec, tvec))
    mat_camera_3x3 = tools_pr_geom.compose_projection_mat_3x3(W, H)

    ray_begin, ray_end = tools_render_CV.get_ray(point_2d, mat_camera_3x3,
                                                 R.mat_view, R.mat_model,
                                                 R.mat_trns)

    triangle = numpy.array([[+1, -2, -2], [+1, -2, 2], [+1, +2, 2]])
    collision = tools_render_CV.get_interception_ray_triangle(
        ray_begin, ray_end - ray_begin, triangle)
    print(collision)
    return
Beispiel #5
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def example_project_GL_vs_CV_acuro():
    marker_length = 1
    aperture_x, aperture_y = 0.5, 0.5

    frame = cv2.imread('./images/ex_aruco/01.jpg')
    R = tools_GL3D.render_GL3D(filename_obj='./images/ex_GL/box/box.obj',
                               W=frame.shape[1],
                               H=frame.shape[0],
                               is_visible=False,
                               projection_type='P')

    mat_camera = tools_pr_geom.compose_projection_mat_3x3(
        frame.shape[1], frame.shape[0], aperture_x, aperture_y)

    axes_image, r_vec, t_vec = tools_aruco.detect_marker_and_draw_axes(
        frame, marker_length, mat_camera, numpy.zeros(4))
    cv2.imwrite(
        './images/output/cube_CV.png',
        tools_render_CV.draw_cube_numpy(axes_image, mat_camera, numpy.zeros(4),
                                        r_vec.flatten(), t_vec.flatten(),
                                        (0.5, 0.5, 0.5)))

    image_3d = R.get_image_perspective(r_vec.flatten(),
                                       t_vec.flatten(),
                                       aperture_x,
                                       aperture_y,
                                       scale=(0.5, 0.5, 0.5),
                                       do_debug=True)
    clr = (255 * numpy.array(R.bg_color)).astype(numpy.int)
    cv2.imwrite('./images/output/cube_GL.png',
                tools_image.blend_avg(frame, image_3d, clr, weight=0))

    r_vec, t_vec = r_vec.flatten(), t_vec.flatten()
    print('[ %1.2f, %1.2f, %1.2f], [%1.2f,  %1.2f,  %1.2f],  %1.2f' %
          (r_vec[0], r_vec[1], r_vec[2], t_vec[0], t_vec[1], t_vec[2],
           aperture_x))
    return
Beispiel #6
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    empty = numpy.full((R.H, R.W, 3), 32, dtype=numpy.uint8)
    result = tools_render_CV.draw_points_numpy_MVP(R.object.coord_vert, empty, R.mat_projection,R.mat_view, R.mat_model, R.mat_trns)

    ids = [(f.split('.')[0]).split('_')[1] for f in tools_IO.get_filenames(folder_out, 'screenshot*.png')]
    i = 0
    if len(ids) > 0: i = 1 + numpy.array(ids, dtype=int).max()
    cv2.imwrite(folder_out + 'screenshot_%03d.png' % i, result)
    return
# ----------------------------------------------------------------------------------------------------------------------
folder_out = './images/output/gl/'
W,H = 1280,720
# ----------------------------------------------------------------------------------------------------------------------
if __name__ == '__main__':

    R = tools_GL3D.render_GL3D(filename_obj=filename_box, W=W, H=H, do_normalize_model_file=False, projection_type='P',scale=(1, 1, 1),tvec=(0,50,50))
    R.init_mat_view_ETU((0,0,0), (0,0,-1), (0,-1,0))
    R.rotate_model((2*numpy.pi/3,0,0))

    glfw.set_key_callback(R.window, event_key)
    glfw.set_mouse_button_callback(R.window, event_button)
    glfw.set_cursor_pos_callback(R.window, event_position)
    glfw.set_scroll_callback(R.window, event_scroll)
    glfw.set_window_size_callback(R.window, event_resize)

    while not glfw.window_should_close(R.window):
        R.draw()
        glfw.poll_events()
        glfw.swap_buffers(R.window)

    glfw.terminate()
Beispiel #7
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def example_project_GL_vs_CV(filename_in, folder_out):

    tools_IO.remove_files(folder_out)

    W, H = 800, 800
    empty = numpy.full((H, W, 3), 32, dtype=numpy.uint8)
    rvec, tvec, aperture = (0.0, 0, 0), [+5.0, 0, +15], 0.50
    rvec = numpy.array(rvec)
    tvec = numpy.array(tvec)
    scale = 1.0

    R = tools_GL3D.render_GL3D(filename_obj=filename_in,
                               W=W,
                               H=H,
                               is_visible=False,
                               projection_type='P')
    RT_GL = tools_pr_geom.compose_RT_mat(rvec, tvec, do_flip=True)
    camera_matrix_3x3 = tools_pr_geom.compose_projection_mat_3x3(
        W, H, aperture, aperture)

    cv2.imwrite(
        folder_out + 'GL.png',
        R.get_image_perspective(rvec,
                                tvec,
                                aperture,
                                aperture,
                                scale=scale * numpy.array((1, 1, 1)),
                                lookback=False,
                                do_debug=True))
    cv2.imwrite(
        folder_out + 'GL_RT.png',
        R.get_image_perspective_M(RT_GL,
                                  aperture,
                                  aperture,
                                  scale=scale * numpy.array((1, 1, 1)),
                                  lookback=False,
                                  do_debug=True))

    object = tools_wavefront.ObjLoader()
    object.load_mesh(filename_in, do_autoscale=True)
    points_3d = numpy.array(object.coord_vert, dtype=numpy.float32)

    mat_trans = scale * numpy.eye(4)
    mat_trans[3, 3] = 1

    mat_flip = numpy.eye(4)
    mat_flip[0, 0] *= -1

    RT_CV = tools_pr_geom.compose_RT_mat(rvec, tvec, do_flip=False)

    cv2.imwrite(
        folder_out + 'CV_MVP_points.png',
        tools_render_CV.draw_points_numpy_MVP(points_3d, empty,
                                              R.mat_projection, R.mat_view,
                                              R.mat_model, R.mat_trns))
    cv2.imwrite(
        folder_out + 'CV_RT.png',
        tools_render_CV.draw_points_numpy_RT(points_3d, empty, RT_CV,
                                             camera_matrix_3x3))
    cv2.imwrite(
        folder_out + 'CV_numpy.png',
        tools_render_CV.draw_cube_numpy(empty, camera_matrix_3x3,
                                        numpy.zeros(4), rvec, tvec))
    cv2.imwrite(
        folder_out + 'CV_MVP_cube.png',
        tools_render_CV.draw_cube_numpy_MVP(empty, R.mat_projection,
                                            mat_flip.dot(R.mat_view),
                                            R.mat_model, R.mat_trns))
    cv2.imwrite(
        folder_out + 'CV_cuboids_M.png',
        tools_draw_numpy.draw_cuboid(empty,
                                     tools_pr_geom.project_points_M(
                                         points_3d, RT_CV, camera_matrix_3x3,
                                         numpy.zeros(5)),
                                     color=(0, 90, 255),
                                     w=2))
    cv2.imwrite(
        folder_out + 'CV_cuboids.png',
        tools_draw_numpy.draw_cuboid(empty,
                                     tools_pr_geom.project_points(
                                         points_3d, rvec, tvec,
                                         camera_matrix_3x3, numpy.zeros(5))[0],
                                     color=(0, 190, 255),
                                     w=2))

    return
Beispiel #8
0
    def evaluate_matrices_GL(self,
                             image,
                             rvec,
                             tvec,
                             a_fov,
                             points_3d=None,
                             virt_obj=None,
                             do_debug=False):

        if numpy.any(numpy.isnan(rvec)) or numpy.any(numpy.isnan(tvec)):
            return numpy.full((4, 4), numpy.nan), numpy.full(
                (4, 4), numpy.nan), numpy.full((4, 4), numpy.nan)
        H, W = image.shape[:2]

        mR = tools_pr_geom.compose_RT_mat(rvec, (0, 0, 0),
                                          do_rodriges=True,
                                          do_flip=True,
                                          GL_style=True)
        mRT = tools_pr_geom.compose_RT_mat(rvec,
                                           tvec,
                                           do_rodriges=True,
                                           do_flip=True,
                                           GL_style=True)

        imR = numpy.linalg.inv(mR)
        mat_projection = tools_pr_geom.compose_projection_mat_4x4_GL(
            W, H, a_fov, a_fov)
        T = numpy.matmul(mRT, imR)

        if do_debug:
            import tools_GL3D
            cuboid_3d = self.construct_cuboid_v0(virt_obj)
            gray = tools_image.desaturate(cv2.resize(image, (W, H)))

            filename_obj = self.folder_out + 'temp.obj'
            self.save_obj_file(filename_obj, virt_obj)
            R = tools_GL3D.render_GL3D(filename_obj=filename_obj,
                                       W=W,
                                       H=H,
                                       do_normalize_model_file=False,
                                       is_visible=False,
                                       projection_type='P',
                                       textured=False)
            tools_IO.remove_file(filename_obj)

            cv2.imwrite(
                self.folder_out + 'AR0_GL_m1.png',
                R.get_image_perspective(rvec,
                                        tvec,
                                        a_fov,
                                        a_fov,
                                        mat_view_to_1=False,
                                        do_debug=True))
            cv2.imwrite(
                self.folder_out + 'AR0_GL_v1.png',
                R.get_image_perspective(rvec,
                                        tvec,
                                        a_fov,
                                        a_fov,
                                        mat_view_to_1=True,
                                        do_debug=True))
            cv2.imwrite(
                self.folder_out + 'AR0_CV_cube.png',
                tools_render_CV.draw_cube_numpy_MVP_GL(gray,
                                                       mat_projection,
                                                       numpy.eye(4),
                                                       mRT,
                                                       numpy.eye(4),
                                                       points_3d=cuboid_3d))
            cv2.imwrite(
                self.folder_out + 'AR0_CV_pnts.png',
                tools_render_CV.draw_points_numpy_MVP_GL(points_3d,
                                                         gray,
                                                         mat_projection,
                                                         numpy.eye(4),
                                                         mRT,
                                                         numpy.eye(4),
                                                         w=8))

            #cv2.imwrite(self.folder_out + 'AR1_CV_pnts.png',tools_render_CV.draw_points_numpy_MVP_GL(points_3dt, gray, mat_projection, numpy.eye(4), mR,numpy.eye(4), w=8))
            cv2.imwrite(
                self.folder_out + 'AR1_CV.png',
                tools_render_CV.draw_cube_numpy_MVP_GL(gray,
                                                       mat_projection,
                                                       mR,
                                                       numpy.eye(4),
                                                       T,
                                                       points_3d=cuboid_3d))
            cv2.imwrite(
                self.folder_out + 'AR1_GL.png',
                R.get_image(mat_view=numpy.eye(4),
                            mat_model=mR,
                            mat_trans=T,
                            do_debug=True))

        return numpy.eye(4), mR, T
Beispiel #9
0
import tools_GL3D
import detector_landmarks
import tools_pr_geom
# ---------------------------------------------------------------------------------------------------------------------
folder_in = 'D:\\LM/ex02/'
folder_out = 'D:\\LM/output_girl2/'
# ---------------------------------------------------------------------------------------------------------------------
filename_head_obj1 = './images/ex_GL/face/head.obj'
filename_markers1 = './images/ex_GL/face/markers_head.txt'
# ---------------------------------------------------------------------------------------------------------------------
#camera_W, camera_H = 1920, 1080
camera_W, camera_H = 930, 525
# ---------------------------------------------------------------------------------------------------------------------
R = tools_GL3D.render_GL3D(filename_obj=filename_head_obj1,
                           W=camera_W,
                           H=camera_H,
                           is_visible=False,
                           do_normalize_model_file=False)


# ---------------------------------------------------------------------------------------------------------------------
def lm_process(folder_in, folder_out):
    filenames = numpy.array(tools_IO.get_filenames(folder_in, '*.jpg,*.png'))
    tools_IO.remove_files(folder_out, create=True)
    clr = (255 * numpy.array(R.bg_color[:3])).astype(numpy.int)

    D = detector_landmarks.detector_landmarks(
        '..//_weights//shape_predictor_68_face_landmarks.dat',
        filename_markers1)
    L_prev = None