def createBanquetTables(self):
     if self.tables:
         return
     self.calcAndSetBattleDifficulty()
     diffInfo = ToontownGlobals.BossbotBossDifficultySettings[self.battleDifficulty]
     self.diffInfo = diffInfo
     self.numTables = diffInfo[0]
     self.numDinersPerTable = diffInfo[1]
     dinerLevel = diffInfo[2]
     for i in xrange(self.numTables):
         newTable = DistributedBanquetTableAI.DistributedBanquetTableAI(self.air, self, i, self.numDinersPerTable, dinerLevel)
         self.tables.append(newTable)
         newTable.generateWithRequired(self.zoneId)
 def createBanquetTables(self):
     """Create the conveyer belts that bring the food out."""
     if self.tables:
         # using ~bossBattle, don't make them twice
         return
     self.calcAndSetBattleDifficulty()
     diffInfo =  ToontownGlobals.BossbotBossDifficultySettings[self.battleDifficulty]
     self.diffInfo = diffInfo
     self.numTables =diffInfo[0]
     self.numDinersPerTable = diffInfo[1]
     dinerLevel = diffInfo[2]
     #self.numTables =2
     #self.numDinersPerTable = 8
     for i in range(self.numTables):
         newTable = DistributedBanquetTableAI.DistributedBanquetTableAI(
             self.air, self, i, self.numDinersPerTable, dinerLevel)
         self.tables.append(newTable)
         newTable.generateWithRequired(self.zoneId)