def createGame(self):
     self.canCall = False
     self.tileSeed = None
     self.typeId = None
     self.cardId += 1
     for spot in self.pond.spots:
         avId = self.pond.spots[spot].avId
         request = RequestCard.get(avId)
         if request:
             self.typeId, self.tileSeed = request
             del RequestCard[avId]
     if self.cardId > 65535:
         self.cardId = 0
     if not self.tileSeed:
         self.tileSeed = random.randrange(0, 65535)
     if self.typeId == None:
         self.typeId = random.randrange(0, 4)
     if self.typeId == BingoGlobals.NORMAL_CARD:
         self.bingoCard = NormalBingo()
     elif self.typeId == BingoGlobals.DIAGONAL_CARD:
         self.bingoCard = DiagonalBingo()
     elif self.typeId == BingoGlobals.THREEWAY_CARD:
         self.bingoCard = ThreewayBingo()
     elif self.typeId == BingoGlobals.FOURCORNER_CARD:
         self.bingoCard = FourCornerBingo()
     else:
         self.bingoCard = BlockoutBingo()
     self.bingoCard.generateCard(self.tileSeed, self.pond.getArea())
     self.sendCardStateUpdate()
     self.b_setJackpot(BingoGlobals.getJackpot(self.typeId))
     self.state = 'Playing'
     self.sendStateUpdate()
     taskMgr.doMethodLater(BingoGlobals.getGameTime(self.typeId), DistributedPondBingoManagerAI.finishGame, 'finishGame%d' % self.getDoId(), [self])
 def createGame(self):
     self.canCall = False
     self.tileSeed = None
     self.typeId = None
     self.cardId += 1
     for spot in self.pond.spots.itervalues():
         request = RequestCard.get(spot.avId)
         if request:
             self.typeId, self.tileSeed = request
             del RequestCard[spot.avId]
     if self.cardId > 65535:
         self.cardId = 0
     if not self.tileSeed:
         self.tileSeed = random.randrange(0, 65535)
     if self.typeId == None:
         self.typeId = random.randrange(0, 4)
     if self.typeId == BingoGlobals.NORMAL_CARD:
         self.bingoCard = NormalBingo()
     elif self.typeId == BingoGlobals.DIAGONAL_CARD:
         self.bingoCard = DiagonalBingo()
     elif self.typeId == BingoGlobals.THREEWAY_CARD:
         self.bingoCard = ThreewayBingo()
     elif self.typeId == BingoGlobals.FOURCORNER_CARD:
         self.bingoCard = FourCornerBingo()
     else:
         self.bingoCard = BlockoutBingo()
     self.bingoCard.generateCard(self.tileSeed, self.pond.getArea())
     self.sendCardStateUpdate()
     self.b_setJackpot(BingoGlobals.getJackpot(self.typeId))
     self.state = 'Playing'
     self.sendStateUpdate()
     taskMgr.doMethodLater(BingoGlobals.getGameTime(self.typeId),
                           DistributedPondBingoManagerAI.finishGame,
                           'finishGame%d' % self.getDoId(), [self])
class DistributedPondBingoManagerAI(DistributedObjectAI):
    notify = DirectNotifyGlobal.directNotify.newCategory(
        "DistributedPondBingoManagerAI")

    def __init__(self, air):
        DistributedObjectAI.__init__(self, air)
        self.air = air
        self.bingoCard = None
        self.tileSeed = None
        self.typeId = None
        self.state = 'Off'
        self.canCall = False
        self.shouldStop = False
        self.lastUpdate = globalClockDelta.getRealNetworkTime()
        self.cardId = 0
        self.isbingoCount()

    def isbingoCount(self):
        # Check seconds until next hour.
        ts = time.time()
        nextHour = 3600 - (ts % 3600)
        taskMgr.doMethodLater(nextHour, self.isbingo, 'hourly-bingo-check')

    def isbingo(self, task):
        # The next tick will occur in exactly an hour.
        task.delayTime = 3600
        if HolidayGlobals.IsBingo() == True:
            self.shouldStop = False
        else:
            self.shouldStop = True
        return task.again

    def setPondDoId(self, pondId):
        self.pond = self.air.doId2do[pondId]

    def getPondDoId(self):
        return self.pond.getDoId()

    def updateGameState(self, gameState, cellId):
        pass

    def setCardState(self, cardId, typeId, tileSeed, gameState):
        pass

    def setState(self, state, timeStamp):
        pass

    def cardUpdate(self, cardId, cellId, genus, species):
        avId = self.air.getAvatarIdFromSender()
        spot = self.pond.hasToon(avId)
        if not spot:
            self.air.writeServerEvent(
                'suspicious',
                avId=avId,
                issue='Toon tried to call bingo while not fishing!')
            return
        fishTuple = (genus, species)
        if (genus != spot.lastFish[1] or species != spot.lastFish[2]) and (
                spot.lastFish[0] != FishGlobals.BootItem):
            self.air.writeServerEvent(
                'suspicious',
                avId=avId,
                issue=
                'Toon tried to update bingo card with a fish they didn\'t catch!'
            )
            return
        if cardId != self.cardId:
            self.air.writeServerEvent(
                'suspicious',
                avId=avId,
                issue='Toon tried to update expired bingo card!')
            return
        if self.state != 'Playing':
            self.air.writeServerEvent(
                'suspicious',
                avId=avId,
                issue='Toon tried to update while the game is not running!')
            return
        spot.lastFish = [None, None, None, None]
        result = self.bingoCard.cellUpdateCheck(cellId, genus, species)
        if result == BingoGlobals.WIN:
            self.canCall = True
            self.sendCanBingo()
            self.sendGameStateUpdate(cellId)
        elif result == BingoGlobals.UPDATE:
            self.sendGameStateUpdate(cellId)

    def enableBingo(self):
        createGame()

    def d_enableBingo(self):
        self.sendUpdate('enableBingo', [])

    def handleBingoCall(self, cardId):
        avId = self.air.getAvatarIdFromSender()
        spot = self.pond.hasToon(avId)
        if not spot:
            self.air.writeServerEvent(
                'suspicious',
                avId=avId,
                issue='Toon tried to call bingo while not fishing!')
            return
        if not self.canCall:
            self.air.writeServerEvent(
                'suspicious',
                avId=avId,
                issue='Toon tried to call bingo whle the game is not running!')
            return
        if cardId != self.cardId:
            self.air.writeServerEvent(
                'suspicious',
                avId=avId,
                issue='Toon tried to call bingo with an expired cardId!')
            return
        av = self.air.doId2do.get(avId)
        if not av:
            return
        av.d_announceBingo()
        self.rewardAll()

    def setJackpot(self, jackpot):
        self.jackpot = jackpot

    def d_setJackpot(self, jackpot):
        self.sendUpdate('setJackpot', [jackpot])

    def b_setJackpot(self, jackpot):
        self.setJackpot(jackpot)
        self.d_setJackpot(jackpot)

    def activateBingoForPlayer(self, avId):
        self.sendUpdateToAvatarId(avId, 'setCardState', [
            self.cardId, self.typeId, self.tileSeed,
            self.bingoCard.getGameState()
        ])
        self.sendUpdateToAvatarId(avId, 'setState',
                                  [self.state, self.lastUpdate])
        self.canCall = True

    def sendStateUpdate(self):
        self.lastUpdate = globalClockDelta.getRealNetworkTime()
        for spot in self.pond.spots.itervalues():
            if not spot.avId:
                continue
            self.sendUpdateToAvatarId(spot.avId, 'setState',
                                      [self.state, self.lastUpdate])

    def sendCardStateUpdate(self):
        for spot in self.pond.spots.itervalues():
            if not spot.avId:
                continue
            self.sendUpdateToAvatarId(spot.avId, 'setCardState', [
                self.cardId, self.typeId, self.tileSeed,
                self.bingoCard.getGameState()
            ])

    def sendGameStateUpdate(self, cellId):
        for spot in self.pond.spots.itervalues():
            if not spot.avId:
                continue
            self.sendUpdateToAvatarId(spot.avId, 'updateGameState',
                                      [self.bingoCard.getGameState(), cellId])

    def sendCanBingo(self):
        for spot in self.pond.spots.itervalues():
            if not spot.avId:
                continue
            self.sendUpdateToAvatarId(spot.avId, 'enableBingo', [])

    def rewardAll(self):
        self.state = 'Reward'
        self.sendStateUpdate()
        for spot in self.pond.spots.itervalues():
            if not spot.avId:
                continue
            av = self.air.doId2do.get(spot.avId)
            if not av:
                continue
            av.addMoney(self.jackpot)
        if self.shouldStop:
            self.stopGame()
            return
        taskMgr.doMethodLater(5, DistributedPondBingoManagerAI.startWait,
                              'startWait%d' % self.getDoId(), [self])
        taskMgr.remove('finishGame%d' % self.getDoId())

    def finishGame(self):
        self.state = 'GameOver'
        self.sendStateUpdate()
        if self.shouldStop:
            self.stopGame()
            return
        taskMgr.doMethodLater(5, DistributedPondBingoManagerAI.startWait,
                              'startWait%d' % self.getDoId(), [self])

    def stopGame(self):
        self.state = 'CloseEvent'
        self.sendStateUpdate()
        taskMgr.doMethodLater(10, DistributedPondBingoManagerAI.turnOff,
                              'turnOff%d' % self.getDoId(), [self])

    def turnOff(self):
        self.state = 'Off'
        self.sendStateUpdate()

    def startIntermission(self):
        self.state = 'Intermission'
        self.sendStateUpdate()
        taskMgr.doMethodLater(300, DistributedPondBingoManagerAI.startWait,
                              'startWait%d' % self.getDoId(), [self])

    def startWait(self):
        self.state = 'WaitCountdown'
        self.sendStateUpdate()
        taskMgr.doMethodLater(15, DistributedPondBingoManagerAI.createGame,
                              'createGame%d' % self.getDoId(), [self])

    def createGame(self):
        self.canCall = False
        self.tileSeed = None
        self.typeId = None
        self.cardId += 1
        for spot in self.pond.spots.itervalues():
            request = RequestCard.get(spot.avId)
            if request:
                self.typeId, self.tileSeed = request
                del RequestCard[spot.avId]
        if self.cardId > 65535:
            self.cardId = 0
        if not self.tileSeed:
            self.tileSeed = random.randrange(0, 65535)
        if self.typeId == None:
            self.typeId = random.randrange(0, 4)
        if self.typeId == BingoGlobals.NORMAL_CARD:
            self.bingoCard = NormalBingo()
        elif self.typeId == BingoGlobals.DIAGONAL_CARD:
            self.bingoCard = DiagonalBingo()
        elif self.typeId == BingoGlobals.THREEWAY_CARD:
            self.bingoCard = ThreewayBingo()
        elif self.typeId == BingoGlobals.FOURCORNER_CARD:
            self.bingoCard = FourCornerBingo()
        else:
            self.bingoCard = BlockoutBingo()
        self.bingoCard.generateCard(self.tileSeed, self.pond.getArea())
        self.sendCardStateUpdate()
        self.b_setJackpot(BingoGlobals.getJackpot(self.typeId))
        self.state = 'Playing'
        self.sendStateUpdate()
        taskMgr.doMethodLater(BingoGlobals.getGameTime(self.typeId),
                              DistributedPondBingoManagerAI.finishGame,
                              'finishGame%d' % self.getDoId(), [self])
class DistributedPondBingoManagerAI(DistributedObjectAI):
    notify = directNotify.newCategory("DistributedPondBingoManagerAI")

    def __init__(self, air):
        DistributedObjectAI.__init__(self, air)
        self.air = air
        self.bingoCard = None
        self.tileSeed = None
        self.typeId = None
        self.state = 'Off'
        self.canCall = False
        self.shouldStop = False
        self.lastUpdate = globalClockDelta.getRealNetworkTime()
        self.cardId = 0
        self.blockout = False

    def setPondDoId(self, pondId):
        self.pond = self.air.doId2do[pondId]

    def getPondDoId(self):
        return self.pond.getDoId()

    def updateGameState(self, gameState, cellId):
        pass

    def setCardState(self, cardId, typeId, tileSeed, gameState):
        pass

    def setState(self, state, timeStamp):
        pass

    def cardUpdate(self, cardId, cellId, genus, species):
        avId = self.air.getAvatarIdFromSender()
        spot = self.pond.hasToon(avId)
        if not spot:
            self.air.writeServerEvent(
                'suspicious', avId,
                'Toon tried to call bingo while not fishing!')
            return
        fishTuple = (genus, species)
        if (genus != spot.lastFish[1] or species != spot.lastFish[2]) and (
                spot.lastFish[0] != FishGlobals.BootItem):
            self.air.writeServerEvent(
                'suspicious', avId,
                'Toon tried to update bingo card with a fish they didn\'t catch!'
            )
            return
        if cardId != self.cardId:
            self.air.writeServerEvent(
                'suspicious', avId, 'Toon tried to update expired bingo card!')
            return
        if self.state != 'Playing':
            self.air.writeServerEvent(
                'suspicious', avId,
                'Toon tried to update while the game is not running!')
            return
        spot.lastFish = [None, None, None, None]
        result = self.bingoCard.cellUpdateCheck(cellId, genus, species)
        if result == BingoGlobals.WIN:
            self.canCall = True
            self.sendCanBingo()
            self.sendGameStateUpdate(cellId)
        elif result == BingoGlobals.UPDATE:
            self.sendGameStateUpdate(cellId)

    def enableBingo(self):
        if self.state != 'Off':
            return
        self.createGame()
        self.blockoutBingoTask()

    def disableBingo(self):
        if self.state != 'Off':
            self.shouldStop = True

    def d_enableBingo(self):
        self.sendUpdate('enableBingo', [])

    def b_enableBingo(self):
        self.sendUpdate('enableBingo', [])
        self.enableBingo()

    def handleBingoCall(self, cardId):
        avId = self.air.getAvatarIdFromSender()
        spot = self.pond.hasToon(avId)
        if not spot:
            self.air.writeServerEvent(
                'suspicious', avId,
                'Toon tried to call bingo while not fishing!')
            return
        if not self.canCall:
            self.air.writeServerEvent(
                'suspicious', avId,
                'Toon tried to call bingo whle the game is not running!')
            return
        if cardId != self.cardId:
            self.air.writeServerEvent(
                'suspicious', avId,
                'Toon tried to call bingo with an expired cardId!')
            return
        av = self.air.doId2do[avId]
        av.d_announceBingo()
        self.rewardAll()

    def setJackpot(self, jackpot):
        self.jackpot = jackpot

    def d_setJackpot(self, jackpot):
        self.sendUpdate('setJackpot', [jackpot])

    def b_setJackpot(self, jackpot):
        self.setJackpot(jackpot)
        self.d_setJackpot(jackpot)

    def activateBingoForPlayer(self, avId):
        self.sendUpdateToAvatarId(avId, 'setCardState', [
            self.cardId, self.typeId, self.tileSeed,
            self.bingoCard.getGameState()
        ])
        self.sendUpdateToAvatarId(avId, 'setState',
                                  [self.state, self.lastUpdate])
        self.canCall = True

    def sendStateUpdate(self):
        self.lastUpdate = globalClockDelta.getRealNetworkTime()
        for spot in self.pond.spots:
            if self.pond.spots[spot].avId is None or self.pond.spots[
                    spot].avId == 0:
                continue
            avId = self.pond.spots[spot].avId
            self.sendUpdateToAvatarId(avId, 'setState',
                                      [self.state, self.lastUpdate])

    def sendCardStateUpdate(self):
        for spot in self.pond.spots:
            if self.pond.spots[spot].avId is None or self.pond.spots[
                    spot].avId == 0:
                continue
            avId = self.pond.spots[spot].avId
            self.sendUpdateToAvatarId(avId, 'setCardState', [
                self.cardId, self.typeId, self.tileSeed,
                self.bingoCard.getGameState()
            ])

    def sendGameStateUpdate(self, cellId):
        for spot in self.pond.spots:
            if self.pond.spots[spot].avId is None or self.pond.spots[
                    spot].avId == 0:
                continue
            avId = self.pond.spots[spot].avId
            self.sendUpdateToAvatarId(avId, 'updateGameState',
                                      [self.bingoCard.getGameState(), cellId])

    def sendCanBingo(self):
        for spot in self.pond.spots:
            if self.pond.spots[spot].avId is None or self.pond.spots[
                    spot].avId == 0:
                continue
            avId = self.pond.spots[spot].avId
            self.sendUpdateToAvatarId(avId, 'enableBingo', [])

    def rewardAll(self):
        self.state = 'Reward'
        self.sendStateUpdate()
        for spot in self.pond.spots:
            if self.pond.spots[spot].avId is None or self.pond.spots[
                    spot].avId == 0:
                continue
            av = self.air.doId2do[self.pond.spots[spot].avId]
            av.addMoney(self.jackpot)
        if self.shouldStop:
            self.stopGame()
            return
        taskMgr.doMethodLater(5, DistributedPondBingoManagerAI.startWait,
                              'startWait%d' % self.getDoId(), [self])
        taskMgr.remove('finishGame%d' % self.getDoId())

    def finishGame(self):
        self.state = 'GameOver'
        self.sendStateUpdate()
        if self.shouldStop:
            self.stopGame()
            return
        if type(self.bingoCard) == BlockoutBingo:
            self.blockout = False
            self.startIntermission()
            return
        if self.blockout:
            self.startIntermission()
            return
        taskMgr.doMethodLater(5, DistributedPondBingoManagerAI.startWait,
                              'startWait%d' % self.getDoId(), [self])

    def stopGame(self):
        self.state = 'CloseEvent'
        self.sendStateUpdate()
        taskMgr.doMethodLater(10, DistributedPondBingoManagerAI.turnOff,
                              'turnOff%d' % self.getDoId(), [self])

    def turnOff(self):
        self.state = 'Off'
        self.shouldStop = False
        taskMgr.remove('blockoutTask%d' % self.getDoId())
        self.sendStateUpdate()

    def startIntermission(self):
        self.state = 'Intermission'
        self.sendStateUpdate()
        taskMgr.doMethodLater(300, DistributedPondBingoManagerAI.startWait,
                              'startWait%d' % self.getDoId(), [self])

    def startWait(self):
        self.state = 'WaitCountdown'
        self.sendStateUpdate()
        taskMgr.doMethodLater(15, DistributedPondBingoManagerAI.createGame,
                              'createGame%d' % self.getDoId(), [self])

    def createGame(self):
        self.canCall = False
        self.tileSeed = None
        self.typeId = None
        self.cardId += 1
        for spot in self.pond.spots:
            avId = self.pond.spots[spot].avId
            request = RequestCard.get(avId)
            if request:
                self.typeId, self.tileSeed = request
                del RequestCard[avId]
        if self.cardId > 65535:
            self.cardId = 0
        if not self.tileSeed:
            self.tileSeed = random.randrange(0, 65535)
        if self.typeId is None:
            if self.blockout:
                self.typeId = 4
            else:
                self.typeId = random.randrange(0, 3)
        if self.typeId == BingoGlobals.NORMAL_CARD:
            self.bingoCard = NormalBingo()
        elif self.typeId == BingoGlobals.DIAGONAL_CARD:
            self.bingoCard = DiagonalBingo()
        elif self.typeId == BingoGlobals.THREEWAY_CARD:
            self.bingoCard = ThreewayBingo()
        elif self.typeId == BingoGlobals.FOURCORNER_CARD:
            self.bingoCard = FourCornerBingo()
        else:
            self.bingoCard = BlockoutBingo()
            self.blockoutBingoTask()
        self.bingoCard.generateCard(self.tileSeed, self.pond.getArea())
        self.sendCardStateUpdate()
        self.b_setJackpot(BingoGlobals.getJackpot(self.typeId))
        self.state = 'Playing'
        self.sendStateUpdate()
        taskMgr.doMethodLater(BingoGlobals.getGameTime(self.typeId),
                              DistributedPondBingoManagerAI.finishGame,
                              'finishGame%d' % self.getDoId(), [self])

    def blockoutBingoTask(self):
        now = datetime.now()
        timeLeft = abs(3300 - ((now.minute * 60) + now.second))
        taskMgr.doMethodLater(timeLeft, self.startBlockoutWait,
                              'blockoutTask%d' % self.getDoId())

    def startBlockoutWait(self, task=None):
        self.blockout = True
        if task:
            return task.done
class DistributedPondBingoManagerAI(DistributedObjectAI):
    notify = DirectNotifyGlobal.directNotify.newCategory("DistributedPondBingoManagerAI")

    def __init__(self, air):
        DistributedObjectAI.__init__(self, air)
        self.air = air
        self.bingoCard = None
        self.tileSeed = None
        self.typeId = None
        self.state = 'Off'
        self.canCall = False
        self.shouldStop = False
        self.lastUpdate = globalClockDelta.getRealNetworkTime()
        self.cardId = 0

    def setPondDoId(self, pondId):
        self.pond = self.air.doId2do[pondId]

    def getPondDoId(self):
        return self.pond.getDoId()

    def updateGameState(self, gameState, cellId):
        pass

    def setCardState(self, cardId, typeId, tileSeed, gameState):
        pass

    def setState(self, state, timeStamp):
        pass

    def cardUpdate(self, cardId, cellId, genus, species):
        avId = self.air.getAvatarIdFromSender()
        spot = self.pond.hasToon(avId)
        if not spot:
            self.air.writeServerEvent('suspicious', avId, 'Toon tried to call bingo while not fishing!')
            return
        fishTuple = (genus, species)
        if (genus != spot.lastFish[1] or species != spot.lastFish[2]) and (spot.lastFish[0] != FishGlobals.BootItem):
            self.air.writeServerEvent('suspicious', avId, 'Toon tried to update bingo card with a fish they didn\'t catch!')
            return
        if cardId != self.cardId:
            self.air.writeServerEvent('suspicious', avId, 'Toon tried to update expired bingo card!')
            return
        if self.state != 'Playing':
            self.air.writeServerEvent('suspicious', avId, 'Toon tried to update while the game is not running!')
            return
        spot.lastFish = [None, None, None, None]
        result = self.bingoCard.cellUpdateCheck(cellId, genus, species)
        if result == BingoGlobals.WIN:
            self.canCall = True
            self.sendCanBingo()
            self.sendGameStateUpdate(cellId)
        elif result == BingoGlobals.UPDATE:
            self.sendGameStateUpdate(cellId)

    def enableBingo(self):
        createGame()

    def d_enableBingo(self):
        self.sendUpdate('enableBingo', [])

    def handleBingoCall(self, cardId):
        avId = self.air.getAvatarIdFromSender()
        spot = self.pond.hasToon(avId)
        if not spot:
            self.air.writeServerEvent('suspicious', avId, 'Toon tried to call bingo while not fishing!')
            return
        if not self.canCall:
            self.air.writeServerEvent('suspicious', avId, 'Toon tried to call bingo whle the game is not running!')
            return
        if cardId != self.cardId:
            self.air.writeServerEvent('suspicious', avId, 'Toon tried to call bingo with an expired cardId!')
            return
        av = self.air.doId2do[avId]
        av.d_announceBingo()
        self.rewardAll()

    def setJackpot(self, jackpot):
        self.jackpot = jackpot

    def d_setJackpot(self, jackpot):
        self.sendUpdate('setJackpot', [jackpot])

    def b_setJackpot(self, jackpot):
        self.setJackpot(jackpot)
        self.d_setJackpot(jackpot)

    def activateBingoForPlayer(self, avId):
        self.sendUpdateToAvatarId(avId, 'setCardState', [self.cardId, self.typeId, self.tileSeed, self.bingoCard.getGameState()])
        self.sendUpdateToAvatarId(avId, 'setState', [self.state, self.lastUpdate])
        self.canCall = True

    def sendStateUpdate(self):
        self.lastUpdate = globalClockDelta.getRealNetworkTime()
        for spot in self.pond.spots:
            if self.pond.spots[spot].avId == None or self.pond.spots[spot].avId == 0:
                continue
            avId = self.pond.spots[spot].avId
            self.sendUpdateToAvatarId(avId, 'setState', [self.state, self.lastUpdate])

    def sendCardStateUpdate(self):
        for spot in self.pond.spots:
            if self.pond.spots[spot].avId == None or self.pond.spots[spot].avId == 0:
                continue
            avId = self.pond.spots[spot].avId
            self.sendUpdateToAvatarId(avId, 'setCardState', [self.cardId, self.typeId, self.tileSeed, self.bingoCard.getGameState()])

    def sendGameStateUpdate(self, cellId):
        for spot in self.pond.spots:
            if self.pond.spots[spot].avId == None or self.pond.spots[spot].avId == 0:
                continue
            avId = self.pond.spots[spot].avId
            self.sendUpdateToAvatarId(avId, 'updateGameState', [self.bingoCard.getGameState(), cellId])

    def sendCanBingo(self):
        for spot in self.pond.spots:
            if self.pond.spots[spot].avId == None or self.pond.spots[spot].avId == 0:
                continue
            avId = self.pond.spots[spot].avId
            self.sendUpdateToAvatarId(avId, 'enableBingo', [])

    def rewardAll(self):
        self.state = 'Reward'
        self.sendStateUpdate()
        for spot in self.pond.spots:
            if self.pond.spots[spot].avId == None or self.pond.spots[spot].avId == 0:
                continue
            av = self.air.doId2do[self.pond.spots[spot].avId]
            av.addMoney(self.jackpot)
        if self.shouldStop:
            self.stopGame()
            return
        taskMgr.doMethodLater(5, DistributedPondBingoManagerAI.startWait, 'startWait%d' % self.getDoId(), [self])
        taskMgr.remove('finishGame%d' % self.getDoId())



    def finishGame(self):
        self.state = 'GameOver'
        self.sendStateUpdate()
        if self.shouldStop:
            self.stopGame()
            return
        taskMgr.doMethodLater(5, DistributedPondBingoManagerAI.startWait, 'startWait%d' % self.getDoId(), [self])

    def stopGame(self):
        self.state = 'CloseEvent'
        self.sendStateUpdate()
        taskMgr.doMethodLater(10, DistributedPondBingoManagerAI.turnOff, 'turnOff%d' % self.getDoId(), [self])

    def turnOff(self):
        self.state = 'Off'
        self.sendStateUpdate()

    def startIntermission(self):
        self.state = 'Intermission'
        self.sendStateUpdate()
        taskMgr.doMethodLater(300, DistributedPondBingoManagerAI.startWait, 'startWait%d' % self.getDoId(), [self])

    def startWait(self):
        self.state = 'WaitCountdown'
        self.sendStateUpdate()
        taskMgr.doMethodLater(15, DistributedPondBingoManagerAI.createGame, 'createGame%d' % self.getDoId(), [self])

    def createGame(self):
        self.canCall = False
        self.tileSeed = None
        self.typeId = None
        self.cardId += 1
        for spot in self.pond.spots:
            avId = self.pond.spots[spot].avId
            request = RequestCard.get(avId)
            if request:
                self.typeId, self.tileSeed = request
                del RequestCard[avId]
        if self.cardId > 65535:
            self.cardId = 0
        if not self.tileSeed:
            self.tileSeed = random.randrange(0, 65535)
        if self.typeId == None:
            self.typeId = random.randrange(0, 4)
        if self.typeId == BingoGlobals.NORMAL_CARD:
            self.bingoCard = NormalBingo()
        elif self.typeId == BingoGlobals.DIAGONAL_CARD:
            self.bingoCard = DiagonalBingo()
        elif self.typeId == BingoGlobals.THREEWAY_CARD:
            self.bingoCard = ThreewayBingo()
        elif self.typeId == BingoGlobals.FOURCORNER_CARD:
            self.bingoCard = FourCornerBingo()
        else:
            self.bingoCard = BlockoutBingo()
        self.bingoCard.generateCard(self.tileSeed, self.pond.getArea())
        self.sendCardStateUpdate()
        self.b_setJackpot(BingoGlobals.getJackpot(self.typeId))
        self.state = 'Playing'
        self.sendStateUpdate()
        taskMgr.doMethodLater(BingoGlobals.getGameTime(self.typeId), DistributedPondBingoManagerAI.finishGame, 'finishGame%d' % self.getDoId(), [self])