def spawn(air, zone, element, match):
    if zone % 1000 != 0:
        # This should hopefully create the Fishermen NPCs on streets.
        NPCToons.createNpcsInZone(air, zone)
    pond = DistributedFishingPondAI(air)
    area = ZoneUtil.getBranchZone(zone)
    pond.setArea(area)
    pond.generateWithRequired(zone)
    bingoMgr = DistributedPondBingoManagerAI(air)
    bingoMgr.setPondDoId(pond.getDoId())
    bingoMgr.generateWithRequired(zone)
    pond.bingoMgr = bingoMgr
    pond.bingoMgr.createGame()
    simbase.air.fishManager.ponds[zone] = pond
    
    for i in range(FishingTargetGlobals.getNumTargets(area)):
                target = DistributedFishingTargetAI(simbase.air)
                target.setPondDoId(pond.getDoId())
                target.generateWithRequired(zone)
    for child in element.children:
        if isinstance(child, DNAProp) and 'fishing_spot' in child.code:
            spot = DistributedFishingSpotAI(air)
            spot.setPondDoId(pond.getDoId())
            x, y, z = child.getPos()
            h, p, r = child.getHpr()
            spot.setPosHpr(x, y, z, h, p, r)
            spot.generateWithRequired(zone)
Beispiel #2
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 def createFishingPonds(self):
     self.fishingPonds = []
     fishingPondGroups = []
     for zoneId in self.getZoneTable():
         dnaData = self.air.dnaDataMap.get(zoneId, None)
         zoneId = ZoneUtil.getTrueZoneId(zoneId, self.zoneId)
         if dnaData.getName() == 'root':
             area = ZoneUtil.getCanonicalZoneId(zoneId)
             (foundFishingPonds,
              foundFishingPondGroups) = self.findFishingPonds(
                  dnaData, zoneId, area)
             self.fishingPonds.extend(foundFishingPonds)
             fishingPondGroups.extend(foundFishingPondGroups)
     for fishingPond in self.fishingPonds:
         NPCToons.createNpcsInZone(self.air, fishingPond.zoneId)
     fishingSpots = []
     for (dnaGroup, fishingPond) in zip(fishingPondGroups,
                                        self.fishingPonds):
         fishingSpots.extend(self.findFishingSpots(dnaGroup, fishingPond))
     for fishingPond in self.fishingPonds:
         fishingPond.bingoMgr = DistributedPondBingoManagerAI(self.air)
         fishingPond.bingoMgr.setPondDoId(fishingPond.doId)
         fishingPond.bingoMgr.generateWithRequired(
             fishingPond.zoneId
         )  # Was using self.zoneId, this only generated the bingo managers in playgrounds, causing an exception when entering street ponds
Beispiel #3
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    def generate(self):
        DistributedObjectAI.generate(self)

        self.pond = DistributedFishingPondAI(self.air)
        self.pond.setArea(ToontownGlobals.MyEstate)
        self.pond.generateWithRequired(self.zoneId)

        self.pond.bingoMgr = DistributedPondBingoManagerAI(self.air)
        self.pond.bingoMgr.setPondDoId(self.pond.doId)
        self.pond.bingoMgr.generateWithRequired(self.zoneId)

        if self.air.holidayManager.isHolidayRunning(
                ToontownGlobals.FISH_BINGO_NIGHT):
            self.pond.bingoMgr.enableBingo()

        for i in xrange(
                FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)):
            target = DistributedFishingTargetAI(self.air)
            target.setPondDoId(self.pond.getDoId())
            target.generateWithRequired(self.zoneId)
            self.targets.append(target)

        if simbase.config.GetBool('want-estate-fisherman', False):
            self.fisherman = NPCToons.createNPC(self.air, 91919,
                                                NPCToons.NPCToonDict[91919],
                                                self.zoneId)

        spot = DistributedFishingSpotAI(self.air)
        spot.setPondDoId(self.pond.getDoId())
        spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0)
        spot.generateWithRequired(self.zoneId)
        self.spots.append(spot)

        spot = DistributedFishingSpotAI(self.air)
        spot.setPondDoId(self.pond.getDoId())
        spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0)
        spot.generateWithRequired(self.zoneId)
        self.spots.append(spot)

        spot = DistributedFishingSpotAI(self.air)
        spot.setPondDoId(self.pond.getDoId())
        spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0)
        spot.generateWithRequired(self.zoneId)
        self.spots.append(spot)

        spot = DistributedFishingSpotAI(self.air)
        spot.setPondDoId(self.pond.getDoId())
        spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0)
        spot.generateWithRequired(self.zoneId)
        self.spots.append(spot)

        self.createTreasurePlanner()
Beispiel #4
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    def _createObjects(self, group, zone):
        if group.getName()[:13] == 'fishing_pond_':
            visGroup = group.getVisGroup()
            pondZone = 0
            if visGroup is None:
                pondZone = zone
            else:
                pondZone = int(visGroup.getName().split(':')[0])

            pondIndex = int(group.getName()[13:])
            pond = DistributedFishingPondAI(simbase.air)
            pond.setArea(zone)
            pond.generateWithRequired(pondZone)

            bingoManager = DistributedPondBingoManagerAI(simbase.air)
            bingoManager.setPondDoId(pond.getDoId())
            bingoManager.generateWithRequired(pondZone)
            #temporary, until we have scheduled stuff
            bingoManager.createGame()
            pond.bingoMgr = bingoManager
            simbase.air.fishManager.ponds[zone] = pond

            for i in range(FishingTargetGlobals.getNumTargets(zone)):
                target = DistributedFishingTargetAI(simbase.air)
                target.setPondDoId(pond.getDoId())
                target.generateWithRequired(pondZone)

            for i in range(group.getNumChildren()):
                posSpot = group.at(i)
                if posSpot.getName()[:13] == 'fishing_spot_':
                    posSpot = group.atAsNode(i)
                    spot = DistributedFishingSpotAI(simbase.air)
                    spot.setPondDoId(pond.getDoId())
                    x, y, z = posSpot.getPos()
                    h, p, r = posSpot.getHpr()
                    spot.setPosHpr(x, y, z, h, p, r)
                    spot.generateWithRequired(pondZone)

            NPCToons.createNpcsInZone(simbase.air, pondZone)

        elif group.getName()[:10] == 'racing_pad':
            index, dest = group.getName()[11:].split('_', 2)
            index = int(index)

            pad = DistributedRacePadAI(simbase.air)
            pad.setArea(zone)
            pad.nameType = dest
            pad.index = index
            nri = RaceGlobals.getNextRaceInfo(-1, dest, index)
            pad.setTrackInfo([nri[0], nri[1]])
            pad.generateWithRequired(zone)
            for i in range(group.getNumChildren()):
                posSpot = group.at(i)
                if posSpot.getName()[:14] == 'starting_block':
                    spotIndex = int(posSpot.getName()[15:])
                    posSpot = group.atAsNode(i)
                    x, y, z = posSpot.getPos()
                    h, p, r = posSpot.getHpr()
                    startingBlock = DistributedStartingBlockAI(simbase.air)
                    startingBlock.setPosHpr(x, y, z, h, p, r)
                    startingBlock.setPadDoId(pad.getDoId())
                    startingBlock.setPadLocationId(index)
                    startingBlock.generateWithRequired(zone)
                    pad.addStartingBlock(startingBlock)

        elif group.getName()[:11] == 'viewing_pad':
            pad = DistributedViewPadAI(simbase.air)
            pad.setArea(zone)
            pad.generateWithRequired(zone)
            for i in range(group.getNumChildren()):
                posSpot = group.at(i)
                if posSpot.getName()[:14] == 'starting_block':
                    spotIndex = int(posSpot.getName()[15:])
                    posSpot = group.atAsNode(i)
                    x, y, z = posSpot.getPos()
                    h, p, r = posSpot.getHpr()
                    startingBlock = DistributedViewingBlockAI(simbase.air)
                    startingBlock.setPosHpr(x, y, z, h, p, r)
                    startingBlock.setPadDoId(pad.getDoId())
                    startingBlock.setPadLocationId(0)
                    startingBlock.generateWithRequired(zone)
                    pad.addStartingBlock(startingBlock)

        elif group.getName()[:13] == 'picnic_table_' and zone != 7000:
            pos = group.getPos()
            hpr = group.getHpr()
            nameInfo = group.getName().split('_')
            picnicTable = DistributedPicnicBasketAI.DistributedPicnicBasketAI(
                simbase.air, nameInfo[2], pos[0], pos[1], pos[2], hpr[0],
                hpr[1], hpr[2])
            picnicTable.generateWithRequired(zone)
            picnicTable.start()

        elif group.getName() == 'prop_game_table_DNARoot' and config.GetBool(
                'want-oz-game-tables', True):
            pos = group.getPos()
            hpr = group.getHpr()
            nameInfo = group.getName().split('_')
            tableIndex = int(group.parent.getName().split('_')[-1])
            picnicTable = DistributedPicnicTableAI.DistributedPicnicTableAI(
                simbase.air, zone, nameInfo[2], pos[0], pos[1], pos[2], hpr[0],
                hpr[1], hpr[2])
            picnicTable.setTableIndex(tableIndex)
            picnicTable.generateOtpObject(
                simbase.air.districtId, zone,
                ['setX', 'setY', 'setZ', 'setH', 'setP', 'setR'])

        elif group.getName()[:9] == 'golf_kart' and config.GetBool(
                'want-golf-karts', False):
            info = group.getName()[10:].split('_')
            golfCourse = int(info[0])
            kartId = info[1]
            for i in range(group.getNumChildren()):
                prop = group.at(i)
                if prop.getName()[:15] == 'starting_block_':
                    pos, hpr = (prop.getPos(), prop.getHpr())

            kart = DistributedGolfKartAI.DistributedGolfKartAI(
                simbase.air, golfCourse, pos[0], pos[1], pos[2], hpr[0],
                hpr[1], hpr[2])
            kart.generateWithRequired(zone)
            kart.sendUpdate('setGolfCourse', [golfCourse])
            kart.sendUpdate('setPosHpr',
                            [pos[0], pos[1], pos[2], hpr[0], hpr[1], hpr[2]])
            color = kart.getColor()
            kart.sendUpdate('setColor', [color[0], color[1], color[2]])
            kart.start()

        if group.getName()[:15] == 'prop_party_gate':
            gate = DistributedPartyGateAI(simbase.air)
            gate.setArea(zone)
            gate.generateWithRequired(zone)

        for i in range(group.getNumChildren()):
            child = group.at(i)
            self._createObjects(child, zone)
Beispiel #5
0
    def _createObjects(self, group, zone):
        if group.getName()[:13] == 'fishing_pond_':
            visGroup = group.getVisGroup()
            pondZone = 0
            if visGroup is None:
                pondZone = zone
            else:
                pondZone = int(visGroup.getName().split(':')[0])

            pondIndex = int(group.getName()[13:])
            pond = DistributedFishingPondAI(simbase.air)
            pond.setArea(zone)
            pond.generateWithRequired(pondZone)
            #self.ponds[pondIndex] = pond
            
            bingoManager = DistributedPondBingoManagerAI(simbase.air)
            bingoManager.setPondDoId(pond.getDoId())
            bingoManager.generateWithRequired(pondZone)
            #temporary, until we have scheduled stuff
            bingoManager.createGame()
            pond.bingoMgr = bingoManager
            simbase.air.fishManager.ponds[zone] = pond

            for i in range(FishingTargetGlobals.getNumTargets(zone)):
                target = DistributedFishingTargetAI(simbase.air)
                target.setPondDoId(pond.getDoId())
                target.generateWithRequired(pondZone)

            for i in range(group.getNumChildren()):
                posSpot = group.at(i)
                if posSpot.getName()[:13] == 'fishing_spot_':
                    spot = DistributedFishingSpotAI(simbase.air)
                    spot.setPondDoId(pond.getDoId())
                    x, y, z = posSpot.getPos()
                    h, p, r = posSpot.getHpr()
                    spot.setPosHpr(x, y, z, h, p, r)
                    spot.generateWithRequired(pondZone)
                    
            NPCToons.createNpcsInZone(simbase.air, pondZone)
      
        elif group.getName()[:10] == 'racing_pad':
            index, dest = group.getName()[11:].split('_', 2)
            index = int(index)
            
            pad = DistributedRacePadAI(simbase.air)
            pad.setArea(zone)
            pad.nameType = dest
            pad.index = index
            nri = RaceGlobals.getNextRaceInfo(-1, dest, index)
            pad.setTrackInfo([nri[0], nri[1]])
            pad.generateWithRequired(zone)
            for i in range(group.getNumChildren()):
                posSpot = group.at(i)
                if posSpot.getName()[:14] == 'starting_block':
                    spotIndex = int(posSpot.getName()[15:])
                    x, y, z = posSpot.getPos()
                    h, p, r = posSpot.getHpr()
                    startingBlock = DistributedStartingBlockAI(simbase.air)
                    startingBlock.setPosHpr(x, y, z, h, p, r)
                    startingBlock.setPadDoId(pad.getDoId())
                    startingBlock.setPadLocationId(index)
                    startingBlock.generateWithRequired(zone)
                    pad.addStartingBlock(startingBlock)
        elif group.getName()[:11] == 'viewing_pad':
            pad = DistributedViewPadAI(simbase.air)
            pad.setArea(zone)
            pad.generateWithRequired(zone)
            for i in range(group.getNumChildren()):
                posSpot = group.at(i)
                if posSpot.getName()[:14] == 'starting_block':
                    spotIndex = int(posSpot.getName()[15:])
                    x, y, z = posSpot.getPos()
                    h, p, r = posSpot.getHpr()
                    startingBlock = DistributedViewingBlockAI(simbase.air)
                    startingBlock.setPosHpr(x, y, z, h, p, r)
                    startingBlock.setPadDoId(pad.getDoId())
                    startingBlock.setPadLocationId(0)
                    startingBlock.generateWithRequired(zone)
                    pad.addStartingBlock(startingBlock)
        if group.getName()[:15] == 'prop_party_gate':
            gate = DistributedPartyGateAI(simbase.air)
            gate.setArea(zone)
            gate.generateWithRequired(zone)
        for i in range(group.getNumChildren()):
            self._createObjects(group.at(i), zone)
    def _createObjects(self, group, zone):
        if group.getName()[:13] == "fishing_pond_":
            visGroup = group.getVisGroup()
            pondZone = 0
            if visGroup is None:
                pondZone = zone
            else:
                pondZone = int(visGroup.getName().split(":")[0])

            pondIndex = int(group.getName()[13:])
            pond = DistributedFishingPondAI(simbase.air)
            pond.setArea(zone)
            pond.generateWithRequired(pondZone)

            bingoManager = DistributedPondBingoManagerAI(simbase.air)
            bingoManager.setPondDoId(pond.getDoId())
            bingoManager.generateWithRequired(pondZone)
            # temporary, until we have scheduled stuff
            bingoManager.createGame()
            pond.bingoMgr = bingoManager
            simbase.air.fishManager.ponds[zone] = pond

            for i in range(FishingTargetGlobals.getNumTargets(zone)):
                target = DistributedFishingTargetAI(simbase.air)
                target.setPondDoId(pond.getDoId())
                target.generateWithRequired(pondZone)

            for i in range(group.getNumChildren()):
                posSpot = group.at(i)
                if posSpot.getName()[:13] == "fishing_spot_":
                    posSpot = group.atAsNode(i)
                    spot = DistributedFishingSpotAI(simbase.air)
                    spot.setPondDoId(pond.getDoId())
                    x, y, z = posSpot.getPos()
                    h, p, r = posSpot.getHpr()
                    spot.setPosHpr(x, y, z, h, p, r)
                    spot.generateWithRequired(pondZone)

            NPCToons.createNpcsInZone(simbase.air, pondZone)

        elif group.getName()[:10] == "racing_pad":
            index, dest = group.getName()[11:].split("_", 2)
            index = int(index)

            pad = DistributedRacePadAI(simbase.air)
            pad.setArea(zone)
            pad.nameType = dest
            pad.index = index
            nri = RaceGlobals.getNextRaceInfo(-1, dest, index)
            pad.setTrackInfo([nri[0], nri[1]])
            pad.generateWithRequired(zone)
            for i in range(group.getNumChildren()):
                posSpot = group.at(i)
                if posSpot.getName()[:14] == "starting_block":
                    spotIndex = int(posSpot.getName()[15:])
                    posSpot = group.atAsNode(i)
                    x, y, z = posSpot.getPos()
                    h, p, r = posSpot.getHpr()
                    startingBlock = DistributedStartingBlockAI(simbase.air)
                    startingBlock.setPosHpr(x, y, z, h, p, r)
                    startingBlock.setPadDoId(pad.getDoId())
                    startingBlock.setPadLocationId(index)
                    startingBlock.generateWithRequired(zone)
                    pad.addStartingBlock(startingBlock)

        elif group.getName()[:11] == "viewing_pad":
            pad = DistributedViewPadAI(simbase.air)
            pad.setArea(zone)
            pad.generateWithRequired(zone)
            for i in range(group.getNumChildren()):
                posSpot = group.at(i)
                if posSpot.getName()[:14] == "starting_block":
                    spotIndex = int(posSpot.getName()[15:])
                    posSpot = group.atAsNode(i)
                    x, y, z = posSpot.getPos()
                    h, p, r = posSpot.getHpr()
                    startingBlock = DistributedViewingBlockAI(simbase.air)
                    startingBlock.setPosHpr(x, y, z, h, p, r)
                    startingBlock.setPadDoId(pad.getDoId())
                    startingBlock.setPadLocationId(0)
                    startingBlock.generateWithRequired(zone)
                    pad.addStartingBlock(startingBlock)

        elif group.getName()[:13] == "picnic_table_" and zone != 7000:
            pos = group.getPos()
            hpr = group.getHpr()
            nameInfo = group.getName().split("_")
            picnicTable = DistributedPicnicBasketAI.DistributedPicnicBasketAI(
                simbase.air, nameInfo[2], pos[0], pos[1], pos[2], hpr[0], hpr[1], hpr[2]
            )
            picnicTable.generateWithRequired(zone)
            picnicTable.start()

        elif group.getName() == "prop_game_table_DNARoot" and config.GetBool("want-oz-game-tables", True):
            pos = group.getPos()
            hpr = group.getHpr()
            nameInfo = group.getName().split("_")
            tableIndex = int(group.parent.getName().split("_")[-1])
            picnicTable = DistributedPicnicTableAI.DistributedPicnicTableAI(
                simbase.air, zone, nameInfo[2], pos[0], pos[1], pos[2], hpr[0], hpr[1], hpr[2]
            )
            picnicTable.setTableIndex(tableIndex)
            picnicTable.generateOtpObject(
                simbase.air.districtId, zone, ["setX", "setY", "setZ", "setH", "setP", "setR"]
            )

        elif group.getName()[:9] == "golf_kart" and config.GetBool("want-golf-karts", True):
            info = group.getName()[10:].split("_")
            golfCourse = int(info[0])
            kartId = info[1]
            for i in range(group.getNumChildren()):
                prop = group.at(i)
                if prop.getName()[:15] == "starting_block_":
                    pos, hpr = (prop.getPos(), prop.getHpr())

            kart = DistributedGolfKartAI.DistributedGolfKartAI(
                simbase.air, golfCourse, pos[0], pos[1], pos[2], hpr[0], hpr[1], hpr[2]
            )
            kart.generateWithRequired(zone)
            kart.sendUpdate("setGolfCourse", [golfCourse])
            kart.sendUpdate("setPosHpr", [pos[0], pos[1], pos[2], hpr[0], hpr[1], hpr[2]])
            color = kart.getColor()
            kart.sendUpdate("setColor", [color[0], color[1], color[2]])
            kart.start()

        if group.getName()[:15] == "prop_party_gate" and simbase.air.wantParties:
            gate = DistributedPartyGateAI(simbase.air)
            gate.setArea(zone)
            gate.generateWithRequired(zone)

        for i in range(group.getNumChildren()):
            child = group.at(i)
            self._createObjects(child, zone)