def shutDown(self): if self.isShutdown: self.notify.warning('Got shutDown twice') return self.isShutdown = 1 from toontown.minigame import MinigameCreatorAI playAgainNum = self.getNumPlayAgain() if playAgainNum > 0: playAgainList = self.getPlayAgainList() newVotesArray = self.getVotesArrayMatchingPlayAgainList(playAgainList) newRound = self.metagameRound newbieIdsToPass = [] if newRound > -1: newbieIdsToPass = self.newbieIds if newRound < TravelGameGlobals.FinalMetagameRoundIndex: newRound += 1 else: newRound = 0 newVotesArray = [TravelGameGlobals.DefaultStartingVotes] * len(playAgainList) if len(playAgainList) == 1 and simbase.config.GetBool('metagame-min-2-players', 1): newRound = -1 MinigameCreatorAI.createMinigame(self.air, playAgainList, self.trolleyZone, minigameZone=self.zoneId, previousGameId=self.previousMinigameId, newbieIds=newbieIdsToPass, startingVotes=newVotesArray, metagameRound=newRound, desiredNextGame=self.desiredNextGame) else: MinigameCreatorAI.releaseMinigameZone(self.zoneId) self.requestDelete() self.ignoreAll() return None
def shutDown(self): if self.isShutdown: self.notify.warning('Got shutDown twice') return self.isShutdown = 1 from toontown.minigame import MinigameCreatorAI playAgainNum = self.getNumPlayAgain() if playAgainNum > 0: playAgainList = self.getPlayAgainList() newVotesArray = self.getVotesArrayMatchingPlayAgainList(playAgainList) newRound = self.metagameRound newbieIdsToPass = [] if newRound > -1: newbieIdsToPass = self.newbieIds if newRound < TravelGameGlobals.FinalMetagameRoundIndex: newRound += 1 else: newRound = 0 newVotesArray = [TravelGameGlobals.DefaultStartingVotes] * len(playAgainList) if len(playAgainList) == 1 and simbase.config.GetBool('metagame-min-2-players', 1): newRound = -1 MinigameCreatorAI.createMinigame(self.air, playAgainList, self.trolleyZone, minigameZone=self.zoneId, previousGameId=self.previousMinigameId, newbieIds=newbieIdsToPass, startingVotes=newVotesArray, metagameRound=newRound, desiredNextGame=self.desiredNextGame) else: MinigameCreatorAI.releaseMinigameZone(self.zoneId) self.requestDelete() self.ignoreAll() return None
def shutDown(self): if self.isShutdown: # We no longer own the zoneId. If we accidentally come by # here again, we don't want to try to deallocate it again (or # hand it off to another minigame). # Note: We cannot set the zoneId to None because the AIRepository # needs to remove us from the zoneId2doIds dict # Maybe someone called shutDown twice. self.notify.warning("Got shutDown twice") return self.isShutdown = 1 # This must be imported here rather than at the top of the # file in order to avoid circular imports. from toontown.minigame import MinigameCreatorAI # Does anyone want to play again? playAgainNum = self.getNumPlayAgain() assert (playAgainNum >= 0 and playAgainNum <= 4) # If so, start a minigame in this zone if playAgainNum > 0: playAgainList = self.getPlayAgainList() newVotesArray = self.getVotesArrayMatchingPlayAgainList( playAgainList) newRound = self.metagameRound newbieIdsToPass = [] if newRound > -1: newbieIdsToPass = self.newbieIds # we must pass this on if newRound < TravelGameGlobals.FinalMetagameRoundIndex: newRound += 1 else: newRound = 0 newVotesArray = [TravelGameGlobals.DefaultStartingVotes ] * len(playAgainList) # but if we only have one player left, don't start the metagame if len(playAgainList) == 1 and \ simbase.config.GetBool('metagame-min-2-players', 1): newRound = -1 MinigameCreatorAI.createMinigame( self.air, playAgainList, self.trolleyZone, minigameZone=self.zoneId, previousGameId=self.previousMinigameId, newbieIds=newbieIdsToPass, startingVotes=newVotesArray, metagameRound=newRound, desiredNextGame=self.desiredNextGame) # If not, deallocate this zone, so it can be reused in the future. else: MinigameCreatorAI.releaseMinigameZone(self.zoneId) # That's it for us! self.requestDelete() # Don't listen for any more unexpected avatar exit events. self.ignoreAll() return None
def shutDown(self): if self.isShutdown: self.notify.warning('Got shutDown twice') return self.isShutdown = 1 from toontown.minigame import MinigameCreatorAI playAgainNum = self.getNumPlayAgain() if playAgainNum > 0: MinigameCreatorAI.createMinigame(self.air, self.getPlayAgainList(), self.trolleyZone, minigameZone=self.zoneId, previousGameId=self.previousMinigameId, newbieIds=self.newbieIds) else: MinigameCreatorAI.releaseMinigameZone(self.zoneId) self.requestDelete() self.ignoreAll() return None
def shutDown(self): if self.isShutdown: self.notify.warning('Got shutDown twice') return self.isShutdown = 1 from toontown.minigame import MinigameCreatorAI playAgainNum = self.getNumPlayAgain() if playAgainNum > 0: MinigameCreatorAI.createMinigame( self.air, self.getPlayAgainList(), self.trolleyZone, minigameZone=self.zoneId, previousGameId=self.previousMinigameId, newbieIds=self.newbieIds) else: MinigameCreatorAI.releaseMinigameZone(self.zoneId) self.requestDelete() self.ignoreAll() return None