def finishRules(self): self.notify.debug('finishRules') if self.isLocalToonPlaying: DistributedPartyActivity.finishRules(self) if self.activityFSM.getCurrentOrNextState() == 'WaitForEnough': DistributedPartyActivity.finishRules(self)
def finishRules(self): """ The clients have finished reading the rules and we're going to the active state. Or one the clients dropped and we're back to WaitToStart """ self.notify.debug("finishRules") if self.isLocalToonPlaying: DistributedPartyActivity.finishRules(self) # clean up instructions # check for a non-standard transition and do additional cleanup as needed if self.activityFSM.getCurrentOrNextState() == "WaitForEnough": DistributedPartyActivity.finishRules(self) # clean up instructions
def finishRules(self): self.notify.debug('finishRules') if self.isLocalToonPlaying: DistributedPartyActivity.finishRules(self) if self.activityFSM.getCurrentOrNextState() == 'WaitForEnough': DistributedPartyActivity.finishRules(self)