Beispiel #1
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def property_reference(run_name="property_reference"):
    """Produces identical visualization to small_scale, but does not store
    repeated properties of ``vertex_positions`` and ``vertex_normals``.
    """
    logdir = os.path.join(BASE_LOGDIR, run_name)
    writer = SummaryWriter(logdir)

    cube = o3d.geometry.TriangleMesh.create_box(1, 2, 4)
    cube.compute_vertex_normals()
    cylinder = o3d.geometry.TriangleMesh.create_cylinder(radius=1.0,
                                                         height=2.0,
                                                         resolution=20,
                                                         split=4)
    cylinder.compute_vertex_normals()
    colors = [(1.0, 0.0, 0.0), (0.0, 1.0, 0.0), (0.0, 0.0, 1.0)]
    for step in range(3):
        cube.paint_uniform_color(colors[step])
        cube_summary = to_dict_batch([cube])
        if step > 0:
            cube_summary['vertex_positions'] = 0
            cube_summary['vertex_normals'] = 0
        writer.add_3d('cube', cube_summary, step=step)
        cylinder.paint_uniform_color(colors[step])
        cylinder_summary = to_dict_batch([cylinder])
        if step > 0:
            cylinder_summary['vertex_positions'] = 0
            cylinder_summary['vertex_normals'] = 0
        writer.add_3d('cylinder', cylinder_summary, step=step)
Beispiel #2
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def with_material(model_dir=MODEL_DIR):
    """Read an obj model from a directory and write as a TensorBoard summary.
    """
    model_name = os.path.basename(model_dir)
    logdir = os.path.join(BASE_LOGDIR, model_name)
    model_path = os.path.join(model_dir, model_name + ".obj")
    model = o3d.t.geometry.TriangleMesh.from_legacy(
        o3d.io.read_triangle_mesh(model_path))
    summary_3d = {
        "vertex_positions": model.vertex["positions"],
        "vertex_normals": model.vertex["normals"],
        "triangle_texture_uvs": model.triangle["texture_uvs"],
        "triangle_indices": model.triangle["indices"],
        "material_name": "defaultLit"
    }
    names_to_o3dprop = {"ao": "ambient_occlusion"}

    for texture in ("albedo", "normal", "ao", "metallic", "roughness"):
        texture_file = os.path.join(model_dir, texture + ".png")
        if os.path.exists(texture_file):
            texture = names_to_o3dprop.get(texture, texture)
            summary_3d.update({
                ("material_texture_map_" + texture):
                o3d.t.io.read_image(texture_file)
            })
            if texture == "metallic":
                summary_3d.update(material_scalar_metallic=1.0)

    writer = SummaryWriter(logdir)
    writer.add_3d(model_name, summary_3d, step=0)
Beispiel #3
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def small_scale(run_name="small_scale"):
    """Basic demo with cube and cylinder with normals and colors.
    """
    logdir = os.path.join(BASE_LOGDIR, run_name)
    writer = SummaryWriter(logdir)

    cube = o3d.geometry.TriangleMesh.create_box(1, 2, 4)
    cube.compute_vertex_normals()
    cylinder = o3d.geometry.TriangleMesh.create_cylinder(radius=1.0,
                                                         height=2.0,
                                                         resolution=20,
                                                         split=4)
    cylinder.compute_vertex_normals()
    colors = [(1.0, 0.0, 0.0), (0.0, 1.0, 0.0), (0.0, 0.0, 1.0)]
    for step in range(3):
        cube.paint_uniform_color(colors[step])
        writer.add_3d('cube', to_dict_batch([cube]), step=step)
        cylinder.paint_uniform_color(colors[step])
        writer.add_3d('cylinder', to_dict_batch([cylinder]), step=step)
Beispiel #4
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def large_scale(n_steps=16,
                batch_size=1,
                base_resolution=200,
                run_name="large_scale"):
    """Generate a large scale summary. Geometry resolution increases linearly
    with step. Each element in a batch is painted a different color.
    """
    logdir = os.path.join(BASE_LOGDIR, run_name)
    writer = SummaryWriter(logdir)
    colors = []
    for k in range(batch_size):
        t = k * np.pi / batch_size
        colors.append(((1 + np.sin(t)) / 2, (1 + np.cos(t)) / 2, t / np.pi))
    for step in range(n_steps):
        resolution = base_resolution * (step + 1)
        cylinder_list = []
        moebius_list = []
        cylinder = o3d.geometry.TriangleMesh.create_cylinder(
            radius=1.0, height=2.0, resolution=resolution, split=4)
        cylinder.compute_vertex_normals()
        moebius = o3d.geometry.TriangleMesh.create_moebius(
            length_split=int(3.5 * resolution),
            width_split=int(0.75 * resolution),
            twists=1,
            raidus=1,
            flatness=1,
            width=1,
            scale=1)
        moebius.compute_vertex_normals()
        for b in range(batch_size):
            cylinder_list.append(copy.deepcopy(cylinder))
            cylinder_list[b].paint_uniform_color(colors[b])
            moebius_list.append(copy.deepcopy(moebius))
            moebius_list[b].paint_uniform_color(colors[b])
        writer.add_3d('cylinder',
                      to_dict_batch(cylinder_list),
                      step=step,
                      max_outputs=batch_size)
        writer.add_3d('moebius',
                      to_dict_batch(moebius_list),
                      step=step,
                      max_outputs=batch_size)
def demo_scene():
    """Write the demo_scene.py example showing rich PBR materials as a summary
    """
    import demo_scene
    geoms = demo_scene.create_scene()
    writer = SummaryWriter(os.path.join(BASE_LOGDIR, 'demo_scene'))
    for geom_data in geoms:
        geom = geom_data["geometry"]
        summary_3d = {}
        for key, tensor in geom.vertex.items():
            summary_3d["vertex_" + key] = tensor
        for key, tensor in geom.triangle.items():
            summary_3d["triangle_" + key] = tensor
        if geom.has_valid_material():
            summary_3d["material_name"] = geom.material.material_name
            for key, value in geom.material.scalar_properties.items():
                summary_3d["material_scalar_" + key] = value
            for key, value in geom.material.vector_properties.items():
                summary_3d["material_vector_" + key] = value
            for key, value in geom.material.texture_maps.items():
                summary_3d["material_texture_map_" + key] = value
        writer.add_3d(geom_data["name"], summary_3d, step=0)