def generate_stage(self, i, stage):
     if i == 0:
         return tournament.create_group_stage_section(stage)
     if i == 1:
         svg = playoffs_svg.create_single_elimination_svg(stage['matches'])
         image = tournament.svg_to_image(svg, alt="")
         return tournament.create_knockout_stage_section(stage, image=image)
Beispiel #2
0
 def generate_stage(self, i, stage):
     if i == 0:
         return tournament.create_group_stage_section(stage)
     if i in (1, 3):
         svg = playoffs_svg.create_gauntlet_svg(stage['matches'])
         image = tournament.svg_to_image(svg, alt="")
         return tournament.create_knockout_stage_section(stage, image=image)
     if i == 2:
         return tournament.create_bo2_group_stage_section(stage)
     if i == 4:
         return tournament.create_championship_points_section(stage)
     if i == 5:
         svg = playoffs_svg.create_single_elimination_svg(stage['matches'])
         image = tournament.svg_to_image(svg, alt="")
         return tournament.create_knockout_stage_section(stage, image=image)