def load_raw_data(path, i, training_datasets):
    # for i, path in enumerate(replay_files):
    print("file idx :", i)
    game = utils.HaliteV2(path)
    print("loading file from ", path)
    if game.game_play_list is not None:
        """
            Four features as training input:
                1) halite available
                2) my ship
                3) cargo on my ship
                4) my shipyard
                5) other players' ships
                
            Sequence is a string that record the actions of ships/shipyards
            """
        training_input, _, sequence = game.prepare_vae_encoder_input()
        """
            Target ship actions:
            """

        pad_offset = 6
        board_size = game.config["size"]

        # target actions
        assert (inference_decoder.dictionary_size == 450)
        decoder_input_sequence = []
        decoder_target_sequence = []
        # TODO: validate max sequence
        for step, each_sequence in enumerate(sequence):
            # Add ( and ) for teacher forcing
            input_sequence = '( ' + each_sequence
            output_sequence = each_sequence + ')'
            decoder_input_sequence.append(input_sequence)
            decoder_target_sequence.append(output_sequence)
        assert (len(decoder_target_sequence) == len(decoder_input_sequence) ==
                400)

        train_dataset = [
            training_input, decoder_input_sequence, decoder_target_sequence
        ]
        training_datasets.append(train_dataset)
Beispiel #2
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 def test_build_gameplay_list(self):
     file = "replayJson.json"
     game = utils.HaliteV2(file)
     self.assertIsNotNone(game.game_play_list)
     self.assertEqual(game.total_turns - 1, len(game.game_play_list))
Beispiel #3
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 def test_convert_to_gameplay(self):
     file = "replayJson.json"
     game = utils.HaliteV2(file)
     gameplay = game.convert_to_game_play(2)
     self.assertIsNotNone(gameplay)
Beispiel #4
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 def test_load_total_turns(self):
     file = "replayJson.json"
     game = utils.HaliteV2(file)
     self.assertGreater(game.total_turns, 1)
     self.assertLessEqual(game.total_turns, 400)
Beispiel #5
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 def test_load_replay_v2(self):
     file = "replayJson.json"
     game = utils.HaliteV2(file)
     self.assertIsNotNone(game.replay)
     self.assertIsNotNone(game.config)
Beispiel #6
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"""Data Extraction"""

PATH = 'train/top_replay/'
replay_files = []
# r=root, d=directories, f = files
for r, d, f in os.walk(PATH):
    for file in f:
        if '.json' in file:
            replay_files.append(os.path.join(r, file))
for f in replay_files:
    print(f)
game = None
seq_list = []
training_datasets = []
for i, path in enumerate(replay_files):
    game = utils.HaliteV2(path)
    print("index", i)
    if i == 2:
        break
    if game.game_play_list is not None and game.winner_id == 0:
        game.prepare_data_for_vae()
        """
        Four features as training input:
            1) halite available
            2) my ship
            3) cargo on my ship
            4) my shipyard
        """
        training_input = np.zeros((400, 32, 32, 4), dtype=np.float32)

        my_ship_positions = game.ship_position
def save_training_data():
    from numpy import save
    PATH = 'top_replay/'
    replay_files = []
    # r=root, d=directories, f = files
    for r, d, f in os.walk(PATH):
        for file in f:
            if '.json' in file:
                replay_files.append(os.path.join(r, file))
    for f in replay_files:
        print(f)
    game = None
    # tables.open_file

    for i, path in enumerate(replay_files):
        game = utils.HaliteV2(path)
        print("index", i)
        # if i == 3:
        #     break
        if game.game_play_list is not None and game.winner_id == 0:
            game.prepare_data_for_vae()
            training_input = np.zeros((400, 32, 32, 4), dtype='float32')

            my_ship_positions = game.ship_position
            target_ship_actions = game.ship_actions
            halite_available = game.halite
            my_shipyard = game.shipyard_position
            my_cargo = game.cargo
            """
            Target ship actions:
            """
            training_label = np.zeros((400, 32, 32, 6), dtype='float32')

            pad_offset = 6

            #  1) halite available
            for i, halite_map in enumerate(zip(halite_available)):
                # print("halite_map", halite_map)
                for row_indx, row in enumerate(halite_map[0]):
                    row = np.squeeze(row)
                    for col_indx, item in enumerate(row):
                        # print(item)
                        training_input[i, row_indx + pad_offset,
                                       col_indx + pad_offset, 0] = item * 10

            # 2) my ship position
            for i, my_ship_position in enumerate(my_ship_positions):
                for row_indx, row in enumerate(my_ship_position):
                    for col_indx, item in enumerate(row):
                        training_input[i, row_indx + pad_offset,
                                       col_indx + pad_offset, 1] = item * 10

            # 3) cargo on my ship
            for i, cargo_map in enumerate(my_cargo):
                for row_indx, row in enumerate(cargo_map):
                    for col_indx, item in enumerate(row):
                        training_input[i, row_indx + pad_offset,
                                       col_indx + pad_offset, 2] = item * 10

            # 4) my ship yard position
            for i, shipyard_map in enumerate(my_shipyard):
                for row_indx, row in enumerate(shipyard_map):
                    for col_indx, item in enumerate(row):
                        training_input[i, row_indx + pad_offset,
                                       col_indx + pad_offset, 3] = item * 10

            # target actions
            for i, target_ship_action in enumerate(target_ship_actions):
                for row_indx, row in enumerate(target_ship_action):
                    for col_indx, item in enumerate(row):
                        training_label[i, row_indx + pad_offset,
                                       col_indx + pad_offset,
                                       int(item)] = 1.

            print("training input shape", training_input.shape)

            # Do word embedding
            board_size = game.config["size"]
            vocab_dict = {}
            num_dict = {}
            for i in range(board_size**2):
                vocab_dict[str(i)] = i
                num_dict[i] = str(i)
            vocab_idx = board_size**2
            move_option = [
                "EAST", "WEST", "SOUTH", "NORTH", "CONVERT", "SPAWN", "NO",
                "(", ")"
            ]
            for option in move_option:
                vocab_dict[option] = vocab_idx
                num_dict[vocab_idx] = option
                vocab_idx += 1
            # target actions
            decoder_input_data = np.zeros((400, 50, len(vocab_dict)),
                                          dtype='float32')
            decoder_target_data = np.zeros((400, 50, len(vocab_dict)),
                                           dtype='float32')

            sequence = game.move_sequence
            sequence.append(sequence[-1])
            # TODO: validate max sequence
            for step, each_sequence in enumerate(sequence):
                each_sequence_list = each_sequence.split()
                idx = 0
                last_word = ""
                for each_word in each_sequence_list:
                    assert (each_word in vocab_dict)
                    # TODO: Bug index > 50
                    if idx == 49:
                        break
                    assert (idx < 50)
                    if idx == 0:
                        decoder_input_data[step][idx][-2] = 1.
                        decoder_target_data[step][idx][
                            vocab_dict[each_word]] = 1.
                    else:
                        decoder_input_data[step][idx][
                            vocab_dict[last_word]] = 1.
                        decoder_target_data[step][idx][
                            vocab_dict[each_word]] = 1.
                    idx += 1
                    last_word = each_word

                decoder_input_data[step][idx][vocab_dict[last_word]] = 1.
                decoder_target_data[step][idx][-1] = 1.
            print("target action shape", decoder_target_data.shape)
            # data_tensor = tf.convert_to_tensor(decoder_input_data)
            # data_tensor2 = tf.convert_to_tensor(decoder_target_data)

            # train_dataset = tf.data.Dataset.from_tensor_slices(([training_input, decoder_input_data], decoder_target_data))
            # save('encoder_input.npy', training_input)
            # save('decoder_input.npy', decoder_input_data)
            # save('decoder_target.npy', decoder_target_data)
            filename = str(path.split('.')[0])

            p = Path(filename)
            np.savez(
                filename,
                encoder_input=training_input,
                decoder_input=decoder_input_data,
                decoder_output=decoder_target_data
            )  #[training_input, decoder_input_data, decoder_target_data])