Beispiel #1
0
    def __init__(self, x, y, level, screen, dashboard, sound, gravity=0.75):
        super(Mario, self).__init__(x, y, gravity)
        self.spriteCollection = Sprites().spriteCollection
        self.camera = Camera(self.rect, self)
        self.sound = sound
        self.input = Input(self)
        self.inAir = False
        self.inJump = False
        self.animation = Animation(
            [
                self.spriteCollection["mario_run1"].image,
                self.spriteCollection["mario_run2"].image,
                self.spriteCollection["mario_run3"].image,
            ],
            self.spriteCollection["mario_idle"].image,
            self.spriteCollection["mario_jump"].image,
        )

        self.traits = {
            "jumpTrait": jumpTrait(self),
            "goTrait": goTrait(self.animation, screen, self.camera, self),
            "bounceTrait": bounceTrait(self),
        }

        self.levelObj = level
        self.collision = Collider(self, level)
        self.screen = screen
        self.EntityCollider = EntityCollider(self)
        self.dashboard = dashboard
        self.restart = False
        self.pause = False
        self.pauseObj = Pause(screen, self, dashboard)
Beispiel #2
0
    def __init__(self, x, y, level, gravity=1.25):
        super(MarioHeadless, self).__init__(x, y, gravity)
        self.input = Input(self)

        self.traits = {
            "jumpTrait": jumpTrait(self),
            "goTrait": goTraitHeadless(self),
            "bounceTrait": bounceTrait(self)
        }

        self.levelObj = level
        self.collision = Collider(self, level)
        self.EntityCollider = EntityCollider(self)
        self.restart = False
Beispiel #3
0
    def __init__(self, x, y, level, screen, dashboard, sound, gravity=0.75):
        super(Mario, self).__init__(x, y, gravity)
        self.x = x
        self.spriteCollection = Sprites().spriteCollection
        self.CT = CollisionTester()
        self.camera = Camera(self.rect, self)
        self.sound = sound
        self.level = level
        self.OI = Input(self)
        self.closest_mob = None
        self.closest_object = None
        self.output =0
        self.inAir = False
        self.brain = Model().share_memory()
        self.fitness = 0

        self.animation = Animation(
            [
                self.spriteCollection["mario_run1"].image,
                self.spriteCollection["mario_run2"].image,
                self.spriteCollection["mario_run3"].image,
            ],
            self.spriteCollection["mario_idle"].image,
            self.spriteCollection["mario_jump"].image,
        )

        self.traits = {
            "jumpTrait": jumpTrait(self),
            "goTrait": goTrait(self.animation, screen, self.camera, self),
            "bounceTrait": bounceTrait(self),
        }

        self.levelObj = level
        self.collision = Collider(self, level)
        self.screen = screen
        self.EntityCollider = EntityCollider(self)
        self.dashboard = dashboard
        self.restart = False
        self.pause = False
        self.pauseObj = Pause(screen, self, dashboard)
Beispiel #4
0
    def __init__(self, x, y, level, screen, dashboard, sound, gravity=0.75):
        super(Mario, self).__init__(x, y, gravity)
        self.camera = Camera(self.rect, self)
        self.sound = sound
        self.input = Input(self)
        self.inAir = False
        self.inJump = False
        self.powerUpState = 0
        self.invincibilityFrames = 0
        self.traits = {
            "jumpTrait": JumpTrait(self),
            "goTrait": GoTrait(smallAnimation, screen, self.camera, self),
            "bounceTrait": bounceTrait(self),
        }

        self.levelObj = level
        self.collision = Collider(self, level)
        self.screen = screen
        self.EntityCollider = EntityCollider(self)
        self.dashboard = dashboard
        self.restart = False
        self.pause = False
        self.pauseObj = Pause(screen, self, dashboard)
    def __init__(self, x, y, level, screen, dashboard, gravity=1.25):
        super(Mario, self).__init__(x, y, gravity)
        self.spriteCollection = Sprites().spriteCollection
        self.camera = Camera(self.rect, self)
        self.sound = Sound()

        self.animation = Animation([
            self.spriteCollection["mario_run1"].image,
            self.spriteCollection["mario_run2"].image,
            self.spriteCollection["mario_run3"].image
        ], self.spriteCollection["mario_idle"].image,
                                   self.spriteCollection["mario_jump"].image)

        self.traits = {
            "jumpTrait": jumpTrait(self),
            "goTrait": goTrait(self.animation, screen, self.camera, self),
            "bounceTrait": bounceTrait(self)
        }
        self.levelObj = level
        self.collision = Collider(self, level)
        self.screen = screen
        self.EntityCollider = EntityCollider(self)
        self.dashboard = dashboard
        self.restart = False