Beispiel #1
0
 def test_rotate_point_x(self):
     p = Point(0, 1, 0)
     half_quarter = Transformations.rotation_x(math.pi / 4)
     full_quarter = Transformations.rotation_x(math.pi / 2)
     self.assertEqual(Matrix.multiply_tuple(half_quarter, p),
                      Point(0,
                            math.sqrt(2) / 2,
                            math.sqrt(2) / 2))
     self.assertEqual(Matrix.multiply_tuple(full_quarter, p),
                      Point(0, 0, 1))
Beispiel #2
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 def test_rotate_point_x_inverse(self):
     p = Point(0, 1, 0)
     half_quarter = Transformations.rotation_x(math.pi / 4)
     inv = Matrix.inverse(half_quarter)
     self.assertEqual(Matrix.multiply_tuple(inv, p),
                      Point(0,
                            math.sqrt(2) / 2, -math.sqrt(2) / 2))
Beispiel #3
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 def test_chained_transformations(self):
     p = Point(1, 0, 1)
     a = Transformations.rotation_x(math.pi / 2)
     b = Transformations.scaling(5, 5, 5)
     c = Transformations.translation(10, 5, 7)
     t = c.dot(b.dot(a))
     self.assertEqual(Matrix.multiply_tuple(t, p), Point(15, 0, 7))
 def test_tranforming_bounding_box(self):
     box = Bounds(Point(-1, -1, -1), Point(1, 1, 1))
     matrix = Transformations.rotation_x(math.pi / 4).dot(
         Transformations.rotation_y(math.pi / 4))
     box2 = box.transform(matrix)
     self.assertEqual(box2.min, Point(-1.4142, -1.7071, -1.7071))
     self.assertEqual(box2.max, Point(1.4142, 1.7071, 1.7071))
Beispiel #5
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 def test_individual_transformations(self):
     p = Point(1, 0, 1)
     a = Transformations.rotation_x(math.pi / 2)
     b = Transformations.scaling(5, 5, 5)
     c = Transformations.translation(10, 5, 7)
     # rotate first
     p2 = Matrix.multiply_tuple(a, p)
     self.assertEqual(p2, Point(1, -1, 0))
     # apply scaling
     p3 = Matrix.multiply_tuple(b, p2)
     self.assertEqual(p3, Point(5, -5, 0))
     # apply translation
     p4 = Matrix.multiply_tuple(c, p3)
     self.assertEqual(p4, Point(15, 0, 7))
if __name__ == '__main__':
    # The floor is an extremely flattened sphere with a matte texture
    floor = Sphere()
    floor.transform = Transformations.scaling(10, 0.1, 10)
    floor.material = Material()
    floor.material.color = Color(1, 0.9, 0.9)
    floor.material.specular = 0

    # The wall on the left has the same scale and color as the floor, but is also rotated and translated into place
    left_wall = Sphere()
    left_wall.transform = Transformations.translation(0, 0, 5)
    left_wall.transform = left_wall.transform.dot(
        Transformations.rotation_y(-math.pi / 4))
    left_wall.transform = left_wall.transform.dot(
        Transformations.rotation_x(math.pi / 2))
    left_wall.transform = left_wall.transform.dot(
        Transformations.scaling(10, 0.1, 10))
    left_wall.material = floor.material

    # The wall on the right is identical to the left wall, but is rotated the opposite direction in y
    right_wall = Sphere()
    right_wall.transform = Transformations.translation(0, 0, 5)
    right_wall.transform = right_wall.transform.dot(
        Transformations.rotation_y(math.pi / 4))
    right_wall.transform = right_wall.transform.dot(
        Transformations.rotation_x(math.pi / 2))
    right_wall.transform = right_wall.transform.dot(
        Transformations.scaling(10, 0.1, 10))
    right_wall.material = floor.material