Beispiel #1
0
def new_world(loc_list):
  p = person()

  p.id = str(obj2idx('referee', 'PERSONS'))
  p.locId = str(obj2idx('referee', 'LOCATIONS')) # 2'
  p.near = NO
  p.obj1Id = '-1'
  p.recognized = NO
  p.memorized = NO
  p.askedName = NO
  p.followed = NO
  p.found = NO
  # check! if person = referee, location = robot location

  i = item()

  i.id = '-1'
  i.locId =  str(obj2idx('sams_table', 'LOCATIONS')) # '-1'
  i.found = NO
  i.toBeGrasped = NO
  i.grasped = NO
  i.delivered = NO
  i.pointed = NO


  r = robot()

  r.id = '1'
  r.locId = str(obj2idx('referee', 'LOCATIONS'))
  r.obj1Id = '-1'
  r.introduced = NO
  r.pointedAtLoc = '-1' 
  print r.locId


  l = []
  for loc in loc_list:
    nl = location()

    nl.id = loc
    nl.pointed_at = NO
    l.append(nl)


  w = world()

  w.item = i
  w.person = p
  w.robot = r
  w.location = l
  print w.robot.locId

  return w
def new_world(loc_list):  #generates a new world
  p = person()      #generates a person, names it referee and ask the translator about its localtion

  p.id = str(obj2idx('referee', 'PERSONS'))
  p.locId = str(obj2idx('referee', 'LOCATIONS')) # 2'
  p.near = NO
  p.obj1Id = '-1'
  p.recognized = NO
  p.memorized = NO
  p.askedName = NO
  p.followed = NO
  p.found = NO
  # check! if person = referee, location = robot location

  i = item()    #initializes items in the new world

  i.id = '-1'
  i.locId =  '-1' #str(obj2idx('sams_table', 'LOCATIONS')) # '-1'
  i.found = NO
  i.toBeGrasped = NO
  i.grasped = NO
  i.delivered = NO
  i.pointed = NO


  r = robot() # puts the robot himself in its world map

  r.id = '1'
  r.locId = str(obj2idx('referee', 'LOCATIONS'))
  r.obj1Id = '-1'
  r.introduced = NO
  r.pointedAtLoc = '-1' 
  print r.locId


  l = []
  for loc in loc_list: #adds the locations list to this world
    nl = location()

    nl.id = loc
    nl.pointed_at = NO
    l.append(nl)


  w = world() #generates a world and fill it with the objects we already created before.

  w.item = i
  w.person = p
  w.robot = r
  w.location = l

  return w  #return this world
Beispiel #3
0
def new_world(loc_list):  #generates a new world
    p = person(
    )  #generates a person, names it referee and ask the translator about its localtion

    p.id = str(obj2idx('referee', 'PERSONS'))
    p.locId = str(obj2idx('referee', 'LOCATIONS'))  # 2'
    p.near = NO
    p.obj1Id = '-1'
    p.recognized = NO
    p.memorized = NO
    p.askedName = NO
    p.followed = NO
    p.found = NO
    # check! if person = referee, location = robot location

    i = item()  #initializes items in the new world

    i.id = '-1'
    i.locId = '-1'  #str(obj2idx('sams_table', 'LOCATIONS')) # '-1'
    i.found = NO
    i.toBeGrasped = NO
    i.grasped = NO
    i.delivered = NO
    i.pointed = NO

    r = robot()  # puts the robot himself in its world map

    r.id = '1'
    r.locId = str(obj2idx('referee', 'LOCATIONS'))
    r.obj1Id = '-1'
    r.introduced = NO
    r.pointedAtLoc = '-1'
    print r.locId

    l = []
    for loc in loc_list:  #adds the locations list to this world
        nl = location()

        nl.id = loc
        nl.pointed_at = NO
        l.append(nl)

    w = world(
    )  #generates a world and fill it with the objects we already created before.

    w.item = i
    w.person = p
    w.robot = r
    w.location = l

    return w  #return this world
 def get_goal(self, GOAL,robot):
     verb = GOAL.action
     self.name = verb.replace('_', '-')
     if verb == 'go_to':
         self.goal_go_to(GOAL)
     elif verb == 'introduce':
         self.goal_introduce(GOAL)
     elif verb == 'follow':
         self.goal_follow(GOAL)
     elif verb == 'find' or verb == 'find_object' or verb == 'find_person':
         self.goal_find(GOAL)
     elif verb == 'grasp':
         self.goal_grasp(GOAL)
     elif verb == 'bring_to':
         self.goal_bring_to(GOAL)
     elif verb == 'bring_from':
         self.goal_bring_from(GOAL)
     elif verb == 'learn_person':
         self.goal_learn_person(GOAL,robot)
     elif verb == 'exit':
         GOAL.location = obj2idx('exit', 'LOCATIONS')
         self.goal_go_to(GOAL)
     elif verb == 'recognize_person':
         self.goal_recognize(GOAL)
     elif verb == 'point_at':
         self.goal_point_at(GOAL)
     elif verb == 'guide':
         self.goal_guide(GOAL)
     # return self.gen_goal()
     return self
Beispiel #5
0
def check_object_location(obj):
    if obj != '':
        result = ask_data(Type='LOCATIONS', objectName=obj)

        return obj2idx(result, 'LOCATIONS')
    else:
        return '-1'
Beispiel #6
0
 def get_goal(self, GOAL, robot):
     verb = GOAL.action
     self.name = verb.replace('_', '-')
     if verb == 'go_to':
         self.goal_go_to(GOAL)
     elif verb == 'introduce':
         self.goal_introduce(GOAL)
     elif verb == 'follow':
         self.goal_follow(GOAL)
     elif verb == 'find' or verb == 'find_object' or verb == 'find_person':
         self.goal_find(GOAL)
     elif verb == 'grasp':
         self.goal_grasp(GOAL)
     elif verb == 'bring_to':
         self.goal_bring_to(GOAL)
     elif verb == 'bring_from':
         self.goal_bring_from(GOAL)
     elif verb == 'learn_person':
         self.goal_learn_person(GOAL, robot)
     elif verb == 'exit':
         GOAL.location = obj2idx('exit', 'LOCATIONS')
         self.goal_go_to(GOAL)
     elif verb == 'recognize_person':
         self.goal_recognize(GOAL)
     elif verb == 'point_at':
         self.goal_point_at(GOAL)
     elif verb == 'guide':
         self.goal_guide(GOAL)
     # return self.gen_goal()
     return self
def check_object_location(obj):
    if obj != '':
        result = ask_data(Type='LOCATIONS', objectName=obj)
     
        return obj2idx(result, 'LOCATIONS')
    else:
        return '-1'
Beispiel #8
0
  def print_goal(self):
    commands = self._goal.orderList
    iperson = 0
    iitem = 0
    iloc = 0
    perss = []
    locc = []
    itt = []
    for c in commands:
      if c.person != '':
        if c.person not in perss:
          iperson += 1
          perss.append(c.person)
      if c.item != '':
        if c.item not in itt:
          iitem += 1
          itt.append(c.item)
      if c.location != '':
        if c.location not in locc:
          iloc += 1
          locc.append(c.location)

    command = commands[self._goalDonei]

    locc = get_list('LOCATIONS')
    
    #this is a dummy for tests!!!
    # command = commands[1]
    # print command.action 

    # print command.location
    # print command.item
    # print command.person
    
    # printNewGoal(oaction=command.action, oitem=items[command.item], operson=persons[command.person], olocation=locations[command.location])
    # printNewGoal(oaction='go_to', oitem=items[command.item], operson=persons[command.person], olocation=1)
    # compileInit(locations=iloc, persons=iperson, items=iitem, oaction=command.action, oitem=items[command.item], operson=persons[command.person], olocation=locations[command.location])

    # checks that the item is or not a category
    # print 'blablabal'
    if command.item in categories:
      objct = ask_category(command.item)
      self._world.item.id = obj2idx(objct, 'ITEMS')
      command.item = objct
      print idx2obj(self._world.item.id, 'ITEMS')

    # print command.location
    # print 'here'
    if command.location in loc_categories:
      # print 'ther should be a print here'
      loca = ask_category_loc(command.location)
      # print loca
      # print loca
      # print self._world.location
      # print len(self._world.location)
      # self._world.location.id = obj2idx(loca, 'LOCATIONS')
      command.location = loca
      # print loca

    # checks if the location of objects or persons are known
    if self._world.person.locId == '-1' : # and command.person == self._world.person.id:
      ploc = check_object_location(idx2obj(int(self._world.person.id), 'PERSONS'))
      # if ploc != '-1':
      #   ploc = obj2idx(ploc,'LOCATIONS')
      self._world.person.locId = ploc
    
    # print command.item
    try:
      i = obj2idx(command.item, 'ITEMS')
      self._world.item.id = str(i)
    except ValueError:
      print str(self._world.item.id)
      print command.item
      i = ''
    try:
      p = obj2idx(command.person, 'PERSONS')
      self._world.person.id = str(p)
    except ValueError:
      p = ''
    try:
      l = obj2idx(command.location, 'LOCATIONS')
      # print l
      # print l
    except ValueError:
      l = ''
    print self._world.robot.locId
    # print command.location
    # print idx2obj(l, 'LOCATIONS')
    # print 'blabla'

    # print 'here here ' + str(p)

    if self._world.item.locId == '-1' and self._world.item.id != '-1': # and command.item == self._world.item.id:
      iloc = check_object_location(idx2obj(int(self._world.item.id), 'ITEMS'))
      # if iloc != '-1':
      #   iloc = obj2idx(iloc,'LOCATIONS')
      self._world.item.locId = iloc
    
    if command.action == 'bring_from':
      self._world.item.locId = str(obj2idx(command.location, 'LOCATIONS'))

    if (command.action == 'memorize' or command.action == 'recognize'):
      command.person = self._world.person.id

    # print self._world.item.id
    # print self._world.item.locId

    self._last_goal = compileInit(locations=locc, persons=perss, items=itt, oaction=command.action, oitem=i, operson=p, olocation=l, current_world=self._world)
    # compileInit(locations=locc, persons=perss, items=itt, oaction=command.action, oitem=items[command.item], operson=persons[command.person], olocation=locations[command.location])

    
    # printNewGoal(action, it, pers, loc, self._goalDonei)
    self._goalDonei += 1 
Beispiel #9
0
    def print_goal(self):
        commands = self._goal.orderList
        iperson = 0
        iitem = 0
        iloc = 0
        perss = []
        locc = []
        itt = []
        for c in commands:  #extract elements from orderList and put them in the arrays previously initialized
            if c.person != '':
                if c.person not in perss:
                    iperson += 1
                    perss.append(c.person)
            if c.item != '':
                if c.item not in itt:
                    iitem += 1
                    itt.append(c.item)
            if c.location != '':
                if c.location not in locc:
                    iloc += 1
                    locc.append(c.location)

        command = commands[
            self._goalDonei]  #Extract command indexed by goalDonei to command

        locc = get_list('LOCATIONS')  #Saves in locc all possible locations

        #this is a dummy for tests!!!
        # command = commands[1]
        # print command.action

        # print command.location
        # print command.item
        # print command.person

        # printNewGoal(oaction=command.action, oitem=items[command.item], operson=persons[command.person], olocation=locations[command.location])
        # printNewGoal(oaction='go_to', oitem=items[command.item], operson=persons[command.person], olocation=1)
        # compileInit(locations=iloc, persons=iperson, items=iitem, oaction=command.action, oitem=items[command.item], operson=persons[command.person], olocation=locations[command.location])

        # checks that the item is or not a category
        # print 'blablabal'
        if command.item in categories:  #if the item is a category this ask for further information and updates it
            objct = ask_category(command.item)
            self._world.item.id = obj2idx(objct, 'ITEMS')
            command.item = objct

        if command.location in loc_categories:  #if the location is a category this ask for further information and updates it
            loca = ask_category_loc(command.location)
            command.location = loca

        # checks if the location of persons are known
        if self._world.person.locId == '-1':  # and command.person == self._world.person.id:
            ploc = check_object_location(
                idx2obj(int(self._world.person.id), 'PERSONS'))
            # if ploc != '-1':
            #   ploc = obj2idx(ploc,'LOCATIONS')
            print "LA LOCATION DE LA PERSON ES!!!!!!!!!!!!!!!!: " + str(ploc)
            self._world.person.locId = ploc

        try:  #adds to world the item id
            i = obj2idx(command.item, 'ITEMS')
            self._world.item.id = str(i)
        except ValueError:
            print str(self._world.item.id)
            print command.item
            i = ''
        try:  #adds to world the person id
            p = obj2idx(command.person, 'PERSONS')
            self._world.person.id = str(p)
        except ValueError:
            p = ''
        try:
            l = obj2idx(command.location, 'LOCATIONS')
        except ValueError:
            l = ''
        print self._world.robot.locId

        if command.action == 'bring_from':
            self._world.item.locId = str(obj2idx(command.location,
                                                 'LOCATIONS'))

        if self._world.item.locId == '-1' and self._world.item.id != '-1':  # If we know the item but not the location we check it and save it in world
            iloc = check_object_location(
                idx2obj(int(self._world.item.id), 'ITEMS'))
            self._world.item.locId = iloc

        if (command.action == 'memorize' or command.action == 'recognize'):
            command.person = self._world.person.id

        if (idx2obj(int(self._world.person.id),
                    'PERSONS') == 'person'):  #prova per coneguir
            self._world.person.locId = self._world.robot.locId

        self._last_goal = compileInit(locations=locc,
                                      persons=perss,
                                      items=itt,
                                      oaction=command.action,
                                      oitem=i,
                                      operson=p,
                                      olocation=l,
                                      current_world=self._world)
        '''
    locc: array with all the locations
    perss: array with all the persons involved in the commands
    itt: array with all the items involved in the commands
    comand.action: the action we want to perform
    i: the index of the object involved in this action
    p: index of the person involved in this action
    l: index of the location involved in this action
    self._world: the world we are working on
    '''

        self._goalDonei += 1
    def new_world(self, allFile, locations):

        l = []
        lInits = []
        # locations = 
        for loc in locations:
            locc = obj2idx(loc, 'LOCATIONS')
            l.append(convert(locc))     #puts locc between <l > and adds it to the array l
            ll = '   (' + convert(locc) + ' ^id ' + str(locc) + ' ^pointed-at no)' #writes something like the following were 0 is locc
                                                                                   # (<l0> ^id 0 ^pointed-at no)
            lInits.append(ll)     #puts the previous phrase in to the array lInits
        allFile = allFile.replace('LOCATIONS', ' '.join(l)) #replaces LOCATIONS in allFile (witch is like  init-template.soar
        allFile = allFile.replace('   LOCATION', '\n'.join(lInits)) #the same as previous


        person_text = '   (<pers1> '    #builds the person and its atributes with the correct format to add it to the file
        first_attr = True
        ignore_field = True
        for n in self.person.__dict__.keys():
            if str(getattr(self.person, n)) != ignore:
                if first_attr:
                    person_text += '^' + n + ' ' + str(getattr(self.person, n))
                    first_attr = False
                    ignore_field = False
                else:
                    person_text += '\n           ^' + n + ' ' + str(getattr(self.person, n))
        if ignore_field:
            person_text = ''
        else:
            person_text += ')\n'

        robot_text = '   (<r> '
        first_attr = True
        ignore_field = True
        for n in self.robot.__dict__.keys():
            if str(getattr(self.robot, n)) != ignore:
                if first_attr:
                    robot_text += '^' + n + ' ' + str(getattr(self.robot, n))
                    first_attr = False
                    ignore_field = False
                else:
                    robot_text += '\n           ^' + n + ' ' + str(getattr(self.robot, n))
        if ignore_field:
            robot_text = ''
        else:
            robot_text += ')\n'

        item_text = '   (<obj1> '
        first_attr = True
        ignore_field = True
        for n in self.item.__dict__.keys():
            if str(getattr(self.item, n)) != ignore:
                if first_attr:
                    item_text += '^' + n + ' ' + str(getattr(self.item, n))
                    first_attr = False
                    ignore_field = False
                else:
                    item_text += '\n           ^' + n + ' ' + str(getattr(self.item, n))
        if ignore_field:
            item_text = ''
        else:
            item_text += ')\n'

        allFile = allFile.replace(ROBOT, robot_text)
        allFile = allFile.replace(ITEM, item_text)
        allFile = allFile.replace(PERSON, person_text)

        return allFile
 def set_current_position(self,location):
     loc = obj2idx(location, 'LOCATIONS')
     self.robot.locId = loc
    def new_world(self, allFile, locations):

        l = []
        lInits = []
        # locations = 
        for loc in locations:
            locc = obj2idx(loc, 'LOCATIONS')
            l.append(convert(locc))
            ll = '   (' + convert(locc) + ' ^id ' + str(locc) + ' ^pointed-at no)'
            lInits.append(ll)
        allFile = allFile.replace('LOCATIONS', ' '.join(l))
        allFile = allFile.replace('   LOCATION', '\n'.join(lInits))


        person_text = '   (<pers1> '
        first_attr = True
        ignore_field = True
        for n in self.person.__dict__.keys():
            if str(getattr(self.person, n)) != ignore:
                if first_attr:
                    person_text += '^' + n + ' ' + str(getattr(self.person, n))
                    first_attr = False
                    ignore_field = False
                else:
                    person_text += '\n           ^' + n + ' ' + str(getattr(self.person, n))
        if ignore_field:
            person_text = ''
        else:
            person_text += ')\n'

        robot_text = '   (<r> '
        first_attr = True
        ignore_field = True
        for n in self.robot.__dict__.keys():
            if str(getattr(self.robot, n)) != ignore:
                if first_attr:
                    robot_text += '^' + n + ' ' + str(getattr(self.robot, n))
                    first_attr = False
                    ignore_field = False
                else:
                    robot_text += '\n           ^' + n + ' ' + str(getattr(self.robot, n))
        if ignore_field:
            robot_text = ''
        else:
            robot_text += ')\n'

        item_text = '   (<obj1> '
        first_attr = True
        ignore_field = True
        for n in self.item.__dict__.keys():
            if str(getattr(self.item, n)) != ignore:
                if first_attr:
                    item_text += '^' + n + ' ' + str(getattr(self.item, n))
                    first_attr = False
                    ignore_field = False
                else:
                    item_text += '\n           ^' + n + ' ' + str(getattr(self.item, n))
        if ignore_field:
            item_text = ''
        else:
            item_text += ')\n'

        allFile = allFile.replace(ROBOT, robot_text)
        allFile = allFile.replace(ITEM, item_text)
        allFile = allFile.replace(PERSON, person_text)

        return allFile
Beispiel #13
0
  def print_goal(self):
    commands = self._goal.orderList
    iperson = 0
    iitem = 0
    iloc = 0
    perss = []
    locc = []
    itt = []
    for c in commands:      #extract elements from orderList and put them in the arrays previously initialized
      if c.person != '':
        if c.person not in perss:
          iperson += 1
          perss.append(c.person)
      if c.item != '':
        if c.item not in itt:
          iitem += 1
          itt.append(c.item)
      if c.location != '':
        if c.location not in locc:
          iloc += 1
          locc.append(c.location)

    command = commands[self._goalDonei] #Extract command indexed by goalDonei to command

    locc = get_list('LOCATIONS') #Saves in locc all possible locations
    
    #this is a dummy for tests!!!
    # command = commands[1]
    # print command.action 

    # print command.location
    # print command.item
    # print command.person

    # printNewGoal(oaction=command.action, oitem=items[command.item], operson=persons[command.person], olocation=locations[command.location])
    # printNewGoal(oaction='go_to', oitem=items[command.item], operson=persons[command.person], olocation=1)
    # compileInit(locations=iloc, persons=iperson, items=iitem, oaction=command.action, oitem=items[command.item], operson=persons[command.person], olocation=locations[command.location])

    # checks that the item is or not a category
    # print 'blablabal'
    if command.item in categories: #if the item is a category this ask for further information and updates it
      objct = ask_category(command.item)
      self._world.item.id = obj2idx(objct, 'ITEMS')
      command.item = objct


    if command.location in loc_categories: #if the location is a category this ask for further information and updates it
      loca = ask_category_loc(command.location)
      command.location = loca

    # checks if the location of persons are known
    if self._world.person.locId == '-1' : # and command.person == self._world.person.id:
      ploc = check_object_location(idx2obj(int(self._world.person.id), 'PERSONS'))
      # if ploc != '-1':
      #   ploc = obj2idx(ploc,'LOCATIONS')
      print "LA LOCATION DE LA PERSON ES!!!!!!!!!!!!!!!!: "+str(ploc)
      self._world.person.locId = ploc
      
    
    try:    #adds to world the item id
      i = obj2idx(command.item, 'ITEMS')
      self._world.item.id = str(i)
    except ValueError:
      print str(self._world.item.id)
      print command.item
      i = ''
    try:    #adds to world the person id
      p = obj2idx(command.person, 'PERSONS')
      self._world.person.id = str(p)
    except ValueError:
      p = ''
    try:    
      l = obj2idx(command.location, 'LOCATIONS')
    except ValueError:
      l = ''
    print self._world.robot.locId
      
    
    if command.action == 'bring_from':
      self._world.item.locId = str(obj2idx(command.location, 'LOCATIONS'))

    if self._world.item.locId == '-1' and self._world.item.id != '-1': # If we know the item but not the location we check it and save it in world
      iloc = check_object_location(idx2obj(int(self._world.item.id), 'ITEMS'))
      self._world.item.locId = iloc

    if (command.action == 'memorize' or command.action == 'recognize'):
      command.person = self._world.person.id

    if (idx2obj(int(self._world.person.id), 'PERSONS') == 'person'): #prova per coneguir
      self._world.person.locId = self._world.robot.locId

    self._last_goal = compileInit(locations=locc, persons=perss, items=itt, oaction=command.action, 
                                  oitem=i, operson=p, olocation=l, current_world=self._world)
    '''
    locc: array with all the locations
    perss: array with all the persons involved in the commands
    itt: array with all the items involved in the commands
    comand.action: the action we want to perform
    i: the index of the object involved in this action
    p: index of the person involved in this action
    l: index of the location involved in this action
    self._world: the world we are working on
    '''

    self._goalDonei += 1 
Beispiel #14
0
    def new_world(self, allFile, locations):

        l = []
        lInits = []
        # locations =
        for loc in locations:
            locc = obj2idx(loc, 'LOCATIONS')
            l.append(convert(
                locc))  #puts locc between <l > and adds it to the array l
            ll = '   (' + convert(locc) + ' ^id ' + str(
                locc
            ) + ' ^pointed-at no)'  #writes something like the following were 0 is locc
            # (<l0> ^id 0 ^pointed-at no)
            lInits.append(ll)  #puts the previous phrase in to the array lInits
        allFile = allFile.replace(
            'LOCATIONS', ' '.join(l)
        )  #replaces LOCATIONS in allFile (witch is like  init-template.soar
        allFile = allFile.replace('   LOCATION',
                                  '\n'.join(lInits))  #the same as previous

        person_text = '   (<pers1> '  #builds the person and its atributes with the correct format to add it to the file
        first_attr = True
        ignore_field = True
        for n in self.person.__dict__.keys():
            if str(getattr(self.person, n)) != ignore:
                if first_attr:
                    person_text += '^' + n + ' ' + str(getattr(self.person, n))
                    first_attr = False
                    ignore_field = False
                else:
                    person_text += '\n           ^' + n + ' ' + str(
                        getattr(self.person, n))
        if ignore_field:
            person_text = ''
        else:
            person_text += ')\n'

        robot_text = '   (<r> '
        first_attr = True
        ignore_field = True
        for n in self.robot.__dict__.keys():
            if str(getattr(self.robot, n)) != ignore:
                if first_attr:
                    robot_text += '^' + n + ' ' + str(getattr(self.robot, n))
                    first_attr = False
                    ignore_field = False
                else:
                    robot_text += '\n           ^' + n + ' ' + str(
                        getattr(self.robot, n))
        if ignore_field:
            robot_text = ''
        else:
            robot_text += ')\n'

        item_text = '   (<obj1> '
        first_attr = True
        ignore_field = True
        for n in self.item.__dict__.keys():
            if str(getattr(self.item, n)) != ignore:
                if first_attr:
                    item_text += '^' + n + ' ' + str(getattr(self.item, n))
                    first_attr = False
                    ignore_field = False
                else:
                    item_text += '\n           ^' + n + ' ' + str(
                        getattr(self.item, n))
        if ignore_field:
            item_text = ''
        else:
            item_text += ')\n'

        allFile = allFile.replace(ROBOT, robot_text)
        allFile = allFile.replace(ITEM, item_text)
        allFile = allFile.replace(PERSON, person_text)

        return allFile
Beispiel #15
0
 def set_current_position(self, location):
     loc = obj2idx(location, 'LOCATIONS')
     self.robot.locId = loc