Beispiel #1
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def main():
    global touchSensor
    touchSensor = TrillLib(1, "square", 0x28)
    touchSensor.setPrescaler(3)
    screenWidth, screenHeight = pyautogui.size()
    print("screen size", screenWidth, screenHeight)

    while (1):
        moveMouse()
        time.sleep(0.05)
Beispiel #2
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def init():
    global lastTouched, lastRingTouchTime, lastScroll, scroll
    global touchSensor, ringSensor
    lastTouched = time.time()
    lastRingTouchTime = time.time()
    lastScroll = 0
    touchSensor = TrillLib(1, "square", 0x28)
    touchSensor.setPrescaler(3)
    ringSensor = TrillLib(1, "ring", 0x38)
    ringSensor.setPrescaler(3)
Beispiel #3
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def init():
    global screen, textHeight, font
    global lastRingTouch, sounds, tune, tunePointer
    global lineCol, hiCol, backCol, colours, tempo
    global ringSensor, trillCol, rx, ry, halo, energy
    global cylinderNumber, cylNames, changeCyl
    colours = [(160, 160, 160), (255, 0, 0), (255, 170, 0), (0, 255, 0),
               (0, 168, 255), (172, 0, 255), (255, 255, 255)]
    pygame.init()
    pygame.event.set_allowed(None)
    pygame.event.set_allowed([pygame.KEYDOWN, pygame.QUIT])
    pygame.display.set_caption("Music Box")
    os.environ['SDL_VIDEO_WINDOW_POS'] = 'center'
    sWide = 400
    sHigh = 400
    padCo = (sWide // 2 - 100, 48)  # top of screen
    screen = pygame.display.set_mode([sWide, sHigh], 0, 32)
    textHeight = 24
    font = pygame.font.Font(None, textHeight)
    pygame.mixer.pre_init(44100, -16, 12, 512)
    pygame.mixer.init()
    sounds = [
        pygame.mixer.Sound("music_box_sounds/" + str(i + 35) + ".wav")
        for i in range(50)
    ]
    pygame.mixer.set_num_channels(16)
    rawRect = pygame.Rect((338, 160), (338, 101))
    lineCol = (0, 128, 255)
    backCol = (160, 160, 160)
    hiCol = (0, 255, 255)  # highlight colour
    trillCol = (32, 32, 32)
    textCol = (0, 0, 0)
    ringSensor = TrillLib(1, "ring", 0x38)
    ringSensor.setPrescaler(3)
    ringSensor.readTrill()
    ry = 200
    rx = 200
    # set up halo ring
    halo = []
    xc = rx
    yc = ry
    r = 150
    thInc = (2 * 3.142) / 24.0
    ang = -thInc
    for i in range(24):  # center of halo LED
        ang += thInc
        xp = xc + r * math.cos(ang)
        yp = yc + r * math.sin(ang)
        halo.append((int(xp), int(yp)))
    energy = 24
    lastRingTouch = 0
    changeCyl = False
    cylinderNumber = 0  # initial cylinder to play
    cylNames = [
        "blue_danube", "baa_baa", "green_sleeves", "god_save", "bach_air",
        "lullaby", "rock-a-bye", "twinkle"
    ]
    loadCylinder(cylinderNumber)
Beispiel #4
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def main():
    attachedSensors = []
    availableSensors = []
    for device in range(0x20, 0x41):  # look at all possible addresses
        test = TrillLib(1, "none", 256)
        if test.testForI2CDevice(device, 0, 1):  # a device is found
            print("Device found at address", hex(device))
            del test
            test = TrillLib(1, "none", device)  # initialise with valid address
            testType = test.getTypeNumber()
            print("Device identifies as", testType, trillType[testType])
            attachedSensors.append([trillType[testType], device])
            availableSensors.append(testType)
        del test
    print("Final Report")
    print("We found", len(availableSensors), "sensors on the I2C bus")
    print("List of sensor types attached with addresses (decimal) :-")
    print(attachedSensors)
def findSensors():
    global trillSensor, attachedSensors, availableSensors, currentType, addr
    attachedSensors = []
    availableSensors = []
    for device in range(0x20, 0x41):  # look at all possible addresses
        test = TrillLib(1, "none", 256)
        if test.testForI2CDevice(device, 0, 1):  # a device is found
            #print("Device found at address", hex(device))
            del test
            test = TrillLib(1, "none", device)  # initialise with valid address
            testType = test.getTypeNumber()
            #print("Device identifies as", testType, trillType[testType])
            attachedSensors.append([trillType[testType], device])
            availableSensors.append(testType)
        del test
    currentType = availableSensors[0]
    initNewSensor(0, attachedSensors[0][0] in trillType)  # first sensor found
    trillSensor.printDetails()
Beispiel #6
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#!/usr/bin/env python
#Trill Ring Jukebox  - plays files in the Music Directory
# use one finger round the ring to see the files, make a second touch to play it
# make three touches to stop the track
# by Mike Cook - Jan 2021
# need to do pip3 install omxplayer-wrapper first

import os
import time
from omxplayer.player import OMXPlayer
from pathlib import Path
from trill_lib import TrillLib

ringSensor = TrillLib(1, "ring", 0x38)
ringSensor.setPrescaler(3)
lastIndex = 0
lastTouched = time.time()
fileNumber = 0


def main():
    global lastIndex, lastTouched, fileNumber
    print("Trill Ring Jukebox")
    print("Press Ctrl-C to stop.")
    getFiles()
    print(soundList[fileNumber])
    while 1:
        ringSensor.readTrill()
        numTouch = ringSensor.getNumTouches()
        if numTouch != 0:  # when touched
            if numTouch == 2:
def initNewSensor(i, newSensor):
    global trillSensor, currentType, addr, entryValue, currentMode
    trillSensor = TrillLib(1, attachedSensors[i][0], attachedSensors[i][1])
    addr = attachedSensors[i][1]
    currentType = availableSensors[i]
    entryValue = i  # the entry in the scanned list we found
    if currentType == 3: currentMode = 3
    trillSensor.setMode(modeTypes[currentMode])
    trillSensor.setPrescaler(currentPrescale)
    trillSensor.setScanSettings(currentSpeed, currentBits)
    updateThreshold()
    trillSensor.updateBaseLine()
    updatePrams()  # change address
    updateType()  # tick in right box
    pygame.display.update()
    trillSensor.readTrill()
    return len(attachedSensors)  # exit while loop