def main():

    windows = turtle.Screen()

    windows.bgcolor('pink')
    turtle.shape('square')
    turtle.shapesize(stretch_wid=2, stretch_len=4, outline=6)

    bran = turtle.Turtle()
    bran.shape('turtle')
    bran.color('yellow', 'red')
    bran.speed(1)
    for i in range(1, 20):
        bran.forward(10)
        bran.left(20)
        bran.forward(20)

    turtle.reset()
    turtle.shape("circle")
    turtle.shapesize(2, 2)
    turtle.tilt(30)
    turtle.fd(50)
    turtle.tilt(90)
    turtle.fd(50)
    turtle.mainloop()

    def turn(x, y):
        left(180)
        onclick(turn)  # Now clicking into the turtle w>>> def turn(x, y):
Beispiel #2
0
def roll_dice():
    turtle.shape('square')
    turtle.shapesize(5,5)
    turtle.speed(1)

    for i in range(2):
        turtle.tilt(45)
        sleep(.3)
def screenLeftClick(x, y):
    global r, g, b
    r = random.random()
    g = random.random()
    b = random.random()
    turtle.color((r, g, b))

    tSize = random.randrange(1, 10)
    turtle.shapesize(tSize)

    tTilt = random.randrange(10, 350)
    turtle.tilt(tTilt)

    turtle.stamp()
    turtle.goto(x, y)
Beispiel #4
0
screen = turtle.Screen()
screen.colormode(255)
turtle.speed(9)

# Générateur de dessins
for _ in range(25):
    turtle.pencolor(random.randint(0, 255), random.randint(0, 255),
                    random.randint(0, 255))
    turtle.left(random.randint(0, 360))
    turtle.forward(random.randint(0, 25))
    turtle.right(random.randint(0, 360))
    turtle.pencolor(random.randint(0, 255), random.randint(0, 255),
                    random.randint(0, 255))
    turtle.forward(random.randint(0, 100))
    turtle.pensize(random.randint(0, 6))
    turtle.tilt(random.randint(0, 360))
    turtle.right(random.randint(0, 360))
    turtle.pencolor(random.randint(0, 255), random.randint(0, 255),
                    random.randint(0, 255))
    turtle.circle(random.randint(0, 100), random.randint(0, 360))
    turtle.pencolor(random.randint(0, 255), random.randint(0, 255),
                    random.randint(0, 255))
    turtle.forward(random.randint(0, 100))
    turtle.pensize(random.randint(0, 6))
    turtle.goto(random.randint(-200, 200), random.randint(-200, 200))
turtle.done()

ts = turtle.getscreen()
#ts.getcanvas().postscript(file=str(uuid.uuid4()))
ts.getcanvas().postscript(file="file.eps")
import turtle

turtle = turtle.Turtle()

# turtle. tilt(angle)
# Parameters: angle – a number
# Rotate the turtleshape by angle from its current tilt-angle, but do not change the turtle’s heading (direction of movement).

turtle.speed(1)
turtle.shape("circle")
turtle.shapesize(5, 2)
turtle.tilt(30)
turtle.fd(50)
turtle.tilt(30)
turtle.fd(50)
Beispiel #6
0
def drawmonsterdetails(mirror, scale, generikmon, startoftoes):
    detailsbit = generikmon['detail0']
    turtle.penup()
    turtle.goto(startoftoes)
    turtle.pendown()
    ### draw the toes webs and claws
    numofToes = generikmon['numofToes']
    fullwidth = turtle.xcor()
    tailwidth = fullwidth * generikmon['tailbodyratio']  #talibodywidthratio,
    pawswidth = fullwidth - tailwidth
    frontpawwidth = pawswidth * generikmon['frontbackratio']  #fronttobackratio
    toewidth = frontpawwidth / (numofToes)
    for i in range(numofToes):
        turtle.setheading(270)
        turtle.forward(scale * generikmon['toelengthD'])  #toelengthD
        turtle.right(mirror * 90)
        turtle.forward(
            mirror * toewidth *
            0.1)  #mirror required here since xcord is negative on second hlaf
        # start claw layout calcs
        xclawstart = turtle.xcor()
        xclawtip = xclawstart - toewidth * 0.4
        xclawend = xclawtip - toewidth * 0.4
        yclawstart = turtle.ycor()
        yclawtip = yclawstart - scale * detailsbit['clawlength']
        yclawend = yclawstart
        #draw claw (it's already at the start)
        turtle.goto(xclawtip, yclawtip)
        turtle.goto(xclawend, yclawend)
        turtle.forward(
            mirror * toewidth *
            0.1)  #mirror required here since xcord is negative on second hlaf
        turtle.right(mirror * 90)
        turtle.forward(scale *
                       generikmon['toelengthD'])  #toelegnth - going back up
    #into the rear toes. # all lengths scaled by generikmon[16] = frontotbackratio
    toewidth = (pawswidth -
                frontpawwidth) / numofToes  #redefines toe width for backpaws.
    for i in range(numofToes):
        turtle.setheading(270)
        turtle.forward(scale * generikmon['frontbackratio'] *
                       generikmon['toelengthD'])  #toelengthD
        turtle.right(mirror * 90)
        turtle.forward(
            mirror * toewidth *
            0.1)  #mirror required here since xcord is negative on second hlaf
        # start claw layout calcs
        xclawstart = turtle.xcor()
        xclawtip = xclawstart - toewidth * 0.4
        xclawend = xclawtip - toewidth * 0.4
        yclawstart = turtle.ycor()
        yclawtip = yclawstart - scale * detailsbit['clawlength'] * generikmon[
            'frontbackratio']
        yclawend = yclawstart
        #draw claw (it's already at the start)
        turtle.goto(xclawtip, yclawtip)
        turtle.goto(xclawend, yclawend)
        turtle.forward(
            mirror * toewidth *
            0.1)  #mirror required here since xcord is negative on second hlaf
        turtle.right(mirror * 90)
        turtle.forward(scale * generikmon['frontbackratio'] *
                       generikmon['toelengthD'])  #toelegnth - going back up

    ### draw the ears
    turtle.penup()
    turtle.home()
    turtle.setheading(90)
    turtle.right(mirror * 90)  #requires turtle to be facing upwards
    turtle.forward(scale *
                   generikmon['crownD'])  #crownD follow crown line exactly
    turtle.left(mirror * generikmon['ear1A'])  #ear1A
    turtle.right(mirror * 90)  #turns back into shape.
    turtle.forward(scale * (generikmon['ear2D'] * 0.1 + 0.01))
    startoftheear = turtle.pos()
    turtle.pendown()
    # start actually drawing
    turtle.setheading(90)
    turtle.right(mirror * 90)
    turtle.left(mirror * generikmon['ear1A'])  #ear1A
    turtle.forward(scale * generikmon['ear2D'] * 0.8)  #ear2D
    turtle.right(mirror * generikmon['ear3A'])  #ear3A
    turtle.forward(scale * generikmon['ear2D'] * 0.8)  #ear2D
    turtle.right(mirror * generikmon['ear4A'])  #ear4A
    turtle.forward(scale * generikmon['ear6D'] * 0.7)  #ear6D
    turtle.right(mirror * generikmon['ear5A'])  #ear5A
    turtle.forward(scale * generikmon['ear6D'] * 0.7)  #ear5D
    turtle.goto(startoftheear)  #finishs the ear off.
    ### draw the eyes (stamped over ears if needed)
    turtle.penup()
    turtle.home()
    # print(turtle.xcor(),turtle.ycor())
    turtle.setheading(90)
    turtle.right(mirror * 90)  #requires turtle to be facing upwards
    turtle.forward(scale * generikmon['crownD'] *
                   detailsbit['eyeratio'])  #crownD, #eyeratio
    turtle.setheading(270)
    turtle.forward(scale * generikmon['cheekD'] *
                   (1 - detailsbit['eyeratio']))  #cheekD, #eyeratio
    turtle.shape("circle")
    turtle.resizemode("user")
    turtle.shapesize(detailsbit['eyesize'],
                     detailsbit['eyesize'] * detailsbit['eyeratio'] * 4, 1)
    # print(turtle.shapesize())
    turtle.tilt(mirror * detailsbit['frownA'])
    turtle.stamp()
    turtle.tilt(-1 * mirror * detailsbit['frownA']
                )  #takes the tilt off the turtle to avoid later confusion
    turtle.shapesize(1, 1, 1)  #takes off the eye size, i think.
    ### draw the nose
    turtle.penup()
    turtle.home()
    turtle.setheading(270)
    turtle.forward(scale * generikmon['cheekD'])  #cheekD
    turtle.shape("triangle")
    turtle.shapesize(detailsbit['nosesize'], detailsbit['nosesize'], 1)
    turtle.stamp()
    #and from the nose, the mouth
    turtle.pendown()
    turtle.forward(scale * generikmon['shoulderD'] * detailsbit['nosesize'] +
                   detailsbit['nosesize'])  #shouldD below the nose
    turtle.left(mirror * 90)
    turtle.forward(scale * generikmon['crownD'] *
                   detailsbit['mouthsize'])  #crownD   #width of mouth
    turtle.penup()
    turtle.home()
    return ()
Beispiel #7
0
from turtle import shape, shapesize, tilt, fillcolor, pencolor, left, right, forward, stamp, penup, goto, circle, exitonclick

penup()  # no drawing
goto(2, 14)  # move to new position

shape("circle")  # drawing yellow shape circle
shapesize(7, 7)
fillcolor("yellow")
pencolor("darkRed")
stamp()

penup()  # no drawing
goto(0, -100)  # move to new position

shape("circle")  # drawing red ellipse
shapesize(5, 1, 2)
fillcolor("red")
pencolor("darkRed")

# for loop for ellipse
for x in range(72):
    forward(10)
    left(5)
    tilt(10)
    stamp()

exitonclick()
def drawmonsterdetails(mirror, scale, generikmon,startoftoes):
    detailsbit = generikmon['detail0']
    turtle.penup()
    turtle.goto(startoftoes)
    turtle.pendown()
    ### draw the toes webs and claws    
    numofToes = generikmon['numofToes']
    fullwidth= turtle.xcor()
    tailwidth= fullwidth*generikmon['tailbodyratio'] #talibodywidthratio,
    pawswidth= fullwidth-tailwidth
    frontpawwidth=pawswidth*generikmon['frontbackratio'] #fronttobackratio
    toewidth=frontpawwidth/(numofToes)
    for i in range(numofToes):
        turtle.setheading(270)
        turtle.forward(scale*generikmon['toelengthD'])#toelengthD
        turtle.right(mirror*90)
        turtle.forward(mirror*toewidth*0.1)  #mirror required here since xcord is negative on second hlaf
        # start claw layout calcs
        xclawstart = turtle.xcor()
        xclawtip = xclawstart - toewidth*0.4
        xclawend = xclawtip - toewidth*0.4
        yclawstart = turtle.ycor()
        yclawtip = yclawstart-scale*detailsbit['clawlength']
        yclawend = yclawstart
        #draw claw (it's already at the start)
        turtle.goto(xclawtip, yclawtip)
        turtle.goto(xclawend, yclawend)     
        turtle.forward(mirror*toewidth*0.1)  #mirror required here since xcord is negative on second hlaf
        turtle.right(mirror*90)
        turtle.forward(scale*generikmon['toelengthD']) #toelegnth - going back up               
      #into the rear toes. # all lengths scaled by generikmon[16] = frontotbackratio
    toewidth=(pawswidth-frontpawwidth)/numofToes  #redefines toe width for backpaws.
    for i in range(numofToes):
        turtle.setheading(270)
        turtle.forward(scale*generikmon['frontbackratio']*generikmon['toelengthD'])#toelengthD
        turtle.right(mirror*90)
        turtle.forward(mirror*toewidth*0.1)  #mirror required here since xcord is negative on second hlaf
        # start claw layout calcs
        xclawstart = turtle.xcor()
        xclawtip = xclawstart - toewidth*0.4
        xclawend = xclawtip - toewidth*0.4
        yclawstart = turtle.ycor()
        yclawtip = yclawstart-scale*detailsbit['clawlength']*generikmon['frontbackratio']
        yclawend = yclawstart
        #draw claw (it's already at the start)
        turtle.goto(xclawtip, yclawtip)
        turtle.goto(xclawend, yclawend)     
        turtle.forward(mirror*toewidth*0.1)  #mirror required here since xcord is negative on second hlaf
        turtle.right(mirror*90)
        turtle.forward(scale*generikmon['frontbackratio']*generikmon['toelengthD']) #toelegnth - going back up
        

    ### draw the ears
    turtle.penup()
    turtle.home()
    turtle.setheading(90)
    turtle.right(mirror*90)                 #requires turtle to be facing upwards       
    turtle.forward(scale*generikmon['crownD'])  #crownD follow crown line exactly
    turtle.left(mirror*generikmon['ear1A'])     #ear1A
    turtle.right(mirror*90)     #turns back into shape.
    turtle.forward(scale*(generikmon['ear2D']*0.1+0.01))
    startoftheear = turtle.pos()
    turtle.pendown()
        # start actually drawing
    turtle.setheading(90)
    turtle.right(mirror*90)
    turtle.left(mirror*generikmon['ear1A'])     #ear1A
    turtle.forward(scale*generikmon['ear2D']*0.8)  #ear2D
    turtle.right(mirror*generikmon['ear3A'])    #ear3A
    turtle.forward(scale*generikmon['ear2D']*0.8)  #ear2D
    turtle.right(mirror*generikmon['ear4A'])    #ear4A
    turtle.forward(scale*generikmon['ear6D']*0.7)  #ear6D
    turtle.right(mirror*generikmon['ear5A'])    #ear5A
    turtle.forward(scale*generikmon['ear6D']*0.7)  #ear5D
    turtle.goto(startoftheear)                      #finishs the ear off.
    ### draw the eyes (stamped over ears if needed)
    turtle.penup()
    turtle.home()
   # print(turtle.xcor(),turtle.ycor())
    turtle.setheading(90)
    turtle.right(mirror*90)                 #requires turtle to be facing upwards       
    turtle.forward(scale*generikmon['crownD']*detailsbit['eyeratio']) #crownD, #eyeratio
    turtle.setheading(270)
    turtle.forward(scale*generikmon['cheekD']*(1-detailsbit['eyeratio'])) #cheekD, #eyeratio
    turtle.shape("circle")
    turtle.resizemode("user")
    turtle.shapesize(detailsbit['eyesize'],detailsbit['eyesize']*detailsbit['eyeratio']*4,1)
   # print(turtle.shapesize())
    turtle.tilt(mirror*detailsbit['frownA'])
    turtle.stamp()
    turtle.tilt(-1*mirror*detailsbit['frownA']) #takes the tilt off the turtle to avoid later confusion
    turtle.shapesize(1,1,1)             #takes off the eye size, i think.
    ### draw the nose
    turtle.penup()
    turtle.home()
    turtle.setheading(270)
    turtle.forward(scale*generikmon['cheekD']) #cheekD
    turtle.shape("triangle")
    turtle.shapesize(detailsbit['nosesize'],detailsbit['nosesize'],1)
    turtle.stamp()
    #and from the nose, the mouth
    turtle.pendown()
    turtle.forward(scale*generikmon['shoulderD']*detailsbit['nosesize']+detailsbit['nosesize']) #shouldD below the nose
    turtle.left(mirror*90)
    turtle.forward(scale*generikmon['crownD']*detailsbit['mouthsize']) #crownD   #width of mouth
    turtle.penup()
    turtle.home()
    return()
Beispiel #9
0
def shape():
    turtle.shape("circle")
    turtle.shapesize(5, 2)
    turtle.tilt(30)
    turtle.fd(50)
    turtle.tilt(30)
    turtle.fd(50)
    turtle.tilt(30)
    turtle.left(90)
    turtle.tilt(30)
    turtle.fd(50)
    turtle.tilt(30)
    turtle.fd(50)
    turtle.tilt(30)
    turtle.left(90)
    turtle.tilt(30)
    turtle.fd(50)
    turtle.tilt(30)
    turtle.fd(50)
    turtle.tilt(30)
    turtle.fd(50)
    turtle.tilt(30)
    turtle.fd(50)
    turtle.tilt(30)
    turtle.fd(50)
    turtle.left(90)
    turtle.tilt(30)
    turtle.fd(50)
    turtle.tilt(30)
    turtle.fd(50)
import turtle
turtle.bgcolor("blue")
turtle.pensize(10)
turtle.color("green", "yellow")
turtle.begin_fill()
turtle.speed(1)
turtle.shape("turtle")
turtle.fd(50)
turtle.circle(70)
turtle.shapesize(5, 1)
turtle.settiltangle(90)
turtle.fd(100)
turtle.end_fill()

turtle.shape("square")
turtle.shaptransform(4, -1, 0, 2)
turtle.get_shapepoly()
turtle.end_fill()

turtle.reset()
turtle.resizemode("auto")
turtle.speed(6)
turtle.shape("triangle")
turtle.tilt(90)
turtle.shaptransform()
turtle.end_fill()