Beispiel #1
0
    def closeEvent(self, event):
        try:
            self.gameWindow.clearAll()
        except:
            print "No gamewindow to clear"

        reactor.sigInt("")
        event.accept()
Beispiel #2
0
 def _reactor_shutdown():
     Launcher._prepare_reactor_shutdown()
     reactor.sigInt()
Beispiel #3
0
 def _reactor_shutdown():
     Launcher._prepare_reactor_shutdown()
     reactor.sigInt()