def ueSaveVers(): if maya.cmds.file(q=True, sn=True) == "": ueSaveAs() return fi = ueMaya.parseFileInfo(maya.cmds.fileInfo(query=True)) spec = ueSpec.Spec(fi["ueproj"], fi["uegrp"], fi["ueasst"], fi["ueclass"], fi["uetype"], fi["uename"]) ueMayaUtils.saveUtility(spec)
def export(self): spec, dbMeta = ueCommonSave.getValues() selection = [] for i in self.itemMenu.selectedItems(): selection.append(i.text()) maya.cmds.select(selection, ne=True, r=True) ueMayaUtils.saveUtility(spec, dbMeta=dbMeta, fileType="obj", export=True, animated=True) spec.elclass = "ms" ueMayaUtils.saveUtility(spec, dbMeta=dbMeta, fileType="ma", export=True) # ueFileUtils.deleteFiles(os.path.join(os.path.join(os.getenv("ASST_ROOT"), "tmp", "ueSaveThumbs_*.png"))) self.close()
def save(self): spec, dbMeta = ueCommonSave.getValues() ueMayaUtils.saveUtility(spec, dbMeta=dbMeta) # ueFileUtils.deleteFiles(os.path.join(os.path.join(os.getenv("ASST_ROOT"), "tmp", "ueSaveThumbs_*.png"))) self.close()
def save(self): spec, dbMeta = ueCommonSave.getValues() # Check if the scene has been saved if maya.cmds.file(q=True, sn=True) == "": ueSave.ueSaveAs() sourceSpec = ueSpec.Spec(maya.cmds.fileInfo("ueproj", query=True)[0], maya.cmds.fileInfo("uegrp", query=True)[0], maya.cmds.fileInfo("ueasst", query=True)[0], maya.cmds.fileInfo("ueclass", query=True)[0], maya.cmds.fileInfo("uetype", query=True)[0], maya.cmds.fileInfo("uename", query=True)[0], int(maya.cmds.fileInfo("uevers", query=True)[0])) destSpec = spec # Create the element(s)/version(s) to render into dbMeta = {} if len(self.renderOpts[1]) > 1: dbMeta["passes"] = ",".join(self.renderOpts[1]) dbMeta["comment"] = "Render from %s" % str(sourceSpec) e = ueAssetUtils.getElement(destSpec) if e == {}: e = ueCreate.createElement(destSpec, dbMeta=dbMeta) # If we're rendering into the last existing version, delete it if not renderOpts[2]["newVersion"]: versions = ueAssetUtils.getVersions(destSpec) destSpec.vers = len(versions) ueDestroy.destroyVersion(destSpec) if renderOpts[2]["clearLastVersion"]: print "deleting files" # Create a new version v = ueCreate.createVersion(destSpec, dbMeta=dbMeta) destSpec.vers = v["version"] path = v["path"] name = v["file_name"] # Set up the render globals maya.cmds.setAttr("defaultRenderGlobals.extensionPadding", 4) maya.cmds.setAttr("defaultRenderGlobals.putFrameBeforeExt", 1) if len(self.renderOpts[1]) == 1: p = os.path.join(path.replace(os.path.join(os.getenv("ASST_ROOT"), "render")+"/", ""), name) maya.cmds.setAttr("defaultRenderGlobals.imageFilePrefix", p, type="string") else: p = os.path.join(path.replace(os.path.join(os.getenv("ASST_ROOT"), "render")+\ "/", ""), "<RenderPass", name+"_<RenderPass>") p = os.path.join("<RenderPass", name+"_<RenderPass>") maya.cmds.setAttr("defaultRenderGlobals.imageFilePrefix", p, type="string") dbMeta = {} dbMeta["comment"] = "Auto-save of render %s" % str(destSpec) ueMayaUtils.saveUtility(sourceSpec, dbMeta=dbMeta) ueMayaUtils.saveUtility(sourceSpec) if self.renderOpts[0] == 0: print "Rendering %s ..." % str(destSpec) maya.mel.eval("mayaBatchRender") elif self.renderOpts[0] == 1: print "Spooling %s ..." % str(destSpec) elif self.renderOpts[0] == 2: print "Spooling to cloud currently not avaliable" self.close()
def export(self): destSpec, dbMeta = ueCommonSave.getValues() fi = ueMaya.parseFileInfo(maya.cmds.fileInfo(query=True)) sourceSpec = ueSpec.Spec(fi["ueproj"], fi["uegrp"], fi["ueasst"], fi["ueclass"], fi["uetype"], fi["uename"], fi["uevers"]) dbMeta["comment"] = "Exported from %s" % str(sourceSpec) # Get the selected nodes from the dialog list selection = [] for i in self.itemMenu.selectedItems(): selection.append(str(i.text())) # If we're exporting all our seleted items into one element, # add the entire list into another list so when we iterate over # it, we return the list once and export everything if not self.exportAsSeparateElements.isChecked(): newSelection = [] newSelection.append(selection) selection = newSelection # Iterate over our selection and export if destSpec.elclass == "ms": for item in selection: if self.exportAsSeparateElements.isChecked(): destSpec.elname = item.replace(":", "") maya.cmds.select(item, r=True) ueMayaUtils.saveUtility(destSpec, dbMeta=dbMeta, fileType="ma", export=True) elif destSpec.elclass == "cam": for item in selection: if self.exportAsSeparateElements.isChecked(): destSpec.elname = item.replace(":", "") maya.cmds.select(item, r=True) destSpec.elclass = "ms" ueMayaUtils.saveUtility(destSpec, dbMeta=dbMeta, fileType="ma", export=True) if self.exportCache.isChecked(): destSpec.elclass = "cam" ueMayaUtils.saveUtility(destSpec, dbMeta=dbMeta, fileType="fbx", export=True) elif destSpec.elclass == "lgt": for item in selection: if self.exportAsSeparateElements.isChecked(): destSpec.elname = item.replace(":", "") maya.cmds.select(item, r=True) destSpec.elclass = "ms" ueMayaUtils.saveUtility(destSpec, dbMeta=dbMeta, fileType="ma", export=True) if self.exportCache.isChecked(): destSpec.elclass = "lgt" ueMayaUtils.saveUtility(destSpec, dbMeta=dbMeta, fileType="fbx", export=True) elif destSpec.elclass == "geo": for item in selection: if self.exportAsSeparateElements.isChecked(): destSpec.elname = item.replace(":", "") maya.cmds.select(item, r=True) destSpec.elclass = "ms" ueMayaUtils.saveUtility(destSpec, dbMeta=dbMeta, fileType="ma", export=True) if self.exportCache.isChecked(): destSpec.elclass = "geo" ueMayaUtils.saveUtility(destSpec, dbMeta=dbMeta, fileType="obj", export=True) elif destSpec.elclass == "mrs": for item in selection: if self.exportAsSeparateElements.isChecked(): destSpec.elname = item.replace(":", "") maya.cmds.select(item, r=True) ueMayaUtils.saveUtility(destSpec, dbMeta=dbMeta, fileType="ma", export=True) # ueFileUtils.deleteFiles(os.path.join(os.path.join(os.getenv("ASST_ROOT"), "tmp", "ueSaveThumbs_*.png"))) self.close()
def save(self): spec, dbMeta = ueCommonSave.getValues() # Check if the scene has been saved if maya.cmds.file(q=True, sn=True) == "": ueSave.ueSaveAs() sourceSpec = ueSpec.Spec( maya.cmds.fileInfo("ueproj", query=True)[0], maya.cmds.fileInfo("uegrp", query=True)[0], maya.cmds.fileInfo("ueasst", query=True)[0], maya.cmds.fileInfo("ueclass", query=True)[0], maya.cmds.fileInfo("uetype", query=True)[0], maya.cmds.fileInfo("uename", query=True)[0], int(maya.cmds.fileInfo("uevers", query=True)[0])) destSpec = spec # Create the element(s)/version(s) to render into dbMeta = {} if len(self.renderOpts[1]) > 1: dbMeta["passes"] = ",".join(self.renderOpts[1]) dbMeta["comment"] = "Render from %s" % str(sourceSpec) e = ueAssetUtils.getElement(destSpec) if e == {}: e = ueCreate.createElement(destSpec, dbMeta=dbMeta) # If we're rendering into the last existing version, delete it if not renderOpts[2]["newVersion"]: versions = ueAssetUtils.getVersions(destSpec) destSpec.vers = len(versions) ueDestroy.destroyVersion(destSpec) if renderOpts[2]["clearLastVersion"]: print "deleting files" # Create a new version v = ueCreate.createVersion(destSpec, dbMeta=dbMeta) destSpec.vers = v["version"] path = v["path"] name = v["file_name"] # Set up the render globals maya.cmds.setAttr("defaultRenderGlobals.extensionPadding", 4) maya.cmds.setAttr("defaultRenderGlobals.putFrameBeforeExt", 1) if len(self.renderOpts[1]) == 1: p = os.path.join( path.replace( os.path.join(os.getenv("ASST_ROOT"), "render") + "/", ""), name) maya.cmds.setAttr("defaultRenderGlobals.imageFilePrefix", p, type="string") else: p = os.path.join(path.replace(os.path.join(os.getenv("ASST_ROOT"), "render")+\ "/", ""), "<RenderPass", name+"_<RenderPass>") p = os.path.join("<RenderPass", name + "_<RenderPass>") maya.cmds.setAttr("defaultRenderGlobals.imageFilePrefix", p, type="string") dbMeta = {} dbMeta["comment"] = "Auto-save of render %s" % str(destSpec) ueMayaUtils.saveUtility(sourceSpec, dbMeta=dbMeta) ueMayaUtils.saveUtility(sourceSpec) if self.renderOpts[0] == 0: print "Rendering %s ..." % str(destSpec) maya.mel.eval("mayaBatchRender") elif self.renderOpts[0] == 1: print "Spooling %s ..." % str(destSpec) elif self.renderOpts[0] == 2: print "Spooling to cloud currently not avaliable" self.close()