Beispiel #1
0
    def show_error_box(self, prev_dialog, msg):
        print("에러 박스 표시")
        main_window = self.__init_ui.main_window
        main_window.setEnabled(False)

        self.__error_Dialog = dialog.Dialog_Modified(prev_dialog)
        self.__error_ui = error.Ui_Dialog(self, prev_dialog)
        self.__error_ui.setupUi(self.__error_Dialog)
        self.__error_ui.error_label.setText(msg)
        self.__error_Dialog.show()
Beispiel #2
0
 def choice_game_btn_clicked_connect(self):
     print("경기 선택")
     self.__dialog.setEnabled(False)
     choice_idx = self.__idx[self.game_table.currentRow()]
     if (self.__game_manager.game_list[choice_idx].proceeding == False):
         self.__bet_select_horse_Dialog = dialog.Dialog_Modified(
             self.__dialog)
         self.__bet_select_horse_ui = bet_select_horse.Ui_Dialog(
             self.__member, self.__init_ui, choice_idx)
         self.__bet_select_horse_ui.game_manager = self.__game_manager
         self.__bet_select_horse_ui.setupUi(self.__bet_select_horse_Dialog)
         self.__bet_select_horse_Dialog.show()
     else:
         self.__error_Dialog = dialog.Dialog_Modified(self.__dialog)
         self.__error_ui = error.Ui_Dialog(self, self.__dialog)
         self.__error_ui.setupUi(self.__error_Dialog)
         self.__error_ui.error_label.setText("종료된 경기입니다.")
         self.__error_Dialog.show()
Beispiel #3
0
    def betting_btn_clicked(self):
        print("베팅 버튼 클릭")
        game = self.__game_manager.game_list[self.__idx]
        choice_idx = self.horse_table.currentRow()
        bet_point = self.input_point.text()
        pw = self.input_pw.text()
        horse_name = game.horses[choice_idx].name
        game_id = game.id
        if (game.proceeding == False):
            self.__member.bet(bet_point, pw, game_id, horse_name,
                              self.__dialog)
        else:
            main_window = self.__init_ui.main_window
            main_window.setEnabled(False)

            self.__error_Dialog = dialog.Dialog_Modified(self.__dialog)
            self.__error_ui = error.Ui_Dialog(self, self.__dialog)
            self.__error_ui.setupUi(self.__error_Dialog)
            self.__error_ui.error_label.setText("종료된 경기입니다.")
            self.__error_Dialog.show()
            self.__dialog.close()