Beispiel #1
0
 def event(self, event):
     if event.type == graphics.const.MOUSEBUTTONDOWN:
         self.vx = 0
         self.vy = 0
         self.start_dragging = event.pos
         self.start_dragging_abs = event.abs_pos
         self.was_dragged = False
         self.canceled_event(event)
         return ui.LOCK_MOUSE_EVENT
     elif event.type == graphics.const.MOUSEMOTION:
         if self.start_dragging:
             dx, dy = _subpoints(self.start_dragging, event.pos)
             if (dx*dx+dy*dy) > 16:
                 self.start_dragging = event.pos
                 self.was_dragged = True
                 self.y += dy
                 self.x += dx
     elif event.type == graphics.const.MOUSEBUTTONUP:
         if self.was_dragged:
             dx, dy = _subpoints(self.start_dragging, event.pos)
             self.vx = _scroll_speed_func(self.vx, dx)
             self.vy = _scroll_speed_func(self.vy, dy)
             self.y += dy
             self.x += dx
         else:
             if self.start_dragging:
                 self.post_mouse_event(ui.Event(graphics.const.MOUSEBUTTONDOWN,
                                                {'pos': self.start_dragging,
                                                 'abs_pos': self.start_dragging_abs}))
             self.post_mouse_event(event)
         self.start_dragging = None
         self.was_dragged = False
         self.canceled_event(event)
     else:
         self.item.event(event)
Beispiel #2
0
    def event(self, event):
        if event.type == graphics.const.MOUSEBUTTONDOWN:
            self.vx = 0
            self.vy = 0
            self.start_dragging = event.pos
            self.start_dragging_abs = event.abs_pos
            self.was_dragged = False
            self.canceled_event(event)
            return ui.LOCK_MOUSE_EVENT
        elif event.type == graphics.const.MOUSEMOTION:
            if self.start_dragging:
                dx, dy = _subpoints(self.start_dragging, event.pos)
                if (dx * dx + dy * dy) > 16:
                    self.start_dragging = event.pos
                    self.was_dragged = True
                    self.y += dy
                    self.x += dx
        elif event.type == graphics.const.MOUSEBUTTONUP:
            if self.was_dragged:
                dx, dy = _subpoints(self.start_dragging, event.pos)
                self.vx = _scroll_speed_func(self.vx, dx)
                self.vy = _scroll_speed_func(self.vy, dy)
                self.y += dy
                self.x += dx
            else:
                if self.start_dragging:
                    self.post_mouse_event(
                        ui.Event(
                            graphics.const.MOUSEBUTTONDOWN, {
                                'pos': self.start_dragging,
                                'abs_pos': self.start_dragging_abs
                            }))
                self.post_mouse_event(event)
            self.start_dragging = None
            self.was_dragged = False
            self.canceled_event(event)
        else:
            self.item.event(event)

        self.normalize()
Beispiel #3
0
 def event(self, ev):
     if hasattr(ev, 'pos'):
         pos = self.get_pos()
         ev.pos = _subpoints(ev.pos, pos)
         if ev.pos[0] < 0 or ev.pos[1] < 0:
             return
         size = self.item.size
         if ev.pos[1] > size[1] or ev.pos[0] > size[0]:
             return
         result = self.item.event(ev)
         ev.pos = _addpoints(ev.pos, pos)
         return result
     else:
         self.item.event(ev)
Beispiel #4
0
 def event(self, ev):
     if hasattr(ev, 'pos'):
         pos = self.get_pos()
         ev.pos = _subpoints(ev.pos, pos)
         if ev.pos[0] < 0 or ev.pos[1] < 0:
             return
         size = self.item.size
         if ev.pos[1] > size[1] or ev.pos[0] > size[0]:
             return
         result = self.item.event(ev)
         ev.pos = _addpoints(ev.pos, pos)
         return result
     else:
         self.item.event(ev)