def player_list(self):
     def meet(player):
         ui.back()
         ui.back()
         player.meet()
     
     def do_break_treaty(player, type):
         player.cancel_pact(type)
         ui.back()
         ui.back()
     
     def break_treaty(player, type, ask):
         ui.ask(ask % dict(name=player.get_name()), lambda: do_break_treaty(player, type))
     
     players = ui.LinearLayoutWidget()
     
     for player in self.client.get_players():
         p = ui.HorizontalLayoutWidget()
         
         if player.can_meet():
             p.add(ui.Button('Meet', functools.partial(meet, player)))
         p.add(ui.Label('    ', image=player.get_flag()))
         p.add(ui.Label('%s (%s)' % (player.get_name(), player.get_nation_adj())))
         
         if player.gives_shared_vision():
             p.add(ui.Button('Withdraw vision', functools.partial(break_treaty, player, CLAUSE_VISION, 'Withdraw vision?')))
         
         if player.get_state() in (DS_CEASEFIRE, DS_PEACE, DS_ALLIANCE, DS_ARMISTICE):
             p.add(ui.Button('Break treaty', functools.partial(break_treaty, player, CLAUSE_CEASEFIRE, 'Break treaty with %(name)s?')))
         
         players.add(p)
     
     ui.set_dialog(players, scroll=True)
Beispiel #2
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def change_zoom():
    menu = ui.LinearLayoutWidget()
    for size in [None, (320, 240), (480, 320), (640, 480), (1024, 800)]:
        menu.add(
            ui.Button(str(size or 'Disabled'),
                      functools.partial(change_screen_size, size)))
    ui.set_dialog(menu, scroll=True)
Beispiel #3
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    def add_condition(self):
        def ph(type):  # pact handler
            def handler():
                ui.back()
                self.meeting.pact(type)

            return handler

        panel = ui.LinearLayoutWidget()
        c = self.meeting.counterpart
        state = c.get_state()

        if state not in (DS_ARMISTICE, DS_CEASEFIRE, DS_PEACE, DS_ALLIANCE):
            panel.add(ui.Button('Ceasefire', ph(CLAUSE_CEASEFIRE)))

        if state not in (DS_PEACE, DS_ALLIANCE):
            panel.add(ui.Button('Peace', ph(CLAUSE_PEACE)))

        if state not in (DS_ALLIANCE, ):
            panel.add(ui.Button('Alliance', ph(CLAUSE_ALLIANCE)))

        if not c.gives_shared_vision():
            panel.add(ui.Button('Shared vision', ph(CLAUSE_VISION)))

        ui.set_dialog(panel)
Beispiel #4
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def ask_if_sharing_allowed(then):
    def notokay():
        features.set_perm("civsync.allow_sharing", "false")
        ui.back()
        then()

    def okay():
        features.set_perm("civsync.allow_sharing", "true")
        ui.back()
        then()

    msg = (
        "civsync.com may put saves you upload to Dropbox on a public list, for others to play."
        "\n\n"
        'By clicking "I agree" you share your saves on CC0 license (public domain) '
        "and allow Freeciv to upload them to civsync.com.".strip()
    )

    dialog = ui.LinearLayoutWidget()
    panel = ui.HorizontalLayoutWidget(spacing=10)
    panel.add(ui.Button("I agree", okay))
    panel.add(ui.Button("I don't agree", notokay))
    dialog.add(help.LongTextWidget(msg, ui.screen_width / 3, ui.smallfont))
    dialog.add(panel)
    ui.set_dialog(dialog)
Beispiel #5
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def new_game_menu():
    menu = ui.Menu(center=0.7)
    
    menu.add('Tutorial', tutorial.start)    
    menu.add('Random', save.new_game)
    menu.add('Scenario', save.load_scenario)
    
    ui.set_dialog(menu, scroll=True)
Beispiel #6
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def new_game_menu():
    menu = ui.Menu(force_full = False)

    menu.add('Tutorial', tutorial.start)
    menu.add('Random', save.new_game)
    menu.add('Scenario', save.load_scenario)

    ui.set_dialog(menu)
Beispiel #7
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def new_game_menu():
    menu = ui.Menu(force_full = False)

    menu.add('Tutorial', tutorial.start)
    menu.add('Random', save.new_game)
    menu.add('Scenario', save.load_scenario)

    ui.set_dialog(menu)
Beispiel #8
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def request(callback, name, *args, **kwargs):
    if 'banner' in kwargs:
        banner = kwargs['banner']
        del kwargs['banner']
    else:
        banner = 'Contacting server...'
    loading = ui.Label(banner)
    ui.set_dialog(loading)
    threading.Thread(target=sync_request, args=(callback, name, args, kwargs)).start()
    def change_goverment(self):
        def commit_government_change(gov):
            gov.change_to()
            ui.back()

        panel = ui.LinearLayoutWidget()
        for gov in self.client.get_governments():
            panel.add(ui.Label(gov.name, functools.partial(commit_government_change, gov)))
        ui.set_dialog(panel, scroll=True)
Beispiel #10
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    def change_goverment(self):
        def commit_government_change(gov):
            gov.change_to()
            ui.back()

        panel = ui.LinearLayoutWidget()
        for gov in self.client.get_governments():
            panel.add(ui.Label(gov.name, functools.partial(commit_government_change, gov)))
        ui.set_dialog(panel, scroll=True)
Beispiel #11
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def open_gold_link(then, restart):
    features.set_perm('gold.initiated', True)
    osutil.open_url('%s://%s/sync/login?then=%s&sid=%s' % (
        sync.PROTO, sync.HOST, then, sync.get_sid()))

    def callback():
        ui.async(lambda: check_products(force=True))

    if restart:
        ui.set_dialog(ui.Button('Touch after finishing transaction', callback))
Beispiel #12
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def open_gold_link(then, restart):
    features.set_perm('gold.initiated', True)
    osutil.open_url('%s://%s/sync/login?then=%s&sid=%s' %
                    (sync.PROTO, sync.HOST, then, sync.get_sid()))

    def callback():
        ui. async (lambda: check_products(force=True))

    if restart:
        ui.set_dialog(ui.Button('Touch after finishing transaction', callback))
Beispiel #13
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def request(callback, name, *args, **kwargs):
    if 'banner' in kwargs:
        banner = kwargs['banner']
        del kwargs['banner']
    else:
        banner = 'Contacting server...'
    loading = ui.Label(banner)
    ui.set_dialog(loading)
    threading.Thread(target=sync_request,
                     args=(callback, name, args, kwargs)).start()
Beispiel #14
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    def pick_nation(self):
        def set_nation(style, id):
            self.city_style = style
            self.nation_id = id
            self.set_nation_settings()
            ui.back()
        nations = ui.LinearLayoutWidget()
        for name, style, id in client.get_nations():
            nations.add(ui.Button(name, functools.partial(set_nation, style, id)))

        ui.set_dialog(nations, scroll=True)
Beispiel #15
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    def show_buildings(self):
        buildings = self.city.get_built_improvements()

        panel = ui.LinearLayoutWidget()
        for handle, name in buildings:
            callback = functools.partial(lambda info: self.sell_dialog(*info), (name, handle))
            p = ui.HorizontalLayoutWidget()
            p.add(ui.Label(name))
            p.add(ui.Button('Sell', callback))
            panel.add(p)
        ui.set_dialog(panel, scroll=True)
Beispiel #16
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 def pick_nation(self):
     def set_nation(style, id):
         self.city_style = style
         self.nation_id = id
         self.set_nation_settings()
         ui.back()
     nations = ui.LinearLayoutWidget()
     for name, style, id in client.get_nations():
         nations.add(ui.Button(name, functools.partial(set_nation, style, id)))
     
     ui.set_dialog(nations, scroll=True)
 def popup_unit_select_dialog(self, units):
     def focus(unit):
         unit.focus()
         ui.back()
     
     panel = ui.LinearLayoutWidget()
     for unit in units:
         name = unit.get_name()
         callback = functools.partial(focus, unit)
         panel.add(ui.Button(name, callback))
     ui.set_dialog(panel, scroll=True)
def change_ruleset():
    def set_ruleset(name):
        features.set_perm('app.ruleset', name)
        ui.back()

    rulesets = ['default', 'civ1', 'civ2']
    panel = ui.LinearLayoutWidget()

    for ruleset in rulesets:
        panel.add(ui.Button(ruleset, functools.partial(set_ruleset, ruleset)))

    ui.set_dialog(panel)
Beispiel #19
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    def show_buildings(self):
        buildings = self.city.get_built_improvements()

        panel = ui.LinearLayoutWidget()
        for handle, name in buildings:
            callback = functools.partial(lambda info: self.sell_dialog(*info),
                                         (name, handle))
            p = ui.HorizontalLayoutWidget()
            p.add(ui.Label(name))
            p.add(ui.Button('Sell', callback))
            panel.add(p)
        ui.set_dialog(panel, scroll=True)
Beispiel #20
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    def show_units(self):
        def focus(unit):
            unit.focus()
            ui.back()
            ui.back()

        panel = ui.LinearLayoutWidget()
        for unit in self.city.get_units():
            name = unit.get_name()
            callback = functools.partial(focus, unit)
            panel.add(ui.Button(name, callback))
        ui.set_dialog(panel, scroll=True)
Beispiel #21
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def change_ruleset():
    def set_ruleset(name):
        features.set_perm('app.ruleset', name)
        ui.back()

    rulesets = ['default', 'civ1', 'civ2']
    panel = ui.LinearLayoutWidget()

    for ruleset in rulesets:
        panel.add(ui.Button(ruleset, functools.partial(set_ruleset, ruleset)))

    ui.set_dialog(panel)
Beispiel #22
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def change_joystick():
    def set_type(name):
        features.set_perm('app.joystick', name)
        ui.back()

    types = ['new', 'tile']
    panel = ui.LinearLayoutWidget()

    for type in types:
        panel.add(ui.Button(type.capitalize(), functools.partial(set_type, type)))

    ui.set_dialog(panel)
def change_joystick():
    def set_type(name):
        features.set_perm('app.joystick', name)
        ui.back()

    types = ['new', 'tile']
    panel = ui.LinearLayoutWidget()

    for type in types:
        panel.add(ui.Button(type.capitalize(), functools.partial(set_type, type)))

    ui.set_dialog(panel)
Beispiel #24
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    def show_units(self):
        def focus(unit):
            unit.focus()
            ui.back()
            ui.back()

        panel = ui.LinearLayoutWidget()
        for unit in self.city.get_units():
            name = unit.get_name()
            callback = functools.partial(focus, unit)
            panel.add(ui.Button(name, callback))
        ui.set_dialog(panel, scroll=True)
Beispiel #25
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    def research_list_dialog(self, func, level):
        def set_goal(tech):
            getattr(tech, func)()
            self.setup_ui()
            ui.back()

        techs = ui.LinearLayoutWidget()

        techs.add(ui.Label(', '.join(self.client.get_current_tech())))
        for tech in self.client.get_techs(level):
            techs.add(ui.Button(tech.name, functools.partial(set_goal, tech)))

        ui.set_dialog(techs, scroll=True)
Beispiel #26
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def downloaded(data):
    ui.set_dialog(ui.Label('Loading save...'))
    uncompressed = lzma.decompress(data)
    print 'Uncompressed size', len(uncompressed)
    dl_path = save.get_save_dir() + '/downloaded_save'
    try:
        os.remove(dl_path)
    except OSError:
        print 'not removed...'
    with open(dl_path, 'wb') as f:
        f.write(uncompressed)
    ui.back(anim=False)
    save.load_game(dl_path)
Beispiel #27
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def change_difficulty(difficulty_button):
    def set_difficulty(name):
        features.set_perm('app.difficulty', name)
        difficulty_button.set_text('Default difficulty for new games: ' + name)
        ui.back()

    difficulties = ['handicapped', 'novice', 'easy', 'normal', 'hard', 'cheating']
    panel = ui.LinearLayoutWidget()

    for difficulty in difficulties:
        panel.add(ui.Button(difficulty, functools.partial(set_difficulty, difficulty)))

    ui.set_dialog(panel)
Beispiel #28
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def downloaded(data):
    ui.set_dialog(ui.Label('Loading save...'))
    uncompressed = lzma.decompress(data)
    print 'Uncompressed size', len(uncompressed)
    dl_path = save.get_save_dir() + '/downloaded_save'
    try:
        os.remove(dl_path)
    except OSError:
        print 'not removed...'
    with open(dl_path, 'wb') as f:
        f.write(uncompressed)
    ui.back(anim=False)
    save.load_game(dl_path)
Beispiel #29
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 def research_list_dialog(self, func, level):
     def set_goal(tech):
         getattr(tech, func)()
         self.setup_ui()
         ui.back()
     
     techs = ui.LinearLayoutWidget()
     
     techs.add(ui.Label(', '.join(self.client.get_current_tech())))
     for tech in self.client.get_techs(level):
         techs.add(ui.Button(tech.name, functools.partial(set_goal, tech)))
     
     ui.set_dialog(techs, scroll=True)
Beispiel #30
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def downloaded(data):
    ui.set_dialog(ui.Label("Loading save..."))
    uncompressed = lzma.decompress(data)
    print "Uncompressed size", len(uncompressed)
    dl_path = save.get_save_dir() + "/downloaded_save"
    try:
        os.remove(dl_path)
    except OSError:
        print "not removed..."
    with open(dl_path, "wb") as f:
        f.write(uncompressed)
    ui.back(anim=False)
    save.load_game(dl_path)
    def popup_unit_select_dialog(self, units):
        def focus(unit):
            unit.focus()
            ui.back()

        panel = ui.LinearLayoutWidget()
        for unit in units:
            name = unit.get_name()
            callback = functools.partial(focus, unit)
            p = ui.HorizontalLayoutWidget()
            p.add(ui.Image(unit.get_image(), callback)) # Label(' ' * 10, callback, image=
            p.add(ui.Button(name, callback))
            panel.add(p)
        ui.set_dialog(panel, scroll=True)
Beispiel #32
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    def popup_unit_select_dialog(self, units):
        def focus(unit):
            unit.focus()
            ui.back()

        panel = ui.LinearLayoutWidget()
        for unit in units:
            name = unit.get_name()
            callback = functools.partial(focus, unit)
            p = ui.HorizontalLayoutWidget()
            p.add(ui.Image(unit.get_image(), callback)) # Label(' ' * 10, callback, image=
            p.add(ui.Button(name, callback))
            panel.add(p)
        ui.set_dialog(panel, scroll=True)
Beispiel #33
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    def show_action_list(self, unit):
        def fcallback(action_ident):
            self.client.get_unit_in_focus().perform_activity(action_ident)
            ui.back()

        panel = ui.LinearLayoutWidget()

        for action_ident, action_name, action_length in unit.get_actions():
            callback = functools.partial(fcallback, action_ident)
            hor = ui.HorizontalLayoutWidget()
            hor.add(ui.Image(get_order_sprite(action_name), callback))
            hor.add(ui.Label('%s' % (action_name, ), callback))
            panel.add(hor)

        ui.set_dialog(panel, scroll=True)
Beispiel #34
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    def show_action_list(self, unit):
        def fcallback(action_ident):
            self.client.get_unit_in_focus().perform_activity(action_ident)
            ui.back()

        panel = ui.LinearLayoutWidget()

        for action_ident, action_name, action_length in unit.get_actions():
            callback = functools.partial(fcallback, action_ident)
            hor = ui.HorizontalLayoutWidget()
            hor.add(ui.Image(get_order_sprite(action_name), callback))
            hor.add(ui.Label('%s' % (action_name, ), callback))
            panel.add(hor)

        ui.set_dialog(panel, scroll=True)
 def set_turn_button_enable(self, enabled):
     print 'set_turn_button_state+', enabled
     dialog_state = self.turn_loading_dialog.is_opened() if self.turn_loading_dialog else False
     if not enabled and not dialog_state:
         self.turn_loading_dialog = ui.set_dialog(ui.Label('ending turn...'))
     elif dialog_state and enabled:
         self.turn_loading_dialog.close()
Beispiel #36
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 def setup_ui(self):
     self.items = []
     self.tech_label = ui.Label('')
     self.add(self.tech_label)
     self.tech_goal_label = ui.Label('')
     self.add(self.tech_goal_label)
     self.tech_progress_label = ui.Label('', font=ui.consolefont)
     self.add(self.tech_progress_label)
     tech_panel = ui.HorizontalLayoutWidget(spacing=10)
     tech_panel.add(ui.Button('Change tech goal',
                              self.research_goal_dialog))
     tech_panel.add(
         ui.Button('Change current tech', self.research_current_dialog))
     tech_panel.add(
         ui.Button('Technology tree', self.technology_tree_dialog))
     self.add(tech_panel)
     self.add(ui.Label('Players'))
     self.add(ui.Button('Player list', self.player_list))
     self.add(
         ui.Button(
             'Taxes & Government',
             lambda: ui.set_dialog(gamescreen.TaxesDialog(self.client))))
     self.add(
         ui.Button('More empire informations',
                   self.get_info_label_text_popup))
     self.update_layout()
Beispiel #37
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    def player_list(self):
        def meet(player):
            ui.back()
            ui.back()
            player.meet()

        def do_break_treaty(player, type):
            player.cancel_pact(type)
            ui.back()
            ui.back()

        def break_treaty(player, type, ask):
            ui.ask(ask % dict(name=player.get_name()),
                   lambda: do_break_treaty(player, type))

        players = ui.LinearLayoutWidget()

        for player in self.client.get_players():
            p = ui.HorizontalLayoutWidget()

            if player.can_meet():
                p.add(ui.Button('Meet', functools.partial(meet, player)))
            p.add(ui.Label('    ', image=player.get_flag()))
            p.add(
                ui.Label('%s (%s)' %
                         (player.get_name(), player.get_nation_adj())))

            if player.gives_shared_vision():
                p.add(
                    ui.Button(
                        'Withdraw vision',
                        functools.partial(break_treaty, player, CLAUSE_VISION,
                                          'Withdraw vision?')))

            if player.get_state() in (DS_CEASEFIRE, DS_PEACE, DS_ALLIANCE,
                                      DS_ARMISTICE):
                p.add(
                    ui.Button(
                        'Break treaty',
                        functools.partial(break_treaty, player,
                                          CLAUSE_CEASEFIRE,
                                          'Break treaty with %(name)s?')))

            players.add(p)

        ui.set_dialog(players, scroll=True)
Beispiel #38
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 def change_prod(self, add=True):
     panel = ui.LinearLayoutWidget()
     
     things = self.city.get_buildable_improvements() + \
                 self.city.get_buildable_units()
     
     def change(type, handle):
         self.city.set_production(type, handle)
         ui.back()
     
     def add(handle, type, name, turns, stock, cost, ops):
         panel.add(ui.Label('%s %s/%s %s' % (name, stock, cost, ops), functools.partial(change, type, handle)))
     
     for handle, type, name, turns, stock, cost, ops in things:
         add(handle, type, name, turns, stock, cost, ops or '')
     
     ui.set_dialog(panel, scroll=True)
Beispiel #39
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 def set_turn_button_enable(self, enabled):
     dialog_state = self.turn_loading_dialog.is_opened(
     ) if self.turn_loading_dialog else False
     if not enabled and not dialog_state:
         self.turn_loading_dialog = ui.set_dialog(
             ui.Label('ending turn...'))
     elif dialog_state and enabled:
         self.turn_loading_dialog.close()
def debug_menu():
    def fake_screen_size(size):
        import main
        main.main(size, init=False)

    def fake_screen_size_menu():
        menu = ui.Menu(center=False)
        for size in [(320, 240), (480, 320), (640, 480), (1024, 800), (1280, 800)]:
            menu.add(str(size), functools.partial(fake_screen_size, size))
        ui.set_dialog(menu, scroll=True)

    def change_feature():
        def finish(arg):
            try:
                features._parse_arg(arg)
            except Exception as e:
                traceback.print_exc()
                ui.message(str(e))

        uidialog.inputbox('name=key', finish=finish)

    def pernament_feature():
        def finish():
            try:
                k, v = arg.split('=', 1)
                features.set_perm(k, v)
            except Exception as e:
                traceback.print_exc()
                ui.message(str(e))

        uidialog.inputbox('name=key', finish=finish)

    def show_features():
        s = '\n'.join( '%s=%s' % (k,v) for k, v in sorted(features.features.items()) )
        ui.set_dialog(ui.Label(s), scroll=True)

    def test_inputbox():
        import uidialog
        def finish(text):
            print 'got', text

        def cancel():
            print 'cancel'

        uidialog.inputbox('Query?', 'defaultval', finish=finish, cancel=cancel)

    menu = ui.Menu()

    menu.add('Fake screen size', fake_screen_size_menu)
    menu.add('Get screen size', lambda: ui.set_dialog(ui.Label(str(ui.screen_size))))
    menu.add('Change feature', change_feature)
    menu.add('Pernament feature', pernament_feature)
    menu.add('Show features', show_features)
    menu.add('Cause exception', lambda: 1/0)
    menu.add('Test Market URL', osutil.open_market)
    menu.add('Test inputbox', test_inputbox)

    ui.set(ui.ScrollWrapper(menu))
 def quit(self):
     def quit():
         self.disconnect()
         ui.back(anim=False) # close dialog
         ui.back(allow_override=False) # close game
     
     def save():
         self.chat('/save')
         ui.back()
     
     def save_and_sync():
         sync.save_and_sync(self)
     
     menu = ui.Menu(center=0.7)
     menu.add('Quit', quit)
     menu.add('Save', save)
     if features.get('civsync.enable'):
         menu.add('Save & sync', save_and_sync)
     ui.set_dialog(menu, scroll=True)
Beispiel #42
0
 def setup_ui(self):
     self.items = []
     self.tech_label = ui.Label('')
     self.add(self.tech_label)
     tech_panel = ui.HorizontalLayoutWidget(spacing=10)
     tech_panel.add(ui.Button('Change tech goal', self.research_goal_dialog))
     tech_panel.add(ui.Button('Change current tech', self.research_current_dialog))
     self.add(tech_panel)
     self.add(ui.Label('Players'))
     self.add(ui.Button('Player list', self.player_list))
     self.add(ui.Button('Taxes & Government', lambda: ui.set_dialog(gamescreen.TaxesDialog(self.client))))
     self.update_layout()
Beispiel #43
0
    def unit_select_dialog_popup(self, units):
        def focus(unit):
            unit.focus()
            ui.back()

        panel = ui.LinearLayoutWidget(spacing=0)#No vertical spacing because Images already contains margins.
        for unit in units:
            name = unit.get_name()
            callback = functools.partial(focus, unit)
            p = ui.HorizontalLayoutWidget(spacing=10)
            surf = unit.get_image()
            w, h = surf.get_size()
            image = surf.scale((ui.scale_for_device(w), ui.scale_for_device(h)))
            surf.destroy()
            p.add(ui.Image(image, callback))
            container = ui.LinearLayoutWidget(spacing=0)
            container.add(ui.Spacing(0, ui.scale_for_device(8)))
            container.add(ui.Button(name, callback))
            p.add(container)
            panel.add(p)
        ui.set_dialog(panel, scroll=True)
Beispiel #44
0
    def change_prod(self, add=True):
        panel = ui.LinearLayoutWidget()

        things = self.city.get_buildable_improvements() + \
                    self.city.get_buildable_units()

        def change(type, handle):
            self.city.set_production(type, handle)
            ui.back()

        def add(handle, type, name, turns, stock, cost, ops, image):
            c = ui.HorizontalLayoutWidget()
            c.add(ui.Label('    ', image=image))
            c.add(
                ui.Label('%s %s/%s %s' % (name, stock, cost, ops),
                         functools.partial(change, type, handle)))
            panel.add(c)

        for handle, type, name, turns, stock, cost, ops, img in things:
            add(handle, type, name, turns, stock, cost, ops or '', img)

        ui.set_dialog(panel, scroll=True)
 def setup_ui(self):
     self.items = []
     self.tech_label = ui.Label("")
     self.add(self.tech_label)
     tech_panel = ui.HorizontalLayoutWidget(spacing=10)
     tech_panel.add(ui.Button("Change tech goal", self.research_goal_dialog))
     tech_panel.add(ui.Button("Change current tech", self.research_current_dialog))
     tech_panel.add(ui.Button("Technology tree", self.technology_tree_dialog))
     self.add(tech_panel)
     self.add(ui.Label("Players"))
     self.add(ui.Button("Player list", self.player_list))
     self.add(ui.Button("Taxes & Government", lambda: ui.set_dialog(gamescreen.TaxesDialog(self.client))))
     self.update_layout()
Beispiel #46
0
def show_marketnotice():
    def never():
        features.set_perm('app.marketnotice', False)
        ui.back()

    def okay():
        osutil.open_market()
        never()

    msg = '''
If you enjoy playing Freeciv,
please take a moment to rate
the app. Thank you for your
support!'''.strip()

    dialog = ui.LinearLayoutWidget()
    panel = ui.HorizontalLayoutWidget(spacing=10)
    panel.add(ui.Button('Okay', okay))
    panel.add(ui.Button('Not now', ui.back))
    panel.add(ui.Button('Never', never))
    dialog.add(ui.Label(msg))
    dialog.add(panel)
    ui.set_dialog(dialog)
Beispiel #47
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    def quit(self):
        def quit():
            self.disconnect()
            ui.back(anim=False)  # close dialog
            ui.back(allow_override=False)  # close game

        def save():
            self.chat('/save')
            ui.back()

        def save_and_sync():
            sync.save_and_sync(self)

        def show_help():
            help.show()

        menu = ui.Menu(center=0.7)
        menu.add('Quit', quit)
        menu.add('Save', save)
        if features.get('civsync.enable'):
            menu.add('Save & sync', save_and_sync)
        menu.add('Help', show_help)
        ui.set_dialog(menu, scroll=True)
    def quit(self):
        def quit():
            self.disconnect()
            ui.back(anim=False) # close dialog
            ui.back(allow_override=False) # close game

        def save():
            self.chat('/save')
            ui.back()

        def save_db():
            ui.back()
            self.save_and_get_name(lambda path: dropbox.save(path))

        def show_help():
            help.show()

        menu = ui.Menu(for_dialog=True)
        menu.add('Quit', quit)
        menu.add('Save', save)
        menu.add('Save to Dropbox', save_db, button_class=dropbox.DBButton)
        menu.add('Help', show_help)
        ui.set_dialog(menu, scroll=True)
Beispiel #49
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def show_marketnotice():
    def never():
        features.set_perm('app.marketnotice', False)
        ui.back()

    def okay():
        osutil.open_market()
        never()

    msg = '''
If you enjoy playing Freeciv,
please take a moment to rate
the app. Thank you for your
support!'''.strip()

    dialog = ui.LinearLayoutWidget()
    panel = ui.HorizontalLayoutWidget(spacing=10)
    panel.add(ui.Button('Okay', okay))
    panel.add(ui.Button('Not now', ui.back))
    panel.add(ui.Button('Never', never))
    dialog.add(ui.Label(msg))
    dialog.add(panel)
    ui.set_dialog(dialog)
Beispiel #50
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    def quit(self):
        def quit():
            self.disconnect()
            ui.back(anim=False)  # close dialog
            ui.back(allow_override=False)  # close game

        def save():
            self.chat('/save')
            ui.back()

        def save_db():
            ui.back()
            self.save_and_get_name(lambda path: dropbox.save(path))

        def show_help():
            help.show()

        menu = ui.Menu(for_dialog=True)
        menu.add('Quit', quit)
        menu.add('Save', save)
        menu.add('Save to Dropbox', save_db, button_class=dropbox.DBButton)
        menu.add('Help', show_help)
        ui.set_dialog(menu, scroll=True)
Beispiel #51
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 def add_condition(self):
     def ph(type): # pact handler
         def handler():
             ui.back()
             self.meeting.pact(type)
         return handler
     
     panel = ui.LinearLayoutWidget()
     c = self.meeting.counterpart
     state = c.get_state()
     
     if state not in (DS_CEASEFIRE, DS_PEACE, DS_ALLIANCE):
         panel.add(ui.Button('Ceasefire', ph(CLAUSE_CEASEFIRE)))
     
     if state not in (DS_CEASEFIRE, DS_PEACE):
         panel.add(ui.Button('Peace', ph(CLAUSE_PEACE)))
     
     if state not in (DS_ALLIANCE, ):
         panel.add(ui.Button('Alliance', ph(CLAUSE_ALLIANCE)))
     
     if not c.gives_shared_vision():
         panel.add(ui.Button('Shared vision', ph(CLAUSE_VISION)))
     
     ui.set_dialog(panel)
Beispiel #52
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    def unit_select_dialog_popup(self, units):
        def focus(unit):
            unit.focus()
            ui.back()

        panel = ui.LinearLayoutWidget(
            spacing=0
        )  #No vertical spacing because Images already contains margins.
        for unit in units:
            name = unit.get_name()
            callback = functools.partial(focus, unit)
            p = ui.HorizontalLayoutWidget(spacing=10)
            surf = unit.get_image()
            w, h = surf.get_size()
            image = surf.scale(
                (ui.scale_for_device(w), ui.scale_for_device(h)))
            surf.destroy()
            p.add(ui.Image(image, callback))
            container = ui.LinearLayoutWidget(spacing=0)
            container.add(ui.Spacing(0, ui.scale_for_device(8)))
            container.add(ui.Button(name, callback))
            p.add(container)
            panel.add(p)
        ui.set_dialog(panel, scroll=True)
Beispiel #53
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def ask_if_sharing_allowed(then):
    def notokay():
        features.set_perm('civsync.allow_sharing', 'false')
        ui.back()
        then()

    def okay():
        features.set_perm('civsync.allow_sharing', 'true')
        ui.back()
        then()

    msg = \
          'civsync.com may put saves you upload to Dropbox on a public list, for others to play.' \
          '\n\n' \
          'By clicking "I agree" you share your saves on CC0 license (public domain) ' \
          'and allow Freeciv to upload them to civsync.com.'.strip()

    dialog = ui.LinearLayoutWidget()
    panel = ui.HorizontalLayoutWidget(spacing=10)
    panel.add(ui.Button('I agree', okay))
    panel.add(ui.Button('I don\'t agree', notokay))
    dialog.add(help.LongTextWidget(msg, ui.screen_width / 3, ui.smallfont))
    dialog.add(panel)
    ui.set_dialog(dialog)
Beispiel #54
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def debug_menu():
    def fake_screen_size(size):
        import main
        main.main(size, init=False)

    def fake_screen_size_menu():
        menu = ui.Menu(center=False)
        for size in [(320, 240), (480, 320), (640, 480), (1024, 800),
                     (1280, 800)]:
            menu.add(str(size), functools.partial(fake_screen_size, size))
        ui.set_dialog(menu, scroll=True)

    def change_feature():
        arg = uidialog.inputbox('name=key')
        try:
            features._parse_arg(arg)
        except Exception as e:
            traceback.print_exc()
            ui.message(str(e))

    def pernament_feature():
        arg = uidialog.inputbox('name=key')
        try:
            k, v = arg.split('=', 1)
            features.set_perm(k, v)
        except Exception as e:
            traceback.print_exc()
            ui.message(str(e))

    def show_features():
        s = '\n'.join('%s=%s' % (k, v)
                      for k, v in sorted(features.features.items()))
        ui.set_dialog(ui.Label(s), scroll=True)

    menu = ui.Menu()

    menu.add('Fake screen size', fake_screen_size_menu)
    menu.add('Get screen size',
             lambda: ui.set_dialog(ui.Label(str(ui.screen_size))))
    menu.add('Change feature', change_feature)
    menu.add('Pernament feature', pernament_feature)
    menu.add('Show features', show_features)
    menu.add('Cause exception', lambda: 1 / 0)
    menu.add(
        'Test Market URL', lambda: uidialog.open_url(
            'market://details?id=pl.org.zielinscy.freeciv'))

    ui.set(ui.ScrollWrapper(menu))
Beispiel #55
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 def setup_ui(self):
     self.items = []
     self.tech_label = ui.Label('')
     self.add(self.tech_label)
     tech_panel = ui.HorizontalLayoutWidget(spacing=10)
     tech_panel.add(ui.Button('Change tech goal',
                              self.research_goal_dialog))
     tech_panel.add(
         ui.Button('Change current tech', self.research_current_dialog))
     self.add(tech_panel)
     self.add(ui.Label('Players'))
     self.add(ui.Button('Player list', self.player_list))
     self.add(
         ui.Button(
             'Taxes & Government',
             lambda: ui.set_dialog(gamescreen.TaxesDialog(self.client))))
     self.update_layout()
Beispiel #56
0
 def setup_ui(self):
     self.items = []
     self.tech_label = ui.Label('')
     self.add(self.tech_label)
     self.tech_goal_label = ui.Label('')
     self.add(self.tech_goal_label)
     self.tech_progress_label = ui.Label('', font=ui.consolefont)
     self.add(self.tech_progress_label)
     tech_panel = ui.HorizontalLayoutWidget(spacing=10)
     tech_panel.add(ui.Button('Change tech goal', self.research_goal_dialog))
     tech_panel.add(ui.Button('Change current tech', self.research_current_dialog))
     tech_panel.add(ui.Button('Technology tree', self.technology_tree_dialog))
     self.add(tech_panel)
     self.add(ui.Label('Players'))
     self.add(ui.Button('Player list', self.player_list))
     self.add(ui.Button('Taxes & Government', lambda: ui.set_dialog(gamescreen.TaxesDialog(self.client))))
     self.add(ui.Button('More empire informations', self.get_info_label_text_popup))
     self.update_layout()
Beispiel #57
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def debug_menu():
    def fake_screen_size(size):
        import main
        main.main(size, init=False)
    
    def fake_screen_size_menu():
        menu = ui.Menu(center=False)
        for size in [(320, 240), (480, 320), (640, 480), (1024, 800)]:
            menu.add(str(size), functools.partial(fake_screen_size, size))
        ui.set_dialog(menu, scroll=True)
    
    def change_feature():
        arg = uidialog.inputbox('name=key')
        try:
            features._parse_arg(arg)
        except Exception as e:
            traceback.print_exc()
            ui.message(str(e))
    
    def pernament_feature():
        arg = uidialog.inputbox('name=key')
        try:
            k, v = arg.split('=', 1)
            features.set_perm(k, v)
        except Exception as e:
            traceback.print_exc()
            ui.message(str(e))
    
    def show_features():
        s = '\n'.join( '%s=%s' % (k,v) for k, v in sorted(features.features.items()) )
        ui.set_dialog(ui.Label(s), scroll=True)
    
    menu = ui.Menu()
    
    menu.add('Fake screen size', fake_screen_size_menu)
    menu.add('Get screen size', lambda: ui.set_dialog(ui.Label(str(ui.screen_size))))
    menu.add('Change feature', change_feature)
    menu.add('Pernament feature', pernament_feature)
    menu.add('Show features', show_features)
    menu.add('Cause exception', lambda: 1/0)
    menu.add('Test Market URL', lambda: uidialog.open_url('market://details?id=pl.org.zielinscy.freeciv'))
    
    ui.set(ui.ScrollWrapper(menu))
Beispiel #58
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 def callback(self):
     ui.set_dialog(TaxesDialog(self.client))
Beispiel #59
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 def popup_notify(self, text):
     panel = ui.LinearLayoutWidget()
     panel.add(ui.Label(text, font=ui.consolefont))
     panel.add(ui.Button('Okay', ui.back))
     ui.set_dialog(panel)
Beispiel #60
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def uploaded_save(result):
    ui.set_dialog(ui.Label('Save uploaded.', ui.back))