def __init__(self, pics):
     super().__init__()
     self.setupUi(self)
     self.juego = None
     W.set_geometry(self)
     self.zombie.setPixmap(pics["zombie1"])
     self.burbuja.setPixmap(pics["cloud"])
Beispiel #2
0
    def __init__(self, end, pausa, pics):
        super().__init__()
        self.setupUi(self)
        self.pausa = pausa
        self.end = end
        self.pausa.juego = self
        W.set_geometry(self)

        self.en_pausa = False

        self.atacado.hide()
        self.atacado.setPixmap(pics["atacado"])
        self.dead.hide()
        self.dead.setPixmap(pics["dead"])

        self.pics = pics

        self.reloj = Reloj()
        self.jugador = Sniper(self, self.jugador)
        self.zombies = ZombieGenerator(self.arena, self)
        self.helicoptero = Helicoptero(self.arena, self)

        self.zombies_list = []
        self.regalos_list = []

        self.municiones = 20
        self.salud = 100
        self.matados = 0
        self.puntaje_ = 0
Beispiel #3
0
    def __init__(self, end, pausa, pics):
        super().__init__()
        self.setupUi(self)
        self.pausa = pausa
        self.end = end
        self.pausa.juego = self
        W.set_geometry(self)

        self.en_pausa = False

        self.atacado.hide()
        self.atacado.setPixmap(pics["atacado"])
        self.dead.hide()
        self.dead.setPixmap(pics["dead"])

        self.pics = pics

        self.reloj = Reloj()
        self.jugador = Sniper(self, self.jugador)
        self.zombies = ZombieGenerator(self.arena, self)
        self.helicoptero = Helicoptero(self.arena, self)

        self.zombies_list = []
        self.regalos_list = []

        self.municiones = 20
        self.salud = 100
        self.matados = 0
        self.puntaje_ = 0
Beispiel #4
0
 def pausar(self):
     self.en_pausa = not self.en_pausa
     self.reloj.pausa = not self.reloj.pausa
     self.zombies.pausa = not self.zombies.pausa
     self.helicoptero.pausa = not self.helicoptero.pausa
     self.hide()
     self.pausa.show()
     W.set_geometry(self)
Beispiel #5
0
 def pausar(self):
     self.en_pausa = not self.en_pausa
     self.reloj.pausa = not self.reloj.pausa
     self.zombies.pausa = not self.zombies.pausa
     self.helicoptero.pausa = not self.helicoptero.pausa
     self.hide()
     self.pausa.show()
     W.set_geometry(self)
 def __init__(self, juego, pics):
     super().__init__()
     self.juego = juego
     self.setupUi(self)
     W.set_geometry(self)
     self.boton_inicio.clicked.connect(self.inicio)
     self.zombie.setPixmap(pics["zombie1"])
     self.zombie_2.setPixmap(pics["zombie2"])
     self.zombie_3.setPixmap(pics["zombie3"])
 def __init__(self, pics):
     super().__init__()
     self.setupUi(self)
     W.set_geometry(self)
     self.zombie.setPixmap(pics["end_zombie"])
 def keyPressEvent(self, event):
     if event.key() == QtCore.Qt.Key_Space:
         self.hide()
         self.juego.show()
         self.juego.restart()
         W.set_geometry(self)