Beispiel #1
0
def handle_input():
	global EXIT_MENU
	
	if QUIT:
		return False
	
	if settings.TICK_MODE in ['normal', 'strategy']:
		if controls.get_input_ord_pressed(constants.KEY_ESCAPE):
			if ui_dialog.get_active_dialog():
				ui_dialog.delete(ui_dialog.get_active_dialog())
			
			elif EXIT_MENU:
				return False
			
			elif ui_menu.get_active_menu():
				_menu = ui_menu.get_active_menu()

				ui_menu.delete(_menu)

				if ui_panel.ACTIVE_MENU == _menu:
					ui_panel.close()
			else:
				EXIT_MENU = ui_menu.create((constants.WINDOW_WIDTH / 2) - 2, 18, title='Menu')
				
				ui_menu.add_selectable(EXIT_MENU, 'Quit', lambda: _quit())

		if settings.TICK_MODE == 'strategy':
			ui_squad_control.handle_keyboard_input()

	if controls.get_input_char_pressed('k'):
		display.screenshot('screenshot-%s.bmp' % time.time())

	return True
Beispiel #2
0
def handle_input():
    global EXIT_MENU

    if QUIT:
        return False

    if settings.TICK_MODE in ['normal', 'strategy']:
        if controls.get_input_ord_pressed(constants.KEY_ESCAPE):
            if ui_dialog.get_active_dialog():
                ui_dialog.delete(ui_dialog.get_active_dialog())

            elif EXIT_MENU:
                return False

            elif ui_menu.get_active_menu():
                _menu = ui_menu.get_active_menu()

                ui_menu.delete(_menu)

                if ui_panel.ACTIVE_MENU == _menu:
                    ui_panel.close()
            else:
                EXIT_MENU = ui_menu.create((constants.WINDOW_WIDTH / 2) - 2,
                                           18,
                                           title='Menu')

                ui_menu.add_selectable(EXIT_MENU, 'Quit', lambda: _quit())

        if settings.TICK_MODE == 'strategy':
            ui_squad_control.handle_keyboard_input()

    if controls.get_input_char_pressed('k'):
        display.screenshot('screenshot-%s.bmp' % time.time())

    return True
Beispiel #3
0
def handle_keyboard_input():
    if controls.get_input_char_pressed('\t'):
        if settings.TICK_MODE == 'strategy':
            if ui_panel.ACTIVE_MENU:
                ui_panel.close()
            else:
                ui_panel.show_inventory(entity)

        else:
            _x, _y = movement.get_position(entity)

            camera.set_pos(_x - constants.MAP_VIEW_WIDTH / 2,
                           _y - constants.MAP_VIEW_HEIGHT / 2)

    if controls.get_input_char_pressed('O'):
        settings.toggle_show_node_grid()

    elif controls.get_input_char_pressed('o'):
        settings.toggle_observer_mode()

    if controls.get_input_char_pressed('d'):
        _mx, _my = ui_cursor.get_map_position()

        for entity_id in entities.get_entity_group('life'):
            _entity = entities.get_entity(entity_id)

            if not numbers.distance(
                (_mx, _my), movement.get_position(_entity)):
                _x, _y = ui_cursor.get_screen_position()
                _menu = ui_menu.create(_x, _y, title='Debug')
                ui_menu.add_selectable(_menu, 'Show Metas',
                                       lambda: _show_metas(_entity))
                ui_menu.add_selectable(
                    _menu, 'Kill',
                    lambda: entities.trigger_event(_entity, 'kill'))
                ui_menu.add_selectable(_menu, 'Overwatch',
                                       lambda: ai_debugger.register(_entity))

                break

    if controls.get_input_char_pressed('l'):
        _x, _y = ui_cursor.get_screen_position()
        _mx, _my = ui_cursor.get_map_position()
        _weight = zones.get_active_weight_map()[_my, _mx]
        _menu = ui_menu.create(_x, _y, title='Tile Info')

        ui_menu.add_selectable(
            _menu, 'Warp', lambda: entities.trigger_event(
                entity, 'set_position', x=_mx, y=_my))
        ui_menu.add_selectable(
            _menu, 'Light', lambda: effects.light(_mx,
                                                  _my,
                                                  15,
                                                  r=random.uniform(1.0, 1.5),
                                                  g=random.uniform(1.0, 1.5),
                                                  light_map='static_lighting'))
        ui_menu.add_selectable(_menu, 'Weight: %s' % _weight, lambda: _)
Beispiel #4
0
def handle_keyboard_input():
	if controls.get_input_char_pressed('\t'):
		if settings.TICK_MODE == 'strategy':
			if ui_panel.ACTIVE_MENU:
				ui_panel.close()
			else:
				ui_panel.show_inventory(entity)
		
		else:
			_x, _y = movement.get_position(entity)
			
			camera.set_pos(_x - constants.MAP_VIEW_WIDTH/2, _y - constants.MAP_VIEW_HEIGHT/2)
	
	if controls.get_input_char_pressed('O'):
		settings.toggle_show_node_grid()
	
	elif controls.get_input_char_pressed('o'):
		settings.toggle_observer_mode()
	
	if controls.get_input_char_pressed('d'):
		_mx, _my = ui_cursor.get_map_position()
		
		for entity_id in entities.get_entity_group('life'):
			_entity = entities.get_entity(entity_id)
			
			if not numbers.distance((_mx, _my), movement.get_position(_entity)):
				_x, _y = ui_cursor.get_screen_position()
				_menu = ui_menu.create(_x, _y, title='Debug')
				ui_menu.add_selectable(_menu, 'Show Metas', lambda: _show_metas(_entity))
				ui_menu.add_selectable(_menu, 'Kill', lambda: entities.trigger_event(_entity, 'kill'))
				ui_menu.add_selectable(_menu, 'Overwatch', lambda: ai_debugger.register(_entity))
				
				break
	
	if controls.get_input_char_pressed('l'):
		_x, _y = ui_cursor.get_screen_position()
		_mx, _my = ui_cursor.get_map_position()
		_weight = zones.get_active_weight_map()[_my, _mx]
		_menu = ui_menu.create(_x, _y, title='Tile Info')
		
		ui_menu.add_selectable(_menu, 'Warp', lambda: entities.trigger_event(entity, 'set_position', x=_mx, y=_my))
		ui_menu.add_selectable(_menu, 'Light', lambda: effects.light(_mx, _my, 15, r=random.uniform(1.0, 1.5), g=random.uniform(1.0, 1.5), light_map='static_lighting'))
		ui_menu.add_selectable(_menu, 'Weight: %s' % _weight, lambda: _)