Beispiel #1
0
 def __init__(self, main_interface):
     self.game_interface = main_interface
     self.x = 130
     self.y = 0
     self.width = 20
     self.height = 50
     self.game_menu_interface_window = newwin(self.height, self.width,
                                              self.y, self.x)
     self.game_menu_interface_panel = new_panel(
         self.game_menu_interface_window)
     self.buttons = []
     self.buttons_list = [
         "MAIN MENU", "TASKS", "FASTER", "SLOWER", "BUILD TOWER", "READY",
         "PAUSE"
     ]
     self._init_buttons()
     self.topics_pointer = 0
     self.locked_buttons = [1, 2, 3, 5]
     self.to_stay_lock = []
     self.last_point = -1
     self.enabled = True
     self.blocked = False
     wbkgd(self.game_menu_interface_window, CYAN_WHITE)
     update_panels()
     doupdate()
Beispiel #2
0
 def _activate(self):
     box(self.button_window)
     mvwaddstr(self.button_window, ((self.height + 1) // 2) - 1, (self.width - len(self.name)) // 2 + 1, self.name)
     wbkgd(self.button_window, BLUE_WHITE)
     wrefresh(self.button_window)
     update_panels()
     doupdate()
Beispiel #3
0
def main():

    if not curses.has_colors():
        print("Your terminal emulator needs to have colors.")
        return 0

    ## Curses normal init sequence
    stdscr = curses.initscr()
    curses.noecho()  # no echo, but we still see the cursor
    curses.curs_set(False)  #turns off the cursor drawing
    stdscr.keypad(True)  # allows special keys and arrow keys

    try:
        curses.start_color()

        curses.update_panels()
        curses.doupdate()

        while True:
            key = curses.getch()
            if key == 27:
                break

            curses.update_panels()
            curses.doupdate()

    except Exception as e:
        stdscr.addstr(0, 0, str(e))
        stdscr.getch()
    finally:

        curses.endwin()

    return 0
Beispiel #4
0
	def draw_board(self):
		uc.wclear(self.win_board1)
		uc.wclear(self.win_baord2)

		uc.box(self.win_boardarea, 0, 0)

		uc.wmove(self.win_boardarea, 1, 2)

		s1 = self.player.board.__str__()
		s2 = self.player_enemy.board.__str__()

		for chr in s1:
			if chr == '~':
				uc.wattron(self.win_board, uc.COLOR_PAIR(11))
				uc.waddstr(self.win_board, chr)
				uc.wattroff(self.win_board, uc.COLOR_PAIR(11))
			elif chr == 'O':
				uc.wattron(self.win_board, uc.COLOR_PAIR(12))
				uc.waddstr(self.win_board, chr)
				uc.wattroff(self.win_board, uc.COLOR_PAIR(12))
			elif chr == '#':
				uc.wattron(self.win_board, uc.COLOR_PAIR(13))
				uc.waddstr(self.win_board, chr)
				uc.wattroff(self.win_board, uc.COLOR_PAIR(13))
			else:
				uc.wattron(self.win_board, uc.COLOR_PAIR(12))
				uc.waddstr(self.win_board, chr)
				uc.wattroff(self.win_board, uc.COLOR_PAIR(12))

		uc.wrefresh(self.win_boardarea)
		uc.update_panels()
Beispiel #5
0
def write(scrid, text, ypos, xpos, color="white"):
    uni.setsyx(ypos, xpos)
    uni.waddstr(scrid, text)
    uni.setsyx(0, 0)
    uni.refresh()
    uni.update_panels()
    uni.doupdate()
Beispiel #6
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 def refresh(self):
     if self.enabled and not self.blocked:
         self.draw()
         box(self.game_field_window)
         wrefresh(self.game_field_window)
         update_panels()
         doupdate()
Beispiel #7
0
    def draw_boardareaarea(self):
        uc.werase(self.win_board)

        uc.box(self.win_boardarea, 0, 0)

        uc.wmove(self.win_boardarea, 1, 2)
        if self.on_menu:
            s = self.player.board.__str__()
        else:
            s = self.player.board.show_new_ship(self.new_ship_x,
                                                self.new_ship_y,
                                                self.menu[self.menu_hi].id,
                                                self.menu[self.menu_hi].length,
                                                self.new_ship_hor)

        for chr in s:
            if chr == '~':
                uc.wattron(self.win_board, uc.COLOR_PAIR(11))
                uc.waddstr(self.win_board, chr)
                uc.wattroff(self.win_board, uc.COLOR_PAIR(11))
            elif chr == 'O':
                uc.wattron(self.win_board, uc.COLOR_PAIR(12))
                uc.waddstr(self.win_board, chr)
                uc.wattroff(self.win_board, uc.COLOR_PAIR(12))
            elif chr == '#':
                uc.wattron(self.win_board, uc.COLOR_PAIR(13))
                uc.waddstr(self.win_board, chr)
                uc.wattroff(self.win_board, uc.COLOR_PAIR(13))
            else:
                uc.wattron(self.win_board, uc.COLOR_PAIR(12))
                uc.waddstr(self.win_board, chr)
                uc.wattroff(self.win_board, uc.COLOR_PAIR(12))

        uc.wrefresh(self.win_boardarea)
        uc.update_panels()
Beispiel #8
0
    def draw(self):
        if self.game_interface.game_initialized:
            self.field_data_pull = self.game_interface.game.game_map
            x = 1
            y = 1

            for line in self.field_data_pull:
                for cell in line:
                    if cell == ':':
                        mvwaddstr(self.game_field_window, y, x, cell,
                                  GREEN_YELLOW)
                    elif cell == '~':
                        mvwaddstr(self.game_field_window, y, x, cell,
                                  BLUE_WHITE)
                    elif cell == '#':
                        mvwaddstr(self.game_field_window, y, x, cell,
                                  BLACK_RED)
                    elif cell == 'C':
                        mvwaddstr(self.game_field_window, y, x, cell,
                                  BLUE_WHITE)
                    else:
                        mvwaddstr(self.game_field_window, y, x, cell,
                                  WHITE_BLACK)
                    x += 1
                x = 1
                y += 1
            wrefresh(self.game_field_window)
            if self.selector:
                self.selector.refresh_for_draw()
            update_panels()
            doupdate()
Beispiel #9
0
    def draw(self):
        if self.game_interface.game_initialized:
            self.field_data_pull = self.game_interface.game.game_map
            x = 1
            y = 1

            for line in self.field_data_pull:
                for cell in line:
                    if cell == ':':
                        mvwaddstr(self.game_field_window, y, x, cell, GREEN_YELLOW)
                    elif cell == '~':
                        mvwaddstr(self.game_field_window, y, x, cell, BLUE_WHITE)
                    elif cell == '#':
                        mvwaddstr(self.game_field_window, y, x, cell, BLACK_RED)
                    elif cell == 'C':
                        mvwaddstr(self.game_field_window, y, x, cell, BLUE_WHITE)
                    else:
                        mvwaddstr(self.game_field_window, y, x, cell, WHITE_BLACK)
                    x += 1
                x = 1
                y += 1
            wrefresh(self.game_field_window)
            if self.selector:
                self.selector.refresh_for_draw()
            update_panels()
            doupdate()
Beispiel #10
0
 def refresh(self):
     if self.enabled and not self.blocked:
         self.draw()
         box(self.game_field_window)
         wrefresh(self.game_field_window)
         update_panels()
         doupdate()
Beispiel #11
0
 def draw(self):
     """Draw window and all child widgets."""
     uni.clrtobot()
     uni.refresh()
     # Requires all child widgets to have a show method
     [w.show() for w in self.widgets]
     uni.update_panels()
     uni.doupdate()
Beispiel #12
0
 def show(self, render_fn=None):
     """Show the widget."""
     # Call render() method if exists
     if hasattr(self, "render"):
         self.render()
     if hasattr(self, "panel"):
         uni.show_panel(self.panel)
     uni.update_panels()
Beispiel #13
0
 def refresh(self):
     if self.enabled:
         for button in self.buttons:
             button.refresh()
         box(self.game_menu_interface_window)
         wrefresh(self.game_menu_interface_window)
         update_panels()
         doupdate()
Beispiel #14
0
 def _activate(self):
     box(self.button_window)
     mvwaddstr(self.button_window, ((self.height + 1) // 2) - 1,
               (self.width - len(self.name)) // 2 + 1, self.name)
     wbkgd(self.button_window, BLUE_WHITE)
     wrefresh(self.button_window)
     update_panels()
     doupdate()
Beispiel #15
0
 def refresh(self):
     if self.enabled:
         for button in self.buttons:
             button.refresh()
         box(self.game_menu_interface_window)
         wrefresh(self.game_menu_interface_window)
         update_panels()
         doupdate()
Beispiel #16
0
 def __init__(self, main_interface):
     self.game_interface = main_interface
     self.enabled = True
     self.x = 0
     self.y = 0
     self.width = 130
     self.height = 5
     self.game_stat_window = newwin(self.height, self.width, self.y, self.x)
     self.game_stat_panel = new_panel(self.game_stat_window)
     wbkgd(self.game_stat_window, CYAN_RED)
     update_panels()
     doupdate()
Beispiel #17
0
 def __init__(self, main_interface):
     self.game_interface = main_interface
     self.enabled = True
     self.x = 0
     self.y = 0
     self.width = 130
     self.height = 5
     self.game_stat_window = newwin(self.height, self.width, self.y, self.x)
     self.game_stat_panel = new_panel(self.game_stat_window)
     wbkgd(self.game_stat_window, CYAN_RED)
     update_panels()
     doupdate()
Beispiel #18
0
 def building(self, key):
     if not self.selector:
         self.selector = GameFieldSelector(self, self.game_field_window)
     self.selector.key_event(key)
     if key == 10:
         if self.selector.building_zone_free:
             self.game_interface.game.add_tower(self.selector.x - 1, self.selector.y - 1)
             self.exit_building()
     elif key == 27:
         self.exit_building()
     wrefresh(self.game_field_window)
     update_panels()
     doupdate()
Beispiel #19
0
 def building(self, key):
     if not self.selector:
         self.selector = GameFieldSelector(self, self.game_field_window)
     self.selector.key_event(key)
     if key == 10:
         if self.selector.building_zone_free:
             self.game_interface.game.add_tower(self.selector.x - 1,
                                                self.selector.y - 1)
             self.exit_building()
     elif key == 27:
         self.exit_building()
     wrefresh(self.game_field_window)
     update_panels()
     doupdate()
Beispiel #20
0
 def __init__(self, main_interface, width, height):
     self.enabled = True
     self.game_interface = main_interface
     self.y = 15
     self.x = 50
     self.width = width
     self.height = height
     self.menu_window = newwin(height, width, self.y, self.x)
     self.topics = ["NEW GAME", "RESUME GAME", "LOAD GAME", "SAVE GAME", "SETTINGS", "EXIT"]
     self.topics_pointer = 0
     self.locked_topics = [1, 2, 3, 4]
     self.to_stay_lock = []
     self.panel = new_panel(self.menu_window)
     update_panels()
     doupdate()
Beispiel #21
0
 def refresh(self):
     if self.enabled:
         x = 2
         y = 2
         box(self.game_stat_window, 0, 0)
         mvwaddstr(self.game_stat_window, y, x, " " * 127)
         if self.game_interface.game_initialized:
             for param in self.game_interface.game.player.strings_info:
                 wattron(self.game_stat_window, A_REVERSE)
                 mvwaddstr(self.game_stat_window, y, x, param, RED_WHITE)
                 wattroff(self.game_stat_window, A_REVERSE)
                 x += 5 + len(param)
         wrefresh(self.game_stat_window)
         update_panels()
         doupdate()
Beispiel #22
0
 def refresh(self):
     if self.enabled:
         x = 2
         y = 2
         box(self.game_stat_window, 0, 0)
         mvwaddstr(self.game_stat_window, y, x, " " * 127)
         if self.game_interface.game_initialized:
             for param in self.game_interface.game.player.strings_info:
                 wattron(self.game_stat_window, A_REVERSE)
                 mvwaddstr(self.game_stat_window, y, x, param, RED_WHITE)
                 wattroff(self.game_stat_window, A_REVERSE)
                 x += 5 + len(param)
         wrefresh(self.game_stat_window)
         update_panels()
         doupdate()
def main():
    ## Curses normal init sequence
    stdscr = curses.initscr()
    curses.noecho()  # no echo, but we still see the cursor
    curses.curs_set(False)  #turns off the cursor drawing
    stdscr.keypad(True)  # allows special keys and arrow keys

    try:
        curses.start_color()

        window = curses.newwin(3, 20, 5, 5)
        window.addstr(1, 1, "Hey there!")
        window.box()

        window2 = curses.newwin(3, 20, 4, 4)
        window2.addstr(1, 1, "Hey there, again!")
        window2.box()

        panel = curses.new_panel(window)
        panel2 = curses.new_panel(window2)

        #curses.move_panel(panel, 10, 30)

        curses.update_panels()
        curses.doupdate()

        top_p = None

        while True:
            key = curses.getch()
            if key == 27:
                break

            top_p = panel if top_p is panel2 else panel2
            curses.top_panel(top_p)

            curses.update_panels()
            curses.doupdate()

    except Exception as e:
        stdscr.addstr(0, 0, str(e))
        stdscr.getch()
    finally:

        curses.endwin()

    return 0
Beispiel #24
0
    def show_submenu(self, key):
        self.open_submenu = self.menukeys[key]
        self.selection = self.open_submenu.panel
        self.selection.show()
        uni.update_panels()

        # Listen for keypress with submenu open
        while True:
            c = uni.wgetch(self.win)
            if c in QUIT_KEYS:
                self.reset()
                break
            elif c in self.open_submenu.actions:  # option_keys
                uni.mvaddstr(win.maxy, 0,
                             "DEBUG: Character pressed: {0}".format(c))
                uni.refresh()
                self.open_submenu.action(c)
Beispiel #25
0
 def __init__(self, main_interface):
     self.game_interface = main_interface
     self.enabled = True
     self.blocked = False
     self.x = 0
     self.y = 5
     self.point_x = 1
     self.point_y = 1
     self.width = 130
     self.height = 45
     self.field_data_pull = None
     self.game_field_window = newwin(self.height, self.width, self.y, self.x)
     self.game_field_panel = new_panel(self.game_field_window)
     self.selector = None
     wbkgd(self.game_field_window, CYAN_RED)
     update_panels()
     doupdate()
Beispiel #26
0
 def __init__(self, main_interface):
     self.game_interface = main_interface
     self.enabled = True
     self.blocked = False
     self.x = 0
     self.y = 5
     self.point_x = 1
     self.point_y = 1
     self.width = 130
     self.height = 45
     self.field_data_pull = None
     self.game_field_window = newwin(self.height, self.width, self.y,
                                     self.x)
     self.game_field_panel = new_panel(self.game_field_window)
     self.selector = None
     wbkgd(self.game_field_window, CYAN_RED)
     update_panels()
     doupdate()
Beispiel #27
0
    def __init__(self, items, stdscreen):
        self.width = 30
        self.height = 10
        self.startx = int((80 - self.width) / 2)
        self.starty = int((24 - self.height) / 2)
        self.window = uni.newwin(self.height, self.width, self.starty,
                                 self.startx)  #stdscreen.subwin(0,0)
        #self.window.keypad(1)
        uni.keypad(self.window, True)
        self.panel = uni.new_panel(self.window)  #.panel.new_panel(self.window)
        #self.panel.hide()
        #uni.hide_panel(self.panel)
        uni.update_panels()
        #uni.panel.update_panels()

        self.position = 0
        self.items = items
        self.items.append(('exit', 'exit'))
Beispiel #28
0
 def __init__(self, main_interface, width, height):
     self.enabled = True
     self.game_interface = main_interface
     self.y = 15
     self.x = 50
     self.width = width
     self.height = height
     self.menu_window = newwin(height, width, self.y, self.x)
     self.topics = [
         "NEW GAME", "RESUME GAME", "LOAD GAME", "SAVE GAME", "SETTINGS",
         "EXIT"
     ]
     self.topics_pointer = 0
     self.locked_topics = [1, 2, 3, 4]
     self.to_stay_lock = []
     self.panel = new_panel(self.menu_window)
     update_panels()
     doupdate()
Beispiel #29
0
    def draw_board(self):
        uc.wclear(self.win_board)

        offset_x = 2
        offset_y = 1

        uc.box(self.win_boardarea, 0, 0)

        uc.wmove(self.win_boardarea, offset_y, offset_x)
        if self.on_menu:
            s = self.player.board.__str__()
        else:
            s = self.player.board.show_new_ship(self.new_ship_x,
                                                self.new_ship_y,
                                                self.menu[self.menu_hi].id,
                                                self.menu[self.menu_hi].length,
                                                self.new_ship_hor)

        uc.init_pair(11, uc.COLOR_BLUE, uc.COLOR_BLACK)
        uc.init_pair(12, uc.COLOR_WHITE, uc.COLOR_BLACK)
        uc.init_pair(13, uc.COLOR_RED, uc.COLOR_BLACK)

        for chr in s:
            if chr == '~':
                uc.wattron(self.win_board, uc.COLOR_PAIR(11))
                uc.waddstr(self.win_board, chr)
                uc.wattroff(self.win_board, uc.COLOR_PAIR(11))
            elif chr == 'O':
                uc.wattron(self.win_board, uc.COLOR_PAIR(12))
                uc.waddstr(self.win_board, chr)
                uc.wattroff(self.win_board, uc.COLOR_PAIR(12))
            elif chr == '#':
                uc.wattron(self.win_board, uc.COLOR_PAIR(13))
                uc.waddstr(self.win_board, chr)
                uc.wattroff(self.win_board, uc.COLOR_PAIR(13))
            else:
                uc.wattron(self.win_board, uc.COLOR_PAIR(12))
                uc.waddstr(self.win_board, chr)
                uc.wattroff(self.win_board, uc.COLOR_PAIR(12))

        uc.wbkgd(self.win_statusbar, uc.COLOR_PAIR(11))

        uc.wrefresh(self.win_boardarea)
        uc.update_panels()
Beispiel #30
0
 def _refresh(self):
     x = 2
     y = 2
     box(self.menu_window, 0, 0)
     for i in range(0, len(self.topics)):
         if self.topics_pointer == i:
             wattron(self.menu_window, A_REVERSE)
             mvwaddstr(self.menu_window, y, x, self.topics[i])
             wattroff(self.menu_window, A_REVERSE)
         elif i in self.locked_topics:
             wattron(self.menu_window, A_UNDERLINE)
             mvwaddstr(self.menu_window, y, x, self.topics[i])
             wattroff(self.menu_window, A_UNDERLINE)
         else:
             mvwaddstr(self.menu_window, y, x, self.topics[i])
         y += 1
     wrefresh(self.menu_window)
     update_panels()
     doupdate()
Beispiel #31
0
 def _refresh(self):
     x = 2
     y = 2
     box(self.menu_window, 0, 0)
     for i in range(0, len(self.topics)):
         if self.topics_pointer == i:
             wattron(self.menu_window, A_REVERSE)
             mvwaddstr(self.menu_window, y, x, self.topics[i])
             wattroff(self.menu_window, A_REVERSE)
         elif i in self.locked_topics:
             wattron(self.menu_window, A_UNDERLINE)
             mvwaddstr(self.menu_window, y, x, self.topics[i])
             wattroff(self.menu_window, A_UNDERLINE)
         else:
             mvwaddstr(self.menu_window, y, x, self.topics[i])
         y += 1
     wrefresh(self.menu_window)
     update_panels()
     doupdate()
Beispiel #32
0
def main():

    if not curses.has_colors():
        print("Your terminal emulator needs to have colors.")
        return 0

    ## Curses normal init sequence
    stdscr = curses.initscr()
    curses.noecho()  # no echo, but we still see the cursor
    curses.curs_set(False)  #turns off the cursor drawing
    stdscr.keypad(True)  # allows special keys and arrow keys

    try:
        curses.start_color()

        avatar = Player(stdscr, "@", curses.COLOR_RED, curses.COLOR_BLACK,
                        curses.A_BOLD)

        curses.attron(curses.color_pair(1))
        curses.vline("|", 10)
        curses.hline("-", 10)
        curses.attroff(curses.color_pair(1))

        while True:
            key = curses.getch()

            avatar.move(key)

            if key == 27:
                break

            curses.update_panels()
            curses.doupdate()

    except Exception as e:
        stdscr.addstr(0, 0, str(e))
        stdscr.getch()
    finally:

        curses.endwin()

    return 0
def main():
    ## Curses normal init sequence
    stdscr = curses.initscr()
    curses.noecho()  # no echo, but we still see the cursor
    curses.curs_set(False)  #turns off the cursor drawing
    stdscr.keypad(True)  # allows special keys and arrow keys

    try:
        curses.start_color()

        curses.init_pair(1, curses.COLOR_YELLOW, curses.COLOR_GREEN)
        curses.init_pair(2, curses.COLOR_RED, curses.COLOR_GREEN)

        dude = curses.newwin(1, 1, 10, 30)
        curses.waddstr(dude, "@", curses.color_pair(2) + curses.A_BOLD)
        dude_panel = curses.new_panel(dude)

        grass = curses.newwin(10, 50, 5, 5)
        grass.bkgd(" ", curses.color_pair(1))
        grass_panel = curses.new_panel(grass)

        curses.top_panel(dude_panel)

        curses.update_panels()
        curses.doupdate()

        while True:
            key = curses.getch()
            if key == 27:
                break

            curses.update_panels()
            curses.doupdate()

    except Exception as e:
        stdscr.addstr(0, 0, str(e))
        stdscr.getch()
    finally:

        curses.endwin()

    return 0
Beispiel #34
0
 def __init__(self, main_interface):
     self.game_interface = main_interface
     self.x = 130
     self.y = 0
     self.width = 20
     self.height = 50
     self.game_menu_interface_window = newwin(self.height, self.width, self.y, self.x)
     self.game_menu_interface_panel = new_panel(self.game_menu_interface_window)
     self.buttons = []
     self.buttons_list = ["MAIN MENU", "TASKS", "FASTER", "SLOWER", "BUILD TOWER", "READY", "PAUSE"]
     self._init_buttons()
     self.topics_pointer = 0
     self.locked_buttons = [1, 2, 3, 5]
     self.to_stay_lock = []
     self.last_point = -1
     self.enabled = True
     self.blocked = False
     wbkgd(self.game_menu_interface_window, CYAN_WHITE)
     update_panels()
     doupdate()
    def render(self):
        # Set the panel order based on what action is going on.
        self.set_panel_order()

        # Update the panel size incase the terminal size changed.
        self.update_panel_size()

        # Clear the screen.
        uc.erase()

        # Draw all of the panels.
        self.render_user_panel()
        self.render_track_panel()
        self.render_player_panel()
        self.render_footer()
        self.render_search_panel()
        self.render_select_device_panel()
        self.render_popup_panel()

        # Required.
        uc.update_panels()
        uc.doupdate()
Beispiel #36
0
    def display(self):
        #self.panel.top()
        uni.top_panel(self.panel)
        uni.show_panel(self.panel)
        #self.panel.show()
        uni.clear()  #self.window.clear()

        while True:
            uni.refresh()  #self.window.refresh()
            uni.doupdate()
            for index, item in enumerate(self.items):
                if index == self.position:
                    mode = uni.A_REVERSE
                else:
                    mode = uni.A_NORMAL

                msg = '%d. %s' % (index, item[0])
                uni.mvaddstr(1 + index, 1, msg, mode)

            key = uni.getch()

            if key in [uni.KEY_ENTER, ord('\n')]:
                if self.position == len(self.items) - 1:
                    break
                else:
                    self.items[self.position][1]()

            elif key == uni.KEY_UP:
                self.navigate(-1)

            elif key == uni.KEY_DOWN:
                self.navigate(1)

        uni.clear()  #self.window.clear()
        uni.hide_panel(self.panel)  #self.panel.hide()
        uni.update_panels()  #panel.update_panels()
        uni.doupdate()
Beispiel #37
0
def showChanges():
    uc.update_panels()
    uc.doupdate()
Beispiel #38
0
 def reset(self):
     if self.selection:
         self.selection.hide()
     uni.update_panels()
     uni.refresh()
Beispiel #39
0
 def hide(self):
     """Hide the widget."""
     uni.hide_panel(self.panel)
     uni.update_panels()
menu = uni.newwin(menu_height, maxx, 0, 0)
starty, startx = uni.getbegyx(menu)
height, width = uni.getmaxyx(menu)

# Box line
uni.box(menu, 0, 0)
#uni.bkgd(uni.COLOR_PAIR(1))

# Box label

#uni.wattron(menu, uni.COLOR_PAIR(0))
#uni.mvwaddstr(menu, 0, 2, "Garin")
uni.mvwaddstr(menu, 1, 1, "File")
uni.mvwaddstr(menu, 1, len("File") + 2, "Edit")
#uni.wattroff(menu, uni.COLOR_PAIR(0))
uni.refresh()

#uni.bkgd(uni.COLOR_PAIR(1))

#win_show(my_wins[0], label, 0)

panel = uni.new_panel(menu)
#uni.set_panel_userptr(panel, panel)
uni.update_panels()
uni.doupdate()

while True:
    keypress = uni.getch()
    if keypress == 113:
        break
Beispiel #41
0
 def show_changes(self):
     curses.update_panels()
     curses.doupdate()