Beispiel #1
0
 def act(self,x,y):
     t=self.summon(unit.arrow_to_d(vec(x,y)-self.owner.v,set_model=model.圆形(r=10),exact=True))
     t.speed=400
     def f():
         t=self.summon(unit.token(),self.last_time,x,y)
         t.add_ef(effect.fire(r=self.r,power=self.power))
     t.add_ef(effect.bomb(r=-1,self_func=f ))
Beispiel #2
0
 def act(self,x,y):
     v=vec(x,y)
     for i in range(-3,4):
         vi=(v-self.owner.v).adjust_angle(i*0.17)
         
         t=self.summon(unit.arrow_to_d(vi, model.箭头(color=(170,170,255))))
         t.die_model=model.爆炸(r=35,t=0.2,color=(200,180,255))
         t.speed=600
         t.add_ef(effect.bomb(r=30,power=30,func=lambda u:u.add_ef(effect.slow(life_time=2,percent=0.6))))
Beispiel #3
0
 def unit_gen():
     t=self.summon(unit.arrow_to_d(vec(x+rd(-self.r//4*3,self.r//4*3),y+rd(-self.r//4*3,self.r//4*3))-self.owner.v,set_model=model.直线(width=1),exact=True))
     t.speed=350
     t.add_ef(effect.bomb(aoe=True,r=-1,aoe_r=self.r/4*3,power=self.power))
     return t
Beispiel #4
0
 def act(self,x,y):
     t=self.summon(unit.arrow_to_d(vec(x,y)-self.owner.v,exact=True,set_model=model.直线(width=10)))
     t.speed=500
     t.die_model=(model.爆炸(t=0.2,r=self.r,color=(255,255,255)))
     t.add_ef(effect.bomb(r=-1,power=0, aoe=True, aoe_r=self.r, func=lambda i:i.add_ef(effect.stun(2))))
Beispiel #5
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 def unit_gen():
     v=(vec(x,y)-self.owner.v).adjust_angle(random.gauss(0,0.14))
     t=unit.arrow_to_d(v,model.箭头(l=15,color=(255,255,200),width=2))
     t.add_ef(effect.bomb(r=25,power=30))
     t.speed=500
     return t
Beispiel #6
0
 def act(self,x,y):
     t=self.summon(unit.arrow_to_d(vec(x,y)-self.owner.v))
     t.speed=600
     t.add_ef(effect.bomb(r=30,power=30))
Beispiel #7
0
 def act(self,x,y):
     t=self.summon(unit.arrow_to_d(vec(x,y)-self.owner.v))
     t.speed=250
     t.add_ef(effect.grav(r=225,power=200))
Beispiel #8
0
 def act(self,x,y):
     v=vec(x-self.owner.v.x, y-self.owner.v.y).adjust_angle((random.random()-0.5)/2)
     t=self.summon(unit.arrow_to_d(v,set_model=model.箭头(l=50,width=6,color=(255,111,111))))
     t.die_model=model.爆炸(t=0.3,r=200)
     t.speed=1200
     t.add_ef(effect.bomb(r=45,power=100,aoe=True,aoe_r=200))
Beispiel #9
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 def act(self,x,y):
     t=self.summon(unit.arrow_to_d(vec(x,y)-self.owner.v))
     t.add_ef(effect.one_dam(r=30,power=50))