def get_damage(self, damage):
        """Take damage points and change model color.

        The more damage the unit taken the more red it'll be.

        Args:
            damage (int): Damage points to get.
        """
        Unit.get_damage(self, damage)
        self.model.setColorScale(self.model.getColorScale()[0] + 0.018, 1, 1, 1)
Beispiel #2
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    def get_damage(self, damage):
        """Getting damage.

        Args:
            damage (int): Damage points to get.
        """
        if base.labels.TRAITS[2][0] in self.traits:  # noqa: F821
            # Masochism
            self.energy += 1

        Unit.get_damage(self, damage)