Beispiel #1
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    def test_wild_cards_with_same_wildness_are_equal(self):
        card1 = Card(wild="WILD")
        card2 = Card(wild="WILD")
        self.assertEqual(card1, card2)

        card3 = Card(wild="WILD_DRAW_FOUR", color="RED")
        card4 = Card(wild="WILD_DRAW_FOUR", color="RED")
        self.assertEqual(card3, card4)
Beispiel #2
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    def test_player_has_an_extra_card_if_there_Are_no_valid_cards(self):
        players = [Player(name="DSP", cards=[]), Player(name="SPD", cards=[])]
        game = Game(players, deck, disable_output=True)

        # Overwriting variables for mocking
        game.top_card = Card("BLUE", 4)
        game.discard_pile = [Card("BLUE", 4)]

        players[1].cards = [Card("RED", 5)] * 7
        game.start()
        self.assertEqual(len(players[1].cards), 8)
Beispiel #3
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 def test_winning_player_score_calculation(self):
     players = [
         Player(name="Naruto", cards=[]),
         Player(name="Sasuke", cards=[]),
         Player(name="Sakura", cards=[])
     ]
     game = Game(players, deck, disable_output=True)
     players[0].cards = [Card("RED", 2), Card("BLUE", action="SKIP")]
     players[2].cards = [
         Card(wild="WILD_DRAW_FOUR"),
         Card("YELLOW", 8),
         Card("GREEN", action="REVERSE")
     ]
     self.assertEqual(game.get_current_player_score(), 100)
Beispiel #4
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    def test_winner_is_printed_when_a_game_ends(self):
        players = [
            Player(name="Naruto", cards=[]),
            Player(name="Sasuke", cards=[]),
            Player(name="Sakura", cards=[])
        ]
        game = Game(players, deck, disable_output=True)

        # Overwriting variables for mocking
        game.top_card = Card("BLUE", action="REVERSE")
        game.discard_pile = [Card("BLUE", action="REVERSE")]

        players[1].cards = [Card("BLUE", 5)]

        game.play_turn()
        self.assertEqual(game.winner, 1)
Beispiel #5
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    def test_wild_cards_played_should_have_a_color_associated_with_them(self):
        players = [
            Player(name="Naruto", cards=[]),
            Player(name="Sasuke", cards=[]),
            Player(name="Sakura", cards=[])
        ]

        game = Game(players, deck, disable_output=True)

        # Overwriting variables for mocking
        game.top_card = Card("BLUE", action="REVERSE")
        game.discard_pile = [Card("BLUE", action="REVERSE")]

        players[1].cards = [
            Card("RED", 5),
            Card("YELLOW", 4),
            Card("RED", 2),
            Card("GREEN", action="SKIP"),
            Card(wild="WILD")
        ]

        # Here the wild card is the only valid play
        game.play_turn()

        self.assertTrue(game.top_card.is_wild_card)
        self.assertTrue(game.top_card.color)  # Shouldn't be None
Beispiel #6
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    def test_player_should_play_draw_four_only_if_no_other_valid_cards(self):
        players = [
            Player(name="Naruto", cards=[]),
            Player(name="Sasuke", cards=[]),
            Player(name="Sakura", cards=[])
        ]

        game = Game(players, deck, disable_output=True)

        # Overwriting variables for mocking
        game.top_card = Card("BLUE", action="REVERSE")
        game.discard_pile = [Card("BLUE", action="REVERSE")]

        players[1].cards = [
            Card("YELLOW", action="REVERSE"),
            Card("RED", 2),
            Card("GREEN", action="SKIP"),
            Card(wild="WILD_DRAW_FOUR"),
            Card("BLUE", action="DRAW_TWO")
        ]
        # Blue Draw two -> value = 20
        # Yellow Reverse -> Value = 20
        # Wild Draw Four -> value = 50
        game.play_turn()

        # ALtghough Draw four is the card with the highest value but since we
        # can still play yellow reverse or blue draw two, draw four shouldn't be
        # played
        self.assertFalse(game.top_card.is_wild_card)
        self.assertFalse(game.top_card.is_d4)
Beispiel #7
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    def test_player_plays_the_card_with_the_highest_value(self):
        players = [
            Player(name="Naruto", cards=[]),
            Player(name="Sasuke", cards=[]),
            Player(name="Sakura", cards=[])
        ]

        game = Game(players, deck, disable_output=True)

        # Overwriting variables for mocking
        game.top_card = Card("BLUE", action="REVERSE")
        game.discard_pile = [Card("BLUE", action="REVERSE")]

        players[1].cards = [
            Card("YELLOW", action="REVERSE"),
            Card("RED", 2),
            Card("GREEN", action="SKIP"),
            Card(wild="WILD"),
            Card("BLUE", action="DRAW_TWO")
        ]
        # Blue Draw two -> value = 20
        # Yellow Reverse -> Value = 20
        # Wild Draw Four -> value = 50l
        game.play_turn()
        self.assertTrue(game.top_card.is_wild_card)
        self.assertTrue(game.top_card.wild == "WILD")
Beispiel #8
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    def test_on_playing_draw_4_next_player_takes_4_card(self):
        players = [
            Player(name="Naruto", cards=[]),
            Player(name="Sasuke", cards=[]),
            Player(name="Sakura", cards=[])
        ]

        game = Game(players, deck, disable_output=True)

        # Overwriting variables for mocking
        game.top_card = Card("BLUE", action="REVERSE")
        game.discard_pile = [Card("BLUE", action="REVERSE")]

        players[1].cards = [
            Card("RED", 5),
            Card("YELLOW", 4),
            Card("RED", 2),
            Card("GREEN", action="SKIP"),
            Card(wild="WILD_DRAW_FOUR")
        ]

        # Here the draw 4 card is the only valid play
        game.play_turn()
        self.assertTrue(game.top_card.is_d4)
        self.assertEqual(game.last_player_decision, "PLAY")

        game.current_player = 2  # Need to manually set it here for the tests

        # Next turn. This player should pick two cards
        game.play_turn()
        self.assertEqual(len(players[2].cards), 11)  # 7+4
Beispiel #9
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    def test_pile_has_one_extra_card_after_players_turn(self):
        players = [Player(name="DSP", cards=[]), Player(name="SPD", cards=[])]
        game = Game(players, deck, disable_output=True)
        game.top_card = Card("BLUE", 4)
        game.discard_pile = [Card("BLUE", 4)]

        players[1].cards = [
            Card("RED", action="REVERSE"),
            Card("YELLOW", 4),
            Card("RED", 2),
            Card("GREEN", 8),
            Card("BLUE", 8),
            Card("GREEN", action="DRAW_TWO"),
            Card("GREEN", action="DRAW_TWO")
        ]
        game.start()  # Start the game after setup
        self.assertEqual(len(game.discard_pile), 2)
Beispiel #10
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    def test_reverse_should_flip_direction_and_change_next_player(self):
        players = [
            Player(name="Naruto", cards=[]),
            Player(name="Sasuke", cards=[]),
            Player(name="Sakura", cards=[])
        ]

        game = Game(players, deck, disable_output=True)

        # Overwriting variables for mocking
        game.top_card = Card("BLUE", action="REVERSE")
        game.discard_pile = [Card("BLUE", action="REVERSE")]

        players[1].cards = [
            Card("RED", action="REVERSE"),
            Card("YELLOW", 4),
            Card("RED", 2),
            Card("GREEN", action="SKIP")
        ]

        # Here the reverse card is the only valid play
        game.play_turn()

        self.assertFalse(game.is_clockwise)
        self.assertEqual(game.next_player, 0)
Beispiel #11
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    def test_top_card_should_be_updated_when_a_player_plays(self):
        players = [Player(name="DSP", cards=[]), Player(name="SPD", cards=[])]
        game = Game(players, deck, disable_output=True)

        # Overwriting variables for mocking
        game.top_card = Card("BLUE", 4)
        game.discard_pile = [Card("BLUE", 4)]
        players[1].cards = [
            Card("RED", action="REVERSE"),
            Card("YELLOW", 4),
            Card("RED", 2),
            Card("GREEN", 8),
            Card("BLUE", 8),
            Card("GREEN", action="DRAW_TWO"),
            Card("GREEN", action="DRAW_TWO")
        ]
        game.start()
        self.assertEqual(game.top_card, game.discard_pile[-1])
Beispiel #12
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    def generate_deck(self):
        colors = ["RED", "BLUE", "GREEN", "YELLOW"]  # No Pink Ranger :(
        numbers = list(range(10)) + list(range(1, 10))
        # [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 1, 2, 3, 4, 5, 6, 7, 8, 9]

        # Generate all combinations of colors and numbers
        numbered_cards = [
            Card(col, num) for col, num in itertools.product(colors, numbers)
        ]

        # Twice because each action is present twice in a color
        actions = ["SKIP", "DRAW_TWO", "REVERSE"] * 2

        action_cards = [
            Card(col, action=action)
            for col, action in itertools.product(colors, actions)
        ]

        regular_wild_cards = [Card(wild="WILD")] * 4
        wild_draw_4_cards = [Card(wild="WILD_DRAW_FOUR")] * 4

        return numbered_cards + action_cards + regular_wild_cards + wild_draw_4_cards
Beispiel #13
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    def test_last_player_decision_is_play_if_player_plays(self):
        players = [Player(name="DSP", cards=[]), Player(name="SPD", cards=[])]
        game = Game(players, deck, disable_output=True)

        # Overwriting variables for mocking
        game.top_card = Card("BLUE", 4)
        game.discard_pile = [Card("BLUE", 4)]
        players[1].cards = [
            Card("RED", action="REVERSE"),
            Card("YELLOW", 4),
            Card("RED", 2),
            Card("GREEN", 8),
            Card("BLUE", 8),
            Card("GREEN", action="DRAW_TWO"),
            Card("GREEN", action="DRAW_TWO")
        ]

        game.start()
        self.assertEqual(game.last_player_decision, "PLAY")
Beispiel #14
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    def test_winner_name_is_printed(self):
        players = [
            Player(name="Naruto", cards=[]),
            Player(name="Sasuke", cards=[]),
            Player(name="Sakura", cards=[])
        ]

        captured_out = io.StringIO()
        sys.stdout = captured_out

        game = Game(players, deck, disable_output=False)

        # Overwriting variables for mocking
        game.top_card = Card("BLUE", action="REVERSE")
        game.discard_pile = [Card("BLUE", action="REVERSE")]

        players[1].cards = [Card("BLUE", 5)]
        game.play_turn()

        sys.stdout = sys.__stdout__

        self.assertTrue("Winner: Sasuke" in captured_out.getvalue())
        self.assertTrue("GAME OVER" in captured_out.getvalue())
Beispiel #15
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    def test_player_played_a_valid_card(self):
        players = [Player(name="DSP", cards=[]), Player(name="SPD", cards=[])]
        game = Game(players, deck, disable_output=True)

        # Overwriting variables for mocking
        game.top_card = Card("BLUE", 4)
        game.discard_pile = [Card("BLUE", 4)]

        players[1].cards = [
            Card("RED", action="REVERSE"),
            Card("YELLOW", 4),
            Card("RED", 2),
            Card("GREEN", 8),
            Card("BLUE", 8),
            Card("GREEN", action="DRAW_TWO"),
            Card("GREEN", action="DRAW_TWO")
        ]
        game.start()  # Start the game after setup
        self.assertTrue(
            is_played_card_valid(game.discard_pile[1], game.discard_pile[0]))
Beispiel #16
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    def test_players_points_after_win(self):
        players = [
            Player(name="Naruto", cards=[]),
            Player(name="Sasuke", cards=[]),
            Player(name="Sakura", cards=[])
        ]
        game = Game(players, deck, disable_output=True)

        # Overwriting variables for mocking
        game.top_card = Card("BLUE", action="REVERSE")
        game.discard_pile = [Card("BLUE", action="REVERSE")]

        players[0].cards = [Card("RED", 2), Card("BLUE", action="SKIP")]
        players[2].cards = [
            Card(wild="WILD_DRAW_FOUR"),
            Card("YELLOW", 8),
            Card("GREEN", action="REVERSE")
        ]

        players[1].cards = [Card("BLUE", 5)]

        game.play_turn()
        self.assertEqual(players[1].score, 100)
Beispiel #17
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    def test_skip_should_skip_the_next_player(self):
        players = [
            Player(name="Naruto", cards=[]),
            Player(name="Sasuke", cards=[]),
            Player(name="Sakura", cards=[])
        ]

        game = Game(players, deck, disable_output=True)

        # Overwriting variables for mocking
        game.top_card = Card("BLUE", action="SKIP")
        game.discard_pile = [Card("BLUE", action="SKIP")]

        players[1].cards = [
            Card("RED", action="REVERSE"),
            Card("YELLOW", 4),
            Card("RED", 2),
            Card("GREEN", action="SKIP")
        ]

        # The player has to play skip here as that is the only valid card
        game.play_turn()

        self.assertEqual(game.next_player, 0)
Beispiel #18
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 def test_players_total_value_is_sum_of_values_of_his_cards(self):
     cards = [Card("RED", 2), Card("BLUE", 8), Card("RED", action="SKIP"),
              Card("YELLOW", action="REVERSE"), Card(wild="WILD"),
              Card(wild="WILD_DRAW_FOUR")]
     player = Player(name="DSP", cards=cards)
     self.assertEqual(player.get_total_value(), 150)
Beispiel #19
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 def test_action_card_has_value_20(self):
     self.assertEqual(Card(color="RED", action="SKIP").value, 20)
     self.assertEqual(Card(color="BLUE", action="REVERSE").value, 20)
     self.assertEqual(Card(color="YELLOW", action="DRAW_TWO").value, 20)
Beispiel #20
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 def test_wild_card_has_value_50(self):
     self.assertEqual(Card(wild="WILD").value, 50)
     self.assertEqual(Card(wild="WILD_DRAW_FOUR").value, 50)
Beispiel #21
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 def test_number_cards_with_same_color_and_number_are_equal(self):
     card1 = Card("BLUE", 5)
     card2 = Card("BLUE", 5)
     self.assertEqual(card1, card2)
Beispiel #22
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 def test_action_cards_with_same_color_and_action_are_equal(self):
     card1 = Card("BLUE", action="SKIP")
     card2 = Card("BLUE", action="SKIP")
     self.assertEqual(card1, card2)
Beispiel #23
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 def test_that_is_skip_is_true_for_skip_cards(self):
     card1 = Card("BLUE", action="SKIP")
     card2 = Card("RED", action="SKIP")
     self.assertTrue(card1.is_skip)
     self.assertTrue(card2.is_skip)
Beispiel #24
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 def test_that_is_d2_is_true_for_draw_two_cards(self):
     card1 = Card("BLUE", action="DRAW_TWO")
     card2 = Card("GREEN", action="DRAW_TWO")
     self.assertTrue(card1.is_d2)
     self.assertTrue(card2.is_d2)
Beispiel #25
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 def test_that_is_rev_on_reverse_card_is_true(self):
     card1 = Card("BLUE", action="REVERSE")
     card2 = Card("RED", action="REVERSE")
     self.assertTrue(card1.is_rev)
     self.assertTrue(card2.is_rev)
Beispiel #26
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 def test_draw_four_card_should_have_is_d4_flag_set(self):
     card1 = Card(wild="WILD_DRAW_FOUR")
     self.assertTrue(card1.is_d4)
Beispiel #27
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 def test_numbered_card_has_same_value_as_number(self):
     self.assertEqual(Card("RED", 5).value, 5)
     self.assertEqual(Card("BLUE", 2).value, 2)
     self.assertEqual(Card("GREEN", 3).value, 3)
Beispiel #28
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 def test_wild_cards_string_format_has_color_in_it(self):
     card = Card(wild="WILD", color="RED")
     self.assertEqual(card.__repr__(), "Card(WILD, RED)")
Beispiel #29
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 def test_player_decides_to_draw_when_there_Are_no_valid_cards(self):
     player = Player("S", [Card("RED", 1)] * 7)
     top_card = Card("BLUE", 4)
     self.assertEqual(player.decide_action(top_card), "TAKE")
Beispiel #30
-1
    def test_last_player_decision_is_take_if_player_takes(self):
        players = [Player(name="DSP", cards=[]), Player(name="SPD", cards=[])]
        game = Game(players, deck, disable_output=True)

        # Overwriting variables for mocking
        game.top_card = Card("BLUE", 4)
        game.discard_pile = [Card("BLUE", 4)]
        players[1].cards = [Card("RED", 5)] * 7
        game.start()
        self.assertEqual(game.last_player_decision, "TAKE")