def test_draw_card_played(set_direction, set_current_player, number_of_cards, card_count_next_player, next_player): """ Checks that a player playing a draw card updates the game correctly by giving the proper count of cards to the next player and skipping them Args: set_direction: a int representing the direction 1 for forward and -1 for reverse set_current_player: a int representing the current player number_of_cards: a int representing the number of cards the next player must draw card_count_next_player: a int representing the expected amount of cards the next player must hold afterwards next_player: a int representing the expected next_player """ uno_deck = Deck() uno_game = PlayGame(uno_deck, ["0", "1", "2", "3"]) uno_game.direction = set_direction uno_game.current_player = set_current_player uno_game.draw_card_played(number_of_cards) cards_next_player = len(uno_game.player_list[set_current_player + set_direction].hand) new_player = uno_game.next_player() assert (cards_next_player, new_player) == (card_count_next_player, next_player)
def main(): """ Play a game of uno """ # Set up the MVC components. print("Welcome to Uno!\n \ Here are the rules:\n \ 1. Match the card in the middle by either color or number\n \ 2. Watch out for action cards! Plus Two, Skip, Reverse, and Wild Cards\n \ 3. If you are at one card and the game prompts you with: \n\t\"Hit enter once you are finished with your turn\"\n \ Please type \"Uno!\" or else you will get extra cards\n \ 4. Do not look at other player cards!\n\n") continue_game = "y" while continue_game == "y": uno_set = Deck() uno_controller = TextController(uno_set) names = uno_controller.start() uno_game = PlayGame(uno_set, names) uno_set.game_start() view = TextView(uno_game) while not uno_game.check_win(): view.display() uno_game.play() for player in uno_game.player_list: if player.check_empty(): uno_game.win_message(player) continue_game = input( "Do you want to continue play again? y/n: ") print("Thanks for playing!")
def test_shuffle(): """ Checks that the shuffle method works properly and the list of cards is randomized """ uno_deck = Deck() uno_cards = [] + uno_deck.cards uno_deck.shuffle() shuffled_uno_cards = [] + uno_deck.cards assert uno_cards != shuffled_uno_cards
def test_deck_check_action(card, is_action): """ Checks that when given an action card check_action results in true otherwise false Args: card: a card to be checked is_action: a boolean representing the expected result of check_action """ uno_deck = Deck() assert uno_deck.check_action(card) == is_action
def test_deck(resulting_card_count, resulting_middle_count): """ Checks that a deck is being created with all 112 cards and the middle is empty Args: resulting_card_count: a int representing the total cards in the deck resulting_middle_count: a int representing the total cards in the middle """ uno_deck = Deck() assert (len(uno_deck.cards), len(uno_deck.middle)) == \ (resulting_card_count, resulting_middle_count)
def test_player_display_name(player_name, returned_name): """ Checks that display_name returns the proper player name Args: player_name: a string representing the player name returned_name: a string representing the expected outcome """ uno_deck = Deck() uno_player = Player(uno_deck, player_name) assert uno_player.display_name() == returned_name
def test_player_draw(number_cards_pulled, number_cards_in_hand): """ Checks that the draw method in player correctly updates the player's hand Args: number_cards_pulled: a int representing the number of cards to draw number_cards_in_hands: a int representing the resulting number of cards in the players hand """ uno_deck = Deck() uno_player = Player(uno_deck, "name") uno_player.draw(number_cards_pulled) assert len(uno_player.hand) == number_cards_in_hand
def test_deck_check_match(card, is_match): """ Checks that the average image finder returns an average of all the images in the list using our second color averaging method. Args: image_list: a list representing the images to average. resulting_image: a image representing the expected resulting average image. """ uno_deck = Deck() uno_deck.game_start() assert uno_deck.check_match(card) == is_match
def test_reverse_played(set_direction, new_direction): """ Checks that the reverse_played method properly changes the direction Args: set_direction: a int representing the current direction of the game new_direction: a int representing the expected new direction of the game """ uno_deck = Deck() uno_game = PlayGame(uno_deck, ["0", "1", "2", "3"]) uno_game.direction = set_direction uno_game.reverse_card_played() assert uno_game.direction == new_direction
def test_next_player(set_direction, set_current_player, next_player): """ Checks that next_player returns the correct next player to play Args: set_direction: a int representing the direction 1 for forward and -1 for reverse set_current_player: a int representing the current player next_player: a int representing the expected next_player """ uno_deck = Deck() uno_game = PlayGame(uno_deck, ["0", "1", "2", "3"]) uno_game.direction = set_direction uno_game.current_player = set_current_player assert uno_game.next_player() == next_player
def test_deck_draw(number_cards_pulled, resulting_deck_count, resulting_draw_count): """ Checks that the draw method is properly updating the deck and returning the correct amount of cards Args: number_cards_pulled: a int representing the number of calls to draw from the deck resulting_deck_count: a int representing the updated count of cards in the deck resulting_draw_count: a int representing the number of cards returned from draw """ shuffled_uno_deck = Deck() shuffled_uno_deck.shuffle() drawn_cards = shuffled_uno_deck.draw(number_cards_pulled) assert (len(shuffled_uno_deck.cards), len(drawn_cards)) == \ (resulting_deck_count, resulting_draw_count)
def test_playgame_check_for_matches(middle_card, set_player_hand, set_card_deck, resulting_player_hand_len): """ Checks that the check matches pulls from the deck until a match is found if there no match in the hand already Args: middle_card: a list representing the current middle card set_player_hand: a list representing the current player hand set_card_deck: a list representing the current cards in the deck resulting_player_hand_len: a int representing the updated length of the player hand """ uno_deck = Deck() uno_deck.middle = middle_card uno_game = PlayGame(uno_deck, ["0", "1", "2", "3"]) uno_deck.cards = set_card_deck uno_game.player_list[0]._hand = set_player_hand uno_game.check_for_matches(uno_game.player_list[0]) length_of_hand = len(uno_game.player_list[0].hand) assert length_of_hand == resulting_player_hand_len
""" Check the correctness of functions in icon_averaging """ # Import required libraries. import pytest # Import the code to be tested. from uno_deck import (Card, Deck, Player, PlayGame) # create test objects test_uno_deck = Deck() test_uno_deck.game_start() test_uno_player = Player(test_uno_deck, "name") @pytest.mark.parametrize( "color, rank, resulting_card", [ # Checks that creating a card with a minimum rank is created correctly ("Red", 0, "Red 0"), # Checks that creating a card with a maximum rank is created correctly ("Green", 9, "Green 9"), # Checks that creating a card with rank 10 outputs a Draw Two card ("Yellow", 10, "Yellow Draw Two"), # Checks that creating a card with rank 11 outputs a Reverse card ("Blue", 11, "Blue Reverse"), # Checks that creating a card with rank 12 outputs a Skip card ("Red", 12, "Red Skip"), # Checks that creating a card with rank 13 outputs a Wild Card card ("Wild", 13, "Wild Card"), # Checks that creating a card with rank 14 outputs a Wild Draw Four card