Beispiel #1
0
def unit_from_dict(unit_dict):
    if unit_dict["ClassName"] == "Key":
        new_unit = unit.Key(number=unit_dict["number"], obj_id=unit_dict["obj_id"], load_from=unit_dict)
    else:
        try:
            new_unit = getattr(unit, unit_dict["ClassName"])(load_from=unit_dict)
        except:
            print "Did not load", unit_dict["ClassName"]
            return None
    env.bind_keys(unit_dict["key_bindings"], new_unit)
    return new_unit
Beispiel #2
0
def init_player(x, y, angle, config='normal'):
    global player
    if config == 'enhanced_1' or config == 'enhanced_3':
        ot = (10, 48)
        rt = 15
    elif config == 'enhanced_2':
        ot = (10, 48)
        rt = 45
    else:
        ot = (15, 45)
        rt = 0
    thruster_left_bottom = unit.Thruster(None, (-32,33), -rt, obj_id=-5)
    thruster_right_bottom = unit.Thruster(None, (-32,-33), rt, obj_id=-4)
    thruster_left_top = unit.Thruster(None, (ot[0], ot[1]), 180, obj_id=-3)
    thruster_right_top = unit.Thruster(None, (ot[0], -ot[1]), 180, obj_id=-2)
    
    if config == 'enhanced_3':
        brain = unit.Brain2(None, (0,0), 90, obj_id=-1)
    else:
        brain = unit.Brain(None, (0,0), 90, obj_id=-1)
    
    new_shapes = [brain, thruster_left_bottom, thruster_right_bottom,
                thruster_left_top, thruster_right_top]
    
    if config == 'enhanced_1' or config == 'enhanced_3':
        repair = unit.Repair(None, (40, 0), 0, obj_id=-6)
        gun_left = unit.NormalTurretA(None, (55, 30), 10, obj_id=-7)
        gun_right = unit.NormalTurretA(None, (55, -30), -10, obj_id=-8)
        new_shapes.extend([repair, gun_left, gun_right])
        env.bind_keys([key.SPACE], gun_left)
        env.bind_keys([key.SPACE], gun_right)
    if config == 'enhanced_2':
        repair = unit.Repair(None, (40, 0), 0, obj_id=-6)
        gun_left = unit.NormalTurretA(None, (55, 30), 10, obj_id=-7)
        gun_right = unit.NormalTurretA(None, (55, -30), -10, obj_id=-8)
        thruster_left_out = unit.Thruster(None, (-27,81), -20, obj_id=-9)
        thruster_right_out = unit.Thruster(None, (-27,-81), 20, obj_id=-10)
        new_shapes.extend([repair, thruster_right_out, thruster_left_out, gun_left, gun_right])
        env.bind_keys([key.SPACE], gun_left)
        env.bind_keys([key.SPACE], gun_right)
        env.bind_keys([key.RIGHT, key.UP], thruster_left_out)
        env.bind_keys([key.LEFT, key.UP], thruster_right_out)
    
    env.bind_keys([key.RIGHT, key.UP], thruster_left_bottom)
    env.bind_keys([key.LEFT, key.UP], thruster_right_bottom)
    env.bind_keys([key.LEFT, key.DOWN], thruster_left_top)
    env.bind_keys([key.RIGHT, key.DOWN], thruster_right_top)
    
    player = body.GlueBody((x, y), angle, new_shapes)