Beispiel #1
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    def _waitForConnection(self):
        """
        Handles waiting for WAMP connection before continuing loading program.
        """
        if self.connection is None:
            prettyConsole.console('log', "Waiting for connection...")
            #Wait and test again
            self.retryWaits += 1
            if self.retryWaits > 20:
                #wait about 10 seconds for connection. Then try reconnecting
                self.retryWaits = 0
                self.reconnecting = False
                #prettyConsole.console('log', "aaaaaa")
                prettyConsole.console(
                    'log', 'Will attempt reconnect in %d seconds.' %
                    (1 + 2**self.retryAttempts))
                reactor.callLater(1 + 2**self.retryAttempts, self.reconnect)
                return

            reactor.callLater(0.5, self._waitForConnection)
        else:
            try:
                a = self.connection[0]
            except:
                prettyConsole.console('log', "Still waiting for connection...")
                ##Wait and test again
                self.retryWaits += 1
                if self.retryWaits > 20:
                    #wait about 20seconds for connection. Then try reconnecting
                    self.retryWaits = 0
                    self.reconnecting = False
                    #prettyConsole.console('log', "bbbb")
                    prettyConsole.console(
                        'log', 'Will attempt reconnect in %d seconds.' %
                        (1 + 2**self.retryAttempts))
                    reactor.callLater(1 + 2**self.retryAttempts,
                                      self.reconnect)
                    return

                reactor.callLater(0.5, self._waitForConnection)
            else:
                prettyConsole.console('log', "Connected...")
                self.connected = True
                self.reconnecting = False
                self.retryWaits = 0
                self.retryAttempts = 0
                reactor.callLater(0.1, self._registerRPC)
                reactor.callLater(0.2, self._subscribeCommands)
                reactor.callLater(0.3, self._subscribeHeartbeats)

                ### Initialize reactor loops
                reactor.callLater(self.screenDelay, self._loopScreen)
                reactor.callLater(self.filenameDelay, self._loopFilename)
                reactor.callLater(self.sizeDelay, self._loopTileSize)
                reactor.callLater(self.sizeDelay, self._loopScreenSize)
                reactor.callLater(self.heartbeatDelay, self._loopHeartbeat)
                if self.fps:
                    reactor.callLater(5, self._loopPrintFps)
Beispiel #2
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 def _subscribeCommands(self):
     """
     Subscribes to incomming commands.
     """
     try:
         d = yield self.connection[0].subscribe(self.controlWindow.receiveCommand, '%s.commands' % self.topicPrefix)
         self.subscriptions['commands'] = d
     except:
         prettyConsole.console('log', 'Command sub error')
Beispiel #3
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 def _receiveHeartbeats(self, recv):
     """
     Tracks heartbeats from clients. Ignore 'recv'.
     """
     #On hearbeat, reset counter.
     self.heartbeatCounter = 120
     if self.slowed:
         prettyConsole.console('log', "Viewer connected. Resuming...")
         self.slowed = False
Beispiel #4
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 def _loopPrintFps(self):
     """
     Print number of screen grabs per second.
     """
     prettyConsole.console('update', "FPS: %0.1f" % (self.fps_counter/5.0))
     self.fps_counter = 0
     
     if self.fps:
         self.defereds['fps'] = reactor.callLater(5, self._loopPrintFps)
Beispiel #5
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 def _receiveHeartbeats(self, recv):
     """
     Tracks heartbeats from clients. Ignore 'recv'.
     """
     #On hearbeat, reset counter.
     self.heartbeatCounter = 120
     if self.slowed:
         prettyConsole.console('log', "Viewer connected. Resuming...")
         self.slowed = False
Beispiel #6
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 def _subscribeHeartbeats(self):
     """
     Subscribes to incomming heartbeats.
     """
     try:
         d = yield self.connection[0].subscribe(self._receiveHeartbeats, '%s.heartbeats' % self.topicPrefix)
         self.subscriptions['heartbeats'] = d
     except:
         prettyConsole.console('log', 'Heartbeat sub error')
Beispiel #7
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 def _registerRPC(self):
     """
     Registers function for remote procedure calls.
     """
     try:
         d = yield self.connection[0].register(self.tileset.wampSend, '%s.tilesetimage' % self.topicPrefix)
         self.rpcs['tileset'] = d
     except Exception as inst:
         prettyConsole.console('log', inst)
         reactor.callLater(1, self.reconnect)
Beispiel #8
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    def _loopPrintFps(self):
        """
        Print number of screen grabs per second.
        """
        prettyConsole.console('update',
                              "FPS: %0.1f" % (self.fps_counter / 5.0))
        self.fps_counter = 0

        if self.fps:
            self.defereds['fps'] = reactor.callLater(5, self._loopPrintFps)
Beispiel #9
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 def _subscribeHeartbeats(self):
     """
     Subscribes to incomming heartbeats.
     """
     try:
         d = yield self.connection[0].subscribe(
             self._receiveHeartbeats, '%s.heartbeats' % self.topicPrefix)
         self.subscriptions['heartbeats'] = d
     except:
         prettyConsole.console('log', 'Heartbeat sub error')
Beispiel #10
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 def _subscribeCommands(self):
     """
     Subscribes to incomming commands.
     """
     try:
         d = yield self.connection[0].subscribe(
             self.controlWindow.receiveCommand,
             '%s.commands' % self.topicPrefix)
         self.subscriptions['commands'] = d
     except:
         prettyConsole.console('log', 'Command sub error')
Beispiel #11
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 def _registerRPC(self):
     """
     Registers function for remote procedure calls.
     """
     try:
         d = yield self.connection[0].register(
             self.tileset.wampSend, '%s.tilesetimage' % self.topicPrefix)
         self.rpcs['tileset'] = d
     except Exception as inst:
         prettyConsole.console('log', inst)
         reactor.callLater(1, self.reconnect)
Beispiel #12
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    def reconnect(self):
        """
        Handles reconnecting to WAMP server.
        """

        if self.reconnecting:
            #don't try to reconnect if it has already been tried
            prettyConsole.console('log', "Already reconnecting...")
            return

        self.reconnecting = True
        self.retryAttempts += 1
        prettyConsole.console('log', "Reconnecting to server...")

        #Cancel pending callbacks
        for k, v in self.defereds.iteritems():
            if v.active():
                v.cancel()
        self.defereds.clear()

        #Try to cancel RPC and subscriptions
        for text, sub in self.subscriptions.iteritems():
            try:
                sub.unsubscribe()
            except:
                prettyConsole.console('log',
                                      "Unable to unsubscribe to: %s" % text)

        for text, rpc in self.rpcs.iteritems():
            try:
                rpc.unregister()
            except:
                prettyConsole.console('log',
                                      "Unable to unsubscribe to: %s" % text)

        #Reset back to original state
        self.connected = False
        try:
            self.connection[0].leave()
        except:
            prettyConsole.console('log', "Unable to cleanly close connection.")
            pass
        self.connection = None
        self.subscriptions.clear()
        self.rpcs.clear()

        #Restart connection
        self.connection = wamp_local.wampClient(
            "ws://router1.dfeverywhere.com:7081/ws",
            "tcp:router1.dfeverywhere.com:7081", self.web_topic, self.web_key)
        #self.connection[0].connect()

        reactor.callLater(0.5, self._waitForConnection)
Beispiel #13
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 def _waitForConnection(self):
     """
     Handles waiting for WAMP connection before continuing loading program.
     """
     if self.connection is None:
         prettyConsole.console('log', "Waiting for connection...")
         #Wait and test again
         self.retryWaits += 1
         if self.retryWaits > 20:
             #wait about 10 seconds for connection. Then try reconnecting
             self.retryWaits = 0
             self.reconnecting = False
             #prettyConsole.console('log', "aaaaaa")
             prettyConsole.console('log', 'Will attempt reconnect in %d seconds.' % (1 + 2 ** self.retryAttempts))
             reactor.callLater(1 + 2 ** self.retryAttempts, self.reconnect)
             return
             
         reactor.callLater(0.5, self._waitForConnection)
     else:
         try:
             a = self.connection[0]
         except:
             prettyConsole.console('log', "Still waiting for connection...")
             ##Wait and test again
             self.retryWaits += 1
             if self.retryWaits > 20:
                 #wait about 20seconds for connection. Then try reconnecting
                 self.retryWaits = 0
                 self.reconnecting = False
                 #prettyConsole.console('log', "bbbb")
                 prettyConsole.console('log', 'Will attempt reconnect in %d seconds.' % (1 + 2 ** self.retryAttempts))
                 reactor.callLater(1 + 2 ** self.retryAttempts, self.reconnect)
                 return
                 
             reactor.callLater(0.5, self._waitForConnection)
         else:
             prettyConsole.console('log', "Connected...")
             self.connected = True
             self.reconnecting = False
             self.retryWaits = 0
             self.retryAttempts = 0
             reactor.callLater(0.1, self._registerRPC)
             reactor.callLater(0.2, self._subscribeCommands)
             reactor.callLater(0.3, self._subscribeHeartbeats)
             
             ### Initialize reactor loops
             reactor.callLater(self.screenDelay, self._loopScreen)
             reactor.callLater(self.filenameDelay, self._loopFilename)
             reactor.callLater(self.sizeDelay, self._loopTileSize)
             reactor.callLater(self.sizeDelay, self._loopScreenSize)
             reactor.callLater(self.heartbeatDelay, self._loopHeartbeat)
             if self.fps:
                 reactor.callLater(5, self._loopPrintFps)
Beispiel #14
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 def reconnect(self):
     """
     Handles reconnecting to WAMP server.
     """       
     
     
     if self.reconnecting:
         #don't try to reconnect if it has already been tried
         prettyConsole.console('log', "Already reconnecting...")
         return
         
     
     self.reconnecting = True
     self.retryAttempts += 1
     prettyConsole.console('log', "Reconnecting to server...")
     
     #Cancel pending callbacks
     for k, v in self.defereds.iteritems():
         if v.active():
             v.cancel()
     self.defereds.clear()
     
     #Try to cancel RPC and subscriptions
     for text, sub in self.subscriptions.iteritems():
         try:
             sub.unsubscribe()
         except:
             prettyConsole.console('log', "Unable to unsubscribe to: %s" % text)
             
     for text, rpc in self.rpcs.iteritems():
         try:
             rpc.unregister()
         except:
             prettyConsole.console('log', "Unable to unsubscribe to: %s" % text)
     
     #Reset back to original state
     self.connected = False
     try:
         self.connection[0].leave()
     except:
         prettyConsole.console('log', "Unable to cleanly close connection.")
         pass
     self.connection = None
     self.subscriptions.clear()
     self.rpcs.clear()
     
     #Restart connection
     self.connection = wamp_local.wampClient("ws://router1.dfeverywhere.com:7081/ws", "tcp:router1.dfeverywhere.com:7081", self.web_topic, self.web_key)
     #self.connection[0].connect()
     
     reactor.callLater(0.5, self._waitForConnection)
     
Beispiel #15
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 def _loopHeartbeat(self):
     """
     Handles periodically decreasing heartbeat timer.
     """
     if self.heartbeatCounter > 0:
         self.heartbeatCounter -= 1
         
     if self.heartbeatCounter < 1:
         if not self.slowed:
             prettyConsole.console('log', "No viewers connected, slowing...")
         self.slowed = True
     else:
         self.slowed = False            
     
     self.defereds['heartbeat'] = reactor.callLater(self.heartbeatDelay, self._loopHeartbeat)
Beispiel #16
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    def _loopHeartbeat(self):
        """
        Handles periodically decreasing heartbeat timer.
        """
        if self.heartbeatCounter > 0:
            self.heartbeatCounter -= 1

        if self.heartbeatCounter < 1:
            if not self.slowed:
                prettyConsole.console('log',
                                      "No viewers connected, slowing...")
            self.slowed = True
        else:
            self.slowed = False

        self.defereds['heartbeat'] = reactor.callLater(self.heartbeatDelay,
                                                       self._loopHeartbeat)
Beispiel #17
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    def _loopScreen(self):
        """
        Handles periodically running screen grabs.
        """
        try:
            shot = self.shotFunction(self.window_hnd, debug=False)
            #Need to check that an image was returned.
            shot_x, shot_y = shot.size
        except:
            print("Error getting image. Exiting.")
            #reactor.stop()
            self.stopClean()
            return

        trimmedShot = utils.trim(shot, debug=False)

        if trimmedShot is not None:

            #Only send a full tile map every 20 cycles, otherwise just send changes
            #Is this needed anymore? Javascript expects full maps all the time.
            #This is slower with deferToThread
            if self.sendFullMaps or (self.screenCycles) % 20 == 0:
                tileMap = self.tileset.parseImageArray(trimmedShot,
                                                       returnFullMap=True)
                #tileMap = yield threads.deferToThread(self.tileset.parseImageArray, trimmedShot, returnFullMap = True)
            else:
                tileMap = self.tileset.parseImageArray(trimmedShot,
                                                       returnFullMap=False)
                #tileMap = yield threads.deferToThread(self.tileset.parseImageArray, trimmedShot, returnFullMap = False)
        else:
            #If there was an error getting the tilemap, fake one.
            prettyConsole.console('log', "Error reading game window.")
            tileMap = []

        self._sendTileMap(tileMap)
        self.screenCycles += 1

        if self.fps:
            self.fps_counter += 1

        if self.slowed:
            self.defereds['screen'] = reactor.callLater(
                self.screenDelaySlowed, self._loopScreen)
        else:
            self.defereds['screen'] = reactor.callLater(
                self.screenDelay, self._loopScreen)
Beispiel #18
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 def _loopScreen(self):
     """
     Handles periodically running screen grabs.
     """
     try:
         shot = self.shotFunction(self.window_hnd, debug = False)
         #Need to check that an image was returned.
         shot_x, shot_y = shot.size
     except:
         print("Error getting image. Exiting.")
         #reactor.stop()
         self.stopClean()
         return
     
     trimmedShot = utils.trim(shot, debug = False) 
     
     if trimmedShot is not None:
         
         #Only send a full tile map every 20 cycles, otherwise just send changes
         #Is this needed anymore? Javascript expects full maps all the time.
         #This is slower with deferToThread
         if self.sendFullMaps or (self.screenCycles) % 20 == 0:
             tileMap = self.tileset.parseImageArray(trimmedShot, returnFullMap = True)
             #tileMap = yield threads.deferToThread(self.tileset.parseImageArray, trimmedShot, returnFullMap = True)
         else:
             tileMap = self.tileset.parseImageArray(trimmedShot, returnFullMap = False)
             #tileMap = yield threads.deferToThread(self.tileset.parseImageArray, trimmedShot, returnFullMap = False)
     else:
         #If there was an error getting the tilemap, fake one.
         prettyConsole.console('log', "Error reading game window.")
         tileMap = []
     
     self._sendTileMap(tileMap)
     self.screenCycles += 1
     
     if self.fps:
         self.fps_counter += 1
     
     if self.slowed:
         self.defereds['screen'] = reactor.callLater(self.screenDelaySlowed, self._loopScreen)
     else:
         self.defereds['screen'] = reactor.callLater(self.screenDelay, self._loopScreen)
Beispiel #19
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import time
import util.prettyConsole

prettyConsole.console('log', 'Test1')
time.sleep(1)
prettyConsole.console('log', 'Test2')
time.sleep(1)
prettyConsole.console('log', 'Test3')
time.sleep(1)
prettyConsole.console('log', 'Test4')
time.sleep(1)
prettyConsole.console('log', 'Test5')
time.sleep(1)
prettyConsole.console('update', 'Tested')
time.sleep(1)
prettyConsole.console('update', 'Tested1')
time.sleep(1)
prettyConsole.console('update', 'Tested2')
time.sleep(1)
prettyConsole.console('update', 'Tested3')
time.sleep(1)
prettyConsole.console('log', 'Test6')
time.sleep(1)
prettyConsole.console('log', 'Test7')
time.sleep(1)
prettyConsole.console('log', 'Test8')
time.sleep(1)