def switchEvent(self):
     message = 'switch policy'
     self.log.info(message)
     Signal.get_signal().emit_signal_str(message)
     self.window = FramelessWindow('switch policy')
     self.dialog = QDialog()
     # tab item name
     list_str = [
         strings.ALGORITHM_COMA,
         strings.ALGORITHM_COMMNET_COMA,
         strings.ALGORITHM_QMIX,
         strings.ALGORITHM_QTRAN_ALT,
         strings.ALGORITHM_QTRAN_BASE,
         strings.ALGORITHM_VDN
     ]
     # item content
     list_item = [
         strings.CLASS_ALGORITHM_COMA,
         strings.CLASS_ALGORITHM_COMMNET_COMA,
         strings.CLASS_ALGORITHM_QMIX,
         strings.CLASS_ALGORITHM_QTRAN_ALT,
         strings.CLASS_ALGORITHM_QTRAN_BASE,
         strings.CLASS_ALGORITHM_VDN
     ]
     # title name
     self.listDialog = ListDialog(list_str, list_item, strings.OPERATIONAL_PLANNING_TITLE, strings.TYPE_POLICY)
     self.listDialog.setupUi(self.dialog, self.window)
     self.window.setWidget(self.dialog)
     self.initFrameLessWindow(
         QSize(700, 600),
         'Operational Planning',
         QIcon('../resource/drawable/logo.png')
     )
     self.window.show()
Beispiel #2
0
 def mapDesignEvent():
     message = 'open the map designer to customize the map'
     log = logging.getLogger('StarCraftII')
     log.info(message)
     Signal.get_signal().emit_signal_str(message)
     # os.system(strings.SCMDRAFT)
     subprocess.Popen(strings.SCMDRAFT)
 def stopEvent(self):
     message = 'stop the simulation'
     self.log.info(message)
     Signal.get_signal().emit_signal_str(message)
     self.qtime.stop()
     OperationalPlanning.start_or_pause = False
     OperationalPlanning.stop = True
     globalInformation.set_value(strings.IS_STOP, True)
Beispiel #4
0
 def map_choose(self, row):
     message = 'choose {}: {}'.format(self.name, self.list_str[row])
     log = logging.getLogger('StarCraftII')
     log.info(message)
     Signal.get_signal().emit_signal_str(message)
     if self.name == strings.TYPE_POLICY:
         globalInformation.set_value(strings.TYPE_POLICY, self.list_str[row])
     elif self.name == strings.TYPE_MAP:
         globalInformation.set_value(strings.TYPE_MAP, self.list_str[row])
Beispiel #5
0
    def run(self):
        self.log = logging.getLogger('StarCraftII')
        message = "start rl algorithm"
        self.log.info(message)
        Signal.get_signal().emit_signal_str(message)
        env = StarCraft2Env(
            map_name="3m",
            window_size_x=1418,
            window_size_y=890,
            window_loc=(5, 155),
        )
        env_info = env.get_env_info()

        n_actions = env_info["n_actions"]
        n_agents = env_info["n_agents"]
        message = "n_actions : {}".format(n_actions)
        self.log.info(message)
        Signal.get_signal().emit_signal_str(message)
        message = "n_agents : {}".format(n_agents)
        self.log.info(message)
        Signal.get_signal().emit_signal_str(message)

        n_episodes = 100

        for e in range(n_episodes):
            env.reset()
            terminated = False
            episode_reward = 0

            if self.stop:
                break

            while not terminated:
                obs = env.get_obs()
                state = env.get_state()

                if globalInformation.get_value(strings.IS_STOP):
                    self.stop = True
                    break

                actions = []
                for agent_id in range(n_agents):
                    avail_actions = env.get_avail_agent_actions(agent_id)
                    avail_actions_ind = np.nonzero(avail_actions)[0]
                    action = np.random.choice(avail_actions_ind)
                    actions.append(action)

                reward, terminated, _ = env.step(actions)
                episode_reward += reward

            message = "Total reward in episode {} = {}".format(
                e, episode_reward)
            self.log.info(message)
            Signal.get_signal().emit_signal_str(message)

        env.close()
        Signal.get_signal().emit_signal_gameover()
Beispiel #6
0
 def show_memory(self):
     message = "agent {}".format(self.index)
     self.log.info(message)
     Signal.get_signal().emit_signal_str(message)
     for _, _, t in self.trajectories.queue:
         message = "len: {}; score: ".format(len(t['observation']),
                                             t['score'])
         self.log.info(message)
         Signal.get_signal().emit_signal_str(message)
Beispiel #7
0
    def update_policy(self):
        message = '\tagents update his target'
        self.log.info(message)
        Signal.get_signal().emit_signal_str(message)

        if self.policy == self.random_policy:
            message = "change policy to greedy"
            self.log.info(message)
            Signal.get_signal().emit_signal_str(message)
            self.policy = self.greedy_policy
            return
 def pauseEvent(self):
     message = 'pause the simulation'
     self.log.info(message)
     Signal.get_signal().emit_signal_str(message)
     if OperationalPlanning.stop:
         return
     if OperationalPlanning.start_or_pause:
         self.qtime.stop()
         OperationalPlanning.start_or_pause = False
     else:
         self.qtime.start(1000)
         OperationalPlanning.start_or_pause = True
Beispiel #9
0
 def modelTrainEvent(self):
     message = 'the setting of model train'
     self.log.info(message)
     Signal.get_signal().emit_signal_str(message)
     self.window = FramelessWindow('model train')
     self.dialog = QDialog()
     description = "a description of model train"
     model = ModelTrainDescriptionDialog(description)
     model.setupUi(self.dialog)
     self.window.setWidget(self.dialog)
     self.initFrameLessWindow(QSize(700, 600), 'Model Train',
                              QIcon('../resource/drawable/logo.png'))
     self.window.show()
 def outputEvent(self):
     message = 'situation information: output'
     self.log.info(message)
     Signal.get_signal().emit_signal_str(message)
     self.window = FramelessWindow('output')
     self.dialog = QDialog()
     description = "a description of output"
     situation = SituationDescriptionDialog(description)
     situation.setupUi(self.dialog)
     self.window.setWidget(self.dialog)
     self.initFrameLessWindow(QSize(700, 600), 'Situation Information',
                              QIcon('../resource/drawable/logo.png'))
     self.window.show()
 def mapEvent(self):
     message = 'open the map description'
     self.log.info(message)
     Signal.get_signal().emit_signal_str(message)
     self.window = FramelessWindow('map description')
     self.dialog = QDialog()
     mapDialog = MapDescriptionDialog()
     mapDialog.setupUi(self.dialog)
     self.dialog.setModal(True)
     self.window.setWidget(self.dialog)
     self.initFrameLessWindow(
         QSize(700, 600),
         'Operational Planning',
         QIcon('../resource/drawable/logo.png')
     )
     self.window.show()
Beispiel #12
0
 def radioClicked(self):
     sender = self.sender()
     if sender == self.vs_group:
         message = ""
         if self.vs_group.checkedId() == 1:
             message = "change pattern: human vs. machine"
             # print(message)
             self.log.info(message)
             globalInformation.set_value('pattern',
                                         strings.HUMAN_VS_MACHINE)
         elif self.vs_group.checkedId() == 2:
             message = "change pattern: machine vs. machine"
             # print(message)
             self.log.info(message)
             globalInformation.set_value('pattern',
                                         strings.MACHINE_VS_MACHINE)
         Signal.get_signal().emit_signal_str(message)
Beispiel #13
0
 def run(self):
     self.log = logging.getLogger('StarCraftII')
     for i in range(8):
         args = get_common_args()
         map_name = globalInformation.get_value(strings.TYPE_MAP)
         alg_name = globalInformation.get_value(strings.TYPE_POLICY)
         if map_name is not None:
             args.map = map_name
         if alg_name is not None:
             args.alg = alg_name
         args.evaluate_epoch = 100
         if args.alg == 'coma':
             args = get_coma_args(args)
         elif args.alg == 'commnet_coma':
             args = get_commnet_args(args)
         else:
             args = get_mixer_args(args)
         env = StarCraft2Env(map_name=args.map,
                             step_mul=args.step_mul,
                             difficulty=args.difficulty,
                             game_version=args.game_version,
                             replay_dir=args.replay_dir,
                             window_size_x=1418,
                             window_size_y=890,
                             window_loc=(5, 155))
         env_info = env.get_env_info()
         args.n_actions = env_info["n_actions"]
         args.n_agents = env_info["n_agents"]
         args.state_shape = env_info["state_shape"]
         args.obs_shape = env_info["obs_shape"]
         args.episode_limit = env_info["episode_limit"]
         runner = Runner(env, args)
         if args.learn:
             runner.run(i)
         else:
             win_rate = runner.evaluate_sparse()
             message = 'The win rate of {} is  {}'.format(
                 args.alg, win_rate)
             self.log.info(message)
             Signal.get_signal().emit_signal_str(message)
             break
         env.close()
Beispiel #14
0
 def replayEvent(self):
     message = 'watch the replay'
     self.log.info(message)
     Signal.get_signal().emit_signal_str(message)
     p = subprocess.Popen(strings.VIEW_REPLAY,
                          stdout=subprocess.PIPE,
                          stderr=subprocess.PIPE)
     # stdout, _ = p.communicate()
     # Signal.get_signal().emit_signal_str(str(stdout, encoding="utf-8"))
     # QApplication.processEvents()
     returncode = p.poll()
     while returncode is None:
         line = p.stdout.readline()
         returncode = p.poll()
         line = line.strip()
         send_str = str(line, encoding="utf-8")
         if send_str != '':
             Signal.get_signal().emit_signal_str(send_str)
             self.log.info(send_str)
     """
Beispiel #15
0
    def chooseMapEvent(self):
        message = 'choose new map'
        log = logging.getLogger('StarCraftII')
        log.info(message)
        Signal.get_signal().emit_signal_str(message)
        self.window = FramelessWindow('choose map')
        self.dialog = QDialog()
        # tab item name
        list_map = self.list_str if globalInformation.get_value(strings.TYPE_POLICY) is None \
            else globalInformation.get_value(strings.ALGORITHM_MAP)[globalInformation.get_value(strings.TYPE_POLICY)]
        # title name
        self.listDialog = ListDialog(list_map, None, strings.MAPS_TITLE,
                                     strings.TYPE_MAP)
        self.listDialog.setupUi(self.dialog, self.window)
        self.window.setWidget(self.dialog)
        self.initFrameLessWindow(QSize(700, 600), 'Maps',
                                 QIcon('../resource/drawable/logo.png'))
        self.dialog.setModal(True)

        self.window.show()
Beispiel #16
0
 def item_choose(self):
     message = self.list_str[self.list_widget.currentRow()]
     log = logging.getLogger('StarCraftII')
     log.info('item change: {}'.format(message))
     Signal.get_signal().emit_signal_str('item change: {}'.format(message))
Beispiel #17
0
class FightView(QWidget):

    # define a signal
    signal_str = Signal.get_signal().signal_str
    signal_none = Signal.get_signal().signal_none

    def __init__(self):
        """

        :rtype:
        """
        super(FightView, self).__init__()
        self.setObjectName('FightView')

        self.setStyleSheet(GetQssFile.readQss('../resource/qss/fight.qss'))

        # set the size attribute
        sizePolicy = QSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding)
        sizePolicy.setHorizontalStretch(0)
        sizePolicy.setVerticalStretch(0)
        sizePolicy.setHeightForWidth(self.sizePolicy().hasHeightForWidth())
        self.setSizePolicy(sizePolicy)

        self.frame = QFrame(self)
        self.frame.setGeometry(QDesktopWidget().screenGeometry())

        # set main layout
        self.main_layout = QHBoxLayout(self)
        self.main_layout.setContentsMargins(10, 10, 10, 20)
        self.main_layout.setSpacing(10)

        # self.game_widget = EmbeddedWindow()
        self.game_widget = QWidget()
        self.main_layout.addWidget(self.game_widget)

        # set widget of layout
        self.view = QLabel(self)
        self.view.setObjectName('view')
        self.view.setScaledContents(True)
        self.view.setPixmap(QPixmap('../resource/drawable/view.png'))
        self.view.setMinimumSize(600, 700)
        self.main_layout.addWidget(self.view)
        # self.game_widget.add_widget(self.view)

        self.information = QPlainTextEdit(self)
        self.information.setObjectName('information')
        self.information.setPlaceholderText('the output of simulation')
        self.information.setReadOnly(True)
        self.information.setMaximumBlockCount(1000)
        self.information.setLineWrapMode(QPlainTextEdit.WidgetWidth)
        self.information.setFrameShape(QFrame.Panel)
        self.information.setFrameShadow(QFrame.Sunken)
        self.information.setLineWidth(3)
        self.information.setMinimumSize(300, 700)
        self.information.setVerticalScrollBarPolicy(Qt.ScrollBarAsNeeded)
        self.information.setHorizontalScrollBarPolicy(Qt.ScrollBarAsNeeded)
        self.main_layout.addWidget(self.information)

        # set the stretch of two widget
        # self.main_layout.addWidget(self.scroll_area)
        self.main_layout.setStretchFactor(self.view, 3)
        # self.main_layout.setStretchFactor(self.game_widget, 3)
        self.main_layout.setStretchFactor(self.information, 1)

        self.setLayout(self.main_layout)

        # initialization
        self.initUI()

    def initUI(self):
        self.signal_str.connect(self.updateTextMessage)
        self.signal_none.connect(self.embeddedWindow)

    def checkWindow(self):
        rect = win32gui.GetWindowRect(self.hwnd)
        self.move(rect[2], rect[1])

    @pyqtSlot()
    def embeddedWindow(self):
        while win32gui.FindWindow("StarCraft II", None) == 0:
            pass
        hwnd = win32gui.FindWindow("StarCraft II", None)
        hwnd_qwindow = QWindow.fromWinId(hwnd)
        # hwnd_qwindow.setFlags(Qt.FramelessWindowHint)
        # self.game_widget.createWindowContainer(hwnd_qwindow, self.game_widget)
        # self.game_widget.show()
        phwnd = win32gui.FindWindow('FightView', None)
        print('hwnd: ', hwnd, ' phwnd: ', phwnd)
        win32gui.SetParent(hwnd, phwnd)
        # self.main_layout.addWidget(hwnd_widget)
        QApplication.processEvents()

    @pyqtSlot(str)
    def updateTextMessage(self, message):
        # self.information.appendPlainText('{}: {}'.format(
        #     time.strftime("%Y-%m-%d %H:%M:%S", time.localtime()), message))
        self.information.appendPlainText(message)
        QApplication.processEvents()
    def startEvent(self):
        message = 'start the simulation'
        self.log.info(message)
        Signal.get_signal().emit_signal_str(message)
        # fix rl algorithm

        globalInformation.set_value(strings.IS_STOP, False)

        OperationalPlanning.interval = 0
        OperationalPlanning.start_or_pause = True
        OperationalPlanning.stop = False
        self.qtime.start(1000)

        def playWithHuman():
            subprocess.Popen(strings.PLAY_WITH_HUMAN)

        def playWithMachine():
            """
                map_name = '3m'
                difficulty = '3'

                param_set = {}
                param_set['gamma'] = 0.99
                param_set['td_lambda'] = 0.8
                param_set['learning_rate'] = 0.0005
                param_set['alpha'] = 0.99
                param_set['eps'] = 1e-05
                param_set['epsilon_start'] = 1
                param_set['epsilon_end'] = 0.01
                param_set['time_length'] = 100000
                param_set['grad_norm_clip'] = 10
                param_set['before_learn'] = 50
                param_set['batch_size'] = 16
                param_set['target_update_interval'] = 400

                # # # iql set
                # param_set['algorithm'] = 'iql_CT'
                # path = '../model/' + map_name + '_iql_CT_3/'

                # COMA set
                param_set['algorithm'] = 'COMA'
                path = '../model/' + map_name + '_COMA_3/'

                param_set['map_name'] = map_name
                param_set['difficulty'] = difficulty
                param_set['path'] = path

                param_set['load_model'] = True
                param_set['test'] = True

                # self.algorithm = MARL()
                # self.algorithmThread = threading.Thread(
                #     target=self.algorithm.algorithm(param_set),
                #     name='StarCraft2Thread')
            """
            # self.algorithm = AlgorithmAgent()
            # self.algorithm.start()

            self.algorithm = MasterAgent()
            self.algorithm.start()

        if globalInformation.get_value('pattern') == strings.HUMAN_VS_MACHINE:
            playWithHuman()
        elif globalInformation.get_value('pattern') == strings.MACHINE_VS_MACHINE:
            playWithMachine()
class OperationalPlanning(QWidget):

    signal_gameover = Signal.get_signal().signal_gameover

    def __init__(self):
        super(OperationalPlanning, self).__init__()
        self.setObjectName('OperationalPlanning')
        self.setStyleSheet(GetQssFile.readQss('../resource/qss/operationalPlanning.qss'))

        self.log = logging.getLogger('StarCraftII')
        # test fix algorithm
        self.algorithm = None
        self.algorithmThread = None

        # font
        font = QFont()
        font.setWeight(50)
        font.setPixelSize(15)

        # set widget of layout
        self.frame = QFrame(self)
        self.frame.setGeometry(QDesktopWidget().screenGeometry())
        self.main_layout = QHBoxLayout(self)
        self.main_layout.setSpacing(20)
        self.setLayout(self.main_layout)

        # start action
        self.start = QPushButton()
        self.start.setObjectName('start')
        self.startLabel = QLabel('start')
        self.startLabel.setFont(font)
        self.start_layout = QVBoxLayout()
        self.start_layout.addWidget(self.start, alignment=Qt.AlignCenter)
        self.start_layout.addWidget(self.startLabel, alignment=Qt.AlignCenter)
        self.main_layout.addLayout(self.start_layout)

        # pause action
        # self.pause = QPushButton()
        # self.pause.setObjectName('pause')
        # self.pauseLabel = QLabel('pause')
        # self.pauseLabel.setFont(font)
        # self.pause_layout = QVBoxLayout()
        # self.pause_layout.addWidget(self.pause, alignment=Qt.AlignCenter)
        # self.pause_layout.addWidget(self.pauseLabel, alignment=Qt.AlignCenter)
        # self.main_layout.addLayout(self.pause_layout)

        # stop action
        self.stop = QPushButton()
        self.stop.setObjectName('stop')
        self.stopLabel = QLabel('stop')
        self.stopLabel.setFont(font)
        self.stop_layout = QVBoxLayout()
        self.stop_layout.addWidget(self.stop, alignment=Qt.AlignCenter)
        self.stop_layout.addWidget(self.stopLabel, alignment=Qt.AlignCenter)
        self.main_layout.addLayout(self.stop_layout)

        # switch policy action
        self.switch = QPushButton()
        self.switch.setObjectName('switch')
        self.switchLabel = QLabel('switch policy')
        self.switchLabel.setFont(font)
        self.switch_layout = QVBoxLayout()
        self.switch_layout.addWidget(self.switch, alignment=Qt.AlignCenter)
        self.switch_layout.addWidget(self.switchLabel, alignment=Qt.AlignCenter)
        self.main_layout.addLayout(self.switch_layout)

        # simulation time
        self.lcd = QLCDNumber()
        self.lcd.setObjectName('lcd')
        self.lcd.setDigitCount(10)
        self.lcd.setMode(QLCDNumber.Dec)
        self.lcd.setSegmentStyle(QLCDNumber.Flat)
        self.lcd.setFrameStyle(QFrame.Panel | QFrame.Raised)
        self.lcd.display(time.strftime("%X", time.localtime()))
        self.lcdLabel = QLabel('simulation time')
        self.lcdLabel.setFont(font)
        self.lcd_layout = QVBoxLayout()
        self.lcd_layout.addWidget(self.lcd, alignment=Qt.AlignBottom)
        self.lcd_layout.addWidget(self.lcdLabel, alignment=Qt.AlignBottom)
        self.main_layout.addLayout(self.lcd_layout)

        # define time
        self.qtime = QTimer()
        self.qtime.timeout.connect(self.refresh)

        # define global variable
        global interval
        interval = 0
        global start_or_pause
        start_or_pause = False
        global stop
        stop = True

        # map description
        self.map = QPushButton()
        self.map.setObjectName('map')
        self.mapLabel = QLabel('map description')
        self.mapLabel.setFont(font)
        self.map_layout = QVBoxLayout()
        self.map_layout.addWidget(self.map, alignment=Qt.AlignCenter)
        self.map_layout.addWidget(self.mapLabel, alignment=Qt.AlignCenter)
        self.main_layout.addLayout(self.map_layout)

        # add stretch
        self.main_layout.addStretch(1)

        # popup window
        self.dialog = None

        # initialization
        self.initUI()

    def refresh(self):
        timeworker = TimeWorker(self.lcd, OperationalPlanning.interval)
        OperationalPlanning.interval += 1
        timeworker.run()

    def initUI(self):
        # connect the slot function
        self.start.clicked.connect(self.buttonEvent)
        # self.pause.clicked.connect(self.buttonEvent)
        self.stop.clicked.connect(self.buttonEvent)
        self.switch.clicked.connect(self.buttonEvent)
        self.map.clicked.connect(self.buttonEvent)
        self.signal_gameover.connect(self.stopEvent)

    def buttonEvent(self):
        sender = self.sender()
        if sender == self.start:
            self.startEvent()
        # elif sender == self.pause:
        #     self.pauseEvent()
        elif sender == self.stop:
            self.stopEvent()
        elif sender == self.switch:
            self.switchEvent()
        elif sender == self.map:
            self.mapEvent()

    # start simulation
    def startEvent(self):
        message = 'start the simulation'
        self.log.info(message)
        Signal.get_signal().emit_signal_str(message)
        # fix rl algorithm

        globalInformation.set_value(strings.IS_STOP, False)

        OperationalPlanning.interval = 0
        OperationalPlanning.start_or_pause = True
        OperationalPlanning.stop = False
        self.qtime.start(1000)

        def playWithHuman():
            subprocess.Popen(strings.PLAY_WITH_HUMAN)

        def playWithMachine():
            """
                map_name = '3m'
                difficulty = '3'

                param_set = {}
                param_set['gamma'] = 0.99
                param_set['td_lambda'] = 0.8
                param_set['learning_rate'] = 0.0005
                param_set['alpha'] = 0.99
                param_set['eps'] = 1e-05
                param_set['epsilon_start'] = 1
                param_set['epsilon_end'] = 0.01
                param_set['time_length'] = 100000
                param_set['grad_norm_clip'] = 10
                param_set['before_learn'] = 50
                param_set['batch_size'] = 16
                param_set['target_update_interval'] = 400

                # # # iql set
                # param_set['algorithm'] = 'iql_CT'
                # path = '../model/' + map_name + '_iql_CT_3/'

                # COMA set
                param_set['algorithm'] = 'COMA'
                path = '../model/' + map_name + '_COMA_3/'

                param_set['map_name'] = map_name
                param_set['difficulty'] = difficulty
                param_set['path'] = path

                param_set['load_model'] = True
                param_set['test'] = True

                # self.algorithm = MARL()
                # self.algorithmThread = threading.Thread(
                #     target=self.algorithm.algorithm(param_set),
                #     name='StarCraft2Thread')
            """
            # self.algorithm = AlgorithmAgent()
            # self.algorithm.start()

            self.algorithm = MasterAgent()
            self.algorithm.start()

        if globalInformation.get_value('pattern') == strings.HUMAN_VS_MACHINE:
            playWithHuman()
        elif globalInformation.get_value('pattern') == strings.MACHINE_VS_MACHINE:
            playWithMachine()

        # Signal.get_signal().emit_signal_none()

    # pause simulation
    def pauseEvent(self):
        message = 'pause the simulation'
        self.log.info(message)
        Signal.get_signal().emit_signal_str(message)
        if OperationalPlanning.stop:
            return
        if OperationalPlanning.start_or_pause:
            self.qtime.stop()
            OperationalPlanning.start_or_pause = False
        else:
            self.qtime.start(1000)
            OperationalPlanning.start_or_pause = True

    # stop simulation
    def stopEvent(self):
        message = 'stop the simulation'
        self.log.info(message)
        Signal.get_signal().emit_signal_str(message)
        self.qtime.stop()
        OperationalPlanning.start_or_pause = False
        OperationalPlanning.stop = True
        globalInformation.set_value(strings.IS_STOP, True)

    # a description of current map
    def mapEvent(self):
        message = 'open the map description'
        self.log.info(message)
        Signal.get_signal().emit_signal_str(message)
        self.window = FramelessWindow('map description')
        self.dialog = QDialog()
        mapDialog = MapDescriptionDialog()
        mapDialog.setupUi(self.dialog)
        self.dialog.setModal(True)
        self.window.setWidget(self.dialog)
        self.initFrameLessWindow(
            QSize(700, 600),
            'Operational Planning',
            QIcon('../resource/drawable/logo.png')
        )
        self.window.show()
        # self.dialog.show()

    # switch policy of a dialog
    # there is a description of each algorithm
    def switchEvent(self):
        message = 'switch policy'
        self.log.info(message)
        Signal.get_signal().emit_signal_str(message)
        self.window = FramelessWindow('switch policy')
        self.dialog = QDialog()
        # tab item name
        list_str = [
            strings.ALGORITHM_COMA,
            strings.ALGORITHM_COMMNET_COMA,
            strings.ALGORITHM_QMIX,
            strings.ALGORITHM_QTRAN_ALT,
            strings.ALGORITHM_QTRAN_BASE,
            strings.ALGORITHM_VDN
        ]
        # item content
        list_item = [
            strings.CLASS_ALGORITHM_COMA,
            strings.CLASS_ALGORITHM_COMMNET_COMA,
            strings.CLASS_ALGORITHM_QMIX,
            strings.CLASS_ALGORITHM_QTRAN_ALT,
            strings.CLASS_ALGORITHM_QTRAN_BASE,
            strings.CLASS_ALGORITHM_VDN
        ]
        # title name
        self.listDialog = ListDialog(list_str, list_item, strings.OPERATIONAL_PLANNING_TITLE, strings.TYPE_POLICY)
        self.listDialog.setupUi(self.dialog, self.window)
        self.window.setWidget(self.dialog)
        self.initFrameLessWindow(
            QSize(700, 600),
            'Operational Planning',
            QIcon('../resource/drawable/logo.png')
        )
        self.window.show()
        # self.dialog.setModal(True)
        # self.dialog.show()

    def initFrameLessWindow(self, size, title, icon):
        self.window.resize(size)
        self.window.setWindowTitle(title)
        self.window.setWindowIcon(icon)