def loadResouce(self, imagePath): self.imageObj = pygame.image.load(getFilePath(imagePath))
def loadResouce(self): self.arrowImgRight = pygame.image.load(getFilePath("arrow.png"))
def loadResource(self): self.headMark = pygame.image.load(getFilePath("separators.png"))
# -*- coding: utf-8 -* # Filename: settings.py __author__ = 'Piratf' from util import getFilePath import pygame UNDEFINED = -1 WINDOW_WIDTH = 400 WINDOW_HEIGHT = 600 # 字体 pygame.font.init() FONT_CINDY_AFTERNOON25 = pygame.font.Font(getFilePath("CindyAfternoonTea.ttf"), 25) FONT_KQ25 = pygame.font.Font(getFilePath("Mf_Kings_Queens.ttf"), 25) FONT_SYS_NONE = pygame.font.SysFont("simhei", 25) FONT_CHILD30 = pygame.font.Font(getFilePath("Child.ttf"), 30) FONT_CHILD20 = pygame.font.Font(getFilePath("Child.ttf"), 20) # 主菜单 MENU_TEXTS = [u"发起新游戏", u"匹配", u"游戏规则", u"退出"] MENU_FONTS = FONT_CINDY_AFTERNOON25 # set 实现的 枚举类型 class Enum(set): def __getattr__(self, name): if name in self: return name raise AttributeError