Beispiel #1
0
 def __init__(self):
     dl_hud_prepare = _make_dl_hud_prepare()
     dl_hud_restore = _make_dl_hud_restore()
     self.level_dl = get_displaylist()
     self.lives_dl = get_displaylist()
     self.health_outline = get_displaylist()
     self.health_level = get_displaylist()
     self.master_dl = get_displaylist()
     glNewList(self.master_dl, GL_COMPILE)
     glCallList(dl_hud_prepare)
     glCallList(self.level_dl)
     glCallList(self.lives_dl)
     glCallList(self.health_outline)
     glCallList(self.health_level)
     glCallList(dl_hud_restore)
     glEndList()
Beispiel #2
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 def _create_displaylist(self, scale=1):
     self.renderlist = util.get_displaylist()
     glNewList(self.renderlist, GL_COMPILE)
     if scale != 1:
         glPushMatrix()
         glScaled(scale, scale, scale)
     self.render()
     if scale != 1:
         glPopMatrix()
     glEndList()
Beispiel #3
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def _make_dl_hud_restore():
    dl_num = get_displaylist()
    glNewList(dl_num, GL_COMPILE)
    glEnable(GL_DEPTH_TEST)
    glDepthMask(GL_TRUE)
    glEnable(GL_LIGHTING)
    glPopMatrix()
    glMatrixMode(GL_PROJECTION)
    glPopMatrix()
    glMatrixMode(GL_MODELVIEW)
    glEndList()
    return dl_num
Beispiel #4
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 def _create_displaylist(self, scale=1):
     """Create the display list.
     Sub-classes *should* call this sometime during the initialization
     """
     self.renderlist = util.get_displaylist()
     glNewList(self.renderlist, GL_COMPILE)
     if scale != 1:
         glPushMatrix()
         glScaled(scale, scale, scale)
     self.render()
     if scale != 1:
         glPopMatrix()
     glEndList()
Beispiel #5
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    def __init__(self):
        dl_hud_prepare = _make_dl_hud_prepare()
        dl_hud_restore = _make_dl_hud_restore()
        dl_static = _make_dl_hud_static()

        # create hud element display lists
        self.level_dl = get_displaylist()
        self.lives_dl = get_displaylist()
        self.shields_outline = get_displaylist()
        self.shields_level = get_displaylist()

        # Create master display list
        self.master_dl = get_displaylist()
        glNewList(self.master_dl, GL_COMPILE)
        glCallList(dl_hud_prepare)
        glCallList(dl_static)
        glCallList(self.level_dl)
        glCallList(self.lives_dl)
        glCallList(self.shields_outline)
        glCallList(self.shields_level)
        glCallList(dl_hud_restore)
        glEndList()
Beispiel #6
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def _make_dl_hud_prepare():
    dl_num = get_displaylist()
    glNewList(dl_num, GL_COMPILE)
    glMatrixMode(GL_PROJECTION)
    glPushMatrix()
    glLoadIdentity()
    glOrtho(0, 1, 0, 1, -1, 1)
    glMatrixMode(GL_MODELVIEW)
    glPushMatrix()
    glLoadIdentity()
    glDisable(GL_DEPTH_TEST)
    glDepthMask(GL_FALSE)
    glDisable(GL_LIGHTING)
    glEndList()
    return dl_num
Beispiel #7
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 def __init__(self, pos, vel, ttl, color):
     super(BulletEnt, self).__init__(None, 1)
     self.pos = numpy.array(pos, dtype=float)
     self.velocity = vel
     self.speed = numpy.linalg.norm(vel)
     self.ttl = ttl
     try:
         self.dl = bullet_dl[color]
     except KeyError:
         self.dl = util.get_displaylist()
         glNewList(self.dl, GL_COMPILE)
         glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color)
         glutSolidSphere(5, 5, 5)
         glEndList()
         bullet_dl[color] = self.dl
Beispiel #8
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def _make_dl_hud_static():
    """Returns a displaylist that draws static elements of the hud"""
    dl_num = get_displaylist()
    glNewList(dl_num, GL_COMPILE)

    #glColor3f(0.0,1.0,0.0)
    #glBegin(GL_LINE_LOOP)
    #glVertex2d(0.5,0.5)
    #glVertex2d(0.6,0.5)
    #glVertex2d(0.6,0.6)
    #glVertex2d(0.5,0.6)
    #glEnd()
    render_string(0.01, 0.975, "Level:")
    render_string(0.2, 0.975, "Lives:")
    render_string(0.4, 0.975, "Shields:")

    glEndList()
    return dl_num
Beispiel #9
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def _make_dl_hud_restore():
    """Makes a displaylist that restores the modelview and projection matrices
    """
    dl_num = get_displaylist()
    glNewList(dl_num, GL_COMPILE)

    glEnable(GL_DEPTH_TEST)
    glDepthMask(GL_TRUE)
    glEnable(GL_LIGHTING)

    glPopMatrix()

    glMatrixMode(GL_PROJECTION)
    glPopMatrix()
    
    glMatrixMode(GL_MODELVIEW)

    glEndList()
    return dl_num
Beispiel #10
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def _make_dl_hud_prepare():
    """Makes a displaylist that prepares the projection and modelview matrices
    for drawing the hud"""
    dl_num = get_displaylist()
    glNewList(dl_num, GL_COMPILE)

    glMatrixMode(GL_PROJECTION)
    glPushMatrix()
    glLoadIdentity()
    glOrtho(0, 1, 0, 1, -1, 1)

    glMatrixMode(GL_MODELVIEW)
    glPushMatrix()
    glLoadIdentity()

    glDisable(GL_DEPTH_TEST)
    glDepthMask(GL_FALSE)
    glDisable(GL_LIGHTING)

    glEndList()
    return dl_num
Beispiel #11
0
    def __init__(self, pos, vel, ttl, color):
        super(BulletEnt, self).__init__(
                None,
                1
                )
        self.pos = numpy.array(pos, dtype=float)
        self.velocity = vel
        self.speed = numpy.linalg.norm(vel)

        # Total time
        self.ttl = ttl

        try:
            self.dl = bullet_dl[color]
        except KeyError:
            self.dl = util.get_displaylist()
            glNewList(self.dl, GL_COMPILE)
            glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color)
            glutSolidSphere(5, 5, 5)
            glEndList()
            bullet_dl[color] = self.dl