def join(self, ent): CSimpleActor.join(self, ent) # Get engine and scene manager in handy variables sm = self.mScene # Register the weapon model gun = CEngine.models.registerSkelModel(self.model) # Create the weapon scene model self.gun = manage(sylphis.CSceneModel, sm, gun) self.gun.setPosition(sylphis.CVector3(0.0, 0.0, 0.0)) self.gun.blendAnimCycle('idle', 0.1, 0.1) self.gun.setFlags(sylphis.CSceneModel.NOSHADOW | sylphis.CSceneModel.NOCULL) # Register the weapon sounds self.shotsound = CEngine.mSoundEnv.registerSoundBuffer(self.fire_sound) self.drysound = CEngine.mSoundEnv.registerSoundBuffer( self.dryfire_sound) self.reloadsound = CEngine.mSoundEnv.registerSoundBuffer( self.reload_sound) # Create the weapon sound source self.s = manage(sylphis.CSoundSource, CEngine.mSoundEnv) self.s.setLooping(0) # Attach the sound source to the weapon node self.gun.addChild(self.s)
def __init__(self, *args): CSimpleActor.__init__(self, *args) self.camera = manage(sylphis.CCamera, self.mScene) self.camera.setFov(self.fov) self.node = self.camera # To be registered on the scenemanager self.body = manage(sylphis.CRigidCapsule, 0, None, sylphis.CVector3(self.width, self.height, self.width)) self.body.setMass(5.0) self.body.setDamping(0.1) self.body.setMaxAngularVelocity(0.001) self.body.setDamageFactor(0.000001) self.body.setListener(self) self.body.setContents(sylphis.CONTENTS_BODY) self.body.setCollisionMask(sylphis.MASK_PLAYERSOLID) CPhysicsEnv.registerRigidBody(self.body) self.omove = sylphis.CActorMover(self.mScene) self.omove.mAccel = 0.1 self.slistener = manage(sylphis.CSoundListener, CEngine.mSoundEnv) self.camera.addChild(self.slistener) self.lastPos = sylphis.CVector3(0,0,0) self.onGround = 0 self.jumping = False self.count = 0 self.lastGround = None self.flyMode = False self.camheight -= self.height / 2.0
def join(self, ent): CSimpleActor.join(self, ent) # Get engine and scene manager in handy variables sm = self.mScene # Register the weapon model gun = CEngine.models.registerSkelModel(self.model) # Create the weapon scene model self.gun = manage(sylphis.CSceneModel, sm, gun) self.gun.setPosition(sylphis.CVector3(0.0, 0.0, 0.0)) self.gun.blendAnimCycle('idle', 0.1, 0.1) self.gun.setFlags(sylphis.CSceneModel.NOSHADOW | sylphis.CSceneModel.NOCULL) # Register the weapon sounds self.shotsound = CEngine.mSoundEnv.registerSoundBuffer(self.fire_sound) self.drysound = CEngine.mSoundEnv.registerSoundBuffer(self.dryfire_sound) self.reloadsound = CEngine.mSoundEnv.registerSoundBuffer(self.reload_sound) # Create the weapon sound source self.s = manage(sylphis.CSoundSource, CEngine.mSoundEnv) self.s.setLooping(0) # Attach the sound source to the weapon node self.gun.addChild(self.s)
def __init__(self, *args): CSimpleActor.__init__(self, *args) self.camera = manage(sylphis.CCamera, self.mScene) self.camera.setFov(self.fov) self.node = self.camera # To be registered on the scenemanager self.body = manage( sylphis.CRigidCapsule, 0, None, sylphis.CVector3(self.width, self.height, self.width)) self.body.setMass(5.0) self.body.setDamping(0.1) self.body.setMaxAngularVelocity(0.001) self.body.setDamageFactor(0.000001) self.body.setListener(self) self.body.setContents(sylphis.CONTENTS_BODY) self.body.setCollisionMask(sylphis.MASK_PLAYERSOLID) CPhysicsEnv.registerRigidBody(self.body) self.omove = sylphis.CActorMover(self.mScene) self.omove.mAccel = 0.1 self.slistener = manage(sylphis.CSoundListener, CEngine.mSoundEnv) self.camera.addChild(self.slistener) self.lastPos = sylphis.CVector3(0, 0, 0) self.onGround = 0 self.jumping = False self.count = 0 self.lastGround = None self.flyMode = False self.camheight -= self.height / 2.0
def precache(self): self.carModel = manage(sylphis.CSceneMD3, self.mScene) m = CEngine.models.registerMD3Model('models/jeep.md3') #m = CEngine.models.registerSMFModel('models/car.smf') self.carModel.setModel(m) m = CEngine.models.registerMD3Model('models/tire.md3') #m = CEngine.models.registerSMFModel('models/tire.smf') self.tireModels = [] for i in range(4): self.tireModels.append(manage(sylphis.CSceneMD3, self.mScene)) self.tireModels[i].setModel(m)
class CMiscSkelModel(CSimpleActor): __classname__ = 'misc_skel_model' __desc__ = 'A skeletal model' __actortype__ = 'e' __specs__ = [ {'name':'model', 'doc':'The filename that contains the model'}, {'name':'anim', 'doc':'The animation to run on the model. e.g. ''idle'''}, {'name':'skin', 'doc':'The skin to apply on the model. (Not implemented yet)'} ] model = '' anim = 'idle' skin = '' def __init__(self, *args): CSimpleActor.__init__(self, *args) def join(self, ent): CSimpleActor.join(self, ent) pi = 3.14159 # FIXME try: o = split(ent['angles']) except KeyError,x: ang = ent.get('angle', '0') o = ('0', ang, '0') self.angles = sylphis.CVector3(-pi * float(o[0]) / 180, pi * float(o[1]) / 180, pi * float(o[2]) / 180) model = CEngine.models.registerSkelModel(self.model) bt = manage(sylphis.CBoneControler) bt.setTranslation(sylphis.CVector3(0,0,0)) q = sylphis.CQuaternion() q.fromAngleAxis(sylphis.CVector3(1,0,0), 10.0) bt.setRotation(q) bt.setBoneId(0) sa = manage(sylphis.CSkelAnimation) sa.setDuration(100.0) sa.addBoneTrack(bt) #print "Controlers :", bt, sa sm = self.mScene m = sylphis.CSceneModel(sm, model) m.setPosition(self.origin) m.blendAnimCycle(self.anim, 1.0, 0.1) m.executeAction(sa, 'test') m.yaw(self.angles.y) m.roll(self.angles.x) self.node = m
def join(self, ent): CJoint.join(self, ent) o = split(self.axis) self.axis = sylphis.CVector3(float(o[0]), float(o[1]), float(o[2])) self.axis.swapHand() self.joint = manage(sylphis.CJointSlider, 0, 0)
def join(self, ent): CSimpleActor.join(self, ent) self.light_center.swapHand() o = self.radius.split() if len(o) == 1: o = (o[0], o[0], o[0]) elif len(o) == 2: o = (o[0], o[1], (o[0] + o[1]) / 2) self.radius = (float(o[0]), float(o[2]), float(o[1])) sm = self.mScene sl = manage(sylphis.CLight, sm) sl.setCenter(self.light_center) sl.setPosition(self.origin) sl.setColor(self.color * self.intensity) sl.setIsShadowCaster(self.shadows) sl.setSpecular(self.specular) sl.setRadius(self.radius[0], self.radius[1], self.radius[2]) sl.setType(int(self.type)) sl.setFreq(float(self.freq)) sl.setPhase(float(self.phase)) if self.filter != 'nofilter': self.filterMap = CEngine.textures.registerCubeMap(self.filter) sl.setFilter(self.filterMap) sl.setAttenuation(CEngine.renderer.registerAttenuation(self.attenuation)) self.node = sl self.time = 0 self.timedelta = 0
def join(self, ent): CSimpleActor.join(self, ent) self.light_center.swapHand() o = self.radius.split() if len(o) == 1: o = (o[0], o[0], o[0]) elif len(o) == 2: o = (o[0], o[1], (o[0] + o[1]) / 2) self.radius = (float(o[0]), float(o[2]), float(o[1])) sm = self.mScene sl = manage(sylphis.CLight, sm) sl.setCenter(self.light_center) sl.setPosition(self.origin) sl.setColor(self.color * self.intensity) sl.setIsShadowCaster(self.shadows) sl.setSpecular(self.specular) sl.setRadius(self.radius[0], self.radius[1], self.radius[2]) sl.setType(int(self.type)) sl.setFreq(float(self.freq)) sl.setPhase(float(self.phase)) if self.filter != 'nofilter': self.filterMap = CEngine.textures.registerCubeMap(self.filter) sl.setFilter(self.filterMap) sl.setAttenuation( CEngine.renderer.registerAttenuation(self.attenuation)) self.node = sl self.time = 0 self.timedelta = 0
def initBody(self): self.body = manage(sylphis.CRigidSphere, 0, self.node, 20) self.body.setDensity(0.000001) self.body.fitToModel(self.node) self.body.setListener(self) self.body.applyGravity(False) CPhysicsEnv.registerRigidBody(self.body)
def join(self, ent): CSimpleActor.join(self, ent) if self.sound != '': sb = CEngine.mSoundEnv.registerSoundBuffer(self.sound) self.node = manage(sylphis.CSoundSource, CEngine.mSoundEnv) self.node.setBuffer(sb) self.node.setPosition(self.origin) self.node.setLooping(self.loop)
def join(self, ent): CJoint.join(self, ent) o = split(self.axis1) self.axis1 = sylphis.CVector3(float(o[0]), float(o[1]), float(o[2])) self.axis1.swapHand() o = split(self.axis2) self.axis2 = sylphis.CVector3(float(o[0]), float(o[1]), float(o[2])) self.axis2.swapHand() self.joint = manage(sylphis.CJointUniversal, 0, 0)
def join(self, ent): CSimpleActor.join(self, ent) m = manage(sylphis.CSceneObject, self.mScene) m.setPosition(self.origin) print self.angles m.setOrientation(self.angles) self.node = m
def start(self): CControlerBase.start(self) pathNodeNames = split(self.pathnodes) if self.pathtype == LINEAR: self.path = manage(sylphis.CInterpolatorVector3) else: self.path = manage(sylphis.CSplineInterpolatorVector3) i = 0.0 time = 0.0 for name in pathNodeNames: node = self.mCont.actors.getActorByName(name) if node is None: continue if hasattr(node, 'time'): time += float(node.time) else: if i > 0:time += 1 #let the first node be at zero self.path.insert(node.origin, time / self.speed) #print node, time / self.speed i += 1.0 if self.loop == 0.0: self.loop = time / self.speed if self.loop == -1.0: self.loop = 0.0 pathNodeNames = split(self.lookatpathnodes) if self.lookatpathtype == LINEAR: self.lookatpath = manage(sylphis.CInterpolatorVector3) else: self.lookatpath = manage(sylphis.CSplineInterpolatorVector3) i = 0.0 time = 0.0 for name in pathNodeNames: node = self.mCont.actors.getActorByName(name) if node is None: continue if hasattr(node, 'time'): time += float(node.time) else: if i > 0:time += 1 self.lookatpath.insert(node.origin, time / self.speed) #print node.__classname__, time / self.speed i += 1.0
def start(self): CControlerBase.start(self) pathNodeNames = split(self.pathnodes) if self.pathtype == LINEAR: self.path = manage(sylphis.CInterpolatorVector3) else: self.path = manage(sylphis.CSplineInterpolatorVector3) i = 0.0 time = 0.0 for name in pathNodeNames: node = self.mCont.actors.getActorByName(name) if node is None: continue if hasattr(node, 'time'): time += float(node.time) else: if i > 0: time += 1 #let the first node be at zero self.path.insert(node.origin, time / self.speed) #print node, time / self.speed i += 1.0 if self.loop == 0.0: self.loop = time / self.speed if self.loop == -1.0: self.loop = 0.0 pathNodeNames = split(self.lookatpathnodes) if self.lookatpathtype == LINEAR: self.lookatpath = manage(sylphis.CInterpolatorVector3) else: self.lookatpath = manage(sylphis.CSplineInterpolatorVector3) i = 0.0 time = 0.0 for name in pathNodeNames: node = self.mCont.actors.getActorByName(name) if node is None: continue if hasattr(node, 'time'): time += float(node.time) else: if i > 0: time += 1 self.lookatpath.insert(node.origin, time / self.speed) #print node.__classname__, time / self.speed i += 1.0
def join(self, ent): CJoint.join(self, ent) o = split(self.axis) self.axis = sylphis.CVector3(float(o[0]), float(o[1]), float(o[2])) self.axis.swapHand() self.loStop = self.lo_stop / 180 * math.pi self.hiStop = self.hi_stop / 180 * math.pi self.cfm = self.stop_softness self.joint = manage(sylphis.CJointHinge, 0, 0)
def join(self, ent): e = self.mContainer.getEngine() md2 = e.renderables.registerMD2("models/grenade.md2") sm = self.mCont.getSceneManager() m = manage(sylphis.CRenderableMultiMesh, sm) m.setPosition(ent["position"]) m.addMesh(md2, "textures/grenade") self.node = m sm.getRootSceneNode().addChild(self.node) e.shaders.loadAll() self.body = manage(sylphis.CRigidBody) self.body.setListener(self) self.body.mPosition = self.node.getPosition() self.body.mVelocity = ent["velocity"] self.body.mBBox.setBounds(sylphis.CVector3(-3, -3, -3), sylphis.CVector3(3, 3, 3)) sm.registerRigidBody(self.body) self.age = 0.0
def join(self, ent): CSimpleActor.join(self, ent) from core.particlesystem import manager self.partdef = manager.registerParticleSystem(self.particledef) m = manage(sylphis.CRenderableMultiMesh, self.mScene) p = manage(sylphis.CParticleSystem) p.setDefinition(self.partdef) p.setDefaultShader(self.partdef.getMaterial()) p.setDieAfterUse(False) self.mScene.addParticleSystem(p) m.getBound().setBounds(sylphis.CVector3(-1000, -1000, -1000), sylphis.CVector3(1000, 1000, 1000)) m.addMesh(p) m.setPosition(self.origin) self.node = m self.particleSystem = p
def join(self, ent): e = self.mContainer.getEngine() md2 = e.renderables.registerMD2("models/grenade.md2") sm = self.mCont.getSceneManager() m = manage(sylphis.CRenderableMultiMesh, sm) m.setPosition(ent['position']) m.addMesh(md2, "textures/grenade") self.node = m sm.getRootSceneNode().addChild(self.node) e.shaders.loadAll() self.body = manage(sylphis.CRigidBody) self.body.setListener(self) self.body.mPosition = self.node.getPosition() self.body.mVelocity = ent['velocity'] self.body.mBBox.setBounds(sylphis.CVector3(-3, -3, -3), sylphis.CVector3(3, 3, 3)) sm.registerRigidBody(self.body) self.age = 0.0
def join(self, ent): CSimpleActor.join(self, ent) sm = self.mCont.getSceneManager() sl = manage(sylphis.CLight, sm) sl.setPosition(0, 0, 0) self.radius = 10.0 sl.setRadius(self.radius) sl.setColor(sylphis.CVector3(1.0, 0.9, 0.6)); sl.setPosition(self.origin) self.node = sl self.age = 0.0
def join(self, ent): CSimpleActor.join(self, ent) sm = self.mCont.getSceneManager() sl = manage(sylphis.CLight, sm) sl.setPosition(0, 0, 0) self.radius = 10.0 sl.setRadius(self.radius) sl.setColor(sylphis.CVector3(1.0, 0.9, 0.6)) sl.setPosition(self.origin) self.node = sl self.age = 0.0
def join(self, ent): CSimpleActor.join(self, ent) self.time = 0.0 sm = self.mCont.getSceneManager() if self.model != '': model = CEngine.models.registerMD3Model(self.model) m = manage(sylphis.CSceneMD3, sm) m.setModel(model) m.setPosition(self.origin) self.node = m self.body = manage(sylphis.CRigidSphere, 0, self.node, self.radius) else: self.body = manage(sylphis.CRigidSphere, 0, None, self.radius) if self.hit_sound != '': shotsound = CEngine.mSoundEnv.registerSoundBuffer(self.hit_sound) self.s = manage(sylphis.CSoundSource, CEngine.mSoundEnv) self.s.setBuffer(shotsound) self.s.setLooping(0) self.s.setListener(self) sm.getRootSceneNode().addChild(self.s) else: pass self.body.setListener(self) self.body.setPosition(self.origin) v = self.angles * self.velocity self.body.setVelocity(v) self.body.setOrientation(self.angles) self.body.setDamping(self.damping) #self.body.setSuspendMultiCollitions(0) self.body.setDamageFactor(self.damage_factor) self.body.noCollitionWith(self.owner.body) self.body.mSR.softness = 0.01 self.body.mSR.bounce = 0.1 self.body.mSR.bounceCutoff = 0.1 CPhysicsEnv.registerRigidBody(self.body)
def join(self, ent): """ Loads the soundtrack for this world. """ CSimpleActor.join(self, ent) o = split(self.ambient_color) self.ambientLight = sylphis.CVector3(float(o[0]), float(o[1]), float(o[2])) if self.sound_track != '': self.soundTrack = CEngine.mSoundEnv.registerSoundBuffer(self.sound_track) self.track = manage(sylphis.CSoundSource, CEngine.mSoundEnv) self.track.setBuffer(self.soundTrack) self.track.setPosition(0,0,0) self.track.setSpatial(0) self.mScene.getRootSceneNode().addChild(self.track)
def join(self, ent): self.eng = self.mContainer.getEngine() sm = self.mCont.getSceneManager() sl = manage(sylphis.CLight, sm) sl.setPosition(0, 0, 0) self.radius = 10.0 sl.setRadius(self.radius) sl.setColor(sylphis.CVector3(1.0, 0.9, 0.6)) sl.setPosition(ent['position']) sm.getRootSceneNode().addChild(sl) sm.getRootSceneNode().addChild(sl) self.node = sl self.eng.shaders.loadAll() self.age = 0.0
def join(self, ent): self.eng = self.mContainer.getEngine() sm = self.mCont.getSceneManager() sl = manage(sylphis.CLight, sm) sl.setPosition(0, 0, 0) self.radius = 10.0 sl.setRadius(self.radius) sl.setColor(sylphis.CVector3(1.0, 0.9, 0.6)); sl.setPosition(ent['position']) sm.getRootSceneNode().addChild(sl) sm.getRootSceneNode().addChild(sl) self.node = sl self.eng.shaders.loadAll() self.age = 0.0
def join(self, ent): CJoint.join(self, ent) self.joint = manage(sylphis.CJointBall, 0, 0)
def initBody(self): self.body = manage(sylphis.CRigidBox, 0, self.carModel, CVector3(self.width,self.height, self.length*0.9)) self.body.setMass(50.0) #self.body.fitToModel(self.carModel) self.body.setListener(self) #self.body.applyGravity(False) self.body.setPosition(self.origin) self.body.setDamping(0.0000) self.body.setAngDamping(2.0) self.body.setMaxAngularVelocity(100.0) self.body.setDamageFactor(0.001) CPhysicsEnv.registerRigidBody(self.body) self.tireBody = [] for i in range(4): self.tireBody.append(manage(sylphis.CRigidSphere, 0, self.tireModels[i], 25)) self.tireBody[i].setMass(2.2) self.tireBody[i].fitToModel(self.tireModels[i]) self.tireBody[i].setListener(self) self.tireBody[i].setDamping(0.0001) self.tireBody[i].setAngDamping(0.0) self.tireBody[i].setMaxAngularVelocity(200.0) self.tireBody[i].setDamageFactor(0.001) CPhysicsEnv.registerRigidBody(self.tireBody[i]) pos = self.origin + CVector3(self.width * 0.45, -self.height * 0.4, -self.length * 0.45) self.tireBody[0].setPosition(pos) pos = self.origin + CVector3(-self.width * 0.45, -self.height * 0.4, -self.length * 0.45) self.tireBody[1].setPosition(pos) pos = self.origin + CVector3(self.width * 0.45, -self.height * 0.4, self.length * 0.45) self.tireBody[2].setPosition(pos) pos = self.origin + CVector3(-self.width * 0.45, -self.height * 0.4, self.length * 0.45) self.tireBody[3].setPosition(pos) joint = [] #for i in range(2): # joint.append(manage(sylphis.CJointHinge, 0, 0)) #joint[i].setAxis1(CVector3(0,1,0)) # joint[i].setAxis(CVector3(1,0,0)) #joint[i].setLoStop(0.0) #joint[i].setHiStop(0.0) # joint[i].attach(self.body, self.tireBody[i]) # joint[i].setAnchor(self.tireBody[i].getPosition()) for i in range(4): joint.append(manage(sylphis.CJointDoubleHinge, 0, 0)) joint[i].attach(self.body, self.tireBody[i]) joint[i].setAnchor(self.tireBody[i].getPosition()) joint[i].setAxis1(CVector3(0,1,0)) if i == 0: joint[i].setAxis2(CVector3(1,0,0)) else: joint[i].setAxis2(CVector3(-1,0,0)) joint[i].setSuspensionCFM(0.00005) joint[i].setSuspensionERP(0.00012) for i in range(2,4): joint[i].setLoStop(0.0) joint[i].setHiStop(0.0) for i in range(2): joint[i].setLoStop(-0.6) joint[i].setHiStop(0.6) for i in range(4): self.tireBody[i].setSleep(False) self.joint = joint
"__a":"1", "__dyn":"7AgNeyfyGmaxx2u6aEyx91qeCwKAKGgyi8zQC-C267UKewWhE98nwgUy22EaUgxebkwy8xa5WjzEgDKuEjKewExaFQ12VVojxCUSbAWCDxi5-78O5u5o5aayrhVo9ohxGbwYUmC-UjDQ6Evwwh8gUW5oy5EG2ut5xq48a9Ef8Cu4rGUpCzo-8Gm8z8O784afxK9yUvy8lUGdyU4eQEB0", "__af":"j0", "__req":"26", "__be":"-1", "__pc":"EXP4:DEFAULT", "__rev":"3161010", "__spin_r":"3161010", "__spin_b":"trunk", "__spin_t":"1500360303" } content = open("data/friends.html").read() data,info = get_info(content,None) params["data"] = data ts = int(time.time()) params["__spin_t"] = ts url = "https://www.facebook.com/ajax/pagelet/generic.php/AllFriendsAppCollectionPagelet" url,html = util.get_page({"url":url,"data":params}) print(url) open("data/friends_page.html","w").write(html) if "__main__" == __name__: ''' seeds = [{"url":"https://www.sina.com.cn"}] fp = open("data/result.txt","a") params = (seeds,conf,fp) util.manage(util.schedule,params) ''' util.manage(cb)
def precache(self): self.model = manage(sylphis.CSceneMD3, self.mScene) model = CEngine.models.registerMD3Model('models/bball.md3') self.model.setModel(model)
try: o = split(ent['angles']) except KeyError,x: ang = ent.get('angle', '0') o = ('0', ang, '0') self.angles = sylphis.CVector3(-pi * float(o[0]) / 180, pi * float(o[1]) / 180, pi * float(o[2]) / 180) self.model = ent.get('model', '') try: self.shader = ent['shader'] except KeyError, x: self.shader = self.model #CSimpleActor.start(self) sm = self.mScene m = manage(sylphis.CSceneMD3, sm) worldmodel = self.model_id if worldmodel is None: ext = self.model[-3:] if ext == 'md3': model = CEngine.models.registerMD3Model(self.model) else: model = CEngine.models.registerSMFModel(self.model) else: model = sm.getWorldMapModel(int(worldmodel)) m.setModel(model) m.setPosition(self.origin) m.yaw(self.angles.y) m.roll(self.angles.x)
result = {} for cf in conf: v = util.get_jpath(obj,cf[1],cf[2] if len(cf)>2 else None,cf[3] if len(cf)>3 else None) if v is not None: result[cf[0]] = v result["id"] = hashlib.md5(url.encode("utf-8")).hexdigest() if "content" in result: result["content"],result["images"] = replace_image(result["content"],url) if "cover" in result and len(result["cover"])>0: result["cover"] = imge_transfer(util.parse_url(url,result["cover"]),url)[1] if len(result) > 0: result2.append(result) else: util.log_msg("could not parse content from html file,need to check this out.url:%s,referer:%s." % (url,referer)) else: util.log_msg("could not parse data from html file,need to check this out.url:%s,referer:%s." % (url,referer)) def cb(fp): #url = "http://www.toutiao.com/" #util.get_page({"url":url}) #ids = ["3217488391","3490514559","6952025338","53052328075","62410217001","17742356838","3667603068","6617382708","6474480676","6126424045","6237062541","6613263338","5721425462","3230889860","5460434242","4588938236","4023651976","6675755348","51848596518","3794154752","5766840891","6939911288","53197227173","52231019020","1439117339","3655831911","5963433422", #ids = ["3345437222","3655626426","5963433422","5935444546","6095787239","63826714033","3669967641","4664335991","6960911767","6065077466","5458114046","2921675805","4309017746","3788331986","4143177716","5826315429","52171354099","5446353935","52497881665","3961411576","6303762356","5543282403","3808046799","50099999999"] ids = ["3909766048"] for uid in ids: get_user_info(uid,fp) if "__main__" == __name__: fp = open("data/result.txt","a") #util.manage(cb,(fp,)) util.manage(cb,(None,))
def initBody(self): self.body = manage( sylphis.CRigidBox, 0, self.carModel, CVector3(self.width, self.height, self.length * 0.9)) self.body.setMass(50.0) #self.body.fitToModel(self.carModel) self.body.setListener(self) #self.body.applyGravity(False) self.body.setPosition(self.origin) self.body.setDamping(0.0000) self.body.setAngDamping(2.0) self.body.setMaxAngularVelocity(100.0) self.body.setDamageFactor(0.001) CPhysicsEnv.registerRigidBody(self.body) self.tireBody = [] for i in range(4): self.tireBody.append( manage(sylphis.CRigidSphere, 0, self.tireModels[i], 25)) self.tireBody[i].setMass(2.2) self.tireBody[i].fitToModel(self.tireModels[i]) self.tireBody[i].setListener(self) self.tireBody[i].setDamping(0.0001) self.tireBody[i].setAngDamping(0.0) self.tireBody[i].setMaxAngularVelocity(200.0) self.tireBody[i].setDamageFactor(0.001) CPhysicsEnv.registerRigidBody(self.tireBody[i]) pos = self.origin + CVector3(self.width * 0.45, -self.height * 0.4, -self.length * 0.45) self.tireBody[0].setPosition(pos) pos = self.origin + CVector3(-self.width * 0.45, -self.height * 0.4, -self.length * 0.45) self.tireBody[1].setPosition(pos) pos = self.origin + CVector3(self.width * 0.45, -self.height * 0.4, self.length * 0.45) self.tireBody[2].setPosition(pos) pos = self.origin + CVector3(-self.width * 0.45, -self.height * 0.4, self.length * 0.45) self.tireBody[3].setPosition(pos) joint = [] #for i in range(2): # joint.append(manage(sylphis.CJointHinge, 0, 0)) #joint[i].setAxis1(CVector3(0,1,0)) # joint[i].setAxis(CVector3(1,0,0)) #joint[i].setLoStop(0.0) #joint[i].setHiStop(0.0) # joint[i].attach(self.body, self.tireBody[i]) # joint[i].setAnchor(self.tireBody[i].getPosition()) for i in range(4): joint.append(manage(sylphis.CJointDoubleHinge, 0, 0)) joint[i].attach(self.body, self.tireBody[i]) joint[i].setAnchor(self.tireBody[i].getPosition()) joint[i].setAxis1(CVector3(0, 1, 0)) if i == 0: joint[i].setAxis2(CVector3(1, 0, 0)) else: joint[i].setAxis2(CVector3(-1, 0, 0)) joint[i].setSuspensionCFM(0.00005) joint[i].setSuspensionERP(0.00012) for i in range(2, 4): joint[i].setLoStop(0.0) joint[i].setHiStop(0.0) for i in range(2): joint[i].setLoStop(-0.6) joint[i].setHiStop(0.6) for i in range(4): self.tireBody[i].setSleep(False) self.joint = joint
conf = { "www.sina.com.cn":[ (util.path_detect("/"),sina_entry) ], "esf.cq.fang.com":[ (detect_by_key("level",1),esf_l1_entry), (detect_by_key("level",2),esf_l2_entry), (detect_by_key("level",3),esf_l3_entry), ], "news.sina.com.cn":[ (util.path_detect("/"),sina_news_entry) ], "ent.sina.com.cn":[ (util.path_detect(".*html"),sina_ent_entry) ], "finance.sina.com.cn":[ (util.path_detect(".*html"),sina_finance_entry) ] } if "__main__" == __name__: rp = open("data/fang3.txt","a") #rp = open("data/sina_news.txt","a") #seeds = [{"url":"http://esf.cq.fang.com","force":True,"level":1}] #seeds = [{"url":"http://www.sina.com.cn","force":True}] seeds = [{"url":"http://esf.cq.fang.com/house-a059-b05533/","force":True,"level":3}] #seeds = [{"url":"http://news.sina.com.cn/","force":True,"__sleep":1}] #seeds = [{"url":"http://finance.sina.com.cn/chanjing/gsnews/2017-12-07/doc-ifyppemf5719998.shtml","force":True,"__sleep":1}] params = (seeds,conf,rp) util.manage(util.schedule,params)