def updatePlayer(player, pref): a = _playerDB.execute('SELECT * FROM `players` WHERE `name` = ?', [player]).fetchone() try: a = a[0] except: a = None if a is not None: _playerDB.execute('UPDATE `players` SET `name` = ?, `lefty` = ?, `drumflip` = ?, `autokick` = ?, `assist` = ?, `twochord` = ?, `necktype` = ?, `neck` = ?, \ `part` = 0, `difficulty` = 2, `upname` = ?, `control` = 0, `changed` = 1, `loaded` = 1 WHERE `name` = ?', pref + [player]) if player != pref[0]: VFS.rename(_makePlayerIniName(player), _makePlayerIniName(pref[0])) else: _playerDB.execute('INSERT INTO `players` VALUES (?, ?, ?, ?, ?, ?, ?, ?, 0, 2, ?, 0, 1, 1)', pref) _playerDB.commit() savePlayers() loadPlayers()
def renameControl(control, newname): VFS.rename(_makeControllerIniName(control), _makeControllerIniName(newname)) for i in range(4): if Config.get("game", "control%d" % i) == control: Config.set("game", "control%d" % i, newname) loadControls()