Beispiel #1
0
    def onClick( self, controlID ):
        try:
            if controlID == 450:
                pos = self.getControl( 450 ).getSelectedPosition()
                self.stageBG = ( "", os.path.join( MEDIAS_PATH, "BG%s.png" % str( pos ) ) )[ pos != 0 ]
                [ self.getControl( 350 ).getListItem( i ).setIconImage( self.stageBG ) for i in range( 100 ) ]

            elif controlID == 150:
                wall_item = self.getControl( 150 ).getSelectedItem()
                self.wallType = int( wall_item.getLabel() )
                self.wallSelect = sprites.wallsValues[ self.wallType ][ 0 ]
                [ self.getListItem( i ).setIconImage( self.wallSelect ) for i in range( 260 ) ]
                self.setFocusId( 50 )

            elif controlID == 50:
                pos = self.getCurrentListPosition()
                wall_item = self.getControl( 250 ).getListItem( pos )
                self.wallSelect = sprites.wallsValues[ self.wallType ][ 0 ]
                wall_item.setIconImage( self.wallSelect )
                self.stage[ pos ] = self.wallType

            elif controlID == 121:
                self.setStageName()

            elif controlID == 122:
                #load custom stage
                stg = utilities.getBrowseDialog( os.path.join( BASE_RESOURCE_PATH, "custom_levels" )+os.sep,
                    heading="Select Your Stage", mask=".stage" )
                if os.path.isfile( stg ):
                    self.loadStage( stg )
                    self.setStage()

            elif controlID == 123:
                if sum( self.stage ):
                    self.saveStage()

            elif controlID == 124:
                self.onReset()

            elif controlID == 125:
                #load original stage or tournament
                stage_path = utilities.getBrowseDialog( os.path.join( BASE_RESOURCE_PATH, "media", "stages" )+os.sep,
                    heading="Select Original Stage", dlg_type=2, shares="pictures", use_thumbs=True )
                level_id = os.path.splitext( os.path.basename( stage_path ) )[ 0 ].split( "_" )[ -1 ]
                if level_id.isdigit():
                    level_id = int( level_id )
                    self.stage = arkanoid.Levels()[ level_id ]
                    self.stageBG = "BG%i.png" % arkanoid.getLevelBackground( level_id )
                    self.stageName = ( "Arkanoid %i" % level_id, "Tournament %i" % level_id )[ "tournament" in os.path.basename( stage_path ).lower() ]
                    self.setStage()

            elif controlID in [ 320, 321 ]:
                self.closeEditor()
        except:
            print_exc()
Beispiel #2
0
    def onClick(self, controlID):
        try:
            if self.GAME and self.GAME.GameOver:
                del self.GAME
                self.GAME = None

            if self.GAME and controlID == 500:
                if not self.GAME.threadLevel and not self.GAME.ballRunning:
                    self.GAME.startLevel()
                elif self.GAME.vaus_statut == "LASER":
                    #else:
                    self.launchFire()

            elif not self.GAME and controlID == 201:
                mode = (controlID - 200)
                self.launchGame(0, mode)

            elif not self.GAME and controlID == 202:
                mode = (controlID - 200)
                self.launchGame(0, mode)

            elif not self.GAME and controlID == 203:
                mode = (controlID - 200)
                #browse custom stage
                stg = utilities.getBrowseDialog(
                    os.path.join(BASE_RESOURCE_PATH, "custom_levels") + os.sep,
                    heading="Select Your Stage",
                    mask=".stage")
                if stg and os.path.isfile(stg):
                    f = open(stg, "r")
                    bg, stage = eval(f.read())
                    f.close()
                    #test valide stage and background
                    error_info = "Bad file! %s" % stg
                    if not len(stage) == 260: raise error_info
                    for colrow in stage:
                        if not (0 <= colrow <= 10): raise error_info
                    if os.path.exists(bg): bg = bg
                    elif bg and not os.path.exists(bg):
                        bg = os.path.join(MEDIAS_PATH, bg)
                    stageName = os.path.splitext(os.path.basename(stg))[0]
                    customlevel = bg, stage, stageName
                    self.launchGame(0, mode, customlevel)

            elif not self.GAME and controlID == 204:
                mode = (controlID - 200)
                stage_path = utilities.getBrowseDialog(
                    os.path.join(BASE_RESOURCE_PATH, "media", "stages") +
                    os.sep,
                    heading="Select Practice Stage",
                    dlg_type=2,
                    shares="pictures",
                    use_thumbs=True)
                level_id = os.path.splitext(
                    os.path.basename(stage_path))[0].split("_")[-1]
                if level_id.isdigit():
                    mode = (mode, 5)["tournament" in os.path.basename(
                        stage_path).lower()]
                    self.launchGame(int(level_id), mode)

            elif controlID == 122:
                import editor
                w = editor.levelEditor("levelEditor.xml", CWD, CURRENT_SKIN,
                                       FORCE_FALLBACK)
                w.doModal()
                del w, editor

            elif controlID == 125:
                w = HighScores("highScores.xml", CWD, CURRENT_SKIN,
                               FORCE_FALLBACK)
                w.doModal()
                del w

            elif controlID == 320:
                self.closeGame()

            elif controlID == 123:
                self._stop_game()

            elif controlID == 126:
                settings = xbmc.Settings(CWD)
                skin_setting = settings.getSetting("skin")
                settings.openSettings()
                xbmc.sleep(500)
                self.setSettings()
                if skin_setting != xbmc.Settings(CWD).getSetting("skin"):
                    self.closeGame()
                    xbmc.executescript(os.path.join(CWD, 'default.py'))

            elif controlID == 127:
                import infos
                w = infos.Info("infos.xml", CWD, CURRENT_SKIN, FORCE_FALLBACK)
                w.doModal()
                del w, infos
        except:
            print_exc()
Beispiel #3
0
    def onClick( self, controlID ):
        try:
            if self.GAME and self.GAME.GameOver:
                del self.GAME
                self.GAME = None

            if self.GAME and controlID == 500:
                if not self.GAME.threadLevel and not self.GAME.ballRunning:
                    self.GAME.startLevel()
                elif self.GAME.vaus_statut == "LASER":
                    #else:
                    self.launchFire()

            elif not self.GAME and controlID == 201:
                mode = ( controlID - 200 )
                self.launchGame( 0, mode )

            elif not self.GAME and controlID == 202:
                mode = ( controlID - 200 )
                self.launchGame( 0, mode )

            elif not self.GAME and controlID == 203:
                mode = ( controlID - 200 )
                #browse custom stage
                stg = utilities.getBrowseDialog( os.path.join( BASE_RESOURCE_PATH, "custom_levels" )+os.sep,
                    heading="Select Your Stage", mask=".stage" )
                if stg and os.path.isfile( stg ):
                    f = open( stg, "r" )
                    bg, stage = eval( f.read() )
                    f.close()
                    #test valide stage and background
                    error_info = "Bad file! %s" % stg
                    if not len( stage ) == 260: raise error_info
                    for colrow in stage:
                        if not ( 0 <= colrow <= 10 ): raise error_info
                    if os.path.exists( bg ): bg = bg
                    elif bg and not os.path.exists( bg ): bg = os.path.join( MEDIAS_PATH, bg )
                    stageName = os.path.splitext( os.path.basename( stg ) )[ 0 ]
                    customlevel = bg, stage, stageName
                    self.launchGame( 0, mode, customlevel )

            elif not self.GAME and controlID == 204:
                mode = ( controlID - 200 )
                stage_path = utilities.getBrowseDialog( os.path.join( BASE_RESOURCE_PATH, "media", "stages" )+os.sep,
                    heading="Select Practice Stage", dlg_type=2, shares="pictures", use_thumbs=True )
                level_id = os.path.splitext( os.path.basename( stage_path ) )[ 0 ].split( "_" )[ -1 ]
                if level_id.isdigit():
                    mode = ( mode, 5 )[ "tournament" in os.path.basename( stage_path ).lower() ]
                    self.launchGame( int( level_id ), mode )

            elif controlID == 122:
                import editor
                w = editor.levelEditor( "levelEditor.xml", CWD, CURRENT_SKIN, FORCE_FALLBACK )
                w.doModal()
                del w, editor

            elif controlID == 125:
                w = HighScores( "highScores.xml", CWD, CURRENT_SKIN, FORCE_FALLBACK )
                w.doModal()
                del w

            elif controlID == 320:
                self.closeGame()

            elif controlID == 123:
                self._stop_game()

            elif controlID == 126:
                settings = xbmc.Settings( CWD )
                skin_setting = settings.getSetting( "skin" )
                settings.openSettings()
                xbmc.sleep( 500 )
                self.setSettings()
                if skin_setting != xbmc.Settings( CWD ).getSetting( "skin" ):
                    self.closeGame()
                    xbmc.executescript( os.path.join( CWD, 'default.py' ) )

            elif controlID == 127:
                import infos
                w = infos.Info( "infos.xml", CWD, CURRENT_SKIN, FORCE_FALLBACK )
                w.doModal()
                del w, infos
        except:
            print_exc()