def loadConfigs(): global _configs _configs["game"] = loadConfig("game") _configs["player"] = loadConfig("player") _configs["zones"] = loadConfig("zones") setupGameConfigs() setupScreenConfigs()
def init(): global config, background, logger, surface, debug_background config = loadConfig("ui") logger = outputLogger(" UI ") logger.info("Initializing.") rect = pygame.Rect(0, game.resolution[1] - height, game.resolution[0], 220) background = game.stage.subsurface(rect) debug_background = pygame.surface.Surface((960, 140)) debug_background.fill(colors.BLACK) image = pygame.image.load(imagePath("ui_bg.jpg")) background.blit(image, (0, 0)) loadTypography() loadModules()
def init(): configs = loadConfig("aethers") for aether_name in configs["enabled_aethers"]: aethers[aether_name] = Aether(aether_name)