Beispiel #1
0
    def __init__(self):
        # inheritance
        Character.__init__(self)

        # info
        self.info.id = 5
        self.info.name = "Piccolo"
        self.info.saga = "Saiyan"
        self.rarity.value = 0

        # image
        self.image.image = "https://i.imgur.com/pCv2cyO.png"
        self.image.thumb = "https://i.imgur.com/kDoU9ZH.png"
        self.image.icon = "<:piccolo:619492513673248778>"

        # stat
        # health
        self.health.maximum = 3875

        # damage
        self.damage.physical_max = 325
        self.damage.ki_max = 400

        # defense
        self.defense.armor = 625
        self.defense.spirit = 625
        self.defense.dodge = 10

        # crit
        self.critical_chance = 10

        self.ability = [Arm_stretch, Special_beam_cannon]
Beispiel #2
0
    def __init__(self):
        Character.__init__(self)

        # info
        self.info.name = "Launch"
        self.info.id = 10
        self.info.saga = "General Blue"

        # stat
        self.health.maximum = 2000

        self.damage.physical_max = 625
        self.damage.ki_max = 700

        self.defense.armor = 475
        self.defense.spirit = 400
        self.defense.dodge = 3

        self.critical_chance = 35
        self.regeneration.ki = 3
Beispiel #3
0
    def __init__(self):
        Character.__init__(self)

        # info
        self.info.name = "Buu"
        self.info.id = 7
        self.info.saga = "Buu"

        # stat
        self.health.maximum = 1625

        self.damage.physical_max = 475
        self.damage.ki_max = 1000

        self.defense.armor = 400
        self.defense.spirit = 550
        self.defense.dodge = 0

        self.critical_chance = 0
        self.regeneration.ki = 4
Beispiel #4
0
    def __init__(self):
        Character.__init__(self)

        # info
        self.info.name = "Turles"
        self.info.id = 9
        self.info.saga = "Tree of Might"

        # stat
        self.health.maximum = 3675

        self.damage.physical_max = 550
        self.damage.ki_max = 725

        self.defense.armor = 550
        self.defense.spirit = 400
        self.defense.dodge = 10

        self.critical_chance = 10
        self.regeneration.ki = 2
Beispiel #5
0
    def __init__(self):
        # inheritance
        Character.__init__(self)

        # characteristics
            # infos
        self.info.id = 1
        self.info.name = "Green Saibaiman"
        self.info.saga = "Saiyan"

            # image
        self.image.icon = "<:saibaiman_a:589485375685263373>"
        self.image.image = "https://i.imgur.com/1m8rA7L.png"
        self.image.thumb = "https://i.imgur.com/SITD9VY.png"

        self.rarity.value = 0

            # health
        self.health.maximum = 3500

            # damage
        self.damage.physical_max = 400
        self.damage.physical_min = 360
        self.damage.ki_max = 850
        self.damage.ki_min = 765

            # defense
        self.defense.armor = 475
        self.defense.spirit = 400
        self.defense.dodge = 10

            # critical
        self.critical_chance = 10
        
            # ki gain
        self.regeneration.ki = 3

        # ability
        self.ability = [Acid, Syphon, Unity_is_strength]
        self.passive = [Passive_green_saibaiman]
        self.leader = [Leader_green_saibaiman]
Beispiel #6
0
    def __init__(self):
        # inheritance
        Character.__init__(self)

        # info
        self.info.id = 3
        self.info.name = "Red Saibaiman"
        self.info.saga = "Saiyan"
        self.rarity.value = 0

        # image
        self.image.image = "https://i.imgur.com/mIIt7jL.png"
        self.image.thumb = "https://i.imgur.com/LEjhrtw.png"
        self.image.icon = "<:saibaiman_c:589492379447197699>"

        # stat
        # health
        self.health.maximum = 1625
        self.health.current = 1625

        # damage
        self.damage.physical_max = 475
        self.damage.ki_max = 550

        # defense
        self.defense.armor = 625
        self.defense.spirit = 475
        self.defense.dodge = 10

        # crit
        self.critical_chance = 10

        #ki regeneration
        self.regeneration.ki = 4

        # ability
        self.ability = [Acid, Spreading_acid, Paralyzing_burns]
        self.leader = [Leader_saibaiman_red]
        self.passive = [Passive_red_saibaiman]
Beispiel #7
0
    def __init__(self):
        # inheritance
        Character.__init__(self)

        # info
        self.info.id = 4
        self.info.name = "Pilaf Machine"
        self.info.saga = "Emperor Pilaf"
        self.rarity.value = 0

        # image
        self.image.image = "https://i.imgur.com/j4V5Qxm.png"
        self.image.thumb = "https://i.imgur.com/tt2Aoh0.png"
        self.image.icon = "<:pilaf_machine:619492931920723980>"

        # stat
        # health
        self.health.maximum = 3875
        self.health.current = 3875

        # ki
        # this unit doesn't have ki
        self.ki.maximum = 0

        # damage
        self.damage.physical_max = 400
        self.damage.ki_max = 250

        # defense
        self.defense.armor = 700
        self.defense.spirit = 625
        self.defense.dodge = 15

        # crit
        self.critical_chance = 10

        self.ability = [Rolling_smash, Pilaf_barrier, Triple_pilots]
        self.passive = [Passive_triple_pilots]