Beispiel #1
0
def single_player():
    player1, _, turn = utility.player_assignment(1)
    comp = 'Computer'
    name = player1
    unoccupied = [1, 2, 3, 4, 5, 6, 7, 8, 9]
    board = utility.reset_board()
    utility.print_board(board)

    count = 0

    for i in range(10):
        # Taking input from the user b/w 0 to 9
        exist = 1
        while exist:
            print(f"{name}'s chance!!!. Choose an unoccupied space :")

            if name == player1:
                try:
                    user_input = int(input())
                except ValueError:
                    print("Invalid Input")
                    print("!!!Enter Again!!!")
                    exist = 1
                    continue

            else:
                user_input = utility.comp_chance(unoccupied, board, count)

            if 0 < user_input < 10:
                # IF true then checking if the space is already occupied
                if board[user_input] == " ":
                    board[user_input] = turn
                    count += 1
                    exist = 0
                else:
                    print("Space already occupied")
                    exist = 1

            else:
                print("Invalid Input")
                print("!!!Enter Again!!!")
                exist = 1

        unoccupied.remove(user_input)
        utility.print_board(board)

        if count == 9:
            print("Match Tie")
            break

        ans = utility.checking_count(count, board)

        if ans == 'X' or ans == '0':
            name = utility.playerName_move[ans]
            print(f"{name} WINS")
            break

        # To interchange players
        turn, name = utility.interchange_players_turns(player1, comp, name,
                                                       turn)
Beispiel #2
0
def game(p1: str, p2: str, move, board):
    """
    p1 - string - Can be a bot or a user.
    p2 - string - Always a bot.
    move - dict[string] - contains info on how a player will move
    Implements the tic-tac-toe game.
    """
    board = [str(x) for x in range(9)]
    player = itertools.cycle((p1, p2))
    piece = itertools.cycle(("X", "O"))
    # Default message if outcome is a draw.
    winner = "No one"
    print(f"It is {p1}'s turn", end="\n\n")
    print_board(board)
    counter = 0
    while (counter := counter + 1) <= 9:
        cur_play, cur_piece = next(player), next(piece)
        sq = move[cur_play](board, counter - 1, cur_piece)
        board[sq] = cur_piece
        print(f"It is {cur_play}'s turn")
        print_board(board)
        if iswinner(board, cur_piece):
            winner = cur_play
            break
Beispiel #3
0
    SGF_FILENAME = "0323_result01-0.sgf"
    TURN_NUMBER = 69

    plays = Plays()
    plays.load_from_sgf(os.path.join(SGF_STORAGE_PATH, SGF_FILENAME))
    features = FeatureMap(plays, TURN_NUMBER)

    print("After move {0}{1}".format(
        features.turn_number, " (Game ended.)" if features.turn_number
        == features.total_plays else " / {0}".format(features.total_plays)))
    print("Next player: {0!r}{1}".format(
        features.player_color, ""
        if features.turn_number != features.total_plays else "(Game ended.)"))
    print("")
    print("{0}\t{1}")
    print_features(features)
    print_int_feature(features.board, features._turns_since_played_plane())
    print("")
    print_int_feature(features.board, features._liberty_planes())
    print("")
    print_int_feature(features.board, features._capture_size_plane())
    print("")
    print_int_feature(features.board, features._self_atari_size_plane())
    print("")
    print_feature(features._label_plane())
    print("")
    print_board(features.board)
    print("")

    print("Done.")
Beispiel #4
0
    SGF_STORAGE_PATH = "."
    SGF_FILENAME = "0323_result01-0.sgf"
    TURN_NUMBER = 69

    plays = Plays()
    plays.load_from_sgf(os.path.join(SGF_STORAGE_PATH, SGF_FILENAME))
    features = FeatureMap(plays, TURN_NUMBER)

    print("After move {0}{1}".format(features.turn_number,
                                     " (Game ended.)" if features.turn_number == features.total_plays else " / {0}".format(
                                         features.total_plays)))
    print("Next player: {0!r}{1}".format(features.player_color,
                                         "" if features.turn_number != features.total_plays else "(Game ended.)"))
    print("")
    print("{0}\t{1}")
    print_features(features)
    print_int_feature(features.board, features._turns_since_played_plane())
    print("")
    print_int_feature(features.board, features._liberties_plane())
    print("")
    print_int_feature(features.board, features._capture_size_plane())
    print("")
    print_int_feature(features.board, features._self_atari_size_plane())
    print("")
    print_feature(features._label_plane())
    print("")
    print_board(features.board)
    print("")

    print("Done.")