Beispiel #1
0
 def achievement(self):
     killed = self.hud.visitors_killed
     if killed >= 1000 and 1000 not in self.achievements_done:#not killed == self.last_rendered_achievement:
         #self.last_rendered_achievement = killed
         self.achievements_done.append(1000)
         self.achievement_image = image_util.load_image("achievement_1000.png")
         self.achievement_countdown = 200
     elif killed >= 500 and 500 not in self.achievements_done:## and not killed == self.last_rendered_achievement:
         self.achievements_done.append(500)
         #self.last_rendered_achievement = killed
         self.achievement_image = image_util.load_image("achievement_500.png")
         self.achievement_countdown = 200
     elif killed >= 100 and 100 not in self.achievements_done:## and not killed == self.last_rendered_achievement:
         self.achievements_done.append(100)
         #self.last_rendered_achievement = killed
         self.achievement_image = image_util.load_image("achievement_100.png")
         self.achievement_countdown = 200
     elif killed >= 10 and 10 not in self.achievements_done:## and not killed == self.last_rendered_achievement:
         self.achievements_done.append(10)
         #self.last_rendered_achievement = killed
         self.achievement_image = image_util.load_image("achievement_10.png")
         self.achievement_countdown = 200
     
     
     if self.achievement_countdown > 0:
         self.screen.blit(self.achievement_image, (250,100))
         self.achievement_countdown -= 1
Beispiel #2
0
    def __init__(self):
        super().__init__()
        self.max_score = 12
        self.level_name = 'level1'
        self.stone = "{}/stone.png".format(IMAGES_FOLDER)
        self.stone_image = iu.load_image(self.stone)

        self.portal = "{}/portal.png".format(IMAGES_FOLDER)
        self.portal_image = iu.load_image(self.portal)

        self.wall_image = iu.load_image(self.wall)
        self.ground_image = iu.load_image(self.ground)

        self.rock_positions = [
            (150, 150),
            (350, 350),
            (150, 250),
            (550, 50),
            (250, 90),
            (150, 110),
        ]

        self.portal1 = None
        self.portal2 = None

        self.construct()

        self.next_level = Level3()
        self.song = "{}/level2.ogg".format(SOUND_FOLDER)
Beispiel #3
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    def __init__(self):
        super().__init__()

        self.wall_image = iu.load_image(self.wall)
        self.ground_image = iu.load_image(self.ground)

        self.construct()
 def __init__(self, image, x, y, game):
     self.name = "Tasmanian Devil"
     
     self.init_image = image_util.load_image("tasmanian.png")
     self.init_x = x
     self.init_y = y
     
     image = image_util.load_image("tasmanian.png")
     attack_image = image_util.load_image("tasmanian_attack.png")
     
     unselected_images = image_util.load_sliced_sprites(32, 32, "tasmanian_unselected.png")
     
     rect = image.get_rect()
     rect.left = 5
     rect.top = 5
     rect.width = rect.width-10
     rect.height = rect.height-10
     speed = 3
     
     attack_length = 250
     attack_delay = 200
     
     Player.__init__(self, game, x, y, image, attack_image, unselected_images, rect, speed, attack_length, attack_delay)
     
     self.canDriveCar = False
 def __init__(self, image, x, y, game):
     self.name = "Kangaroo"
     
     image = image_util.load_image("kangaroo.png")
     
     self.init_image = image
     self.init_x = x
     self.init_y = y
     
     attack_image = image_util.load_image("taz_attack.png")
     unselected_images = image_util.load_sliced_sprites(32, 32, "kangaroo_unselected.png")
     rect = image.get_rect()
     rect.left = 5
     rect.top = 5
     rect.width = rect.width-10
     rect.height = rect.height-10
     speed = 3
     
     attack_length = 250
     attack_delay = 200
     
     Player.__init__(self, game, x, y, image, attack_image, unselected_images, rect, speed, attack_length, attack_delay)
 
     self.attack_sprite = Sprite()
     self.attack_sprite.rect = image.get_rect()
     
     self.canDriveCar = True
 
     # jump
     self.jump_images = image_util.load_sliced_sprites(32, 32, "kangaroo_jump.png")
     self.jump_init_time = 50
     self.jump_time = 500
     self.is_jumping = False
     self.last_jump = -self.jump_time
Beispiel #6
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 def __init__(self, image, x, y, game):
     self.name = "Dingo"
     
     self.init_image = image_util.load_image("dingo.png")
     self.init_x = x
     self.init_y = y
     
     image = image_util.load_image("dingo.png")
     attack_image = image_util.load_image("dingo_attack.png")
     
     unselected_images = image_util.load_sliced_sprites(32, 32, "dingo_unselected.png")
     
     rect = image.get_rect()
     rect.left = 5
     rect.top = 5
     rect.width = rect.width-10
     rect.height = rect.height-10
     speed = 3
     
     attack_length = 250
     attack_delay = 200
     
     Player.__init__(self, game, x, y, image, attack_image, unselected_images, rect, speed, attack_length, attack_delay)
 
     self.left_offset = 5
     self.top_offset = 5
     self.rect.width = 32 - self.left_offset * 2
     self.rect.height = self.rect.width
 
     self.attack_sprite = Sprite()
     self.attack_sprite.rect = image.get_rect()
     #self.attack_sprite.rect.width += 10
     #self.attack_sprite.rect.height += 10
     
     self.canDriveCar = False
Beispiel #7
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    def __init__(self, image, x, y, game):
        self.name = "Brown Snake"

        self.init_image = image_util.load_image("snake.png")
        self.init_x = x
        self.init_y = y

        image = image_util.load_image("snake.png")
        attack_image = image_util.load_image("snake_attack.png")

        unselected_images = image_util.load_sliced_sprites(
            32, 32, "snake_unselected.png")

        rect = image.get_rect()
        rect.left = 5
        rect.top = 5
        rect.width = rect.width - 10
        rect.height = rect.height - 10
        speed = 3

        attack_length = 250
        attack_delay = 200

        Player.__init__(self, game, x, y, image, attack_image,
                        unselected_images, rect, speed, attack_length,
                        attack_delay)

        self.canDriveCar = False
Beispiel #8
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 def free_animal(self, animal_name):
     animals_freed[animal_name] = image_util.load_image(animal_info.info[animal_name][3])
     self.hud.draw()
     if len(animals_freed) is 5 and self.animalsFreed is False:
         cutscene = Cutscene(self, "escape the zoo", \
                              [image_util.load_image(os.path.join("cutscenes","escape_the_zoo.png"))], \
                              image_util.load_sliced_sprites(210, 80, os.path.join("cutscenes","press_enter.png")));
         cutscene.fire(self.player)
         self.animalsFreed = True
 def __init__(self, image, x, y, game):
     self.name = "Koala"
     
     self.init_image = image
     self.init_x = x
     self.init_y = y
     
     attack_image = image_util.load_image("koala_attack.png")
     unselected_images = image_util.load_sliced_sprites(32, 32, "koala_unselected.png")
     
     rect = image.get_rect()
     rect.left = 5
     rect.top = 5
     rect.width = rect.width-10
     rect.height = rect.height-10
     speed = 3
     
     attack_length = 250
     attack_delay = 200
     
     Player.__init__(self, game, x, y, image, attack_image, unselected_images, rect, speed, attack_length, attack_delay)
 
     self.normal_rect = self.rect
     self.normal_left_offset = self.left_offset
     self.normal_top_offset = self.top_offset
     self.climbing_rect = pygame.Rect(15,15,rect.width - 30, rect.height - 30)
     self.climbing_left_offset = 15
     self.climbing_top_offset = 15
 
     self.attack_sprite = Sprite()
     self.attack_sprite.rect = image.get_rect()
     
     self.canDriveCar = False
     self.isInTree = False
 def ranOver(self, source):
     self.kill()
     if "Koala" not in animals_freed:
         self.game.free_animal("Koala")
         cutscene = Cutscene(self.game, "freed_koalas", \
                              [image_util.load_image(os.path.join("cutscenes","koala_intro.png"))], \
                              image_util.load_sliced_sprites(210, 80, os.path.join("cutscenes","press_enter.png")));
         cutscene.fire(self.game.player)
Beispiel #11
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    def __init__(self):
        self.max_score = None
        self.level_name = 'NONE'
        self.wall = "{}/brick.png".format(IMAGES_FOLDER)
        self.ground = "{}/grass.png".format(IMAGES_FOLDER)

        self.wall_image = iu.load_image(self.wall)
        self.ground_image = iu.load_image(self.ground)

        self.all_sprites = pygame.sprite.OrderedUpdates()
        self.obstacles = pygame.sprite.Group()
        self.portals = pygame.sprite.Group()

        self.bg_surface = pygame.Surface((SCREEN_W, SCREEN_H))
        self.bg_surface = self.bg_surface.convert()

        self.next_level = None
Beispiel #12
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    def __init__(self, x, y, image=None, image_path=None):
        super().__init__()
        self.image = iu.load_image("{}/{}".format(
            IMAGES_FOLDER, image_path)) if image is None else image

        self.rect = self.image.get_rect()
        self.rect.x = x
        self.rect.y = y
Beispiel #13
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 def ranOver(self, source):
     self.kill()
     if "Koala" not in animals_freed:
         self.game.free_animal("Koala")
         cutscene = Cutscene(self.game, "freed_koalas", \
                              [image_util.load_image(os.path.join("cutscenes","koala_intro.png"))], \
                              image_util.load_sliced_sprites(210, 80, os.path.join("cutscenes","press_enter.png")))
         cutscene.fire(self.game.player)
Beispiel #14
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    def __init__(self):
        super().__init__()

        self.stone = "{}/stone.png".format(IMAGES_FOLDER)
        self.stone_image = iu.load_image(self.stone)

        self.portal = "{}/portal.png".format(IMAGES_FOLDER)
        self.portal_image = iu.load_image(self.portal)

        self.wall_image = iu.load_image(self.wall)
        self.ground_image = iu.load_image(self.ground)

        self.construct()
        self.level_name = 'endless'
        self.song = "{}/level3.ogg".format(SOUND_FOLDER)

        self.portal1 = None
        self.portal2 = None
Beispiel #15
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    def __init__(self, game):
        self.visitors_killed = 0
        self.zookeepers_killed = 0

        self.game = game
        self.screen = self.game.screen

        self.background = image_util.load_image("hud.png")

        self.name = ""
        self.portrait = image_util.load_image("blank_portrait.png")
        self.ability = ""
        self.canDrive = ""

        self.key_image = image_util.load_image("key.png")

        self.x = 0
        self.y = MAP_HEIGHT

        self.draw()
Beispiel #16
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 def __init__(self, game):
     self.visitors_killed = 0
     self.zookeepers_killed = 0
     
     self.game = game
     self.screen = self.game.screen
     
     self.background = image_util.load_image("hud.png")
     
     self.name = ""
     self.portrait = image_util.load_image("blank_portrait.png")
     self.ability = ""
     self.canDrive = ""
     
     self.key_image = image_util.load_image("key.png")
     
     self.x = 0
     self.y = MAP_HEIGHT
     
     self.draw()
Beispiel #17
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 def __init__(self, game):
     self.game = game
     self.screen = self.game.screen
     self.image = image_util.load_image("credits.png")
 
     self.back_rect = Rect(656,540,131,55)
     
     self.pressed = []
     for key in pygame.key.get_pressed():
         self.pressed.append( True )
         
     self.go_back = False
Beispiel #18
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    def __init__(self, x, y, head=False, name=None):
        super().__init__()
        self.ported = 0
        self.name = name
        self.direction = 'R'
        self.next_direction = 'R'
        self.is_head = head
        self.following = None
        if self.is_head:
            self.image = iu.load_image(
                "{}/snake_head.png".format(IMAGES_FOLDER))
        else:
            self.image = iu.load_image(
                "{}/snake_body.png".format(IMAGES_FOLDER))

        self.original_image = self.image
        self.rect = self.image.get_rect()

        self.rect.x = x
        self.rect.y = y
        self.moved = 0
Beispiel #19
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    def __init__(self, image, x, y, game):
        self.name = "Kangaroo"

        image = image_util.load_image("kangaroo.png")

        self.init_image = image
        self.init_x = x
        self.init_y = y

        attack_image = image_util.load_image("taz_attack.png")
        unselected_images = image_util.load_sliced_sprites(
            32, 32, "kangaroo_unselected.png")
        rect = image.get_rect()
        rect.left = 5
        rect.top = 5
        rect.width = rect.width - 10
        rect.height = rect.height - 10
        speed = 3

        attack_length = 250
        attack_delay = 200

        Player.__init__(self, game, x, y, image, attack_image,
                        unselected_images, rect, speed, attack_length,
                        attack_delay)

        self.attack_sprite = Sprite()
        self.attack_sprite.rect = image.get_rect()

        self.canDriveCar = True

        # jump
        self.jump_images = image_util.load_sliced_sprites(
            32, 32, "kangaroo_jump.png")
        self.jump_init_time = 50
        self.jump_time = 500
        self.is_jumping = False
        self.last_jump = -self.jump_time
    def __init__(self, game):
        self.game = game
        self.screen = self.game.screen
        self.image = image_util.load_image("pause_screen.png")

        self.index = 0

        self.continue_rect = Rect(275, 200, 245, 70)
        self.controls_rect = Rect(275, 290, 245, 70)
        self.mainmenu_rect = Rect(275, 380, 245, 70)

        self.pressed = []
        for key in pygame.key.get_pressed():
            self.pressed.append(True)

        self.unpause = False

        self.control_screen = ControlScreen(self.game)
Beispiel #21
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 def __init__(self, screen):
     self.screen = screen
     self.map_screen = self.screen.subsurface(0, 0, MAP_WIDTH, MAP_HEIGHT)
     #pygame.display.set_icon(pygame.image.load(os.path.join("images", "ui","icon.png")))
     
     self.loaded_maps = {}
     self.current_map = None
     
     pygame.mouse.set_visible(1);        
     
     self.hasKey = False
     self.animalsFreed = False
     
     self.soundUtil = SoundUtil()
     self.soundUtil.sound_on = True
     
     self.pauseMenu = PauseScreen(self)
     
     self.cursor = Sprite()
     self.cursor.rect = Rect(0,0,1,1)
     
     self.hud = Hud(self)
     
     self.player_group = Group()
     self.player = Taz(image_util.load_image("tasmanian.png"), 1, 1, self)
     self.player.inUse = True
     self.player.current_image = self.player.image
     
     self.hud.set_player(self.player)
     
     self.last_rendered_achievement = 0
     self.achievement_countdown = 0
     
     self.clock = pygame.time.Clock()
     self.achievements_done = []
     
     self.pressed = []
     for key in pygame.key.get_pressed():
         self.pressed.append( True )
         
     self.loadLevel("jail.txt")
     
     self.isGameOver = False
     self.returnToMainMenu = False
Beispiel #22
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 def __init__(self, screen):
     
     self.game = Game(screen)
     self.screen = screen
     self.image = image_util.load_image("mainmenu.png")
     
     self.index = 0
 
     self.play_rect = Rect(275,200,245,70)
     self.controls_rect = Rect(275,290,245,70)
     self.quit_rect = Rect(275,380,245,70)
     
     self.credits_rect = Rect(610, 530, 180, 60)
     
     self.controlScreen = ControlScreen(self.game)
     self.creditsScreen = CreditsScreen(self.game)
     
     self.pressed = []
     for key in pygame.key.get_pressed():
         self.pressed.append( True )
Beispiel #23
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    def __init__(self, image, x, y, game):
        self.name = "Koala"

        self.init_image = image
        self.init_x = x
        self.init_y = y

        attack_image = image_util.load_image("koala_attack.png")
        unselected_images = image_util.load_sliced_sprites(
            32, 32, "koala_unselected.png")

        rect = image.get_rect()
        rect.left = 5
        rect.top = 5
        rect.width = rect.width - 10
        rect.height = rect.height - 10
        speed = 3

        attack_length = 250
        attack_delay = 200

        Player.__init__(self, game, x, y, image, attack_image,
                        unselected_images, rect, speed, attack_length,
                        attack_delay)

        self.normal_rect = self.rect
        self.normal_left_offset = self.left_offset
        self.normal_top_offset = self.top_offset
        self.climbing_rect = pygame.Rect(15, 15, rect.width - 30,
                                         rect.height - 30)
        self.climbing_left_offset = 15
        self.climbing_top_offset = 15

        self.attack_sprite = Sprite()
        self.attack_sprite.rect = image.get_rect()

        self.canDriveCar = False
        self.isInTree = False
Beispiel #24
0
    def load_map(self, file):
        lines = file.readlines()
        
        # Load the tile map
        
        for idx in xrange(len(lines)):
            line = lines[idx]
            if line == " \n":
                self.tiles_high = idx
                self.height = self.tiles_high * self.tile_size
        
        for y in xrange(0, self.tiles_high):
            line = lines[y]
            
            parsed_comments = line.split('#');
            
            line_tiles = parsed_comments[0].replace(' ','').replace('\n','').split(',')
            
            self.tiles_wide = len(line_tiles)
            self.width = self.tiles_wide * self.tile_size
            self.num_tiles = self.tiles_wide * self.tiles_high
            
            x = 0
            for key in line_tiles:
                tile = TileFactory.generateTile(key,x,y,self.game) 
                self.tiles.append(tile)
                if not tile.walkable:
                    self.unwalkable_tiles.add(tile)
                if not tile.visible:
                    self.unjumpable_tiles.add(tile)
                if not tile.swimmable and not tile.walkable:
                    self.unswimmable_and_unwalkable_tiles.add(tile)
                x += 1
               
        index = self.tiles_high 
        while lines[index] is "\n":
            index += 1
        index += 1
            
        # Load the sprite map
        for y in xrange(index, self.tiles_high + index):
            line = lines[y]
            
            parsed_comments = line.split('#');
            
            line_tiles = parsed_comments[0].replace(' ','').replace('\n','').split(',')
            
            x = 0
            for key in line_tiles:
                if key is not None and key is not '':
                    object = TileFactory.generateSprite(key,x,y - index,self.game)
                    if not isinstance(object, Player):
                        self.not_player.add( object )
                    self.game_objects.add( object )
                x += 1
        
        # special commands        
        index = self.tiles_high + index
        while index < len(lines):
            if lines[index] is "\n":
                index += 1
                continue
            
            command = lines[index].split(' ')
            
            if command[0] == 'link':
                start_coords = command[1].split(',')
                end_map = command[2]
                end_coords = command[3].replace('\n','').split(',')
                self.events[int(start_coords[1])*self.tiles_wide+int(start_coords[0])] = LinkEvent(start_coords, end_coords, end_map, self.game)
            elif command[0] == 'dialog':
                start_coords = command[1].split(',')
                text = " ".join(command[2:])
                self.events[int(start_coords[1])*self.tiles_wide+int(start_coords[0])] = DialogEvent(text, self.game)
            elif command[0] == 'cutscene':
                slides = []
                for image in [os.path.join("cutscenes",image).replace('\n','') for image in command[3:]]:
                    if(self.loaded_cutscenes.has_key(image)):
                        slides.append(self.loaded_cutscenes.get(image))
                    else:
                        loaded_image = image_util.load_image(image) 
                        slides.append(loaded_image)
                        self.loaded_cutscenes[image] = loaded_image
                    
                cutscene = Cutscene(self.game, command[2], slides, self.press_enter)
                self.played_cutscenes[cutscene.name] = False
                if command[1] == "start":
                    self.start_cutscenes.append(cutscene)
                else:
                    coords = command[1].split(',')
                    self.events[int(coords[1])*self.tiles_wide+int(coords[0])] = cutscene
            elif command[0] == 'koaladoor':
                coords = command[1].split(',')
                self.events[int(coords[1])*self.tiles_wide+int(coords[0])] = KoalaDoorEvent(int(coords[0]), int(coords[1]), self.game)
            elif command[0] == 'dingodoor':
                coords = command[1].split(',')
                self.events[int(coords[1])*self.tiles_wide+int(coords[0])] = DingoDoorEvent(int(coords[0]), int(coords[1]), self.game)
            elif command[0] == 'snakedoor':
                start_coords = command[1].split(',')
                end_map = command[2]
                end_coords = command[3].replace('\n','').split(',')
                self.events[int(start_coords[1])*self.tiles_wide+int(start_coords[0])] = SnakeLinkEvent(start_coords, end_coords, end_map, self.game)
            elif command[0] == 'pushbacklink':
                start_coords = command[1].split(',')
                end_map = command[2]
                end_coords = command[3].split(',')
                self.events[int(start_coords[1])*self.tiles_wide+int(start_coords[0])] = PushbackLinkEvent(start_coords, end_coords, end_map, self.game)
            elif command[0] == 'visitors\n':
                self.shouldCreateVisitors = True
            elif command[0] == 'zookeepers\n':
                self.shouldCreateZookeepers = True
            elif command[0] == 'animals\n':
                self.shouldCreateAnimals = True
            elif command[0] == 'gameover':
                start_coords = command[1].split(',')
                self.events[int(start_coords[1])*self.tiles_wide+int(start_coords[0])] = GameOverEvent(self.game)
 
  
            index += 1
Beispiel #25
0
 def __init__(self, x, y, game):
     self.game = game
     self.door = DingoDoor(image_util.load_image("dingofence_lock.png"), x,
                           y + 1, game)
Beispiel #26
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 def __init__(self, image, x, y, game):
     super(DingoDoor, self).__init__(image, (x*TILE_SIZE, y*TILE_SIZE), game)
     self.cutscene = Cutscene(self.game, "freed dingos", \
                              [image_util.load_image(os.path.join("cutscenes","dingo_free.png"))], \
                              image_util.load_sliced_sprites(210, 80, os.path.join("cutscenes","press_enter.png")));
     self.game.current_map.game_objects.add(self)
 def __init__(self, x, y, game):
     image = image_util.load_image("splat.png")
     super(Splat, self).__init__(image, (x,y), game)
Beispiel #28
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 def set_player(self, player):
     self.name = player.name
     (self.portrait, self.ability, self.canDrive, animal_image) = info[player.name]
     self.portrait = image_util.load_image(self.portrait)
     self.draw()
Beispiel #29
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 def __init__(self, x, y, game):
     image = image_util.load_image("splat.png")
     super(Splat, self).__init__(image, (x, y), game)
Beispiel #30
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 def __init__(self, x, y, game):
     self.game = game
     self.door = KoalaDoor(image_util.load_image("snake_door.png"), x,
                           y - 1, game)
Beispiel #31
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 def __init__(self, image, x, y, game):
     image = image_util.load_image("zookeeper.png")
     super(Zookeeper, self).__init__(image, (x*tile_size,y*tile_size), game)
     self.speed = 1
     self.game.current_map.num_zookeepers += 1
     self.tracking_player = False
 def __init__(self, x, y, game):
     self.game = game
     self.door = DingoDoor(image_util.load_image("dingofence_lock.png"), x, y + 1, game)
 def load_image(self, path: str, target_shape=(256, 256, 1)):
     mode = iu.get_color_mode(target_shape[2])
     image = iu.load_image(path, mode)
     resized = iu.resize_image(image, target_shape[1], target_shape[0])
     resized = iu.normalize(resized, target_shape)
     return resized
 def __init__(self, x, y, game):
     self.game = game
     self.door = KoalaDoor(image_util.load_image("snake_door.png"), x, y - 1, game)
Beispiel #35
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 def __init__(self, fruit="apple"):
     super().__init__()
     self.image = iu.load_image("{}/{}.png".format(IMAGES_FOLDER, fruit))
     self.rect = self.image.get_rect()
     self.iterations = 0
Beispiel #36
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    def load_map(self, file):
        lines = file.readlines()

        # Load the tile map

        for idx in xrange(len(lines)):
            line = lines[idx]
            if line == " \n":
                self.tiles_high = idx
                self.height = self.tiles_high * self.tile_size

        for y in xrange(0, self.tiles_high):
            line = lines[y]

            parsed_comments = line.split('#')

            line_tiles = parsed_comments[0].replace(' ',
                                                    '').replace('\n',
                                                                '').split(',')

            self.tiles_wide = len(line_tiles)
            self.width = self.tiles_wide * self.tile_size
            self.num_tiles = self.tiles_wide * self.tiles_high

            x = 0
            for key in line_tiles:
                tile = TileFactory.generateTile(key, x, y, self.game)
                self.tiles.append(tile)
                if not tile.walkable:
                    self.unwalkable_tiles.add(tile)
                if not tile.visible:
                    self.unjumpable_tiles.add(tile)
                if not tile.swimmable and not tile.walkable:
                    self.unswimmable_and_unwalkable_tiles.add(tile)
                x += 1

        index = self.tiles_high
        while lines[index] is "\n":
            index += 1
        index += 1

        # Load the sprite map
        for y in xrange(index, self.tiles_high + index):
            line = lines[y]

            parsed_comments = line.split('#')

            line_tiles = parsed_comments[0].replace(' ',
                                                    '').replace('\n',
                                                                '').split(',')

            x = 0
            for key in line_tiles:
                if key is not None and key is not '':
                    object = TileFactory.generateSprite(
                        key, x, y - index, self.game)
                    if not isinstance(object, Player):
                        self.not_player.add(object)
                    self.game_objects.add(object)
                x += 1

        # special commands
        index = self.tiles_high + index
        while index < len(lines):
            if lines[index] is "\n":
                index += 1
                continue

            command = lines[index].split(' ')

            if command[0] == 'link':
                start_coords = command[1].split(',')
                end_map = command[2]
                end_coords = command[3].replace('\n', '').split(',')
                self.events[int(start_coords[1]) * self.tiles_wide +
                            int(start_coords[0])] = LinkEvent(
                                start_coords, end_coords, end_map, self.game)
            elif command[0] == 'dialog':
                start_coords = command[1].split(',')
                text = " ".join(command[2:])
                self.events[int(start_coords[1]) * self.tiles_wide +
                            int(start_coords[0])] = DialogEvent(
                                text, self.game)
            elif command[0] == 'cutscene':
                slides = []
                for image in [
                        os.path.join("cutscenes", image).replace('\n', '')
                        for image in command[3:]
                ]:
                    if (self.loaded_cutscenes.has_key(image)):
                        slides.append(self.loaded_cutscenes.get(image))
                    else:
                        loaded_image = image_util.load_image(image)
                        slides.append(loaded_image)
                        self.loaded_cutscenes[image] = loaded_image

                cutscene = Cutscene(self.game, command[2], slides,
                                    self.press_enter)
                self.played_cutscenes[cutscene.name] = False
                if command[1] == "start":
                    self.start_cutscenes.append(cutscene)
                else:
                    coords = command[1].split(',')
                    self.events[int(coords[1]) * self.tiles_wide +
                                int(coords[0])] = cutscene
            elif command[0] == 'koaladoor':
                coords = command[1].split(',')
                self.events[int(coords[1]) * self.tiles_wide +
                            int(coords[0])] = KoalaDoorEvent(
                                int(coords[0]), int(coords[1]), self.game)
            elif command[0] == 'dingodoor':
                coords = command[1].split(',')
                self.events[int(coords[1]) * self.tiles_wide +
                            int(coords[0])] = DingoDoorEvent(
                                int(coords[0]), int(coords[1]), self.game)
            elif command[0] == 'snakedoor':
                start_coords = command[1].split(',')
                end_map = command[2]
                end_coords = command[3].replace('\n', '').split(',')
                self.events[int(start_coords[1]) * self.tiles_wide +
                            int(start_coords[0])] = SnakeLinkEvent(
                                start_coords, end_coords, end_map, self.game)
            elif command[0] == 'pushbacklink':
                start_coords = command[1].split(',')
                end_map = command[2]
                end_coords = command[3].split(',')
                self.events[int(start_coords[1]) * self.tiles_wide +
                            int(start_coords[0])] = PushbackLinkEvent(
                                start_coords, end_coords, end_map, self.game)
            elif command[0] == 'visitors\n':
                self.shouldCreateVisitors = True
            elif command[0] == 'zookeepers\n':
                self.shouldCreateZookeepers = True
            elif command[0] == 'animals\n':
                self.shouldCreateAnimals = True
            elif command[0] == 'gameover':
                start_coords = command[1].split(',')
                self.events[int(start_coords[1]) * self.tiles_wide +
                            int(start_coords[0])] = GameOverEvent(self.game)

            index += 1
Beispiel #37
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 def set_player(self, player):
     self.name = player.name
     (self.portrait, self.ability, self.canDrive,
      animal_image) = info[player.name]
     self.portrait = image_util.load_image(self.portrait)
     self.draw()