def onText(bot, update): chat = update.message.chat user = update.message.from_user try: game = gm.chatid_games[chat.id][-1] except (KeyError, IndexError): return if game.started and game.last_card.value == c.SEVEN and not ( update.message.text.startswith("Drawing") or update.message.text == "Pass"): send_async(bot, chat.id, text=__( "{name} falou durante o 7 e comprou uma carta", multi=game.translate).format(name=display_name(user))) player = gm.player_for_user_in_chat(user, chat) logger.info( "Add one card for {name}".format(name=display_name(player.user))) try: player.draw_serven() except DeckEmptyError: send_async(bot, chat.id, text=__("Não há mais cartas para compra", multi=game.translate))
def process_result(bot, update, job_queue): """ Handler for chosen inline results. Checks the players actions and acts accordingly. """ try: user = update.chosen_inline_result.from_user player = gm.userid_current[user.id] game = player.game result_id = update.chosen_inline_result.result_id chat = game.chat except (KeyError, AttributeError): return logger.debug("Selected result: " + result_id) result_id, anti_cheat = result_id.split(':') last_anti_cheat = player.anti_cheat player.anti_cheat += 1 if result_id in ('hand', 'gameinfo', 'nogame'): return elif result_id.startswith('mode_'): # First 5 characters are 'mode_', the rest is the gamemode. mode = result_id[5:] game.set_mode(mode) logger.info("Gamemode changed to {mode}".format(mode=mode)) send_async(bot, chat.id, text=__("Gamemode changed to {mode}".format(mode=mode))) return elif len(result_id) == 36: # UUID result return elif int(anti_cheat) != last_anti_cheat: send_async(bot, chat.id, text=__("Cheat attempt by {name}", multi=game.translate).format( name=display_name(player.user))) return elif result_id == 'call_bluff': reset_waiting_time(bot, player) do_call_bluff(bot, player) elif result_id == 'draw': reset_waiting_time(bot, player) do_draw(bot, player) elif result_id == 'pass': game.turn() elif result_id in c.COLORS: game.choose_color(result_id) else: reset_waiting_time(bot, player) do_play_card(bot, player, result_id) if game_is_running(game): send_async(bot, chat.id, text=__("Next player: {name}", multi=game.translate).format( name=display_name(game.current_player.user))) start_player_countdown(bot, game, job_queue)
def skip_player(bot, update): """Handler for the /skip command""" chat = update.message.chat user = update.message.from_user player = gm.player_for_user_in_chat(user, chat) if not player: send_async(bot, chat.id, text=_("You are not playing in a game in this chat.")) return game = player.game skipped_player = game.current_player next_player = game.current_player.next started = skipped_player.turn_started now = datetime.now() delta = (now - started).seconds if delta < skipped_player.waiting_time: send_async(bot, chat.id, text=_("Please wait {time} seconds") .format(time=(skipped_player.waiting_time - delta)), reply_to_message_id=update.message.message_id) elif skipped_player.waiting_time > 0: skipped_player.anti_cheat += 1 skipped_player.waiting_time -= 30 try: skipped_player.draw() except DeckEmptyError: pass send_async(bot, chat.id, text=__("Waiting time to skip this player has " "been reduced to {time} seconds.\n" "Next player: {name}", game.translate) .format(time=skipped_player.waiting_time, name=display_name(next_player.user))) game.turn() else: try: gm.leave_game(skipped_player.user, chat) send_async(bot, chat.id, text=__("{name1} was skipped four times in a row " "and has been removed from the game.\n" "Next player: {name2}", game.translate) .format(name1=display_name(skipped_player.user), name2=display_name(next_player.user))) except NotEnoughPlayersError: send_async(bot, chat.id, text=__("{name} was skipped four times in a row " "and has been removed from the game.\n" "The game ended.", game.translate) .format(name=display_name(skipped_player.user))) gm.end_game(chat.id, skipped_player.user)
def leave_game(bot, update): """Handler for the /leave command""" chat = update.message.chat user = update.message.from_user player = gm.player_for_user_in_chat(user, chat) if player is None: send_async(bot, chat.id, text=_("You are not playing in a game in " "this group."), reply_to_message_id=update.message.message_id) return game = player.game user = update.message.from_user try: gm.leave_game(user, chat) except NoGameInChatError: send_async(bot, chat.id, text=_("You are not playing in a game in " "this group."), reply_to_message_id=update.message.message_id) except NotEnoughPlayersError: gm.end_game(chat, user) send_async(bot, chat.id, text=__("Game ended!", multi=game.translate)) else: if game.started: # send message to indicate the game has randomly choosen the color if game._randomed_color: send_async(bot, chat.id, text=__( "Color randomly choosen to: {col}", multi=game.translate).format( col=c.COLOR_ICONS[game.last_card.color]), reply_to_message_id=update.message.message_id) send_async( bot, chat.id, text=__("Okay. Next Player: {name}", multi=game.translate).format( name=display_name(game.current_player.user)), reply_to_message_id=update.message.message_id) else: send_async( bot, chat.id, text=__("{name} left the game before it started.", multi=game.translate).format(name=display_name(user)), reply_to_message_id=update.message.message_id)
def process_result(bot, update): """ Handler for chosen inline results. Checks the players actions and acts accordingly. """ try: user = update.chosen_inline_result.from_user player = gm.userid_current[user.id] game = player.game result_id = update.chosen_inline_result.result_id chat = game.chat except (KeyError, AttributeError): return logger.debug("Selected result: " + result_id) result_id, anti_cheat = result_id.split(':') last_anti_cheat = player.anti_cheat player.anti_cheat += 1 if result_id in ('hand', 'gameinfo', 'nogame'): return elif len(result_id) == 36: # UUID result return elif int(anti_cheat) != last_anti_cheat: send_async(bot, chat.id, text=__("Cheat attempt by {name}", multi=game.translate).format( name=display_name(player.user))) return elif result_id == 'call_bluff': reset_waiting_time(bot, player) do_call_bluff(bot, player) elif result_id == 'draw': reset_waiting_time(bot, player) do_draw(bot, player) elif result_id == 'pass': game.turn() elif result_id in c.COLORS: try: game.choose_color(result_id) except: pass else: reset_waiting_time(bot, player) do_play_card(bot, player, result_id) if game in gm.chatid_games.get(chat.id, list()): send_async(bot, chat.id, text=__("Next player: {name}", multi=game.translate).format( name=display_name(game.current_player.user)))
def leave_game(bot, update): """Handler for the /leave command""" chat = update.message.chat user = update.message.from_user player = gm.player_for_user_in_chat(user, chat) if player is None: send_async(bot, chat.id, text=_("You are not playing in a game in " "this group."), reply_to_message_id=update.message.message_id) return game = player.game user = update.message.from_user try: gm.leave_game(user, chat) except NoGameInChatError: send_async(bot, chat.id, text=_("You are not playing in a game in " "this group."), reply_to_message_id=update.message.message_id) except NotEnoughPlayersError: gm.end_game(chat, user) send_async(bot, chat.id, text=__("chalo hogaya aaj ka, back to bihar.", multi=game.translate)) else: if game.started: send_async(bot, chat.id, text="Katai Bihari. Next Player: {name}".format( name=display_name(game.current_player.user)), reply_to_message_id=update.message.message_id) else: send_async( bot, chat.id, text=__("{name} bihar laut gaye.", multi=game.translate).format(name=display_name(user)), reply_to_message_id=update.message.message_id)
def leave_game(bot, update): """Handler for the /leave command""" chat = update.message.chat user = update.message.from_user player = gm.player_for_user_in_chat(user, chat) if player is None: send_async(bot, chat.id, text=_("You are not playing in a game in " "this group."), reply_to_message_id=update.message.message_id) return game = player.game user = update.message.from_user try: gm.leave_game(user, chat) except NoGameInChatError: send_async(bot, chat.id, text=_("You are not playing in a game in " "this group."), reply_to_message_id=update.message.message_id) except NotEnoughPlayersError: gm.end_game(chat, user) send_async(bot, chat.id, text=__("Game ended!", multi=game.translate)) else: send_async(bot, chat.id, text=__("Okay. Next Player: {name}", multi=game.translate).format( name=display_name(game.current_player.user)), reply_to_message_id=update.message.message_id)
def status_update(bot, update): """Remove player from game if user leaves the group""" chat = update.message.chat if update.message.left_chat_member: user = update.message.left_chat_member try: gm.leave_game(user, chat) game = gm.player_for_user_in_chat(user, chat).game except NoGameInChatError: pass except NotEnoughPlayersError: gm.end_game(chat, user) send_async(bot, chat.id, text=__("chalo hogaya aaj ka, back to bihar.", multi=game.translate)) else: send_async( bot, chat.id, text=__("{name} bihari ko nikalo bc", multi=game.translate).format(name=display_name(user)))
def on_enter_game1(self, event): print("I'm entering game1") global finalnum finalnum=randint(1,100) reply_token = event.reply_token username=display_name(event) send_text_message(reply_token, username+"發起了終極密碼的挑戰\n輸入任意鍵開始遊戲:")
def on_enter_right(self, event): print("I'm entering right") username=display_name(event) reply_token = event.reply_token send_text_message(reply_token,username+" 贏得了勝利 恭喜!!!") push_message(event,"再次輸入menu選取要的功能吧><") self.go_back()
def do_draw(bot, player): """Does the drawing""" game = player.game draw_counter_before = game.draw_counter try: player.draw() except DeckEmptyError: send_async(bot, player.game.chat.id, text=__("There are no more cards in the deck.", multi=game.translate)) if (game.last_card.value == c.DRAW_TWO or game.last_card.special == c.DRAW_FOUR) and \ draw_counter_before > 0: game.turn() else: playable = player.playable_cards() if len(playable) == 0: time.sleep(1) send_async(bot, game.chat.id, text='Passing for {name}'.format( name=display_name(game.current_player.user))) game.turn()
def ai_turn(bot, game): player = game.current_player while player.ai: reply = '' from ISMCTS import UNOState, ISMCTS from utils import display_color, display_name chat_id = game.chat.id state = UNOState(game) move = ISMCTS(state, itermax=ai_iterations, verbose=False) if move == 'draw': reply += 'Drawing\n' else: sticker_async(bot, chat_id, sticker=c.STICKERS[str(move)]) if move.special: reply += "Choosing color: %s\n" % display_color(move.color) state.DoMove(move) if len(player.cards) == 1: reply += "UNO!\n" if len(player.cards) == 0: reply += "%s won!\n" % player.user.first_name if len(game.players) < 3: reply += "Game ended!" gm.end_game(chat_id, player.next.user) else: player.leave() player = game.current_player if game in gm.chatid_games.get(chat_id, list()): reply += "Next player: " + display_name(player.user) send_async(bot, chat_id, text=reply)
def leave_game(bot, update): """Handler for the /leave command""" chat = update.message.chat user = update.message.from_user player = gm.player_for_user_in_chat(user, chat) if player is None: send_async(bot, chat.id, text=_("You are not playing in a game in " "this group."), reply_to_message_id=update.message.message_id) return game = player.game user = update.message.from_user try: gm.leave_game(user, chat) except NoGameInChatError: send_async(bot, chat.id, text=_("You are not playing in a game in " "this group."), reply_to_message_id=update.message.message_id) except NotEnoughPlayersError: gm.end_game(chat, user) send_async(bot, chat.id, text=__("Game ended!", multi=game.translate)) else: send_async(bot, chat.id, text=__("Okay. Next Player: {name}", multi=game.translate).format( name=display_name(game.current_player.user)), reply_to_message_id=update.message.message_id) ai_turn(bot, game)
def process_result(bot, update): """ Handler for chosen inline results. Checks the players actions and acts accordingly. """ try: user = update.chosen_inline_result.from_user player = gm.userid_current[user.id] game = player.game result_id = update.chosen_inline_result.result_id chat = game.chat except (KeyError, AttributeError): return logger.debug("Selected result: " + result_id) result_id, anti_cheat = result_id.split(':') last_anti_cheat = player.anti_cheat player.anti_cheat += 1 if result_id in ('hand', 'gameinfo', 'nogame'): return elif len(result_id) == 36: # UUID result return elif int(anti_cheat) != last_anti_cheat: send_async(bot, chat.id, text=__("Cheat attempt by {name}", multi=game.translate) .format(name=display_name(player.user))) return elif result_id == 'call_bluff': reset_waiting_time(bot, player) do_call_bluff(bot, player) elif result_id == 'draw': reset_waiting_time(bot, player) do_draw(bot, player) elif result_id == 'pass': game.turn() elif result_id in c.COLORS: game.choose_color(result_id) else: reset_waiting_time(bot, player) do_play_card(bot, player, result_id) if game in gm.chatid_games.get(chat.id, list()): send_async(bot, chat.id, text=__("Next player: {name}", multi=game.translate) .format(name=display_name(game.current_player.user)))
def game_info(game): players = player_list(game) return InputTextMessageContent( _("Current player: {name}").format( name=display_name(game.current_player.user)) + "\n" + _("Last card: {card}").format(card=repr(game.last_card)) + "\n" + _("Player: {player_list}", "Players: {player_list}", len( players)).format(player_list=" -> ".join(players)))
def on_enter_song(self, event): print("I'm entering song") username=display_name(event) print(username) global songnum global songurl reply_token = event.reply_token send_audio(reply_token,str(songurl[songnum]))
def on_enter_game2(self, event): global songnum global songlist print("I'm entering game2") reply_token = event.reply_token songnum=randint(0,len(songlist)-1) username=display_name(event) send_text_message(reply_token,username+"發起了猜歌遊戲!"+"\n輸入\"不猜了\"遊戲結束 公布正解\n輸入任意鍵開始遊戲:") self.go_back()
def reset_waiting_time(bot, player): """Resets waiting time for a player and sends a notice to the group""" chat = player.game.chat if player.waiting_time < 90: player.waiting_time = 90 send_async(bot, chat.id, text=__("Waiting time for {name} has been reset to 90 " "seconds", multi=player.game.translate) .format(name=display_name(player.user)))
def game_info(game): players = player_list(game) players_numbered = [ '{}. {}'.format(i + 1, p) for i, p in enumerate(players) ] return InputTextMessageContent( _("Current player: {name}").format( name=display_name(game.current_player.user)) + "\n" + _("Last card: {card}").format(card=repr(game.last_card)) + "\n" + _("Player: \n{player_list}", "Players: \n{player_list}", len(players)).format(player_list="\n".join(players_numbered)))
def game_info(game): players = player_list(game) return InputTextMessageContent( _("Current player: {name}") .format(name=display_name(game.current_player.user)) + "\n" + _("Last card: {card}").format(card=repr(game.last_card)) + "\n" + _("Players: {player_list}") .format(player_list=" -> ".join(players)) )
def process_auto(bot, game, job_queue): start_player = game.current_player if not game.choosing_color: playable = game.current_player.playable_cards() if len(playable) == 0 and game.draw_counter == 0: time.sleep(1) send_async(bot, game.chat.id, text='Drawing 1 card for {name}'.format( name=display_name(game.current_player.user))) do_draw(bot, game.current_player) time.sleep(1) send_async(bot, game.chat.id, text=__( "Next player: {name}", multi=game.translate).format( name=display_name(game.current_player.user))) start_player_countdown(bot, game, job_queue) if (start_player != game.current_player): process_auto(bot, game, job_queue)
def do_skip(bot, player, job_queue=None): game = player.game chat = game.chat skipped_player = game.current_player next_player = game.current_player.next if skipped_player.waiting_time > 0: skipped_player.anti_cheat += 1 skipped_player.waiting_time -= TIME_REMOVAL_AFTER_SKIP if (skipped_player.waiting_time < 0): skipped_player.waiting_time = 0 # if player get skipped after playing wildcard or +4 # before getting to choose color, then choose color randomly if game.choosing_color: game.last_card.color = random.choice(c.COLORS) try: skipped_player.draw() except DeckEmptyError: pass n = skipped_player.waiting_time send_async(bot, chat.id, text="Waiting time to skip this player has " "been reduced to {time} seconds.\n" "Next player: {name}".format(time=n, name=display_name( next_player.user))) logger.info( "{player} was skipped!. ".format(player=display_name(player.user))) game.turn() if job_queue: start_player_countdown(bot, game, job_queue) else: try: gm.leave_game(skipped_player.user, chat) send_async(bot, chat.id, text="{name1} ran out of time " "and has been removed from the game!\n" "Next player: {name2}".format( name1=display_name(skipped_player.user), name2=display_name(next_player.user))) logger.info("{player} was skipped!. ".format( player=display_name(player.user))) if job_queue: start_player_countdown(bot, game, job_queue) except NotEnoughPlayersError: send_async(bot, chat.id, text="{name} ran out of time " "and has been removed from the game!\n" "The game ended.".format( name=display_name(skipped_player.user))) gm.end_game(chat, skipped_player.user)
def on_enter_hit(self, event): global highest global lowest global guess print("I'm entering hit") reply_token = event.reply_token send_image(reply_token) username=display_name(event) push_message(event,username+" 引爆了炸彈!!") highest=100 lowest=1 guess=0 push_message(event,"再次輸入menu選取要的功能吧><") self.go_back()
def do_skip(bot, player, job_queue=None): game = player.game chat = game.chat skipped_player = game.current_player next_player = game.current_player.next if skipped_player.waiting_time > 0: skipped_player.anti_cheat += 1 skipped_player.waiting_time -= TIME_REMOVAL_AFTER_SKIP if (skipped_player.waiting_time < 0): skipped_player.waiting_time = 0 try: skipped_player.draw() except DeckEmptyError: pass n = skipped_player.waiting_time send_async(bot, chat.id, text="Ye khiladi {time} seconds ke" "liye hilane gaya hain\n" "Agla chu: {name}".format(time=n, name=display_name( next_player.user))) logger.info( "{player} was skipped!. ".format(player=display_name(player.user))) game.turn() if job_queue: start_player_countdown(bot, game, job_queue) else: try: gm.leave_game(skipped_player.user, chat) send_async(bot, chat.id, text="{name1} ran out of time " "and has been removed from the game!\n" "Next player: {name2}".format( name1=display_name(skipped_player.user), name2=display_name(next_player.user))) logger.info("{player} was skipped!. ".format( player=display_name(player.user))) if job_queue: start_player_countdown(bot, game, job_queue) except NotEnoughPlayersError: send_async(bot, chat.id, text="{name} ran out of time " "and has been removed from the game!\n" "The game ended.".format( name=display_name(skipped_player.user))) gm.end_game(chat, skipped_player.user)
def game_info(game): if game.mode == 'score': players = score_list(game) else: players = player_list(game) players_numbered = [ '{}. {}'.format(i + 1, p) for i, p in enumerate(players) ] return InputTextMessageContent( _("Current player: {name}").format( name=display_name(game.current_player.user)) + "\n" + _("Last card: {card}").format( card=repr(game.last_card).replace('Draw Four', '+4').replace( 'Draw', '+2').replace('Colorchooser', 'Color Chooser')) + "\n" + "Points to win: {points}".format(points=game.win_score) + "\n" + _("Player: \n{player_list}", "Players: \n{player_list}", len(players)).format(player_list="\n".join(players_numbered)))
def play_next(game, bot, chat, job_queue): if game_is_running(game): nextplayer_message = (__( "Next player: {name}", multi=game.translate).format( name=display_name(game.current_player.user))) choice = [[ InlineKeyboardButton(text=_("Make your choice!"), switch_inline_query_current_chat='') ]] send_async(bot, chat.id, text=nextplayer_message, reply_markup=InlineKeyboardMarkup(choice)) start_player_countdown(bot, game, job_queue) if game.current_player.user.id == bot.id: playBot(game.current_player, bot, chat, game, job_queue)
def status_update(bot, update): """Remove player from game if user leaves the group""" chat = update.message.chat if update.message.left_chat_member: user = update.message.left_chat_member try: gm.leave_game(user, chat) game = gm.player_for_user_in_chat(user, chat).game except NoGameInChatError: pass except NotEnoughPlayersError: gm.end_game(chat, user) send_async(bot, chat.id, text=__("Game ended!", game.translate)) else: send_async(bot, chat.id, text=__("Removing {name} from the game", game.translate) .format(name=display_name(user)))
def start_player_countdown(bot, game, job_queue): player = game.current_player time = player.waiting_time if time < MIN_FAST_TURN_TIME: time = MIN_FAST_TURN_TIME if game.mode == 'fast': if game.job: game.job.schedule_removal() job = job_queue.run_once( #lambda x,y: do_skip(bot, player), skip_job, time, context=Countdown(player, job_queue)) logger.info( "Started countdown for player: {player}. {time} seconds.".format( player=display_name(player.user), time=time)) player.game.job = job
def status_update(bot, update): """Remove player from game if user leaves the group""" chat = update.message.chat if update.message.left_chat_member: user = update.message.left_chat_member try: game = gm.player_for_user_in_chat(user, chat).game gm.leave_game(user, chat) except NoGameInChatError: pass except NotEnoughPlayersError: gm.end_game(chat, user) send_async(bot, chat.id, text=__("Game ended!", multi=game.translate)) else: send_async(bot, chat.id, text=__("Removing {name} from the game", multi=game.translate) .format(name=display_name(user)))
def start_game(bot, update, args): """Handler for the /start command""" if update.message.chat.type != 'private': chat = update.message.chat try: game = gm.chatid_games[chat.id][-1] except (KeyError, IndexError): send_async(bot, chat.id, text=_("There is no game running in this chat. Create " "a new one with /new")) return if game.started: send_async(bot, chat.id, text=_("The game has already started")) elif len(game.players) < 2: send_async(bot, chat.id, text=_("At least two players must /join the game " "before you can start it")) else: game.play_card(game.last_card) game.started = True first_message = ( __("First player: {name}\n" "Use /close to stop people from joining the game.\n" "Enable multi-translations with /enable_translations", multi=game.translate) .format(name=display_name(game.current_player.user))) @run_async def send_first(): """Send the first card and player""" bot.sendSticker(chat.id, sticker=c.STICKERS[str(game.last_card)], timeout=TIMEOUT) bot.sendMessage(chat.id, text=first_message, timeout=TIMEOUT) send_first() elif len(args) and args[0] == 'select': players = gm.userid_players[update.message.from_user.id] groups = list() for player in players: title = player.game.chat.title if player is gm.userid_current[update.message.from_user.id]: title = '- %s -' % player.game.chat.title groups.append( [InlineKeyboardButton(text=title, callback_data=str(player.game.chat.id))] ) send_async(bot, update.message.chat_id, text=_('Please select the group you want to play in.'), reply_markup=InlineKeyboardMarkup(groups)) else: help(bot, update)
def kick_player(bot, update): """Handler for the /kick command""" if update.message.chat.type == 'private': help_handler(bot, update) return chat = update.message.chat user = update.message.from_user try: game = gm.chatid_games[chat.id][-1] except (KeyError, IndexError): send_async(bot, chat.id, text=_("kardi jatin bihari pruthi wali baat " "Naya game bana /new "), reply_to_message_id=update.message.message_id) return if not game.started: send_async( bot, chat.id, text=_( "kardi bihari wali baat, /join karke start kar aise /start "), reply_to_message_id=update.message.message_id) return if user_is_creator_or_admin(user, game, bot, chat): if update.message.reply_to_message: kicked = update.message.reply_to_message.from_user try: gm.leave_game(kicked, chat) except NoGameInChatError: send_async( bot, chat.id, text=_("Player {name} is not found in the current game.". format(name=display_name(kicked))), reply_to_message_id=update.message.message_id) return except NotEnoughPlayersError: gm.end_game(chat, user) send_async(bot, chat.id, text=_("{0} was kicked by {1}".format( display_name(kicked), display_name(user)))) send_async(bot, chat.id, text=__("chalo hogaya aaj ka, back to bihar.", multi=game.translate)) return send_async(bot, chat.id, text="{1} ne {0} ko bihar bhej diya".format( display_name(kicked), display_name(user))) else: send_async( bot, chat.id, text= _("Please reply to the person you want to kick and type /kick again." ), reply_to_message_id=update.message.message_id) return send_async(bot, chat.id, text="Okay. Agla Bihari: {name}".format( name=display_name(me.current_player.user)), reply_to_message_id=update.message.message_id) else: send_async( bot, chat.id, text=_("Only the game creator ({name}) and admin can do that." ).format(name=game.starter.first_name), reply_to_message_id=update.message.message_id)
def start_game(bot, update, args, job_queue): """Handler for the /start command""" if update.message.chat.type != 'private': chat = update.message.chat try: game = gm.chatid_games[chat.id][-1] except (KeyError, IndexError): send_async(bot, chat.id, text=_("There is no game running in this chat. Create " "a new one with /new")) return if game.started: send_async(bot, chat.id, text=_("The game has already started")) elif len(game.players) < MIN_PLAYERS: send_async( bot, chat.id, text=__( "At least {minplayers} players must /join the game " "before you can start it").format(minplayers=MIN_PLAYERS)) else: # Set winning score player_num = len(game.players) if player_num == 2: game.win_score = SCORE_DUEL else: game.win_score = ADDITIONAL_POINT * player_num # Starting a game game.start() for player in game.players: player.draw_first_hand() first_message = (__( "First player: {name}\n" "Use /close to stop people from joining the game.\n" "Enable multi-translations with /enable_translations", multi=game.translate).format( name=display_name(game.current_player.user))) @run_async def send_first(): """Send the first card and player""" bot.sendSticker(chat.id, sticker=c.STICKERS[str(game.last_card)], timeout=TIMEOUT) bot.sendMessage(chat.id, text=first_message, timeout=TIMEOUT) send_first() start_player_countdown(bot, game, job_queue) elif len(args) and args[0] == 'select': players = gm.userid_players[update.message.from_user.id] groups = list() for player in players: title = player.game.chat.title if player is gm.userid_current[update.message.from_user.id]: title = '- %s -' % player.game.chat.title groups.append([ InlineKeyboardButton(text=title, callback_data=str(player.game.chat.id)) ]) send_async(bot, update.message.chat_id, text=_('Please select the group you want to play in.'), reply_markup=InlineKeyboardMarkup(groups)) else: help_handler(bot, update)
def kick_player(bot, update): """Handler for the /kick command""" if update.message.chat.type == 'private': help_handler(bot, update) return chat = update.message.chat user = update.message.from_user try: game = gm.chatid_games[chat.id][-1] except (KeyError, IndexError): send_async(bot, chat.id, text=_("No game is running at the moment. " "Create a new game with /new"), reply_to_message_id=update.message.message_id) return if not game.started: send_async( bot, chat.id, text=_("The game is not started yet. " "Join the game with /join and start the game with /start"), reply_to_message_id=update.message.message_id) return if user_is_creator_or_admin(user, game, bot, chat): if update.message.reply_to_message: kicked = update.message.reply_to_message.from_user try: gm.leave_game(kicked, chat) except NoGameInChatError: send_async( bot, chat.id, text=_("Player {name} is not found in the current game.". format(name=display_name(kicked))), reply_to_message_id=update.message.message_id) return except NotEnoughPlayersError: gm.end_game(chat, user) send_async(bot, chat.id, text=_("{0} was kicked by {1}".format( display_name(kicked), display_name(user)))) send_async(bot, chat.id, text=__("Game ended!", multi=game.translate)) return send_async(bot, chat.id, text=_("{0} was kicked by {1}".format( display_name(kicked), display_name(user)))) else: send_async( bot, chat.id, text= _("Please reply to the person you want to kick and type /kick again." ), reply_to_message_id=update.message.message_id) return send_async(bot, chat.id, text=__("Okay. Next Player: {name}", multi=game.translate).format( name=display_name(game.current_player.user)), reply_to_message_id=update.message.message_id) else: send_async( bot, chat.id, text=_("Only the game creator ({name}) and admin can do that." ).format(name=game.starter.first_name), reply_to_message_id=update.message.message_id)
def do_skip(bot, player, job_queue=None): game = player.game chat = game.chat skipped_player = game.current_player next_player = game.current_player.next if skipped_player.waiting_time > 0: skipped_player.anti_cheat += 1 skipped_player.waiting_time -= TIME_REMOVAL_AFTER_SKIP if (skipped_player.waiting_time < 0): skipped_player.waiting_time = 0 # skip drawing if current player should choose color # which means current player has played a card try: if not game.choosing_color: skipped_player.draw() except DeckEmptyError: pass n = skipped_player.waiting_time send_async(bot, chat.id, text=__( "Waiting time to skip this player has " "been reduced to {time} seconds.\n" "Next player: {name}", multi=game.translate).format(time=n, name=display_name( next_player.user))) logger.info( "{player} was skipped!. ".format(player=display_name(player.user))) game.turn() # send message to indicate the game has randomly choosen the color if game._randomed_color: send_async(bot, chat.id, text=__("Color randomly choosen to: {col}", multi=game.translate).format( col=c.COLOR_ICONS[game.last_card.color])) if job_queue: start_player_countdown(bot, game, job_queue) else: try: gm.leave_game(skipped_player.user, chat) send_async(bot, chat.id, text=__( "{name1} ran out of time " "and has been removed from the game!\n" "Next player: {name2}", multi=game.translate).format( name1=display_name(skipped_player.user), name2=display_name(next_player.user))) logger.info("{player} was skipped!. ".format( player=display_name(player.user))) if job_queue: start_player_countdown(bot, game, job_queue) except NotEnoughPlayersError: send_async(bot, chat.id, text=__( "{name} ran out of time " "and has been removed from the game!\n" "The game ended.", multi=game.translate).format( name=display_name(skipped_player.user))) gm.end_game(chat, skipped_player.user)
def on_enter_again(self, event): print("I'm entering again") username=display_name(event) print(username) reply_token = event.reply_token send_text_message(reply_token,username+'答錯啦 再猜猜看')
def skip_player(bot, update): """Handler for the /skip command""" chat = update.message.chat user = update.message.from_user player = gm.player_for_user_in_chat(user, chat) if not player: send_async(bot, chat.id, text=_("You are not playing in a game in this chat.")) return game = player.game skipped_player = game.current_player next_player = game.current_player.next started = skipped_player.turn_started now = datetime.now() delta = (now - started).seconds if delta < skipped_player.waiting_time: n = skipped_player.waiting_time - delta send_async(bot, chat.id, text=_("Please wait {time} second", "Please wait {time} seconds", n).format(time=n), reply_to_message_id=update.message.message_id) elif skipped_player.waiting_time > 0: skipped_player.anti_cheat += 1 skipped_player.waiting_time -= 30 try: skipped_player.draw() except DeckEmptyError: pass n = skipped_player.waiting_time send_async(bot, chat.id, text=__( "Waiting time to skip this player has " "been reduced to {time} second.\n" "Next player: {name}", "Waiting time to skip this player has " "been reduced to {time} seconds.\n" "Next player: {name}", n, multi=game.translate).format(time=n, name=display_name( next_player.user))) game.turn() else: try: gm.leave_game(skipped_player.user, chat) send_async(bot, chat.id, text=__( "{name1} was skipped four times in a row " "and has been removed from the game.\n" "Next player: {name2}", multi=game.translate).format( name1=display_name(skipped_player.user), name2=display_name(next_player.user))) except NotEnoughPlayersError: send_async(bot, chat.id, text=__( "{name} was skipped four times in a row " "and has been removed from the game.\n" "The game ended.", multi=game.translate).format( name=display_name(skipped_player.user))) gm.end_game(chat.id, skipped_player.user)