def getDamageBonus(self): randomDamage = 0 if self.damageRange == 4: randomDamage = utils.getD4() elif self.damageRange == 6: randomDamage = utils.getD6() elif self.damageRange == 8: randomDamage = utils.getD8() elif self.damageRange == 10: randomDamage = utils.getD10() return self.getStrengthModifier() + randomDamage + self.damageBonus
def playAttackAnimation(self): randomAttackAnim = 'attack' + str(utils.getD4()) self.enemyModel.play(randomAttackAnim, fromFrame=0, toFrame=12)