Beispiel #1
0
    def __init__(self):
        self._init_pygame()
        self.screen = screenSize(1000, 700)
        self.background = load_sprite("space", False)
        self.clock = pygame.time.Clock()
        self.font = pygame.font.Font(None, 64)
        self.message = ""
        self.destroyed_small = 0
        self.score = 0
        self.scoretext = self.font.render("Score = " + str(self.score), 1,
                                          (255, 0, 0))

        file = 'C://Users//ActionICT//PycharmProjects//Asteroids//assets//music//jlbrock44_-_Stars_Below_Us.mp3'
        pygame.init()
        pygame.mixer.init()
        pygame.mixer.music.load(file)
        pygame.mixer.music.play(
            -1)  # If the loops is -1 then the music will repeat indefinitely.

        self.asteroids = []
        self.bullets = []
        self.spaceship = Spaceship((400, 300), self.bullets.append)

        for _ in range(6):
            while True:
                position = get_random_position(self.screen)
                if (position.distance_to(self.spaceship.position) >
                        self.MIN_ASTEROID_DISTANCE):
                    break

            self.asteroids.append(Asteroid(position, self.asteroids.append))
Beispiel #2
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    def __init__(self):
        self._init_pygame()
        # Adjust Screen Size
        self.screen = pygame.display.set_mode((800, 600))
        # Customize Game Background
        self.background = load_sprite("industrial-background", False)
        self.clock = pygame.time.Clock()
        self.font = pygame.font.Font(None, 64)
        self.message = ""

        self.asteroids = []
        self.bullets = []
        # Adjust player starting position: Spaceship((x, y))
        # Center of screen: (400, 300)
        # Far left center of screen: (20, 300)
        self.spaceship = Spaceship((100, 490), self.bullets.append)

        # Adjust number fo initial spawned asteroids: for _ in range(x)
        for _ in range(6):
            while True:
                position = get_random_position(self.screen)
                if (position.distance_to(self.spaceship.position) >
                        self.MIN_ASTEROID_DISTANCE):
                    break

            self.asteroids.append(Asteroid(position, self.asteroids.append))
Beispiel #3
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 def spawn_food(self, position=0):
     if position == 0:
         while True:
             position = get_random_position(self.screen)
             if self.snake:
                 if not self.snake.collides_with(position):
                     break
             else:
                 break
     self.food.insert(0, Food(position))
Beispiel #4
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    def _process_game_logic(self):
        for game_object in self._get_game_objects():
            game_object.move(self.screen)
        if self.spaceship:
            for asteroid in self.asteroids:
                if asteroid.collides_with(self.spaceship):
                    self.spaceship = None
                    #Sound('C:/Users/ActionICT/PycharmProjects/Asteroids/assets/sounds/Blastwave_FX_BankSafeExplosion_HV.37.mp3').play()
                    self.message = FinalScreen.PROTOTYPE_FINAL_DISPLAY.format(
                        FinalScreen.LOST_MESSAGE,
                        FinalScreen.MESSAGE_ESC_OR_CONTINUE) + ' ' + str(
                            self.score)
                    break

        for bullet in self.bullets[:]:
            for asteroid in self.asteroids[:]:
                if asteroid.collides_with(bullet):
                    if asteroid.size == 1:
                        Sound(
                            'C:/Users/ActionICT/PycharmProjects/Asteroids/assets/sounds/firework_explosion_001.mp3'
                        ).play()
                        self.destroyed_small += 1
                        if self.destroyed_small == 4:
                            while True:
                                position = get_random_position(self.screen)
                                if (position.distance_to(
                                        self.spaceship.position) >
                                        self.MIN_ASTEROID_DISTANCE):
                                    break
                            self.destroyed_small = 0
                            self.asteroids.append(
                                Asteroid(position, self.asteroids.append))
                    elif asteroid.size == 3:
                        Sound(
                            'C:/Users/ActionICT/PycharmProjects/Asteroids/assets/sounds/zapsplat_explosion_large.mp3'
                        ).play()
                    else:
                        Sound(
                            'C:/Users/ActionICT/PycharmProjects/Asteroids/assets/sounds/boom.mp3'
                        ).play()
                    self.asteroids.remove(asteroid)
                    self.bullets.remove(bullet)
                    asteroid.split()
                    self.score += 10
                    break

        for bullet in self.bullets[:]:
            if not self.screen.get_rect().collidepoint(bullet.position):
                self.bullets.remove(bullet)

        if not self.asteroids and self.spaceship:
            self.message = FinalScreen.PROTOTYPE_FINAL_DISPLAY.format(
                FinalScreen.WON_MESSAGE, FinalScreen.MESSAGE_ESC_OR_CONTINUE)
Beispiel #5
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    def __init__(self):
        self._init_pygame()
        self.screen = pygame.display.set_mode((800, 600))
        self.background = load_sprite("space", False)
        self.clock = pygame.time.Clock()

        self.asteroids = []
        self.spaceship = Spaceship((400, 300))

        for _ in range(6):
            while True:
                position = get_random_position(self.screen)
                if (position.distance_to(self.spaceship.position) >
                        self.MIN_ASTEROID_DISTANCE):
                    break

            self.asteroids.append(Asteroid(position))
Beispiel #6
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    def __init__(self) -> None:
        self._init_pygame()
        self.screen = pygame.display.set_mode((800, 600))
        self.background = load_sprite(name='space', with_alpha=False)
        self.bullets = []
        self.asteroids = []
        self.spaceship = Spaceship((400, 300), self.bullets.append)
        for _ in range(6):
            while True:
                position = get_random_position(self.screen)
                if (position.distance_to(self.spaceship.position) >
                        self.MIN_ASTEROID_DISTANCE):
                    break
            self.asteroids.append(Asteroid(position, self.asteroids.append))

        self.clock = pygame.time.Clock()
        self.font = pygame.font.Font(None, 64)
        self.message = ''
Beispiel #7
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    def __init__(self):
        # Call a private initialization method
        self._init_pygame()
        self.screen = pygame.display.set_mode((800, 600))
        self.background = load_sprite("space", False)
        self.clock = pygame.time.Clock()  # Ensure stable FPS
        self.font = pygame.font.Font(None, 64)
        self.message = ""

        self.asteroids = []
        self.bullets = []
        self.spaceship = Spaceship((400, 300), self.bullets.append)

        for _ in range(6):
            while True:
                position = get_random_position(self.screen)
                if (position.distance_to(self.spaceship.position) >
                        self.MIN_ASTEROID_DISTANCE):
                    break

            self.asteroids.append(Asteroid(position, self.asteroids.append))
Beispiel #8
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    def __init__(self):
        self._init_pygame()
        self.screen = pygame.display.set_mode((800, 600))
        self.background = load_sprite("space", False)
        self.clock = pygame.time.Clock()
        self.font = pygame.font.Font(None, 64)
        self.message = ""

        self.asteroids = []
        self.bullets = []
        self.spaceship = Spaceship((400, 300), self.bullets.append)

        for _ in range(6):
            while True:
                position = get_random_position(self.screen)
                if (
                    position.distance_to(self.spaceship.position)
                    > self.min_distance
                ):
                    break

            self.asteroids.append(Asteroid(position, self.asteroids.append))