def modeSpawn(self): #make sure we have enough players to start a round if len(self.playermanager.getPlayerList()) < self.startCount: return utils.printGM("GameMaster: Spawning players") #respawn all players self.playermanager.respawnPlayers(self.AImanager) #tell threads to do spawn for thread in playerthreadlist: thread.runState = constant_class.game_spawn for thread in observerthreadlist: thread.sendState()
def modeMain(self): global moveevent global moveevent2 if self.roundIsValid(): utils.printGM("GameMaster: Round started") while self.roundIsValid(): #allow movement moveevent.clear() moveevent2.set() #slow the game down a bit time.sleep(constant_class.game_speed) #stop movement moveevent2.clear() moveevent.set() #update the positions self.playermanager.movePlayers() #deal out damage/death etc self.playermanager.attackPlayers() #check for round win if self.playermanager.getPlayingCount() < self.winCount: print "\033[32mGameMaster: End count ("+str(self.winCount)+") reached, starting new game!\033[37m" for thread in playerthreadlist: thread.runState = constant_class.game_wait self.AImanager.set(self.playermanager.getLiveList()) break time.sleep(0.1) moveevent.set() moveevent2.set()