Beispiel #1
0
    def print(self) -> str:
        s = max(self._bet_ref['finish_time'] - utils.now(), 0)
        time_remaining_str = utils.print_time(self._lang.get(), s)
        lines = [tr(self._lang.get(), 'BET.TIME', time=time_remaining_str)]
        if self._info_changed:
            self._stored_info = []
            # Sort bet data
            total_bet = self.get_bet_sum() + self._bot.get_bet()
            bets = list(self._bet_ref['bets'].values())
            bets.append((self._bot.icon, self._bot.get_bet()))
            bets.sort(key=lambda x: x[1], reverse=True)
            # Jackpot
            a: str = tr(self._lang.get(),
                        'BET.JACKPOT',
                        EMOJI_SPARKLE=Emoji.SPARKLE,
                        money=utils.print_money(self._lang.get(), total_bet))
            b: str = tr(self._lang.get(),
                        'BET.MAX_BET',
                        money=utils.print_money(self._lang.get(), self._limit))
            self._stored_info.append(f"{a}\n{b}")
            # Player+bot bets
            for single_bet in bets:
                money_str = utils.print_money(self._lang.get(), single_bet[1])
                pct = single_bet[1] / total_bet
                self._stored_info.append(
                    f"{single_bet[0]}: {money_str} ({pct:.0%})")

            self._info_changed = False
        return '\n'.join(lines + self._stored_info)
Beispiel #2
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async def transfer(cmd: Command):
    if cmd.user.get_bank() == 0:
        await cmd.error(tr(cmd.lang, 'COMMAND.TRANSFER.EMPTY'))
    else:
        transferred = cmd.user.withdraw_bank()
        if transferred == 0:
            await cmd.error(tr(cmd.lang, 'COMMAND.TRANSFER.FULL'))
        else:
            await cmd.send_hidden(
                tr(cmd.lang,
                   'COMMAND.TRANSFER.EXECUTE',
                   EMOJI_BANK=Emoji.BANK,
                   money=utils.print_money(cmd.lang, transferred),
                   total=utils.print_money(cmd.lang, cmd.user.get_money())))
Beispiel #3
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def custom_print(lang: str,
                 upg: UpgradeLink,
                 f=lambda x: x,
                 mobile: bool = False) -> str:
    s = f(upg.get_value())
    if upg.is_max_level():
        if mobile:
            return tr(lang,
                      'UPGRADE.SHORT_MAX',
                      EMOJI_ICON=upg.get_icon(),
                      name=upg.get_name(),
                      level=upg.get_level(),
                      max_word=tr(lang, 'UPGRADE.MAX'))
        else:
            return format_row([upg.get_name(), tr(lang, 'UPGRADE.MAX'), s])
    else:
        s3 = upg.get_value(upg.get_level() + 1)
        s3 = f(s3)
        if mobile:
            return tr(lang,
                      'UPGRADE.SHORT',
                      ICON_UPGRADE=upg.get_icon(),
                      name=upg.get_name(),
                      level=upg.get_level(),
                      value=s,
                      EMOJI_ARROW_RIGHT=Emoji.ARROW_RIGHT,
                      next_value=s3,
                      money=utils.print_money(lang, -upg.get_cost()))
        else:
            return format_row([
                upg.get_name(),
                upg.get_level(), s,
                f"{utils.print_money(lang, -upg.get_cost())}", s3
            ])
Beispiel #4
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 async def end_bet(self, ctx: SlashContext) -> None:
     assert self.is_active(), "Cannot stop an inactive bet"
     user_ids = []
     weights = []
     for user_id, single_bet in self._bet_ref['bets'].items():
         user_ids.append(user_id)
         weights.append(single_bet[1])
     user_ids.append('BOT')
     weights.append(self._bot.get_bet())
     winner_id = random.choices(user_ids, weights=weights, k=1)[0]
     result = ['~ ' + tr(self._lang.get(), 'BET.FINISH') + ' ~']
     total_bet = self.get_bet_sum() + self._bot.get_bet()
     money_str = utils.print_money(self._lang.get(), total_bet)
     if winner_id == 'BOT':
         result.append(
             tr(self._lang.get(),
                'BET.BOT_WON',
                name=self._bot.icon,
                money=money_str))
     else:
         result.append(
             tr(self._lang.get(),
                'BET.WON',
                name=self._bet_ref['bets'][winner_id][0],
                money=money_str))
         user = storage.get_user(self._db, winner_id)
         user.add_money(total_bet)
     await ctx.send('\n'.join(result))
     self._bet_ref.set({})
     self._stored_info = None
Beispiel #5
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    async def reward(self):
        user: User = random.choice(self.get_adventure().get_users())

        if len(self.get_adventure().get_users()) == 1:
            await self.send_log(
                tr(self.get_lang(),
                   'REWARD.MONEY_YOU',
                   money=utils.print_money(self.get_lang(), self.money)))
        else:
            await self.send_log(
                tr(self.get_lang(),
                   'REWARD.MONEY_SOMEONE',
                   money=utils.print_money(self.get_lang(), self.money),
                   name=user.get_name()))

        user.add_money(self.money)
        await self.end()
Beispiel #6
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    def buy(self, user: '******', slot: str) -> ActionResult:
        self._check_shop()

        slot_type: SlotType = Shop._get_slot_type(slot)
        if slot_type == SlotType.INVALID:
            return ActionResult(message='INVENTORY.INVALID_SLOT_TYPE')

        item_index: int = -1
        item: Item = self._get_dict_ref(slot).get()
        if slot_type == SlotType.ITEMS:
            item_index = int(slot)
            if item_index not in self._last_valid_checks:
                return ActionResult(reload_shop=True)

        auto_equip: bool = False
        if user.has_money(item.get_price()):
            user_slot: str = user.inventory.get_empty_slot(slot_type)
            if isinstance(item,
                          Equipment) and (user.inventory.get_equipment().get(
                              item.get_desc().subtype) is None):
                # Equip directly
                user_slot = Inventory.EQUIPMENT_TYPE_TO_CHAR[
                    item.get_desc().subtype]
                auto_equip = True
            if user_slot is not None:
                user.remove_money(item.get_price())
                if slot_type == SlotType.ITEMS:
                    user.inventory.add_item(item, user_slot)
                    transfer_guild_to_user(self._db, self._guild_id, item,
                                           user.id, user_slot)
                    del self._shop_items[item_index]
                    self._last_valid_checks.remove(item_index)
                elif slot_type == SlotType.POTION_BAG:
                    new_item: Item = clone_item(self._db, item)
                    create_user_item(self._db, user.id, new_item, user_slot)
                    user.inventory.add_item(new_item, user_slot)
                self._restock_shop()
                if auto_equip:
                    user.inventory.update_equipment()
                    return ActionResult(message='SHOP.PURCHASE',
                                        success=True,
                                        EMOJI_PURCHASE=Emoji.PURCHASE,
                                        name=user.get_name(),
                                        item=item.print(),
                                        must_equip=True)
                else:
                    return ActionResult(message='SHOP.PURCHASE',
                                        success=True,
                                        EMOJI_PURCHASE=Emoji.PURCHASE,
                                        name=user.get_name(),
                                        item=item.print())
            return ActionResult(message='INVENTORY.FULL')
        else:
            return ActionResult(message='SHOP.LACK',
                                money=utils.print_money(
                                    self.get_lang(), item.get_price()))
Beispiel #7
0
async def check(cmd: Command):
    money = cmd.guild.get_box()
    if money == 0:
        await cmd.send_hidden(tr(cmd.lang, 'CRATE.EMPTY', EMOJI_BOX=Emoji.BOX))
    else:
        rate_str = cmd.guild.print_box_rate()
        if len(rate_str) > 0:
            await cmd.send(
                tr(cmd.lang,
                   'CRATE.SHOW_RATE',
                   money=utils.print_money(cmd.lang, money),
                   EMOJI_BOX=Emoji.BOX,
                   EMOJI_CLOCK=Emoji.CLOCK,
                   rate=rate_str))
        else:
            await cmd.send(
                tr(cmd.lang,
                   'CRATE.SHOW',
                   money=utils.print_money(cmd.lang, money),
                   EMOJI_BOX=Emoji.BOX))
Beispiel #8
0
    async def reward(self):
        users: list[User] = [
            user for user in self.get_adventure().get_users()
            if user.inventory.get_empty_slot(SlotType.ITEMS) is not None
        ]
        if not users:
            users = self.get_adventure().get_users()

        user: User = random.choice(users)

        slot: Optional[str] = user.inventory.get_empty_slot(SlotType.ITEMS)
        if slot is not None:
            user.inventory.add_item(self.item, slot)
            if len(self.get_adventure().get_users()) == 1:
                await self.send_log(
                    tr(self.get_lang(),
                       'REWARD.ITEM_YOU',
                       item=self.item.print()))
            else:
                await self.send_log(
                    tr(self.get_lang(),
                       'REWARD.ITEM_SOMEONE',
                       item=self.item.print(),
                       name=user.get_name()))
        else:
            money = Shop.get_sell_price(self.item)
            user.add_money(money)
            if len(self.get_adventure().get_users()) == 1:
                await self.send_log(
                    tr(self.get_lang(),
                       'REWARD.ITEM_SOLD_YOU',
                       item=self.item.print(),
                       money=utils.print_money(self.get_lang(), money)))
            else:
                await self.send_log(
                    tr(self.get_lang(),
                       'REWARD.ITEM_SOLD_SOMEONE',
                       item=self.item.print(),
                       name=user.get_name(),
                       money=utils.print_money(self.get_lang(), money)))
        await self.end()
Beispiel #9
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async def take(cmd: Command):
    if cmd.user.get_total_money_space() == 0:
        await cmd.error(tr(cmd.lang, 'CRATE.MAX'))
    else:
        took = cmd.guild.retrieve_box(cmd.user)
        if took > 0:
            await cmd.send(
                tr(cmd.lang,
                   'CRATE.TAKE',
                   name=cmd.user.get_name(),
                   money=utils.print_money(cmd.lang, took),
                   EMOJI_BOX=Emoji.BOX))
        else:
            await cmd.error(tr(cmd.lang, 'CRATE.EMPTY'))
Beispiel #10
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async def place(cmd: Command, money: int):
    if money < Guild.TABLE_MIN:
        await cmd.error(
            tr(cmd.lang,
               'CRATE.MIN',
               money=utils.print_money(cmd.lang, Guild.TABLE_MIN)))
        return
    placed = cmd.guild.place_box(cmd.user, money)
    if placed:
        rate_str = cmd.guild.print_box_rate()
        await cmd.send(
            tr(cmd.lang,
               'CRATE.PLACE',
               EMOJI_BOX=Emoji.BOX,
               name=cmd.user.get_name(),
               money=utils.print_money(cmd.lang, money),
               rate=rate_str,
               EMOJI_CLOCK=Emoji.CLOCK))
    else:
        await cmd.error(
            tr(cmd.lang,
               'CRATE.LACK',
               money=utils.print_money(cmd.lang, money)))
Beispiel #11
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 def print_rate(self, lang: str) -> str:
     self.check()
     increment_str = utils.print_money(lang, self._time_slot.amount)
     return f"+{tr(lang, 'MISC.RATE', amount=increment_str, time=self._time_slot.metric_abbreviation(lang))}"
Beispiel #12
0
 def pmw(value):
     return utils.print_money(lang, value)
Beispiel #13
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 def rhw(value):
     t: str = tr(lang,
                 'MISC.RATE',
                 amount=utils.print_money(lang, value),
                 time=utils.TimeMetric.HOUR.abbreviation(lang))
     return f"+{t}"