Beispiel #1
0
def run_trueskill_openings():
    con = get_mongo_connection()
    db = con.test
    games = db.games

    collection = db.trueskill_openings
    player_collection = db.trueskill_players
    # player_collection.remove()
    # collection.remove()
    setup_openings_collection(collection)
    # setup_openings_collection(player_collection)

    opening_skill_table = DbBackedSkillTable(collection)
    # player_skill_table = DbBackedSkillTable(player_collection)

    args = utils.incremental_max_parser().parse_args()
    scanner = incremental_scanner.IncrementalScanner('trueskill', db)
    if not args.incremental:
        scanner.reset()
        collection.drop()

    for ind, game in enumerate(
        progress_meter(scanner.scan(db.games, {}), 100)):
        if len(game['decks']) >= 2 and len(game['decks'][1]['turns']) >= 5:
            update_skills_for_game(game, opening_skill_table)
                                   
        if ind == args.max_games:
            break

    #player_skill_table.save()
    opening_skill_table.save()
    scanner.save()
    print scanner.status_msg()
Beispiel #2
0
def main(args):
    """ Update analysis statistics.  By default, do so incrementally, unless
    --noincremental argument is given."""

    commit_after = 25000

    database = utils.get_mongo_database()
    games = database.games

    output_collection_name = 'analysis'
    output_collection = database[output_collection_name]
    game_analysis = GamesAnalysis()

    scanner = incremental_scanner.IncrementalScanner(output_collection_name,
                                                     database)

    if args.incremental:
        utils.read_object_from_db(game_analysis, output_collection, '')
    else:
        log.warning('resetting scanner and db')
        scanner.reset()

    output_file_name = 'static/output/all_games_card_stats.js'

    if not os.path.exists('static/output'):
        os.makedirs('static/output')

    log.info("Starting run: %s", scanner.status_msg())

    for idx, raw_game in enumerate(
            utils.progress_meter(scanner.scan(games, {}))):
        try:
            game_analysis.analyze_game(Game(raw_game))

            if args.max_games >= 0 and idx >= args.max_games:
                log.info("Reached max_games of %d", args.max_games)
                break

            if idx % commit_after == 0 and idx > 0:
                start = time.time()
                game_analysis.max_game_id = scanner.get_max_game_id()
                game_analysis.num_games = scanner.get_num_games()
                utils.write_object_to_db(game_analysis, output_collection, '')
                scanner.save()
                log.info("Committed calculations to the DB in %5.2fs",
                         time.time() - start)

        except int, exception:
            log.exception('Exception occurred for %s in raw game %s',
                          Game(raw_game).isotropic_url(), raw_game)
            raise
Beispiel #3
0
def main(args):
    """ Update analysis statistics.  By default, do so incrementally, unless
    --noincremental argument is given."""

    commit_after = 25000

    database = utils.get_mongo_database()
    games = database.games

    output_collection_name = 'analysis'
    output_collection = database[output_collection_name]
    game_analysis = GamesAnalysis()

    scanner = incremental_scanner.IncrementalScanner(output_collection_name,
                                                     database)
 
    if args.incremental:
        utils.read_object_from_db(game_analysis, output_collection, '')
    else:
        log.warning('resetting scanner and db')
        scanner.reset()

    output_file_name = 'static/output/all_games_card_stats.js'

    if not os.path.exists('static/output'):
        os.makedirs('static/output')

    log.info("Starting run: %s", scanner.status_msg())

    for idx, raw_game in enumerate(utils.progress_meter(scanner.scan(games, {}))):
        try:
            game_analysis.analyze_game(Game(raw_game))

            if args.max_games >= 0 and idx >= args.max_games:
                log.info("Reached max_games of %d", args.max_games)
                break

            if idx % commit_after == 0 and idx > 0:
                start = time.time()
                game_analysis.max_game_id = scanner.get_max_game_id()
                game_analysis.num_games = scanner.get_num_games()
                utils.write_object_to_db(game_analysis, output_collection, '')
                scanner.save()
                log.info("Committed calculations to the DB in %5.2fs", time.time() - start)

        except int, exception:
            log.exception('Exception occurred for %s in raw game %s', Game(raw_game).isotropic_url(), raw_game)
            raise 
def main(args):
    commit_after = 25000
    database = utils.get_mongo_database()
    games = database.games
    collection = database.optimal_card_ratios
    db_tracker = None

    scanner = incremental_scanner.IncrementalScanner('optimal_card_ratios',
                                                     database)

    if not args.incremental:
        log.warning('resetting scanner and db')
        scanner.reset()

    log.info("Starting run: %s", scanner.status_msg())

    for ind, game in enumerate(utils.progress_meter(scanner.scan(games, {}))):
        if not db_tracker:
            log.debug("Initializing db tracker manager")
            db_tracker = DBCardRatioTrackerManager(collection,
                                                   args.incremental)
            log.debug("DB tracker manager initialized")

        result = process_game(Game(game))
        for final_ratio_dict, progressive_ratio_dict, win_points in result:
            db_tracker.integrate_results('final', final_ratio_dict, win_points)
            db_tracker.integrate_results('progressive', progressive_ratio_dict,
                                         win_points)

        if args.max_games >= 0 and ind >= args.max_games:
            log.info("Reached max_games of %d", args.max_games)
            break

        if ind % commit_after == 0 and ind > 0:
            start = time.time()
            db_tracker.save()
            scanner.save()
            log.info("Committed calculations to the DB in %5.2fs",
                     time.time() - start)

    log.info("Ending run: %s", scanner.status_msg())

    if db_tracker:
        db_tracker.save()
    scanner.save()
def main(args):
    commit_after = 25000
    database = utils.get_mongo_database()
    games = database.games
    collection = database.optimal_card_ratios
    db_tracker = None

    scanner = incremental_scanner.IncrementalScanner('optimal_card_ratios', database)

    if not args.incremental:
        log.warning('resetting scanner and db')
        scanner.reset()

    log.info("Starting run: %s", scanner.status_msg())

    for ind, game in enumerate(
        utils.progress_meter(scanner.scan(games, {}))):
        if not db_tracker:
            log.debug("Initializing db tracker manager")
            db_tracker = DBCardRatioTrackerManager(collection, args.incremental)
            log.debug("DB tracker manager initialized")

        result = process_game(Game(game))
        for final_ratio_dict, progressive_ratio_dict, win_points in result:
            db_tracker.integrate_results('final', final_ratio_dict, win_points)
            db_tracker.integrate_results('progressive', progressive_ratio_dict, win_points)

        if args.max_games >= 0 and ind >= args.max_games:
            log.info("Reached max_games of %d", args.max_games)
            break

        if ind % commit_after == 0 and ind > 0:
            start = time.time()
            db_tracker.save()
            scanner.save()
            log.info("Committed calculations to the DB in %5.2fs", time.time() - start)

    log.info("Ending run: %s", scanner.status_msg())

    if db_tracker:
        db_tracker.save()
    scanner.save()
def main():
    db = utils.get_mongo_database()
    game_summaries = []
    output_fn = open('margin.txt', 'w')
    for idx, raw_game in enumerate(
            utils.progress_meter(db.games.find({}), 1000)):
        g = game.Game(raw_game)
        if g.dubious_quality():
            continue
        if len(g.get_player_decks()) != 2:
            continue
        try:
            joined_names = ','.join(
                p.Name().encode('utf-8')
                for p in g.get_player_decks(sort_by_turn_order=True))
            output_fn.write('%f:%s:%s\n' %
                            (first_player_margin(g), joined_names, ','.join(
                                g.get_supply())))
        except UnicodeDecodeError:
            pass
def main():
    db = utils.get_mongo_database()
    game_summaries = []
    output_fn = open('margin.txt', 'w')
    for idx, raw_game in enumerate(
        utils.progress_meter(db.games.find({}), 1000)):
        g = game.Game(raw_game)
        if g.dubious_quality():
            continue
        if len(g.get_player_decks()) != 2:
            continue
        try:
            joined_names = ','.join(
                p.Name().encode('utf-8') for p in 
                g.get_player_decks(sort_by_turn_order=True))
            output_fn.write('%f:%s:%s\n' % (
                    first_player_margin(g), 
                    joined_names,
                    ','.join(g.get_supply())))
        except UnicodeDecodeError:
            pass
Beispiel #8
0
def run_trueskill_openings(args, db, log, commit_after=25000):
    games = db.games


    collection = db.trueskill_openings
    player_collection = db.trueskill_players
    # player_collection.remove()
    # collection.remove()
    setup_openings_collection(collection)
    # setup_openings_collection(player_collection)

    opening_skill_table = DbBackedSkillTable(collection)
    # player_skill_table = DbBackedSkillTable(player_collection)

    scanner = incremental_scanner.IncrementalScanner('trueskill', db)
    log.info("Starting run: %s", scanner.status_msg())
    if not args.incremental:
        log.warning('resetting scanner and db')
        scanner.reset()
        collection.drop()

    for ind, game in enumerate(
        utils.progress_meter(scanner.scan(db.games, {}))):
        if ( len(game[DECKS]) >= 2 and len(game[DECKS][1][TURNS]) >= 5 and (RATING_SYSTEM not in game or (RATING_SYSTEM in game and 'adventure' not in game[RATING_SYSTEM] and 'unknown' not in game[RATING_SYSTEM]))):
            update_skills_for_game(game, opening_skill_table)
                                   
        if ind == args.max_games:
            break

        if ind % commit_after == 0 and ind > 0:
            start = time.time()
            #player_skill_table.save()
            opening_skill_table.save()
            scanner.save()
            log.info("Committed calculations to the DB in %5.2fs", time.time() - start)

    #player_skill_table.save()
    opening_skill_table.save()
    scanner.save()
    log.info("Ending run: %s", scanner.status_msg())
def main():
    c = utils.get_mongo_connection()

    force_classification = True

    prefix = 'data/test_small_'
    # limit = 10000
    r_output_file = open(prefix + 'r_format.data', 'w')
    weka_output_file = open(prefix + 'games.arff', 'w')
    librf_output_file = open(prefix + 'librf_games.csv', 'w')
    librf_labels_file = open(prefix + 'librf_games_labels.txt', 'w')
    libsvm_output_file = open(prefix + 'libsvm_games.txt', 'w')
    write_r_header(r_output_file)
    write_weka_header(weka_output_file, force_classification)

    for raw_game in utils.progress_meter(
            c.test.games.find({
                '_id': {
                    '$gt': 'game-2010-10'
                }
            }).limit(20000), 100):
        g = game.Game(raw_game)
        if g.dubious_quality() or len(g.get_player_decks()) != 2:
            continue
        if force_classification and g.get_player_decks()[0].WinPoints() == 1.0:
            print 'skipping tie'

        saved_turn_ind = random.randint(0, len(g.get_turns()) - 1)
        for ind, game_state in enumerate(g.game_state_iterator()):
            # if ind == saved_turn_ind:
            encoded_state = state_to_features(g, game_state)
            if force_classification:
                encoded_state[-1] = int(encoded_state[-1] / 2)
            #output_state(encoded_state, r_output_file, ' ')
            #output_state(encoded_state, weka_output_file, ',')

            #output_state(encoded_state[:-1], librf_output_file, ',')
            #librf_labels_file.write('%d\n' % encoded_state[-1])

            output_libsvm_state(encoded_state, libsvm_output_file)
def main():
    c = utils.get_mongo_connection()

    force_classification = True

    prefix = 'data/test_small_'
    # limit = 10000
    r_output_file = open(prefix + 'r_format.data', 'w')
    weka_output_file = open(prefix + 'games.arff', 'w')
    librf_output_file = open(prefix + 'librf_games.csv', 'w')
    librf_labels_file = open(prefix + 'librf_games_labels.txt', 'w')
    libsvm_output_file = open(prefix + 'libsvm_games.txt', 'w')
    write_r_header(r_output_file)
    write_weka_header(weka_output_file, force_classification)
    
    for raw_game in utils.progress_meter(
        c.test.games.find(
            {'_id': {'$gt': 'game-2010-10'} }
            ).limit(20000), 100):
        g = game.Game(raw_game)
        if g.dubious_quality() or len(g.get_player_decks()) != 2:
            continue
        if force_classification and g.get_player_decks()[0].WinPoints() == 1.0:
            print 'skipping tie'

        saved_turn_ind = random.randint(0, len(g.get_turns()) - 1)
        for ind, game_state in enumerate(g.game_state_iterator()):
            # if ind == saved_turn_ind:
                encoded_state = state_to_features(g, game_state)
                if force_classification:
                    encoded_state[-1] = int(encoded_state[-1] / 2)
                #output_state(encoded_state, r_output_file, ' ')
                #output_state(encoded_state, weka_output_file, ',')

                #output_state(encoded_state[:-1], librf_output_file, ',')
                #librf_labels_file.write('%d\n' % encoded_state[-1])

                output_libsvm_state(encoded_state, libsvm_output_file)
Beispiel #11
0
def main():
    c = pymongo.Connection()
    games_collection = c.test.games
    output_collection = c.test.goals
    total_checked = 0

    checker_output = collections.defaultdict(list)

    parser = utils.incremental_max_parser()
    args = parser.parse_args()

    scanner = incremental_scanner.IncrementalScanner('goals', c.test)
    if not args.incremental:
        scanner.reset()
        output_collection.remove()
    output_collection.ensure_index('attainers.player')
    output_collection.ensure_index('goal')

    print 'starting with id', scanner.get_max_game_id(), 'and num games', \
        scanner.get_num_games()
    for g in utils.progress_meter(scanner.scan(games_collection, {})):
        total_checked += 1
        game_val = game.Game(g)
        for goal_name, output in all_goals(game_val).items():
            for attainer in output:
                attainer['player'] = name_merger.norm_name(
                    attainer['player'])
            checker_output[goal_name].append(
                (game_val.isotropic_url(), output))
            mongo_val = {'_id': game_val.get_id(),
                         'goal': goal_name,
                         'attainers': output}
            output_collection.save(mongo_val)

    print 'ending with id', scanner.get_max_game_id(), 'and num games', \
        scanner.get_num_games()
    scanner.save()
    print_totals(checker_output, total_checked)
def main():
    c = utils.get_mongo_connection()

    force_classification = True

    prefix = "data/test_huge_"
    # limit = 10000
    r_output_file = open(prefix + "r_format.data", "w")
    weka_output_file = open(prefix + "games.arff", "w")
    vw_output_file = open(prefix + "games.vw.txt", "w")
    librf_output_file = open(prefix + "librf_games.csv", "w")
    librf_labels_file = open(prefix + "librf_games_labels.txt", "w")
    libsvm_output_file = open(prefix + "libsvm_games.txt", "w")
    write_r_header(r_output_file)
    write_weka_header(weka_output_file, force_classification)

    for raw_game in utils.progress_meter(c.test.games.find()):
        g = game.Game(raw_game)
        if g.dubious_quality() or len(g.get_player_decks()) != 2:
            continue
        if force_classification and g.get_player_decks()[0].WinPoints() == 1.0:
            print "skipping tie"

        saved_turn_ind = random.randint(0, len(g.get_turns()) - 1)
        for ind, game_state in enumerate(g.game_state_iterator()):
            # if ind == saved_turn_ind:
            encoded_state = state_to_features(g, game_state)
            if force_classification:
                encoded_state[-1] = int(encoded_state[-1] / 2)
            # output_state(encoded_state, r_output_file, ' ')
            # output_state(encoded_state, weka_output_file, ',')

            # output_state(encoded_state[:-1], librf_output_file, ',')
            # librf_labels_file.write('%d\n' % encoded_state[-1])

            output_libsvm_state(encoded_state, libsvm_output_file)
            output_vw_state(encoded_state, vw_output_file)
Beispiel #13
0
def main():
    c = pymongo.Connection()
    games_collection = c.test.games
    output_collection = c.test.goals
    stats_collection = c.test.goal_stats
    total_checked = 0

    checker_output = collections.defaultdict(int)

    parser = utils.incremental_max_parser()
    parser.add_argument(
        '--goals',
        metavar='goal_name',
        nargs='+',
        help=('If set, check only the goals specified for all of ' +
              'the games that have already been scanned'))
    args = parser.parse_args()
    if args.goals:
        valid_goals = True
        for goal_name in args.goals:
            if goal_name not in goal_check_funcs:
                valid_goals = False
                print "Unrecognized goal name '%s'" % goal_name
        if not valid_goals:
            exit(-1)
        goals_to_check = args.goals

        for goal_name in args.goals:
            stats_collection.save({'_id': goal_name, 'total': 0})

        scanner = incremental_scanner.IncrementalScanner('subgoals', c.test)
        scanner.reset()
        main_scanner = incremental_scanner.IncrementalScanner('goals', c.test)
        last = main_scanner.get_max_game_id()
    else:
        goals_to_check = None
        scanner = incremental_scanner.IncrementalScanner('goals', c.test)
        last = None

    if not args.incremental:
        scanner.reset()
        output_collection.remove()
    output_collection.ensure_index('goals.player')

    print 'starting with id', scanner.get_max_game_id(), 'and num games', \
        scanner.get_num_games()
    for g in utils.progress_meter(scanner.scan(games_collection, {})):
        total_checked += 1
        game_val = game.Game(g)

        # Get existing goal set (if exists)
        game_id = game_val.get_id()
        mongo_val = output_collection.find_one({'_id': game_id})

        if mongo_val is None:
            mongo_val = collections.defaultdict(dict)
            mongo_val['_id'] = game_id
            mongo_val['goals'] = []

        # If rechecking, delete old values
        if goals_to_check is not None:
            goals = mongo_val['goals']
            for ind in range(len(goals) - 1, -1, -1):
                goal = goals[ind]
                if goal['goal_name'] in goals_to_check:
                    del goals[ind]

        # Get new values
        goals = check_goals(game_val, goals_to_check)

        # Write new values
        for goal in goals:
            name = name_merger.norm_name(goal['player'])
            goal_name = goal['goal_name']
            mongo_val['goals'].append(goal)
            checker_output[goal_name] += 1

        mongo_val = dict(mongo_val)
        output_collection.save(mongo_val)

        if last and game_id == last:
            break
        if args.max_games >= 0 and total_checked >= args.max_games:
            break

    print 'ending with id', scanner.get_max_game_id(), 'and num games', \
        scanner.get_num_games()
    scanner.save()
    print_totals(checker_output, total_checked)
    for goal_name, count in checker_output.items():
        stats = stats_collection.find_one({'_id': goal_name})
        if stats is None:
            stats = {'_id': goal_name, 'total': 0}
        stats['total'] += count
        stats_collection.save(stats)
Beispiel #14
0
def main():
    c = pymongo.Connection()
    games_collection = c.test.games
    output_collection = c.test.goals
    stats_collection = c.test.goal_stats
    total_checked = 0

    checker_output = collections.defaultdict(int)

    parser = utils.incremental_max_parser()
    parser.add_argument(
        '--goals', metavar='goal_name', nargs='+', 
        help=('If set, check only the goals specified for all of ' +
              'the games that have already been scanned'))
    args = parser.parse_args()
    if args.goals:
        valid_goals = True
        for goal_name in args.goals:
            if goal_name not in goal_check_funcs:
                valid_goals = False
                print "Unrecognized goal name '%s'" % goal_name
        if not valid_goals:
            exit(-1)
        goals_to_check = args.goals

        for goal_name in args.goals:
            stats_collection.save( {'_id': goal_name, 'total': 0} )

        scanner = incremental_scanner.IncrementalScanner('subgoals', c.test)
        scanner.reset()
        main_scanner = incremental_scanner.IncrementalScanner('goals', c.test)
        last = main_scanner.get_max_game_id()
    else:
        goals_to_check = None
        scanner = incremental_scanner.IncrementalScanner('goals', c.test)
        last = None

    if not args.incremental:
        scanner.reset()
        output_collection.remove()
    output_collection.ensure_index('goals.player')

    print 'starting with id', scanner.get_max_game_id(), 'and num games', \
        scanner.get_num_games()
    for g in utils.progress_meter(scanner.scan(games_collection, {})):
        total_checked += 1
        game_val = game.Game(g)

        # Get existing goal set (if exists)
        game_id = game_val.get_id()
        mongo_val = output_collection.find_one({'_id': game_id})

        if mongo_val is None:
            mongo_val = collections.defaultdict( dict )
            mongo_val['_id'] = game_id
            mongo_val['goals'] = []

        # If rechecking, delete old values
        if goals_to_check is not None:
            goals = mongo_val['goals']
            for ind in range(len(goals) - 1, -1, -1):
                goal = goals[ind]
                if goal['goal_name'] in goals_to_check:
                    del goals[ind]

        # Get new values
        goals = check_goals(game_val, goals_to_check)

        # Write new values        
        for goal in goals:
            name = name_merger.norm_name(goal['player'])
            goal_name = goal['goal_name']
            mongo_val['goals'].append(goal)
            checker_output[goal_name] += 1

        mongo_val = dict(mongo_val)
        output_collection.save(mongo_val)

        if last and game_id == last:
            break
        if args.max_games >= 0 and total_checked >= args.max_games:
            break

    print 'ending with id', scanner.get_max_game_id(), 'and num games', \
        scanner.get_num_games()
    scanner.save()
    print_totals(checker_output, total_checked)
    for goal_name, count in checker_output.items():
        stats = stats_collection.find_one( {'_id': goal_name} )
        if stats is None:
            stats = {'_id': goal_name, 'total': 0}
        stats['total'] += count
        stats_collection.save( stats )
Beispiel #15
0
def main(args):
    db = utils.get_mongo_database()
    games_collection = db.games
    output_collection = db.goals
    total_checked = 0

    checker_output = collections.defaultdict(int)

    if args.goals:
        valid_goals = True
        for goal_name in args.goals:
            if goal_name not in goal_check_funcs:
                valid_goals = False
                log.error("Unrecognized goal name '%s'", goal_name)
        if not valid_goals:
            exit(-1)
        goals_to_check = args.goals

        scanner = incremental_scanner.IncrementalScanner('subgoals', db)
        scanner.reset()
        main_scanner = incremental_scanner.IncrementalScanner('goals', db)
        last = main_scanner.get_max_game_id()
    else:
        goals_to_check = None
        scanner = incremental_scanner.IncrementalScanner('goals', db)
        last = None

    if not args.incremental:
        scanner.reset()
        output_collection.remove()
    output_collection.ensure_index('goals.player')

    log.info("Starting run: %s", scanner.status_msg())

    for g in utils.progress_meter(scanner.scan(games_collection, {})):
        total_checked += 1
        game_val = game.Game(g)

        # Get existing goal set (if exists)
        game_id = game_val.get_id()
        mongo_val = output_collection.find_one({'_id': game_id})

        if mongo_val is None:
            mongo_val = collections.defaultdict( dict )
            mongo_val['_id'] = game_id
            mongo_val['goals'] = []

        # If rechecking, delete old values
        if goals_to_check is not None:
            goals = mongo_val['goals']
            for ind in range(len(goals) - 1, -1, -1):
                goal = goals[ind]
                if goal['goal_name'] in goals_to_check:
                    del goals[ind]

        # Get new values
        goals = check_goals(game_val, goals_to_check)

        # Write new values
        for goal in goals:
            goal_name = goal['goal_name']
            mongo_val['goals'].append(goal)
            checker_output[goal_name] += 1

        mongo_val = dict(mongo_val)
        output_collection.save(mongo_val)

        if last and game_id == last:
            break
        if args.max_games >= 0 and total_checked >= args.max_games:
            break

    log.info("Ending run: %s", scanner.status_msg())
    scanner.save()
    print_totals(checker_output, total_checked)
Beispiel #16
0
def main(args):
    db = utils.get_mongo_database()
    games_collection = db.games
    output_collection = db.goals
    total_checked = 0

    checker_output = collections.defaultdict(int)

    if args.goals:
        valid_goals = True
        for goal_name in args.goals:
            if goal_name not in goal_check_funcs:
                valid_goals = False
                log.error("Unrecognized goal name '%s'", goal_name)
        if not valid_goals:
            exit(-1)
        goals_to_check = args.goals

        scanner = incremental_scanner.IncrementalScanner('subgoals', db)
        scanner.reset()
        main_scanner = incremental_scanner.IncrementalScanner('goals', db)
        last = main_scanner.get_max_game_id()
    else:
        goals_to_check = None
        scanner = incremental_scanner.IncrementalScanner('goals', db)
        last = None

    if not args.incremental:
        scanner.reset()
        output_collection.remove()
    output_collection.ensure_index('goals.player')

    log.info("Starting run: %s", scanner.status_msg())

    for g in utils.progress_meter(scanner.scan(games_collection, {})):
        total_checked += 1
        game_val = game.Game(g)

        # Get existing goal set (if exists)
        game_id = game_val.get_id()
        mongo_val = output_collection.find_one({'_id': game_id})

        if mongo_val is None:
            mongo_val = collections.defaultdict(dict)
            mongo_val['_id'] = game_id
            mongo_val['goals'] = []

        # If rechecking, delete old values
        if goals_to_check is not None:
            goals = mongo_val['goals']
            for ind in range(len(goals) - 1, -1, -1):
                goal = goals[ind]
                if goal['goal_name'] in goals_to_check:
                    del goals[ind]

        # Get new values
        goals = check_goals(game_val, goals_to_check)

        # Write new values
        for goal in goals:
            goal_name = goal['goal_name']
            mongo_val['goals'].append(goal)
            checker_output[goal_name] += 1

        mongo_val = dict(mongo_val)
        output_collection.save(mongo_val)

        if last and game_id == last:
            break
        if args.max_games >= 0 and total_checked >= args.max_games:
            break

    log.info("Ending run: %s", scanner.status_msg())
    scanner.save()
    print_totals(checker_output, total_checked)
Beispiel #17
0
 def games_stream():
     for raw_game in utils.progress_meter(scanner.scan(games_col, {}),
                                          1000):
         yield game.Game(raw_game)
Beispiel #18
0
 def games_stream():
     for raw_game in utils.progress_meter(
         scanner.scan(games_col, {}), 1000):
         yield game.Game(raw_game)