Beispiel #1
0
opts.num_style = 1 if opts.style != '' else opts.num_style

# Setup model and data loader
config['vgg_model_path'] = opts.output_path
if opts.trainer == 'MUNIT':
    style_dim = config['gen']['style_dim']
    trainer = MUNIT_Trainer(config)
else:
    sys.exit("Only support MUNIT")

try:
    state_dict = torch.load(opts.checkpoint)
    trainer.gen_a.load_state_dict(state_dict['a'])
    trainer.gen_b.load_state_dict(state_dict['b'])
except:
    state_dict = pytorch03_to_pytorch04(torch.load(opts.checkpoint), opts.trainer)
    trainer.gen_a.load_state_dict(state_dict['a'])
    trainer.gen_b.load_state_dict(state_dict['b'])

trainer.cuda()
trainer.eval()
encode = trainer.gen_a.encode if opts.a2b else trainer.gen_b.encode # encode function
style_encode = trainer.gen_b.encode if opts.a2b else trainer.gen_a.encode # encode function
decode = trainer.gen_b.decode if opts.a2b else trainer.gen_a.decode # decode function

if 'new_size' in config:
    new_size = config['new_size']
else:
    if opts.a2b==1:
        new_size = config['new_size_a']
    else:
Beispiel #2
0
    trainer = UNIT_Trainer(config)
else:
    sys.exit("Only support MUNIT|UNIT")

############## configure checkpoint from output_folder
checkpoint_path = find_latest_model_file(os.path.join(opts.output_folder,
                                                      'checkpoints'),
                                         opts.checkpoint,
                                         keyword='gen')

try:
    state_dict = torch.load(checkpoint_path)
    trainer.gen_a.load_state_dict(state_dict['a'])
    trainer.gen_b.load_state_dict(state_dict['b'])
except:
    state_dict = pytorch03_to_pytorch04(torch.load(checkpoint_path))
    trainer.gen_a.load_state_dict(state_dict['a'])
    trainer.gen_b.load_state_dict(state_dict['b'])

trainer.cuda()
trainer.eval()

##### Dataset building

Dataset = choose_dataset(config['dataset_name'])
dataset = Dataset(config['data_root'], config, split='val')

dataloader = torch.utils.data.DataLoader(dataset,
                                         batch_size=1,
                                         drop_last=True,
                                         shuffle=False,
Beispiel #3
0
        sys.exit("Only support AttnMUNIT|MUNIT|UNIT")
    # if opts.trainer == 'MUNIT':
    #     trainer = MUNIT_Trainer(config)
    # elif opts.trainer == 'UNIT':
    #     trainer = UNIT_Trainer(config)
    # elif opts.trainer == 'AttnMUNIT':
    #     trainer = AttnMUNIT_Trainer(config)
    # else:
    #     sys.exit("Only support AttnMUNIT|MUNIT|UNIT")

    try:
        state_dict = torch.load(opts.checkpoints[count])
        trainer.gen_a.load_state_dict(state_dict['a'])
        trainer.gen_b.load_state_dict(state_dict['b'])
    except:
        state_dict = pytorch03_to_pytorch04(torch.load(opts.checkpoints[count]), trainer_name)
        trainer.gen_a.load_state_dict(state_dict['a'])
        trainer.gen_b.load_state_dict(state_dict['b'])

    trainer.cuda()
    trainer.eval()

    encode = None
    style_encode = None
    decode = None
    style_decode = None
    if trainer_name in ['AttnMUNIT','MUNIT']:
        encode = trainer.gen_a.encode if opts.a2b else trainer.gen_b.encode  # encode function
        style_encode = trainer.gen_b.encode if opts.a2b else trainer.gen_a.encode  # encode function
        decode = trainer.gen_b.decode if opts.a2b else trainer.gen_a.decode  # decode function
        style_decode = trainer.gen_a.decode if opts.a2b else trainer.gen_b.decode  # decode function
Beispiel #4
0
config = get_config(opts.config)

config['vgg_model_path'] = opts.output_path

if not os.path.exists(opts.output_folder):
    os.makedirs(opts.output_folder)

trainer = MUNIT_Trainer(config, device)

try:
    state_dict = torch.load(opts.checkpoint)
    trainer.dis_a.load_state_dict(state_dict['a'])
    trainer.dis_b.load_state_dict(state_dict['b'])
except:
    state_dict = pytorch03_to_pytorch04(torch.load(opts.checkpoint), 'MUNIT')
    trainer.dis_a.load_state_dict(state_dict['a'])
    trainer.dis_b.load_state_dict(state_dict['b'])

dis = trainer.dis_b if opts.a2b else trainer.dis_a

trainer.to(device)
trainer.eval()

transform_list = [transforms.Resize(config['crop_image_width'])]
if opts.centercrop:
    transform_list.append(transforms.CenterCrop((config['crop_image_height'], config['crop_image_width'])))
transform_list.extend([transforms.ToTensor(), transforms.Normalize((0.5, 0.5, 0.5), (0.5, 0.5, 0.5))])
transform = transforms.Compose(transform_list)

input_list = [ [],[],[] ]
Beispiel #5
0
config['vgg_model_path'] = opts.output_path
if opts.trainer == 'MUNIT':
    style_dim = config['gen']['style_dim']
    trainer = MUNIT_Trainer(config, device)
elif opts.trainer == 'UNIT':
    trainer = UNIT_Trainer(config, device)
else:
    sys.exit("Only support MUNIT|UNIT")

try:
    state_dict = torch.load(opts.checkpoint)
    trainer.gen_a.load_state_dict(state_dict['a'])
    trainer.gen_b.load_state_dict(state_dict['b'])
except:
    state_dict = pytorch03_to_pytorch04(
        torch.load(opts.checkpoint, map_location=lambda storage, loc: storage),
        opts.trainer)
    trainer.gen_a.load_state_dict(state_dict['a'])
    trainer.gen_b.load_state_dict(state_dict['b'])

trainer.to(device=device)
trainer.eval()
encode = trainer.gen_a.encode if opts.a2b else trainer.gen_b.encode  # encode function
style_encode = trainer.gen_b.encode if opts.a2b else trainer.gen_a.encode  # encode function
decode = trainer.gen_b.decode if opts.a2b else trainer.gen_a.decode  # decode function

if 'new_size' in config:
    new_size = config['new_size']
else:
    if opts.a2b == 1:
        new_size = config['new_size_a']